Arroz
Arroz
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- Arroz
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Comments
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It's a bug.
It is supossed to work, no matters what (if the timer is still active)
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@Chaotic_Riddle said:
Once dedicated servers release, the hitbox situation should resolve itself. They’ve also stated that they’re looking into everything relating to hitboxes for this as well, if I am not mistaken. Just be calm and wait to see what’s in store. :)
I tested the dedicated servers..
AND IT WAS WORSE!
I know they were in a really early stage, but it looks like, if the killer is laggy the hitbox is going to be worse..
Just check the No0b3 vid..
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Rip Gideon Meat Plant.
I hope and they dont make every pallet bs..
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"Too strong combo"
I only agree with MoM (can be denied by m2 killers, but well it's getting nerfed)
But DS?
Seriously?...
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In hillbilly is really good with the chainsaw
Is hillarious!
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It's disgusting.
Obviously
It's an anti tunnel perk
Tunnelers will hate it :)
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Uhh.
N.O.
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Rip bloodlust gamers </3
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So we already making conclusions about the killer and the perk, when he is not even out?
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I think I'll start spending some points on him :)
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@Peanits said:
Should be around two hours, if I recall correctly.
Damn, well I think I should get some popcorns
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@ThGameIsHardButSoAmI said:
i actually thought the game was way more complex, so I thought Botany Knoledge would let you pick up plants around the map to make bandages and stuff, boy was I wrong
OMG SAME LMAO!!
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@Tsulan said:
So many downvotes for the OP.
Meanwhile, killers body blocking the hook (aka face camping) was removed over a year ago because to many survivors complained.
Double standards at its best.
You can't compare something that can be stopped to something that can't be...
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Nah.
I need ruin or I am going to die by gen rush
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@CallMeSpidey said:
Don't tunnel you filthy killer main, stop being toxic.
I'm kidding, slug them. If the gates are open, oh man, there's not much you can do.
Or just pick the survivor? they can fail the skillcheck if you have luck
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What am I supposed to do if I down someone after the gates are opened and they have DS?
Slug??
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I thought small game let you jump over the trapper traps lmao
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/497742#Comment_497742
@Dwight_Confusion I am not complaining, just angry it does a different job than anti-tunneling
Anyways ds is not an anti-tunnel perk
Tell me what stop the killer from chasing that guy?
a 5 seconds stun that can be decreased by enduring? Seriously?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/497652#Comment_497652
His comment history is literally a dumpster fire, haha :3
That my comment history dont agree with any killer main idea dont mean is a dumpster fire ;)
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/497708#Comment_497708
Every time i get put up vs a nurse, I use it as an opportunity to get better at playing vs nurse. mindgames, LoS breaking, stealth.
Every time i get put up vs a claudette, i practice my squinting and trying to hear practically non-existant footsteps over the blaring music.
Everytime you put up vs claudette you have the chance of get better eyes
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@Blueberry said:
Is this your personal list based on your skill with them or how powerful you think they are in general?
If it is a personal list based on your personal skill with them alright that's fair. If it's how powerful you think they actually are in general, then I think you're way off on a lot of these.
This
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/497573#Comment_497573
Claudette is exactly the same as every other survivor gameplay wise. Nurse is a completely different character gameplay wise than every other killer. One is a reskin who gives an advantage vs other characters who can play exactly the same in every capacity, while the other has an entirely different gameplay style from every other killer.
You can do anything with Nea, David, Jake, etc that you can do with claudette, minus abuse visibility (and even then, there are some outfits on other characters that are worse than others, just nowehere near on Claudette's level.) Pair that deliberate choosing of an advantage with items that give a further advantage, and you're making yourself a lightning rod for the killer's attention.
Yes.
Claudette breaks everything on the game.
Same as nurse, you can't loop, omega blinks etc...
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/497689#Comment_497689
Firstly, it's not my problem anyway.
Answering your question, Billy or Leatherface are pretty capable of doing that. I've done it with Huntress and Spirit too.
About your 2nd question, yes it would be easy, if I knew the guy had DS. The thing is, you don't know. Most of the times MoM is also in the picture, so the obsession thing has its own ways to work.
And when there's no MoM, the DS guy is NOT the obsession.
Most of the time survivor just dont move (Stop the chase), so the timer dont runs out and they can stun you.
And I think we should go back for the old obsession mechanic (if you run a obsession perk you are the obsession) so you would know if the guy has ds or not
But that would make the perk bassically usseles because tunnelers will just camp you for 60 seconds...
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/497678#Comment_497678
I'm amazed at how your posts always lack of any reasoning. It's always fingerpointing and namecalling.
Just try to give a valid reason as to why DS procs after hooking 2 other people, and maybe more people will take you seriously.
Do you think I care about people taking me seriously?
Just a question, how can you down 2 people in 60 seconds?
And you just can slug that guy and ds is gone, easy, no?
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/497640#Comment_497640
Thanks for bringing the most unbiased presence to this thread. I feel honored.
Is the truth.
DS already got nerfed and some people still cry about it
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Because if they don't get something to make up for Ghostface being alone queue times for killers are about to be a disaster.
I agree.
I hate solo DLC, dont even know why they exist
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Said this before, I know it'll get ignored again. Anyway. It's ridiculous having DS proc after hooking TWO other people.
So now we cry about DS
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/496896#Comment_496896
How is that even comparable? Killers all have different playstyles, while survivors are exactly the same gameplay wise. the only "difference" claudette has is that people abuse her cosmetics to make themselves much harder to see than other survivors. When paired with how badly audio keeps getting broken with each patch, its a pretty bad balance issue.
Whether or not nurse is properly balanced has nothing to do with accessibility or exploiting issues in the game. Hell, she's even had "dead zone" glitches that prevented her ability from working in specific areas.
It is comparable.
He's telling him dont play claudette because killers dont like it.
I'll tell killer dont play nurse because I dont like
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@SolidusPrime said:
Opinions on whether it should stay or not aside, I really don't get why lobby dodging triggers certain survivors so badly. You click one button and find another lobby in seconds, without losing anything. Is it really that bad?
Feels like this is more about SWF groups not getting to bully people and being upset about it.
"Seconds"
Console wants a word
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/496885#Comment_496885
Idc, the topic is about Claudette and not Nurse. What a foolish attempt to shift the topic just to stay away from my point I made so u don't have to discuss it. Just proofed for me that I nailed it perfectly.
Is like to tell someone "dont play nurse because I dont like it"
Do you like it?
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/496870#Comment_496870
Yeah, it's definitely not good. If this were the case Killers would have complained to high heaven.
But if Killers get to do it to survivors it's all good?
Yes because "killers are the minority"
And no one is going to agree with you on this forum, 70% of the people here are killers mains sooo.. you know right?
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/496710#Comment_496710
Same with Claudette Skins and Keys.
They are allowed in the game. They are normal gameplay.
Why should survivors be punished for using them? Killers save Moris and other strong add-ons to use when you bring these items or skins out.
I'm not against using or going up against any of these items. What I'm against is killers having all the power to choose when to use them to counter survivors using theirs.
Why do you think Survivors DC? Survivors DC because they are powerless. It's their only recourse when they feel they can't lash back in any other way. Stop giving killers more power where they don't need to have them, and we might see less DCs.
I know.
From survivor perspective it would be like this:
You can see what you killer your going against, if your going against a doctor CALM SPIRIT, if your going against spirit IRON WILL, if your going against a wraith a FLASHLIGHT, and the list continue..
Killer mains would obviously hate this right? and this is unfair
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When killer broke generator he start to regress.That stop regress need to make scale with skill checks (similarity clean totems but with skill check)When scale complete successfully generator stop regress.
I didn't understand anything but, okay
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@KillermainBTWm8 said:
I like to think if the entity is more than displeased then the entity doesn't kill the killer but tortures them aka forcing them to kill.
That would make sense
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I propose an EGC death animation on the killer too, when performing awful support?
That would be hillarious on legion lmao
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It would be nice if you get 1k comments and votes up you get a prestige photo
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Im going to disagree because I hate stealth players, boring af
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So you want to destroy every good survivor map?
I only agree with haddonfield, that map is ridicolous
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/495303#Comment_495303
Another honest, upstanding, unbiased forum poster spreading his truth amongst the masses.
@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/495438#Comment_495438
As survivor yes, and I dont know but the last time I got that was in the October 2018
Do you read before post?
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@DingDongs said:
No, dodging definitely need this game unless we get kick button
What are you gonna do if someone get red high ping and NOT leaving the lobby?
https://us.v-cdn.net/6030815/uploads/944/8D01HJ7LCHKQ.jpg
Imagine you playing as killer and all survivors get this with no dodging or kick button and they don't leave for no reason
You're forcing us to play with lag
Did you read all what I write, before posting?
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Nurse at red ranks is like 4/5 of the games. As they breake all game mechanics and can't be looped.
Dont even ask for a killer nerf on this forum
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/495303#Comment_495303
You must always play 4 man SWF and never play killer if you haven't experienced 3 man bugged lobbies.
They're really common.
And maybe that explains your whole problem with dodging. A lot of people have zero fun playing vs 4 man swf.
As survivor yes, and I dont know but the last time I got that was in the October 2018
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/495303#Comment_495303
Yeah totally. Im sure you've never had a lobby with 3 survivors in it where a person quits it instantly gets 1 more survivor but only 1 survivor and for some odd reason 2 people need to leave for it to have a chance of filling.
lmao what benefit does it do to anyone to give a 5 minute cooldown? As if there are people who would get on the game just to lobby dodge.
I'll just copy paste what @twistedmonkey say
It's pretty simple to fix.
The lobby is 60 seconds long.
The timer starts once everyoje is in and the ping has stabilised.
You have 20 seconds to leave in that time due to ping, no names, chars or anything else is shown.
Once it hits 40 seconds survivors and killer are locked in and leaving means you get a longer wait to requeue, survivors are then shown with clothed and items.
No names or profiles are shown as that breeds toxicity, they are also removed from the end game lobby so people don't write on profile, yes there is another way but not everyone will use that, the point is not to make it so easy.
At 25s or when the survivors ready up they can no longer change loadouts and the killer has that time to setup to combat it.
Make the end game chat an option at the end to be shown, no auto chat no instant toxicity.
Ping is sorted and you have time to leave, survivors can use what they like and killers have time to setup without last second switching.
If someone is toxic by intentionally griefing in game they can be reported and dealt with that way, in the end dodging doesn't help stamp that out only by playing and recording can the devs do something about those players.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/495210#Comment_495210
Nope. I see this bad idea pop up every so often. No form of punishing people for leaving a lobby makes sense. It would do more harm than good.
What about bugged 3man lobbies? Do you get a penalty for leaving those? Or are you forced to wait 10 minutes or whenever it finally fills? Does the killer get in trouble for closing one of those?
Bugged 3man lobbies? That have never happend to me and I have 1336 hours..
I think I need to repeat you.
YOU GET A COOLDOWN IF YOU LEAVE 3+ TIMES, CAN'T FIND A LOBBY FOR 5 MINUTES.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/495051#Comment_495051
And what stops killers to switch at the last second like survivors do with items ? Every killer could just first pick wraith and then switch to nurse with already made build and addons.
You want something but you don't think about it enough. System is made how it is now because it makes kind of sence. Survivor items without ultra rare addons don't have enough impact on the match unlike killer's addons and the choice of played killer.
And also there was a time when survivors could see through steam name of which killer they went against. Almost every survivors had on their steam profile several pages of killer names they dodge because they didn't like the way they played. Thankfully it got changed since the amount of dodging survivors was unreasonbly high.
So, by your logic, killer can dodge and survivor can't
So im forced to play against the same toxic killer
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@ASurvkillivorer said:
Yes, we SHOULD be punishing people who want to avoid a 500 ping killer and vice versa.
I lose IQ every time I read this forum.
Oh yeah remember that guy from before who was extremely toxic? Well you are forced to play with them again! yay for common sense!
Did you even read what I write?
I SAY IF A SURVIVOR HAVE 200+ PING THEY GET KICKED
I lose IQ EVERYTIME I read your post
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/495054#Comment_495054
Bravo way to never get a response. lmao
Too much truth and you'll only get silence and downvotes.
Hhaha
Well, you know this is a killer main forum, so any idea that dont benefit them is down voted
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/495016#Comment_495016
@Peanits Allowing killers to view steam profiles/names and unpunished dodging essentially allows killers to blacklist survivor players.
Why are you overlooking this obvious hypocrisy? Your team does not support MLGA yet you sanction a budget MLGA in the form of the lobby design. Your reasoning is lacking.
Does it make any sense to you that Killers should be able to dodge me for any reason? I've had teammates AND forum posters tell me that wearing cosmetics subjects me to lobby dodging. Is that fair to you?
So I can't use my prestige clothing, that took me so much to get because a cherry killer dodge me...
and btw, survivor can't blacklist but killers CAN
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/494896#Comment_494896
While I agree with what you said regarding racial slurs and general toxicity what about when playing survivor?
Survivors have no control over whom they face and they could just as easily have had these things done by a killer player, the ability to dodge toxic players who may have abused someone in the end game chat shouldn't be one sided.
There is also the fact that players can hide steam profile and change names deleting the others to stop most of that from being able to be seen which negates this information from needing to be seen in the lobby.
Survivor's had the option to see profiles removed as they could see the killer they may play which made sense but it also was in essense done so players did not avoid those who camped or were good while which can fall under your bad experience quote, a bad experience should not be an option if they are using in game mechanics built in by BHVR or things which aren't bannable.
Right now a killer can equip a mori against a survivor they may recognise and tunnel them to use it, is that considered a bad experience and if so why allow it?
Allowing one side to dodge for using in game mechanics shouldn't be allowed imo as it creates a legit way of cherry picking games for an easier time.
Where does it stop? why not then allow players to pick if they want to play versus a mori? Insta heals? Certain add-ons? where do you draw the line?
Ping and toxicity I agree with but you have to be consistent with toxicity for both sides and realise toxicity does go both ways, allowing one side to do dodge for it and not the other is akin to saying its ok for one side to be abused which isnt really ideal, you really should either allow both sides to see profiles or none of them in the lobby.
Personally all profiles should be hidden imo as it's just a way to create problems and can cause a bad experience for both sides.
There is of course the option to close chat or leave immediately if you see someone you had a bad experience with so you dont see the chat, maybe you should auto close chat and it should be an option to read instead of allowing players to dodge.
Bravo!
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@Mochan said:
We need to remove Kiler's ability to see players in the lobby.
So the killer gets to prep?If he sees people packing 4 toolkits he packs in Franklin's, it's toxic because it just punishes survivors for wanting to use items the game gives out for them to use.
Worse, many times what I see happening is, if Killer sees several Blendettes in the lobby he swaps to Doctor and readies an Ebony Mori.
This is just toxic and seriously has no place in the game. Killer prep is overrated and harmful to the game, and should be removed.
It would be fine if survivors can see what killer is.
So if it is a doctor you can use calm spirit just like killers, if you see 4 toolboxes you use franklin's