Why can't dev start out with stuff being very good/ and then nerf it. insteadof the other way around

This is guenine question for any on the forms I feel if that this strategy could be very succesful espically if they released mutiple ptb.

Comments

  • How about balanced stuff?

  • Sometimes they start with something being bad then make it even worse. But they are trying.

  • The devs have done it before with mom it was good and didnt require skill and effort to use, but now it requires u to do something (protection hits). Why dont they do the same process for every

  • Edit: i calmed down

  • @Sairek

    I should have said this before,but im me now in the last 9 months

  • I can't even imagine a killer making it to PTB being overpowered and then needing nerfs going into live. What a strange world that would be. I'd like to see it though.

  • @No_Cluie_Louis

    Please post ur rant in another thread im looking for answer to my question.

  • if they did, everyone would dc. there would be no data from the ptb. it would ship to live. people would dc live. the killer would be changed.

  • It's very dangerous to release something overpowered. Releasing something under-powered is disappointing but does not ruin your game's meta. Releasing something overpowered very much does ruin your game's meta. The best example of something being way too overpowered is Decisive Strike. The very original release of Decisive Strike almost killed the game completely prior to its initial nerf; and there is not an equivalent scenario I could imagine with an underpowered perk.

    Thus, I think they have concluded that since they can't do patches (especially on console) frequently enough to constantly release overpowered things; they would rather undershoot and buff than risk too bad of an overshoot too often.

    I do not necessarily agree with this decision; but that is my best guess as to the design process involved.

  • https___blogs-images.forbes.com_insertcoin_files_2015_12_revolver.jpg tenor.gif


    Anybody remember this gem?

  • @[Deleted User] said:

    Well, they did it with Nurse.

    Apparently with Freddy, too. /s

    Freddy never was good

  • Originally he was OP people was in the dream world in u der 3 second add in the hugs time removers people was sleeping all game so he was nurfed on sleeping time to be balanced wh9ch led to him being under powerd as the time was accidentally nurfed to much


  • @No_Cluie_Louis said:

    I used to really love these devs and their interaction with the community. Then i realised they are all high on stream and don't play the game and probably all have gang bangs in the office cuz how else did they think leatherface, freddy, the ghost, the spirit on release, the pig, the wraith, and whoever else are even remotely fun, not to mention all those useless perks

    🤣🤣

  • It’s easier to justify buffs than it is to justify nerfs.

  • Because if a killer starts out too strong and then gets nerfed, killers will be screaming up in arms about them being nerfed. You know that’s the truth. It’s easier to go the opposite route and buff them, ghost face is obviously way too weak though as a starting point.