Sentry
Sentry
About
- Username
- Sentry
- Joined
- Visits
- 212
- Last Active
Comments
-
I mostly play killer and toxic for me is anyone who acts like a doosh in the endgame chat or teabagging and staying in the game when u could all leave.
All of these types of people are put on a mori list because if your go to be a jerk to me then ill be a jerk to u.
-
Isnt the dc penalty coming to into play soon
-
I would just give a bp bonus for the solo survivor and killer becuase in most cases the match will be more difficult
-
What about killer players who use ruin a lot and don't look on the forums. Wouldn't they just see the patchnotes and leave? There's nothing about compensation or any future changes that killers would value its all just seems to be a negative. For killers
-
Thx
-
The time was ticking down so im not sure
-
What would be the new ultra rare for the pig if they put rsn2 in her base kit?
-
I see ur point its probably better off if they just put rsn2 in the base kit and then buffer he lunge. The other thing that i was thinking could cause different problems like grief, etc
-
@gantes
I dont want this change to cause more rtb kills i want it to stop genrush on kill who main purpose is to slow down the game. Also, 5-10 seconds isnt that big unless they go through gens super fast.
-
The Devs have send in there stream multiple times she is meant to stall. She cant do that because people will pop generators to quickly. The reason I say this is because the pig cant do the job she was intend to do. If you power is to slow down the game, should it be able to stop gen rushing?
-
The traps dont even do there job. once, you reach purple ranks and low people just gen rush and screw pig over. thats why there should be a minus of 5-10 seconds per generation on all "activate bear traps" (The red time is ticking down).
-
Please explain how they delay the game because once u reach high ranks teams they just gen rush u. With this change one u could just make it so all inactive don't not have the 5- 10 seconds added on. This would solve the tunneling problem because when Ur in a chase the traps aren't activate therefore deterring people from tunneling. It doesn't deter people from doing gens it deters them from completing them. instead players will start to ninety nine gens leave time for the killer to kick gens.
-
As you know devs made this killer to stall the game, except one the things the pig can't stop is gen rushing. once u get to ranks 1-6 players will start to plow through gens even if a survivor has a trap on, which basically nullifies her ability because there not enough time to play traps on survivors heads fast enough. The idea of increasing the time after each gen pop is supposed to he help solve that and it doesn't need to be 20 secs just enough that deters people form doing gens quickly it like 10 to 15 seconds.
-
Thats the whole point if survivor dont pop gen they cant escape therfore slowing the game down.
-
Egc in itself is supposed to be last ditch, but i do agreesome of the gates spawns are trash
-
If u crouch spam while stalking the game will register as stalking during the mid crouch animation over certain objectslike the trucks on auto wrecker. Sometimes if u spam u canreset the reveal time.
-
On certain objects u can spam crouch like the auto haven wrecker cars u can spam crouch while stalking which allows u to stalk them.
-
Will u be give a buff to the pig soon?
-
@Latin_Kidd92 Based on the dev stream they save they will be have "main more lower value loops" and will getting ride of high value loops in return. In the dev stream they talk about in money. They say one key thing that is some what confusion, which is "instead of touching the budget" some think the word "budget" means the number of pallets, but actually means the total amount of time the loops have the capibilty to waste.
Secondly, even if it is a bug why take away something increase the skill cap on a character.
Edit: they say redistribution, which usual implies spread of something over the map and if their go to get ride of highly value loops they would need to increase the number of unsafe loops and the only way to do that is to increase the number of pallets
-
I fined everything except the pallet stun power reset is fine.
New map reworks=more pallets= more killer stuns= gf more power resets = decrease skill cap because there is less chances to mindgame.
-
Ruin,Spirit fury and enduring and brutal strength or bbq
Edit: another build I wanted to try was spirit fury and endruing, pop goes the weasel and brutual strength/ ruin, bbq or thrilling tremors.
-
Yep I have a list
-
Also would people include this as being toxic
-
Ghostface becuase of his crouch mindgames, which is unique to him.
-
Were did you find those answer i wanted to see the whole post
-
@Doc
They said in the stream that they will be adding more pallets that are unsafe and decrease the number of high value pallets.
The second statement is just wrong. For example, if survivor is on a gen and sees you before you expose them then they will run to a loop now and if their good then they will most definitely get the stun. Another example is if you just saw someone do something in the open and you go to chase them and they find a pallet which they will mostly likely stun you with now your without Ur power for 40 full seconds.
-
New map reworks= more pallets= more killer stuns= more ghostface power resets= dead killer
-
You serious
-
With the upcoming reworks for maps with the addition of more pallets that are unsafe, what is the plan for killers who powers are reset by pallet stuns.
-
Thank you for the clarification
Question: if a stun takes 2 seconds without enduring can a survivor just look at you for 1.5 seconds and knock you out of night shroud plus the time to break the pallet. isn't that better because with 8% increase in detection it would be much easier to do this. Also, it would give more points to survivors pallet stun plus reveal 800 hundred points. Finally, if you don't add the pallet changes survivors now have to take risk and think do I stay and risk taking a hit or risk dying and wasting another pallet. Therefore, give it a risk and reward feel.
Question: Right now when ghost face is in the stun animation can he be detect and if he can't can you change that and not put in the pallet stun change.
All the other changes are fine.
-
I thought that wasn't intended by the devs. If it was then they real should get rid of it.
-
Also, u cant compare mom to prayer beads because the mom reward u for failure while prayers just makes it easier to sneak up on people. Mom had no perk counter and require survivors to fail in order to uses it. Also any oke can use mom right now, but a spirit still has to good in order to use the full potential of prayer beads.
-
Plz explaing why detections perks ony help for stealth kills. As fars I no spine chill actives if the killer is looking in ur direction therefore giving a extra headstart, so why would this not be help full against a nurse or hillbilly.
-
How is the daughters help ful it removes scratch marks
If the survivors use iron will ur screwed
-
Sorry miss read my apologizes
-
A good billy will never run into objects, so there is no need for an add on that stops that. The nurse one makes some sense though.
-
Doesn't the sound from spirit only help if shes sneaking up on you because you can't tell the direction.
-
why the up vote?
-
Please post ur rant in another thread im looking for answer to my question.
-
I should have said this before,but im me now in the last 9 months
-
The devs have done it before with mom it was good and didnt require skill and effort to use, but now it requires u to do something (protection hits). Why dont they do the same process for every
-
To answer tye question of what needs to be changed is the increase the length of matches. First, i breakd down why matches can be super short. There is a total of 5 to 7 objectives for the survivors 5 generators and one to two exit gates. On the other hand the killer has 4 survivors each with 3 hooks if the team is good, so thats 12 objectives or hooks in order to win. Now a generator take 180 seconds times 5, so about 15 minutes to finish all the gens and extra 30 seconds to open a gate thats a total of 15 minutes and 30 seconds for require for objects. Now a killer has more objects 12 with no time cap in order to finsh them, so if one good survive loops them for large amount there is to much the killer can do to slow the game down. I propose that they add more objectives for the survivors, therfore extending the game and allow killers to have more time to complete there objective. Ideas include adding 2 to 4 generators for completion, added something that stops the last genrator from being completed for at least 3 to 9 minutes like an entity block or the entity blocks the last few genrators and the survivors have to deactiveate it by maybe a survivor spawns with a tool that can cut the entity away with skill checks. Or just any secondary objectives for the survivors.
-
Sorry for pointing u out, but your very wrong look at pig main stream ardetha who has stopped playing since the change to her power.
-
@thesuicidefox As hunters start to understand the mechanics and reliaze that u get more exp for ever survive u down they will stop instant killing in the first minute. An example is everytime u down a survivor and let them live you gain 200 exp for your next kill,while not letting survivors get picked up only gives u an add bonus of 100 exp Survive who say play killer is easy are just not look at the mechanics and are playing the game like dbd which its not. If u think the games two easy their is a very easy way to make it more diffuclty and gain extra exp. You do this by not instantly killing survors in the first minute u let them get revived and then down other scavengers, for each down you can stack ur exp by 200 and then kill them when u have a lot of stacks. U cant say killer is easy when u dont understand the mechanics.
-
Sorry for pointing you out I just think time any where can stiill make a difference
-
@ Vlieger
The .14 of a second can be the deference between a chainsaw and a m1 hit.
-
@Tzeentchling9 You really shouldn't be get stun from a wiggle if you play your hooks right, just don't tunnel for decisive and head on real doesn't have any use. I really don't think there is problem with the stun timers 3-4 seconds is not that bad and you still have the ability to continue the chase
-
Sometimes faking a double back will allow you to bait a swing. Example when you see a nurse change their power turn around and start to run towards the nurse for less then a step then spin back around and run the other way.
-
For me i just waited till i had all the teachables before get first prestige on my killers that way it still felt like i was get soemone were when i was prestiging
-
Be postive pig mains pig is still in mind as said on the dev stream and they did revert some changes which is good sign just keep play and hope they buff her again. P.s the pig may be in the dark now, but we will have are time.