Apollos
Apollos
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Happened to me as well. At least now I know killer DCed and it wasn't just the game being broken.
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@Kinguin22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2391703#Comment_2391703
This is what a DBD dev told me on Twitter when i asked few questions about Kate/Feng/Yui etc. This is what he said:
"That being said we will also not change something just because a handful of people are upset and keep repeating it. If we notice that it is something largely requested by the community through compiled feedback from our official sources we will most definitely look into it."
"Criticism is completely fine and welcomed, it's just more likely to be considered if it's a majority consensus sharing the same criticisms on our official channels. Throughout this process we've had a data team looking at feedback on all of DBDs outlets, platforms and countries."
Looks like they probably won't fix the cosmetics I use then. 😥
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@DuneT said:
It is made somewhat annoying due to not being able to really "learn" that map well enough in game. Considering I don't get it very often in the usual map rotation, I still haven't gotten all the ins and outs of it from the few trials spent there. Especially since it is a really big map, so you don't have the time to carefully explore it well during a trial if you still want to somewhat play the game at the same time.
Add to that frequently ppl disconnecting straight on loading into that map, I'd actually like more trials on it. Just for the benefit of having a better knowledge of it. I reserve judgment on it till I got a somewhat solid impression and not just guesswork.
See if you can find someone to do a custom match with. I gave my friend a guided tour while he played killer to help him learn the layout lol
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The challenges are rarely very good or even attainable without being lucky in a very specific situation. Just save it until it's the only one you're able to do and then wait until the opportunity presents itself.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2391734#Comment_2391734
They didn’t fix this, it still happens
rip
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I got one successful pallet strike off during a chase yesterday and I really noticed a difference. I'm so used to getting the prompt and hitting the button, but getting no results. To the point where I stopped looping around pallets at all sometimes. But it didn't happen like that this time, so hopefully that means it'll be worth trying from now on.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2391108#Comment_2391108
Yeah, Hooks have always made funny noises (did they fix having the hook whimpering like a survivor after you sacrificed someone? I'm so used to it that I'm not even sure if it was ever fixed) but usually that at least is just mildly annoying rather than game breaking 😭
Yeah, I'm pretty sure they finally fixed the voices at the hook after someone dies. But you know how it is: fix one thing, break five lol
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@Sherry said:
https://forum.deadbydaylight.com/en/discussion/comment/2391076#Comment_2391076
I had a killer thank me once, for letting them hit me down at the exit. They said, thanks for the extra points, so they could safety pip. I don't tea bag or click flashlights at the end. But, if they're there, I'll pause to get one last hit in. If they don't act like they're going to do that, though, I just leave.
One time, when I let them hit me down, my character did a complete flip in the air, back inside the gates. I almost didn't think I'd be able to crawl out, before he could pick me up. Yikes, that was close, so I try to be more careful now with it. :)
That's what I always tried to do. Sometimes I leave with absolutely nothing, so I'm always most sympathetic to anything that'll allow everyone to maximize the amount of points they get. But I had a killer criticize me for doing that and saw everyone on the board say they don't like it. Since killer rarely, if ever, has to deal with gaining under 10k points, the extra bit they get at the end is meaningless in the scheme of things.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2390966#Comment_2390966
The thing is it can be abused, if abused correctly, e.g:
Don't like a killer that beat you- blacklist,
Someone's (god forbid you find one these days) a nurse main- blacklist.
Someone played spirit-blacklist.
Someone camped because you all hookdove- blacklist.
Someone slugged/tunneled- blacklist.
See, it would just be abused. Outside of hacking, you shouldn't be able to stop yourself playing with someone. Someone who DC's should have some sort of DC rating and only get paired against people of the same level and rating (both killer and survivor).
If you don't DC, it goes back up (similar to karma systems).
If it works as a proper blacklist, it would mostly affect the person using it. Of course there's a lot of people that would block everyone, but their lobbies would become a lot lonelier by not being able to match with the players they've blocked or as many players that haven't blocked those same people.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2391158#Comment_2391158
It's possible the artists at BHVR enjoy salary with commission. If they were solely commission, that would make sense too given the excessive repeat survivors that have excessive cosmetics, but I'm pretty sure they receive both.
As a resource manager, it's my belief and philosophy that any worker should enjoy what they do. But it is work, and there will be stifled feelings and there will be fluctuations in labor and materials.
BHVR was a much smaller company a long time ago. They picked up contracts for small time games n things, and used canadian government funding to grow their capacity and portfolio. Dead by daylight was semi-incidental and they were very smart when they hired Cote to manage marketing and they were very proactive to manage their growing finances once the Halloween chapter was released.
Somewhere, someone drew some lines in the dirt. Mathieu Cote talks about these lines in a few videos, where certain things are simply not allowed. No killing children, for example, which is why stranger things featured Steve and Nancy instead of any kids. Charlotte and Viktor were suggested to be mother and child at one point, but that "went too far".
Problem nowadays is that they are now totally motivated by corporate gains and their political positions have become alot less ambiguous, which means they aren't sticking to those long held values as much anymore.
Imo, this year is possibly the big beginning of a long drawn out end. I suspect it'll show on the YoY report for 2022 as their sales begin to decline.
Yeah, I agree completely. Especially creatively, people need to feel fulfilled in their work. But I've seen companies handle things where they allow artists to only communicate with the consumers they agree with, keeping them in a hugbox of acceptance and ideas, while also allowing them to not work on projects they deem too hard or unfun. It's really bad work ethic at that point.
I started playing around 2018 and it's really insane to see how quickly things have shifted even from that point. Their motivations with corporate gains and political positions like you said are so obvious. The anniversary event featured all those staff blurbs about how much they appreciate the community, and yet they sold the RE chapter for the entire duration of that event without so much as a disclaimer that it was broken prior to purchase. I'm sure new players who bought the game and the chapter purely because of the crossover would've liked to know that they weren't allowed to play the RPD map before loading in and reading the News tab.
It'll be interesting to see how things play out.
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Happy you're happy 🙂
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It might be what it needs. Idk how Behavior operates, but I know some companies tend to let their artists have too much creative freedom. Artists shouldn't feel stifled in their work, but they also shouldn't be given free reign as if they're on their own time and be allowed to focus solely on what they want to make and not delivering what their audience or their customers want.
Again, not saying they operate that way since I don't know what goes on behind the scenes, but the way they get stuck working on the same batch of specific characters reminds me of companies that do.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2391060#Comment_2391060
This is 100% correct. The team is bloated with artists that spit out cosmetic after cosmetic for the same three characters, trickster did not ship with a map, either QA is failing at catching bugs/play testing or the devs are holding them hostage, and we still don't have Jason.
Still a fun game, but I'm not spending money on this game anymore.
That's what always gets me. They finally threw Jeff and Felix a bone last rift, and now they're back to their basic Dwight, Meg, Claudette, Jake, Nea rotation with cosmetics.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2391098#Comment_2391098
https://forum.deadbydaylight.com/en/discussion/comment/2391093#Comment_2391093
I have no idea what you 2 are talking about, but feel free to continue.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2391108#Comment_2391108
Hooks are playing basement ambience I think. Additionally, there's a sizzling sound after the entity consumes a survivor.
It could be that too. It'd make more sense at least. Whenever the entity is summoned to a hook, it continues playing its sounds as well.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2391040#Comment_2391040
Good God I hope so
Playing Red Ranks can be frustrating enough but thinking I got a hit and the game going LOL JK is red haze infuriating. It was bad enough with that "grab LOL JK no you didn't!!!" but I could at least work around that by just not going for grabs and just swinging like normal.
How BHVR manages to take one step forward and then five steps backwards every time they try to fix something is absolutely baffling...
Ain't that the truth lol Hooks are currently playing the barrel fire ambiance for some unknown reason.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2391088#Comment_2391088
Also don't forget to search the far left desk 50 times on the original game...
Shhhh don't tell them about the hidden "RECRUIT" perk......
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2383258#Comment_2383258
Stretched res is not modding, it's completely external to the game. You can jchange resolution of your own screen or GPU output, the game will adjust to it. But yeah, they should make it so that the game can't take any resolution other than 16x9, so that stretch resers will just get black strips by the edges of the screen.
I get the sense that a lot of people don't even know what modding the game actually did, since stretched res pops up a lot. All they have to do is go to gamebanana to see what the majority of people were using.
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Killers tell me they don't like me waiting around, so I haven't for a while. I've never baited a hit and then DHed or anything, but I figured they wanted more points from one last hit which is mainly a survivor concern that I mistakenly thought applied to killer as well.
That being said, I'd really appreciate it if killers stopped wasting my time as well and wouldn't slug everyone and let us bleed out.
@Morpheus_7_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2390554#Comment_2390554
do you have pent-up anger? camping is legal, tunneling is legal, slugging is legal, gen-rush is legal! have you read something different? play and enjoy!
Dude's off his gourd tbh.
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I don't really judge anyone on skill. But these cheaper tactics are noticeably more prevalent and ensure that at least one person will be singled out from gameplay, which is a dick move imo. Anyone who gets chased directly off hook twice after cleansing a totem or finishing one gen and leaves the match with under 10k--or sometimes under 5k--bloodpoints has every right to feel cheated.
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Don't worry about it. The chances of anything happening are slim. But you can check here and see if there's any resource that could help you: https://support.deadbydaylight.com/hc/en-us
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It depends on what you mean by wrong.
Is it against the rules, and therefore objectively wrong? No.
But is it a faux pas that will result in more survivors DCing during the match or bullying you? Yes.
However in a situation where your ability to play is being affected by a survivor's presence, Idk what else you could have done.
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Thanks for the post. Gathering data like this can be a real pain, so I appreciate the effort.
It makes me wonder what they have against Jeff too. 😥
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They did change cosmetics, unfortunately. That's what bothers me the most, is that they gave us a rundown on how faces would be changing for a long while now, but they surprise us with the cosmetic changes without allowing us to voice our feedback prior to them being implemented.
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I played for several hours yesterday and I had 2 survivors DC, and 2 killers DC lol It might start evening out.
@Snowbawlzzz said:
Allow me to blacklist people so I don't have to play with first-hook quitters
I really, really think they should implement this. Chances are they won't, but I hope they do.
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@madminer95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2381995#Comment_2381995
while I think you're overstating the scale of killers not "playing fair",
As I've said, killers that want to tunnel easily do it anyway, the separated hook counter wouldn't make it any easier. But a killer that wants to avoid tunnelling would have an easier time avoiding doing it accidently.
Honestly I agree. The amount of killers that play like dbags are going to keep increasing, so I don't think this would really impact that too much in the long run (if anything, the best deterrent for that rn is probably the lack of a DC penalty).
A hook counter for killers like the one survivors see at least helps those who want to play fair keep track of things easier, and allows those who do get ran out of the match quickly more ground to stand on when they say they were targeted unfairly.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2388267#Comment_2388267
I wish that were the case. She looks like a middle aged mother who has been through a divorce after finding her husband in a massage parlor.
I was gonna say she looks more like Taylor Swift now, so the massage parlor thing lines up.
@FeminineSlime said:
https://forum.deadbydaylight.com/en/discussion/comment/2388202#Comment_2388202
This I think is my main feeling on the topic. There have been literal months of negative feedback on this but it feels like they haven't even remotely acknowledged it and that just kind of reeks.
Edit: You replied to another post of mine so I'll just edit a response to that in here. I did notice some small changes to the model, and the idle animation lets her close her mouth for a second but. They've got a few more iterations to go through before it's good. They also changed certain hair models for??? No reason. Like the Updo Bow hair from the rockabilly set, the back is just awful now.
That's my problem. I think it's good that they showed us progress on the face models and listened to feedback (for at least some of them--people were spamming their twitter about David's eyebrows and they actually fixed them). But these extra surprise "fixes" to cosmetics we didn't need fixed, like changing the color palette for Nea's neon pigtail heads, removing makeup from Claudette's Karaoke Night head, or the lighter hair for David's Debt Collector head that's really bothering me. Why couldn't they give us a preview for those and take our feedback? Now we're stuck with cosmetics we earned/paid for that we wouldn't have gotten in their current state and being given legal jargon as a way to gloss over our concerns.
After months of silence waiting on the Ashy Slashy puppet to be fixed, I can't be so confident that they'll rush to rectify these changes. I hope they actually are listening, but you never know sometimes.
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Lmao This should be a perk for a Scooby-Doo crossover.
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@LordRegal said:
I would love to use the weapon on the new Blight skin with my existing Blight cosmetics, but the fact it's locked completely removes any interest I had in it. Unlinked I'd be interested. Can agree it's actively hurting their sales at least here...
They said their licensed cosmetics have to be in sets at the request of the publishers they're licensing content from (which is up for debate), but what's their excuse when it comes to their own IP? It just seems like an excuse to stifle creativity and encourage the unlinking glitches they hate so much. Sorry it had to be something you like.
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@Hex_Llama said:
"If people can't handle a few words written by a stranger on the internet they will never see again how will they ever grow a spine to deal with the harsh reality of the real world?"
My sweet summer child, the people who want you to stop calling them the f-word or the n-word have experienced more harsh realities than you can even imagine.
:((((
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Felix's face over-emotes too. I'm sure any survivor that didn't receive a face update is having this issue.
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I've never liked Claudette, so I don't really care about her rework. But I did buy a head a while back that I liked for when I do play as her, which they've now changed to have no makeup, which sucks.
I like Dwight and his new face isn't bad at all. He looks a bit older, which I'm OK with. Jake looks great too. He looked a bit too much like a teenage boy before, so he passes a bit better as a grown man with the update.
With Kate, maybe I'm blind or something but I don't see the big deal about her appearance. I play David the most out of the non-licensed survivors and I like his rework for the most part too. He looks a little funky, but David's always looked a little funky. I just don't like how they messed up my favorite head. They did keep his back hair though 🤩
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/2388396#Comment_2388396
https://forum.deadbydaylight.com/en/discussion/comment/2388804#Comment_2388804
I also noticed some of the hair issues (like David's hair issue) depends on the graphics' quality. And you are totally right, that the red hair is almost blonde now. At least during the match.
It sucks. 😭 I can get it the same red shade as before if I angle him right in the lobby, but in the match, it's so light that it absorbs everything. On some maps, it's this muddy green color now because of how fine it is.
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Weird character names are censored too, like Sunderland and Wesker. At least on my end they have been.
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2389398#Comment_2389398
It doesn't matter whether or not a lot of people were doing it at the time. Leaving a huge hole where people can cheat and cheat 'safer' is still pretty silly. The last thing you ever want to do (unless there is no option otherwise) is leave it to good faith and hope people aren't doing things they aren't supposed to be doing.
The most we can do now is hope that they hire some team to greenlight mods, but I doubt it.
I understand why they did it, it's just that I keep seeing people on the boards really overreact about the whole thing. Like it was a big cheating conspiracy akin to making a trainer, whereas the majority were doing harmless mods like the aforementioned Spongebob mod. lol
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I like Dwight but he's been in the rift way too many times. Nea too. We also have Zarina in it again even though she was just in it last time.
Ace is a good pick. David would be nice since he wasn't in the last one or the one before.
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@stikyard said:
Killers that lack counterplay and ignore your strongest defense as Survivor, pallets and windows. It's like what the hell am I even trying for?
There's a lot of killers lately that seem to negate vaults and pallets. People complain about holding W but what are we supposed to do sometimes?
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@Phasmamain said:
Still more fun than actually playing the map
@Psycho_ said:
your evil, you got what you deserve.
I love the map though 😭
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I got tunneled out of the game my first two matches today and then started getting teammates that were too spooked and would run away when I'd need a heal and vault on their way out, bringing the killer right to me lol 2 survivors and 1 killer have DCed so far too (I DCed the second match I got tunneled, but it was death hook anyway so it was more of a middle finger to the killer without putting my teammates in a bad spot).
I still have fun, but I get tired of the BS.
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If I like something, I get it. But there's a lot of bad cosmetics imo so I don't spend too much.
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Price gouging. Sets and very rare-only cosmetics are a big middle finger to the community, but it turns a profit so they'll keep doing it.
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You should've called it "The Femtity"
especially because it says titty
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Stretched res isn't even a mod is it?
Just because someone on twitter deleted music doesn't mean the majority of people were doing that. Most were just making custom cosmetics and using music from other IPs in place of the chase music, some of it more busy than the music already in place.
Idk why people are so paranoid about it lol
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2389216#Comment_2389216
If there's no reason for it to be happening, then it wouldn't happen. There's always a reason no matter how unreasonable or even mundane. To suggest "no reason" is itself unreasonable regarding these tactics.
I'm saying for none of the reasons you mentioned. I'd understand if someone was bullying the killer and they got tunneled, but the increased amount of tunneling/camping/slugging at the start of the match, or for opening chests or working on dull totems, doing nothing that would reasonably set the killer off is pretty intense.
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redeem code
nice
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2389272#Comment_2389272
I didn’t mind haddonfield that much when I was a killer main so yeah, Midwich is the worst for me. Haddonfield has cool details and lighting.
They just look really dated and not very movie accurate. After seeing how they reworked the Coldwind house, I'm hoping Haddonfield gets a similar update.
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@WexlerWendigo said:
Midwich is the worst map they’ve ever made, it’s awful gameplay wise, but also visually just looks disgusting.
Worse than the houses in Haddonfield? 🤢
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Hoarding tendencies. Like those old ladies that fill up shopping carts at Goodwill.
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It's been broken for a while. This happens to everybody trying to complete it. For whatever reason, they've never fixed it.
