ApeOfMazor
ApeOfMazor
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- ApeOfMazor
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I think seeing Stephen King himself as a survivor would be awesome. I'm sure he would have no issue with seeing himself thrown on meathooks or mori'd. Probably think its funny.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/720300#Comment_720300
Yeah, if they dont want people to think things, and make assumptions, deleting posts that are connected to said assumptions is a bad way to do it.
Like, you guys followed Stephen King on twitter like a week after IT 2 came out. After following bruce campbell and netflix for 2 of the last 3 releases.
You REALLY didnt expect people to talk?
All this removing posts on Pennywise started because yesterday some guy said he got some sort of notification on Youtube I belive about Pennywise from BHVR'S channel. He had no proof at all, but people were discussing it and then deleted. Followed by tons more threads. Its fishy.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/714024#Comment_714024
not at all,de-rankers want to lose as many pips as possible. losing only 50% as many as before makes it less rewarding to them. and once the myth known as Dedicated Servers go live, it wont be worth it to DC
Lol this is the only game where people are actually happy to derank. We desperately need ranked rewards.
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Its certainly making them look very suspicious.
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Sounds good to me except maybe Pig. Broken for 60 seconds seems ehh.
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Loop all you want. Just don't cry when you're camped to death the first time you are caught.
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@Fibijean said:
I think this would be super loaded and rather insensitive if they were to implement such a thing. If I understand what you're proposing correctly, I'm against it for two main reasons: drug addiction is a real problem that so many real people struggle with, and using it as the driving force behind the actions of a video game killer could be seen as trivialising the issue. Secondly, it would imply that drug addicts are dangerous and homocidal, which is offensive at best and downright damaging at worst.
But its ok to imply clowns and nurses and doctors are killers? Hillbilly could be offensive to rural folk. It's just a game though, the devs don't mean to offend. I mean I agree with you for the first part and I don't like this idea unless it would be done in some comic book like way where the guy is injecting some sort of super serum drug he is addicted too and transforming or something.
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Survivor is instant so play that.
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Because that would be useful
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Ps4 is really bad. Constant error messages. Failure to connect to game. Matches starting while my friend did not get in the match despite being in swf. It seems everytime they do a bloodhunt something is really broken.
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Alot of perks are so situational that they have potential to be useless in some games. In which case why even run them? Why not run the few perks that almost always have good value?
Good example is some of the downed perks for survivors. Like what are the chances the killer will leave you on the ground? Yeah it does happen but not every game. People want useful things for every game not just guess what will happen to them and hope their perks pay off.
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@[Deleted User] said:
Nurse on consoles
Played a game today where a nurse dumpstered us. We even had a red rank survivor and he was useless. I figured the nurse must be rank 1 or something, but nope she was rank 10
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Because it wastes too much time. Basically whether you succeed or fail as a killer is up to the survivors really. You depend on them screwing up. If you are getting perfectly looped then you know 3 gens are about to pop and the game is gonna go bad.
The game is all just time management for the killer. Sure you can make decisions and leave a survivor but whats to say the next one you find doesnt just do it too?
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Honestly if you only want original characters cause you can get them free that just tells the devs to do more licensed. And by now people have probably saved 18k shards or more for the characters
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They really put a lot of effort into this one. The Demigorgon sfx are pretty terrifying. The map is great from an aesthetic perspective too.
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@joker7997 said:
The Demogorgon.
I think they gave up cool one word "the titles" when they made "the ghost face" instead of "the ghost." I was greatly disappointed lol
Except hes not a ghost...not even ghost like in anyway really so it wouldnt be a good title just because it sounds better.
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The adept killer trophies need to change back to what they used to be. Where did they go is a stupid trophy as well but devs always need to make at least 1 bullshit trophy to piss people off. The nurse 3 blink grab one I dont have either but that one seems easy you just message survivors and ask them to help you until one does. I've helped several nurses get it.
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@Redd said:
This would really hurt the game balance at lower ranks. ... Honestly they need to start making survivor objectives harder based on how high your rank is.
So what? Git gud or git out. Thats how it works in other games.
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They don't care about killers. Every time they present stuff its always presented for survivors. Killers are always an afterthought, changes made for killers benefit take a long time if they ever even come.
They actively will not make changes that will upset survivors even if it meant putting game balance in a much healthier state. Just look at gens, can't increase the time cause its too boring to hold m1 any longer, but they dont do anything to help alleviate the issue. Everyone is using ruin and thats just fine, they think its good design for a single perk to be used so much.
I juat believe they don't want to scare off the average player who dies to nearly everything. Someone said it best that killers are just meant for entertainment, were getting close to being npc's in a video game. Designed to be defeated.
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The ghost is completely inaccurate though. He's not a ghost at all.
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Camping is just a symptom of the genrush meta. You get 1 hook and 3 gens already popped well you get this strong urge to say f it and just camp the guy to death so you at least feel like you won something.
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@steezo_de said:
https://forum.deadbydaylight.com/en/discussion/comment/502356#Comment_502356
You can't be serious. Fixing ######### up maps with their pseudo-infinites and safe pallets will absolutely help killers, even Billy. If it's easier to down a survivor that would usually loop you because of the BS, that adds pressure, and that's at least two people off gens which obviously extends time. Bandaid-fix perks or secondary objectives will not fix killer problems on a base level because all it will take is some opposing bullshit perk, a little word of mouth, and a new meta is born.. and guess what? ######### killers are still #########.
Map design makes or breaks a game and DBD is no exception. You fix one of DBD's core problems and it trickles down. #########, they might not even have to do anything other than fix the maps because it's THAT big a deal.
They are fixing 2 maps and the rest remain broken. The game does need 2nd objective and rebalanced perks. The loops will be shorter but there will just be more of them so ot really doesnt equate to much. The core issues are still there.
You need a damn brain dude. You are drinking way too much survivor kool-aid.
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Probably ruin it like killer adept trophies.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/502335#Comment_502335
@NMCKE It will nerf stealth. Your comfort doesn't trump balance.
Comfort trumps balance when it comes to survivors
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@steezo_de said:
https://forum.deadbydaylight.com/en/discussion/comment/502106#Comment_502106
What are you talking about. Map rework with new pallet distribution can do more to fixing balance than bandaid fixing perks or adding objectives. Bad map design and ######### RNG is where they need to start.
Unless they shrink down all maps its not going to do anything to help with genrushing. Maps need looked at for sure but its not going to fix anything on killer side.
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Whats more concerning to me is absolutely zero discussion of balancing perks or adding a second objective to stop the genrush meta. Seems not much is really changing when you think about it.
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They're practicing for the rework.
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Yeah allowing survivors to control a killers power is just not a good idea.
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@MonsterInMyMind said:
New ranking system was confirmed its coming just bare with the current 3-6 months away.
What is this like the 4th time they've changed it? It sounds like their new idea is to gather data on all killers and see how people are doing in different categories. Then use the data to see whether you measure up with killer compared to others playing the same killer. So if a killer sucks and consistently lets all 4 escape, getting 1 sacrifice means you rank up since you did better than data suggests most people do.
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@Micheal_Myers said:
$1. or $0.99
anything above that isn't worth it IMO.
Plus I'm planning on buying all the DLC in the game... and guess how much that is...
https://us.v-cdn.net/6030815/uploads/514/ZNTCMVSQT2EF.png
So I would love to save some money please...
Here's what I already Bought for a reference:
1) Dead By Daylight [Game]
2) Lullaby Chapter [Free]
3) Ash DLC
4) Halloween Chapter
5) SAW Chapter
6) Freddy Rework Chapter
7) Charity Case
$67.26 on the game so far (Includes The Game Price)
Why do you keep posting this? The game and its dlc goes half off or more frequently. If you did buy all this stuff new it still wouldn't add up to your cost since you are including all auric cell packs that you don't need. Even if you counted the packs ,180 dollars over 3 years on something you enjoy does not amount to much.
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@Detective_Jonathan said:
Most people in this community don’t like new addition to the Lore simply because they either
A. Can’t read
B. Don’t like to read
or
C. All of the above
But as someone who was brought into the game simply by the Lore, I would love to know what life was like for the survivors and killers before they were brought into the realm.
You can’t just play a game and not wonder “what’s the story?” Behind it.
I actually read a lot. I don't generally read the lore of this game though because its just an afterthought. Some weird entity pulls people to hunt survivors in a loop feeding off of the survivors hope.
Before you call others out on not reading maybe you should expand your horizons. Maybe then you'd realize some half assed video game lore really is not worth the time when so many amazing stories are out there.
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Not too excited about lore. Won't really add anything to the game by itself. I just don't feel the already established stuff is really that good for expanding upon especially when we won't see effects of any of it actually in game.
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Battlepass, mobile dbd, map reworks and updates, ranked rewards, freddy rework, ghostface
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@Seanzu said:
Imagine being the guy that has all this cool stuff revealed to him and can't help but come to the forum and whine.
You mean the stuff we already knew about?
He came across as rude at many points in the stream.
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It was so when they had the stream they could know how to word it. If most people wanted it they could shout battlepass and everyone is exicted. Instead they did their best to barely mention it. Talking about the archive and then quickly mentioning it without ever using the word battlepass.
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Honestly dream world is probably just a thematic thing now. I missed how survivors even enter the dream.
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They only care about fun moments for survivors. Killers dont matter.
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@MegMain98 said:
Why shouldn’t they have unhook immunity? It’s stupid that the killer could down a survivor before they could even CONTROL their character when they got saved (which isn’t controlled by the hooked survivor because they can easily just get farmed).
You shouldn’t be around the hook anyways so if Borrowed Time goes off it is for a reason. Don’t camp and you won’t have to deal with Borrowed Time. Unless the survivors are extremely altruistic and you have no reason to leave.
Also, why would you go after the hooked survivor in the first place? Go after the rescuer, they’ll get the unhook but it puts more pressure on survivors. You have another survivor hooked and the other one is still injured. It makes no sense not to go after the rescuer.
Theres nothing else to do when the gates are open. They have control and they still get free immunity. Why should survivors be able to run past me unhook and then the person can tank a chainsaw? I'm not even camping but I may as well do nothing once gates are open but afk because the unhook and escape is always free thanks to immunity. Its just bad.
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/497560#Comment_497560
As a killer main, I'm fine with this. While it is annoying that they eat the hit and run, I'd be ######### pissed if I lost a phase because someone thought it'd be funny to unhook me while the killer's swinging.
No because this means they are running out the exit gates when they should have died.
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@T0xicTyler said:
Survivors get invincibility frames when they are unable to control their character. After being unhooked, there is still a delay to when the Survivor regains control and that is when your hits will not down them.
There is no way to protect hook swarm anymore. I just hit a guy who was on his feet and running after unhook and he just tanked the blow with no borrowed time. So many survivors escape cause of this.
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Its much easier to be juked as killer and lose the survivors since you cant just snap around like on PC.
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Another killer we can creep around slowly with while gens pop left and right.
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@T0xicTyler said:
https://forum.deadbydaylight.com/en/discussion/comment/498714#Comment_498714
This sounds like exactly the sort of thing people will say that they want until it's actually in and then they whine about the balance of it. The question was what the chances are of it and from what we've seen already I'd say they're pretty low.
People will whine about everything. Devs might as well give up if thats the basis for adding things.
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All these people saying 0%..
1. It can't be balanced blah blah blah
Have you ever heard of modes in other games that are just for fun? The game would still be balanced around 1v4 mainly. If time allowed 2v8 could recieve tweaks to enhance but it wouldnt be a huge focus.
2.blah blah cant handle multiple queues blah blah split playerbase
Amazing how other games that require even more people can juggle 4-5 different queues and things are alright...maybe when dedicated servers hit it won't be so garbage finding matches. Also have you heard of time limited modes? Thats an option too.
No wonder this game will get nothing but things to bolster their revenue in the stream because seems all of you here hate the idea of FUN. 2v8 would be a great addition to the game. I'd love to team up with a friend and share in the rage of getting genrushed.
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@Spirez said:
Survivors complained that they can get bit before they have any control of their character. So they changed it so that the second they have control of their character then they are vulnerable. Anytime before that is not gonna do anything. I would try releasing chainsaw right when their feet touch the floor.
Why do they always listen to those survivor babies....
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@ggallinftw said:
So bhvr read the post but didn't respond. Guess that means they don't care.
People have been posting this for weeks and there is zero response on it. Like every other thread has some bhvr stafg posting in it but an actual issue that could be pretty easily fixed goes unacknowledged.
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Why are devs ignoring this so hard. Fix these damn achievements. There was nothing wrong with how they were previously. Why do these devs hate killers so much.
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About 1 min or less at green on PS4.
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/494714#Comment_494714
Why are you allowed to choose who you want to play against?
Because survivors are OP
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@Plu said:
Game health is more important than yet an another microtransaction system.
Also what's with people claiming they're going to get free stuff ? You don't, you buy the pass, wich is basically buying skins but getting them later ( or never ) , there's nothing free about it, otherwise they wouldn't call it a "pass".
The company making money is pretty important for the games health.