ApeOfMazor
ApeOfMazor
About
- Username
- ApeOfMazor
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
They need to just fix these stupid trophies. I am near the platinum.
-
Yeah you basically require a long game with survivors doing nothing. And it ruins the killer achivements now and there is still no word on them fixing it.
-
Camping to death is kinda stupid on 1st hook but tunneling just makes sense.
-
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/492818#Comment_492818
If it was that easy there wouldn't be alcoholics: "Just don't buy alcohol, easy!"
You can't rely on mentally unhealthy people making healthy decisions. The same goes for minors which everyone knows play games that are not appropiate for their age based on the rating
Unless there are advantages that a battle pass offers that other distribution methods (freebies, sold in store) offer there is no good reason to include it in the game, and so far no one has been able to come up with advantages (hint: there are none for the customer)
Ive given you reasons now and you ignore it lol
-
@Madjura said:
It's incredible how none of the battle pass supporters are able to come up with an argument as to why it is superior over other distribution methods
The arguments:
- "I just want free stuff" well guess what, you could have free garbage even without a battle pass that exploits other people! There is absolutely no reason why the devs can't just give out the free items from the free battle pass without the battle pass
- "It's not the dev's responsibility to make sure children and mentally unhealthy people aren't exploited!" by the same logic they could sell guns with the Dbd logo in the store and encourage people to use the guns to kill, after all it's not their fault if some unstable person shoots someone
I could understand if the devs defended this bullshit because they are actually getting something out of this predatory bullshit ($$$) but none of the random people defending it are getting jackshit out of it other than free garbage that could be distributed to them even without exploiting other people
Absolutely disgusting
It's fun man. Many people are goal oriented so a battle pass gives them something to work towards. Just having everything handed to you is boring. People think they want everything in games for no effort, but when its effortless then no one wants to play anymore. Could they do it for free? Sure but you can stretch that logic to many things people pay for that no one complains about.
-
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/492374#Comment_492374
Agreed. If the forums had something like Reddit Gold / Platinum (whatever it's called now) I would gild it
Everyone who thinks battle passes are fine:
What advantage(s) does a battle pass have over the already established distribution methods?
As outlined in this thread by multiple people now they have a huge issue with people being manipulated to play more than they normally would, which especially mentally unhealthy people (addiction) and minors will fall prey to. Therefore there should be (a) severe advantage(s) that a battle pass has over other system that do not have these issues to mitigate them. What are they?
Fun. Some people like incentives to play more.
-
Using a mori on that survivor who pointed at me after hitting me with a pallet.
-
As long as its not pay2win then who really cares what they do. You can ignore the pass and play like normal. No one here has problems with 10 dollar skins but a battle pass triggers them? People saying they are going to quit have me laughing. The pass is coming. Why are you still here? I think you will really be some of the first adopters of the pass.
And the concept of a battle pass didn't start with Fortnite. It's like everyone here is more concerned with not being associated with Fortnite than being rational and judging the pass by its content and rewards versus price when it comes out.
-
@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/486056#Comment_486056
Or they just like looking pretty??
And if they werent invested in the game they would not care about looking pretty.
-
@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/485236#Comment_485236
@ApeOfMazor are....are you serious? You can spend all the BP you want and still be bad. The skins only mean they want to look different. It's not a direct reflection of skill. I'm in p3 bloody Kate and ash and die ALL the time.
Also 4 people joining at once is almost impossible to tell swf from 4 solos now.
You're only hurting yourself by losing good practice, and wasting your own time. Just play the game or uninstall.
Like I said its not a guarantee they are good but it shows they are invested enough in the game to buy skins which usually means they are at least decent to great and they usually play with friends and are toxic. So sometimes I just dodge them. I don't need practice getting looped forever.
-
Borrowed Time is bs. Also unhooking and your hits not registering at all is bs.
-
@Blueberry said:
Honestly she just needs more penalties for not cleansing themselves. Being broken and infected needs some slow down on gen repair and have every time they vomit it gives them a momentary pause for the puke animation. This slows down their repair and makes looping more dangerous if they refuse to cleanse.
They also need to take the negatives off Iridescent Seal, it doesn't deserve to have them.
This could be said for a lot of other killers ultra rares as well.
Addons should all just be reworked to be positives and no negatives.
-
@Guilty87 said:
https://forum.deadbydaylight.com/en/discussion/comment/485222#Comment_485222
Skin? Why would that make you leave?
Shows the person is invested and will probably loop me forever or be toxic as hell. They also usually come in groups.
-
They know. Once dedicated servers are out they can start working on punishments.
-
I dodge all the time when I see 4 people enter at same time. Sometimes I just dodge lobbies cause the person has a skin and I don't want to deal with that.
-
So when I started, I used to get a lobby in about 5 seconds; and that was everyday.
Less people playing killer
-
No new killers or survivors means the game is boring and on its way to death.
-
A mixed bag i'd say but its creative. I'd say leave the luck offerings out until something more is done to make luck more attractive for survivors.
-
In my opinion, killer is super frustrating to play, while survivor is super boring to play. Do you agree?
The game is still fun. As much as us killers give the devs crap about balance the game is in a better state now than a year or more ago. There is always improvement and balance to be done though.
-
Flip flop is garbage though. If you are on the ground that much and for that long you might as well just use unbreakable. 9 times out of 10 you are instantly going to a hook.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/479214#Comment_479214
The perks are not supposed to make you feel powerful, they're sub-par perks at best.
These changes are within the realm of reason, that's why they were changed. I'm sure you like the new Beast of Prey idea though no?
Not that I completely dislike any of them but they don't give me any sense of "wow I can't wait to try that perk!" I'm not sure i'd use any of them in a final build but the little boost is good. These would be much better when you have nothing else. I don't really understand the idea that these perks are all meant to be subpar or bad? Like why even have them? To increase grind? People are still going to just hope for ruin or bbq or noed(from killer perspective)to show up and curse these perks. I know not every perk will be super sought after but I still feel there are ways to make them more fun and enticing almost on the level of current sought after perks. I tried to find the perk thread I was talking about but cant find it at the moment.
So overall your ideas are good but it just doesnt really do anything to excite me or make me want to run them.
-
I dont care about pips usually but why did they tie the adept achievements to double pip? The worst decision ever. Now I gotta try to somehow play out of my mind with only 3 perks I cant even choose. Was a 4k not enough? Survivors get to walk out the exit gate as if thats hard and they get adept.
-
I look at your revised perks and I still say meh. I want perks that make me excited to use and make me feel more powerful. These still feel like they are only slightly better than crap. No doubt this is the kinda stuff the devs love though and the route they would take since they are so cautious.
Someone made a much more appealing rework list for killers in the killer forum. Those perks sounded fun.
-
Unhooking survivors in the basement injures you.
-
Saboing is also a decent way of getting boldness points if you are running a boldness boost but don't want to run up to the killer and start a chase.
-
@Peanits said:
Previously, the hatch would only spawn if: Number of Survivors alive + 1 generators have been completed.
This made it so if there's one guy left and only one generator has been powered, the Survivor was pretty much screwed. They had to power a generator while the Killer patrols them. Since it would take 80 seconds to complete a generator alone, the Survivor never really had an opening to actually finish one. As a result, many people would just hide for a long time until the Killer lost interest and gives up or disconnects.
Obviously this is not ideal, so with the new changes, the hatch spawns no matter how many generators have been completed. If the Killer closes it, the End Game starts. At this point the Survivor is going to either escape through the gates, get caught trying, or die to the Entity if they don't make a move. In any scenario the game will end shortly and everyone will get to move on to their next match.
I guess I missed that change but it makes sense. I could have left the hatch open. They would have either bled out or crawled to the hatch where I could pick them up.
-
He seems like a paragraph killer. Just copied powers. No survivor present makes me think this too. I bet he releases in like 2 weeks and next original killer in like July
-
Yeah terrible perk. I don't know why they can't make it something good. I mean either way its pretty bad cause it relies on your whole team dying.
-
@Peanits said:
That achievement has not been changed. It is still possible just like before since the generators are only blocked once the hatch is closed, it's just a little bit harder now. We can always go back and revisit it if it's too demanding.
Can you revisit adept killer achievements to be 4k?
-
I don't experience this but play killer. Thats pretty instant.
-
They should have a for fun mode or event for a limited time that boosts up the number of survivors to maybe 8 or 10 and just allows the killer to mori on first down. Aura perks are disabled, Doctors madness does not work until they are shocked once, etc. Maybe even remove a lot of pallets. Certain perks would not work or maybe even just do it perk less.
Obviously a lot more thought would have to be put into this but it sounds like a fun idea and a chance for killers to feel like killers and survivors to actually feel in danger if they are spotted. Survivors would have the numbers but each individual would be far more vulnerable.
-
I can't believe people complaining about 4 minutes when there were hatch standoffs that could last much longer. Tons of survivors would spend minutes at the gates doing nothing except waiting for the killer to show up. This isn't about your time, its the fact that you don't get your free hatch escape anymore unless you are on top of it when that 3rd guy dies.
-
@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/464884#Comment_464884
Then they will make camping less beneficial through direct means.
What you seem to have an issue with is them trying to regulate killers actions at all.
How are they going to do that? The one time they thought of a change to prevent camping it just didn't work. Camping is already heavily penalized by the emblem system so you could say it already is less beneficial to camp if you even care about rank that is. If they want to deal with camping directly then they can go ahead, but perks should be based around making killers stronger not trying to fix a problem that only agitates survivors.
-
@LCGaster said:
One Doctor tried to do that to me.
I just DCd, I won't give him the pleasure of seeing me die by the Entity's hands
Had some loser survivor do this to me on my first game. He kept going for the same gate then running when I came over to it. Eventually he didn't have enough time to open either gate and just dced like a loser.
-
@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/464774#Comment_464774
It's intended to be an incentive to immediately leave the hook.
I mean I guess that makes sense but that's not really an incentive for me that is just a straight up restriction. They need to stop trying to regulate killers actions through their own perks.
-
No thats an awful idea. I don't want to play as some streamer. Even if they are entertaining to watch just no.
-
@Peanits said:
At 30 seconds, a 4.6m/s killer would be able to move 138 meters. A 4.4m/s killer would be able to 132 meters. Even on the lower end, as long as the generator you want to kick is within 8 tiles (little under for a 4.4m/s, due to the kick animation), you should be able to kick it. In addition to that, you can also strategically hook the survivor closer to the generator you want to kick to give yourself a little more wiggle room.
That's not to say that a QOL change would be a bad thing by any means, but you should have plenty of time to kick the generator that you want to as is.
I'm not sure why you even give it a timer in the first place.
-
Its the proper way to deal with getting caught 20 seconds after the game starts.
-
Pretty much sucked. Any survivor offering that was good ended up with killer just tunneling or camoing or being a typical dbag.
-
Probably not. They seem to just boil the game down to waste the survivors time as much as possible while chasing them.
@Acromio said:
God, no. Set-up killers are terrible.
And yeah because the game is all about wasting survivor time setting up just means genrush and failure.
-
@MystiKasT said:
https://forum.deadbydaylight.com/en/discussion/comment/457040#Comment_457040
You aren't being honest, so we can't have a constructive discussion.
4 man SWF versus 4 solo players is not just a 'gap', its a totally different game. It would be nice for us (as killer mains) to know that you (as the people we put our faith in) are aware of not only the problem, but the extent of it.
You act like its a minor advantage; it is MASSIVE. @Peanits
As a player, I do not have faith that you, at BHVR, understand the scope of the advantage gained by 4man SWF -- as you've never said or hinted you do.
Not asking you to fix it overnight, but I am asking you to acknowledge there is a massive problem here.
Just give up man. You aren't wrong at all but no one from BHVR is going to basically bad mouth their product and make them seem like they have no way of fixing things. They know its all bs but they will never admit it to the public, thats too much of a sign of weakness that a company will not put on display.
-
Survivors don't want killers to be buffed so people play the only one that is viable at that rank.
-
Why can't they just buff monstrous and make it apply to all hooks? Even applying it to all hooks it would still be a weak perk. Someone did the math and its barely a decrease in time spent on the hook.
-
I wish they'd consider a fun 2v8 mode or something even if it only shows up in limited periods. People have been asking for this since the game released. Instead they just want to know ways to better monetize the games, not that i'm against this stuff but it does scare people away. We need some new features not just attempts at grabbing more of our cash.
-
@ThatGooniesTho said:
I'm seeing the same thing I am a rank 17 survivor and I believe 16 killer
Last night I sat waiting to find a game on survivor for almost 20mins before I shut the game down.
This morning I have had between 2-10 for killer and have only been able to get into one survivor game after just over 10mins
What region are you from?
-
@Ash_Housewares said:
i was rank 4 then deranked to 5 but still takes a heck of a long time, solo survivor.
Ahh yeah im only rank 13 survivor so yes queues could be quite bad at those ranks.
-
No one plays Clown so they had to give him some more lore relavance.
-
What rank are you? Killer queues are instant for me but im not high rank. Survivor queues are longer but depending on time of day it does not take long. I would not say 3 minutes is an extremely long time. Also are you in a SWF group?
-
Yeah I kinda hate crafting cause all it does is add some new magic pixie dust you gotta buy from the store and then theres regular pixie dust they drip feed you.
-
I'd rather just have cross progression until consoles are running at 60 fps. Sony does not like crossplay though.