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ApeOfMazor

ApeOfMazor

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ApeOfMazor
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  • @Blueberry said:

    This idea has already been suggested over and over. The majority of people couldn't care less about extra blood points for facing SWF. They just don't want to face them. it isn't fun or fair for the killer. They would rather get less blood points and have a fun game.

    I hate swf and will dodge if I think its a 4 man but id stay if they gave me 2x bp or more.

  • They won't increase gen times cause survivors say its boring and unfun so our only option is a new mandatory objective or hell some sort of BP pinata that will waste their time but give them big points so killers can hunt longer.

  • More than likely yes ill buy them unless its something horrible.

  • How do you win in this scenario? Both gates were visible and the hatch was closed. Gate spawns should get looked at with this coming change.

    Sometimes RNG screws you over and you just gotta deal with it. Just like killers with totem spawns.

  • @legion_main said:

    @ApeOfMazor

    It can be looked at from both perspectives but what im merely suggesting is making mori´s into more of a BP boost than making it a instant game winner

    I play both killer and survivor and Im rank 1 killer and I will use freddy with a ebony and still get 4k´s with 5 gens still up it´s a little ridiculous especially with stronger killers

    Most offerings are already BP boosts....

  • Mori's are fine they are not usable every single game so just die for once. My god you don't get to genrush your way out of 1 or 2 games and its a huge problem. It shouldn't even be 1 hook for a mori they used to be even greater and now you want to basically just win the game anyways with 2 hooks before we can mori? Then its not even a good offering anymore.

  • Probably ugly cosmetics, maybe 1 good one and then bp boosts or something.

  • They hate killers. There is no denying it. But survivors cry too much and they are scared they will leave the game. Killers though they don't give a crap we can just go play Civ 5 or something.

  • They just want easy points. They don't care about you. That said unsafe hooks should expose the person unhooking so there is incentive to take them out.

  • Why is this "sage" advice limited to killer? Survivors get just as angry if not more, and often about legitimate things.

  • There is nothing wrong with camping. There are even perks to help combat it.

  • Green mori baseline.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/449691#Comment_449691

    There is as it creates a problem when one side can cherry pick and not the other.

    Many think nurse is OP, hated Legion, don't like Mori's it's the same as saying they should then be allowed to dc.

    Both are wrong to do imo and who knows part of the reason swf stays unchanged could be due to only the best killers versing them skewing the stats.

    One side has an unfair advantage with no compensation for the other side so fix that.

  • @twistedmonkey said:

    The only ones who want to see an swf indicator are those that dodge lobbies, saying it's for setting up is false representation as players dodge for a multitude of reasons anyway.

    They also complain about survivors dcing which is funny in itself, while dcing is scummy and needs fixed dodging also needs fixed as it's just as bad in principle, both sides not liking what they are matched with.

    While swf needs nerfs as it is too strong doing this excludes a portion of the player base from finding games quickly just for using what the devs allowed them to have, they won't do that to paying customers.

    Right now until they say they will fix it either accept it or don't play, those are your only real options.

    Nothing wrong with dodging a lobby. Fix swf and they won't dodge. There have been tons of suggestions since swf has come out and they never do anything about it.

  • @drunky26 said:

    Like prestige and bloody outfits? :thinking:

    Prestige caps out fast and does not give good rewards....

  • @Peanits said:

    You would see something much like the beta where people would queue at the same time as their friends, check if they're in the lobby together, and then leave if they're not. It would greatly increase queue times for everyone. Survive With Friends was not around in the beta and it didn't stop anyone then, anyone who's really determined to play with their friends will still do so. The only difference is that you would annoy and chase away all the casual players who just want to play a game and chat with their friends.

    So why is there next to no thought about how this affects killers and how you guys can make it fair? I'm sick of being bullied by swf groups. My fun matters too.

  • @KillermainBTWm8 said:

    No Swf for a week?

    KYF lobbies become super popular most SWF just want to have fun there is a few that want to be "toxic" ect ect but very few.

    Very few? What game are you playing? 9/10 swf groups are toxic as hell.

  • Sad that survivor mains in this thread all admitting they can't play the game without their cheats.

  • Do whatever you want with survivors. You'll always be called toxic. Just do whats comfy for you.

  • @twistedmonkey said:

    They have already acknowledged the problem and said they will be looking at other solutions/punishments when dedicated servers come.

    They are great at acknowledging issues but they take forever to do anything about it and usually when they do they ignore dozens of ideas from people and use their own weird idea no one likes.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/446613#Comment_446613

    That stuff right there is what urks me. Killers aren't having fun and seemingly aren't meant to be the ones having fun. It often feels we are being treated as functions and not the OTHER HALF OF THE PLAYERBASE FOR A MULTIPLAYER GAME. We still gotta put in money, but get back less enjoyment for doing more than survivors.

    Survivors get awesome new perks that save their asses and we get killer nerfs and bad killers.

  • @Kamikaze_Rose said:

    https://forum.deadbydaylight.com/en/discussion/comment/447612#Comment_447612

    Who were they supposed to get for the Saw DLC, if not Amanda? An old guy with a cloak isn't scary, and he doesn't do the heavy lifting in any of the movies, so it's either Pig (a recognizable part of the films) or those other random disciples, Hoffman and the doctor guy.

    I would have loved having a giant Jigsaw doll chasing us around but yeah Amanda is true to the movies.

  • There is no reason to rank up. You are just making queues longer for your self and limiting what killers you will see or be able to play effectively.

  • @brokedownpalace said:

    I mean you're being a little disingenuous. Knowing the approximate location of the killer or another survivor is not the same as seeing their aura.

    I'm not sure what your point is. A team that communicates well will do well? So what's the solution? Buff killers until everyone is forced to play SWF because solo survivor is suicide? Remove SWF because sometimes killers lose, making it so friends can't play together and thus losing a massive chunk of the player base?

    Make killers aware of what they are getting into. Provide proper incentives or power ups to the killer depending on party sizes.

  • Whenever I hit a survivor on ps4 its like they disappear into thin air and I cant see them.

  • Allow killers to see when they are in lobby with a 4 man swf and watch as 4 mans never get games. When they cry enough devs will be forced to come up with a solution

  • Devs treat killers like AI and try to get us to play like one. Don't tunnel or camp, make sure you chase enough or play poorly to get those emblems high. It's ridiculous. They just want survivors to have a good time and escape and be happy.

  • Did you get 2 pips or just a 4k? Apparently you now need to double pip.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/438961#Comment_438961

    your negative attitude certainly is not.

    may i ask why you are here then?

    if you truly believed the devs ignore us, why would you create a DbD forum account?

    these forums are ment to bring Devs and players together and allow us to make suggestions that may or may not get into the actual game. this forum and Reddit are the main two points where you can post stuff you want the devs to see.

    and sometimes there is a idea good enough to be implemented into the game, like Save The Best For Last (Reddit) or Spirit Fury (Official Forums).

    so if you say the devs wouldnt listen to us at all, please explain why you are a part of the forum then. if all your going to do is to hate on them, this is not the right place for you. give suggestions or in general constructive feedback.

    Forums are not just a place to praise devs and connect with them. It's a place for players to share their thoughts on the game both positive and negative.

  • @Peanits said:

    This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to

    These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.

    My god a killer actually getting to kill someone! How horrifying. Better nerf it.

  • Only if they are greatly altered. I don't want some lazy crap like Nea with red eyes and a knife.

  • Yeah ok and if a survivor loops a pallet they take damage. If they crouch too fast and too often the entity will mori them.

  • Just give swf penalties or incentivize the killers to get bullied with more blood points. 2x bp for 4 man swf.

  • @ggallinftw said:

    You actually need to double pip as killer to get adept achievements. I got 5 straight 4ks and no achievement since they made the requirements for killers harder. Meanwhile, survivors can potato all game and run out the gate for an achievement. It's just another way for the devs to show their bias.

    This is a huge joke. Just change it to 4k. If we need to double pip then why can survivors just stroll out the door and get their achievement? I'm getting tired of everything killer related being an afterthought.

  • @basicpitch said:

    I like playing both sides, but I'm sort of over the long queue as Killer.

    I literally had time to unload my dryer, reload it, put a fresh load in the wash and come back to standing around with my little hag thumb up my hag behind. :(

    Ps4 queues as killer are instant. It's even worse playing killer there then on PC.

  • Man this post is really disgusting. You should not be patting the devs on the back for basically taking a huge dump on the killer. This is just sending a message that if survivors want a killer nerfed to the ground they just need to dc every game.

  • Tunneling just makes sense.

  • Letting all 4 escape feels like garbage even if you hooked them all 2 times each and got a ton of points. A killers job is to kill so I find it hard to seperate that from the pathetic rank system that pats you on the back for letting people escape.

  • I think its ok that a killer or two is not optimal for high rank play but to have them mostly be bad is not good design. They need to rethink their design philosophy.

  • @LordziPL said:

    Jungle Gyms should be removed (added back in 2.6.0)

    The Hitbox Medium Vault should be fixed.

    The Camping Pallets should be nerfed.

    The Camping Killers or Tunneling Killers should be punished (example system the every hit of Survivor taked from hook in 20 seconds will decrease your devout or chaser and remove your 2k BP every hit)

    The Gens should be 90 or 100 seconds.

    Thanathofobia buff from PTB 2.6.0 should be in live.

    The Monstrous Shrine need rework (camper main perk)

    Insidious do NOT need anything it's for n00bs who want to exp hours

    Mettle of Man needs rework

    Adrenaline needs nerf

    NOED need change if new End-Game will be killer sided

    Survivor need stamina when crouching they're slower for moment if they T-Bag you (kappa)

    Lag Switching/Macros need to be fixed (Summer DS!)

    Trapper Buff

    Wraith Small Rework

    Hillbilly Chainsaw Control Fix

    Nurse Tweaks = Nerf

    Myers ok

    Hag Buff

    Doctor Buff but eliminate for Shock Camp

    Huntress OK [fix her hitbox can hit surv 6m from hatchet and can miss hatchet when surv is 0,1cm from you]

    Freddy - we know rework summer

    Pig Buff to Ambush/Crouch

    Clown OK

    Spirit OK

    Legion need Update? Yeah.

    Plague small buff

    Discordance need a special notification (######### for now)

    Surveillance need a special notification

    SURVIVOR:

    Gen Solo: 100 seconds

    Gen Duo: 65 seconds

    Gen Trio: 50 seconds

    Gen 4 people: 35 seconds

    Thanathofobia do not apply on healing (we have mangled btw)

    Exit Gates need to be opened slower (15 seconds >>>> 40 seconds)

    Blood Warden Effect should be after 3 minutes from opening first gate. (for 1 min once)

    Syringes need nerf

    Prove Thyself need nerf to 3/4/5% bonus

    BNP OK

    Technician need buff

    No One Left Behind NEED HUGE REWORK

    Left Behind needs buff

    Distortion need a buff to 5 tokens.

    Breakdown need a buff to increase time of repair of the Hook

    KYF needs a rework and more control: more kiler/surv less/more pallets/exit gate/hook/chest to maximum 10 or 15

    Feel free to judge me, I want to discuss :D

    A lot of good things here but I don't think you can really punish "tunneling" like that. You are putting killers in positions then where the best course of action is to potentially ignore survivors right in front of their face. I'm tired of this design philosophy that tries to punish killers for using effective strategies and killing people like they are supposed to. It's sad that many killer perks were not created for their actual benefit but as ways so that survivors can get 2nd, anf third attempts at life.

  • If you can only commit a few hours a week then just suck it up and accept you will never have everything. Complaining about not having everything is what has killed many games when they try to adapt to people who barely play.

  • @Free_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/417720#Comment_417720

    I don't think reducing the grind from 68 hours per character to, I don't know, 35 hours per character? Would make or break you.

    His calc is wrong because it assumes no boosts which everyone uses nearly every game. Add in generous double bloodpoint weekends as well and its so easy to get bp in this game.

  • People saying the grind sucks and doesn't matter would be the same people giving bad reviews on steam and saying the game is too repetitive if perks were just handed out. The game was built with progression in mind and it would be not nearly as good without it.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/416852#Comment_416852

    You're right, but that's not the issue that I'm talking about.

    The grind as it stands is not exactly a fun grind.

    It makes the cost of entry very high for new players who might want to try all the killers but find themselves outmatched and unable to earn a reasonable amount of bloodpoints due to a lack of perks.

    The grind doesn't necessarily have to be shorter so things are given out, it needs to be adjusted so it's fun.

    Part of that adjustment would probably involve shortening it though...

    What if a new killer started with the first rank of all perks unlocked already? Not just their own 3 perks?

    Trust me at rank 20 you do not need perks and even then they'll at least have the starter ones for their killer oPart of this game is the grind.

  • @PeepingPeacock said:

    The best way to go about combating camping is rewarding the killer for getting away from the hook, people who camp are not gonna care about any penalties because it already loses them the game if the survivors don't throw themselves at the hook.

    Its why camping killers are mostly salty or low ranked players that dont know any better and get rewarded for it because low rank survivors dont know any better either.

    Killers with BBQ camp way less than everyone else without out it, and people with MYC also tunnel less because they get rewarded for it.

    They reward people with their terrible rank system where you are expected to give survivors tons of extra chances. Sadly the further you get in ranked as killer the less fun the game becomes and they don't have any incentives to rank up.

  • This post has to be a troll. Killers are so OP that no one wants to play them on PS4?

  • Killer lobbies on PS4 are near instant. Playing solo drastically reduces queue time also. Maybe if they made swf more fair then killers would play more. It's no fun being abused by 4 people on coms.

  • Stop rushing to end game with every single perfect perk and enjoy the ride. If they cut the grind anymore they may as well just hand out everything.

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