Alice_pbg
Alice_pbg
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- Alice_pbg
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Like others, that's already how I play.
The thing is, if the unhooked blocks me from going after the unhooker, I'll finish counting to 12 and hit them. That's on them.
Also
@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2489811#Comment_2489811
Basically all combos that skew balance in some way that was probably not intended and maybe just an oversight.
So: M&A and/or STBFL on Slinger (there's addons that do something similar, try those?), M&A on myers, any unfair addon combos (tuftstone myers for example).
Basically see how well you do with 'plain' killers.
Literally every perk is a crutch if we go by this...
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2489998#Comment_2489998
The world isn't an infinite straight line, but Trapper doesn't have an infinite amount of time. Trapper has 2.5 minutes to not die. It is not hard to play keepaway for 2.5 minutes. Even if you go "Trapper can corner Pig," Pig is one of the hidey killers. When you factor in the time spent just looking for Pig and then the time spent trying to catch her, it's no question that Pig can stretch it out long enough to make sure the Trap kills.
so, not only is trapper with a RBT, but pig is also hiding and the place she's hiding leads to a very big chase?
if you wanna stack the chances in her favour that much go ahead... but don't forget that it can go both ways.
now trapper has traps set up everywhere, the place they are fighting has very small corridors where you can't dodge a bear trap and trapper is right in front of pig, plus the jigsaw boxes are very close.
see? it's just silly. no point in stacking stuff like that. they are just a bunch of what ifs. they don't matter. do you disagree with the statement that if trapper gets his hands on pig she has no chance?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2489042#Comment_2489042
If Trapper is just as fast as Pig, then Trapper is not closing distance. Ergo, he is not catching up and dies in 2.5 minutes. Pig wins, no question.
you cut corners. pig gets cornered. the world isn't an infinite straight line
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here you go
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@TAG said:
If Trapper starts with an RBT, Pig wins no question. She just has to play keepaway. Without it, I'd say Trapper wins if he gets a bit of prep time.
Even then... I don't think it's no question. Trapper is just as fast as pig. He can catch up eventually, and amanda is dead the second he does. All that matters is how long that will take.
But without the rbt already in place, amanda has literally no chance. Evan can probably raise her from the ground with 1 hand.
Honestly, trapper vs hag would be a more interesting fight. And wouldn't require to give one of them that big of an advantage from the start
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@TragicSolitude said:
It's only 30k, so it shouldn't be very difficult. It's actually a pain in the ass to do Pinhead's chain on console, definitely not easy.
I think it's pretty easy. Surprisingly
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That will never happen
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Move more, aim less.
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@mtorquato said:
https://forum.deadbydaylight.com/en/discussion/comment/2485084#Comment_2485084
It's not that simple... most of my matches I do everything and usually die on first hook bc the second I get caught my teammates don't save me. or if they save me and I'm tunneled out of the match. so... I win? I lose? what my skill there if I'm playing against and with baboons? and that's truly sad bc if my MMR is putting me down bc I'm trying to cooperate with the team and not playing immersive to just leave this is just idiotic... I don't like to try hard, I like chases and #########, but if this puts me with babies that's just not fair, bc if I get caught the entire match is over. if I'm alive I'm the only one doing things most of the time.
it is that simple. you are playing the match. you can tell the skill of the people playing against you.
and having a number won't change that.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2484889#Comment_2484889
but that is not what i would call "good matches" on either side. For all i know, all matchmaking does is just see if you won your last game, if you did, it matches you with people who are good, if you didn't it matches you against people who are bad. I have no way of seeing that if i can't actually see the MMR.
you can tell what is a bad match. therefore, you can tell when it's a good match. which is the ones that aren't badly matched
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2484260#Comment_2484260
Can't help but notice you still haven't even been able to invent a plausible reason why hiding the number is a good thing. I can't fault you for that I can't think if one either.
I already gave you those. good day.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2484274#Comment_2484274
No, i can't. My current experience so far has been.
I play 1 game, i get 4 megheads that i have to actually try HARDER to NOT 4k them in 3 minutes than just playing normally.
Next game i get 4 SWF sweat squad with 4 DH/4 BT/4 DS/4 UB running purple medkits with syringes and toolboxes with BNP. So naturally since i'm not playing my best killer/loadout, i don't do sop well.
Rinse and repeat.
I win 50% of my games but they aren't exactly "good" matches.
you seem to clearly be able to tell when you stomp the other team or when you get stomped. so yes, you can.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2482987#Comment_2482987
But we can't possibly know if we are getting good matches without it being exposed. How do i know that the sweaty SWF squad i went against is actually my mmr?
you can't tell during/after a match f it was a good match?
if you can't, not seeing a number isn't the issue here.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2483078#Comment_2483078
Hey devs I had a bad match.
Response well our system is in place also maybe you just played bad also maybe you just wanted an easy win.
Hey devs you paired me with people woth one quarter my skill level
Response oh its a bug we can eventually fix that
See how one is useful and one us just ignoraable becuas it may just be whineing
have a good day.
@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/2483080#Comment_2483080
What would you say the issue is that they are solving here?
you misunderstand me.
I'm saying the mmr would just mask actual issues someone should focus on. like playing better at loops or whatever else. they'll just look at the number and say that was the issue.
because the number will just be an escapegoat.
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you'll in theory always play with survivors and killers on your level. so not really.
but, you'll always reset to ashIV, lowering the requirements for a merciless killer, so on that front, yes.
I'm fine with it
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@OhAnotherKai said:
https://forum.deadbydaylight.com/en/discussion/comment/2483820#Comment_2483820
I binded the X button to vaulting actions and such on a standard Xbox controller and that feels great.
me too. vaulting, lockers... all on square.
but...
@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2483820#Comment_2483820
I play on regular dualshock.
Switched vaults/palletdrops to r2 and use item to l3. Dead hard r3. Everything else is the same for me.
now that you say it... maybe changing vaulting to R3 could be better.
I tend to not trust L3 and R3 for basically no reason. XD
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@Dipper said:
https://forum.deadbydaylight.com/en/discussion/comment/2484001#Comment_2484001
I know, but while I left enough times to get a 6h ban, I never had connection problems once with my internet, so these 48 hours are not my fault
Yes they are. You dc enough to where 2 dcs give you 48h.
Also, having good internet is on you.
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god no... let people play what they want
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/2483055#Comment_2483055
A target is better than a wild guess.
not when the target is not the issue. which it isn't.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2483055#Comment_2483055
You do if your trying to show the system isn't working right. Becuase a feeling isn't something reliable, and possibly more problematic would be that the numbers are matching up but the criteria for the numbers is so terrible that it doesn't work out either. Which again can't be discussed becusse of hiding the numbers. Now I've given some reasons why the numbers being shown is a good thing, why exactly do you want them to remain hidden?
so you just want to find an issue... congrats... you are the problem. People like you are why these things stay hidden.
because before you understand how something works you just wanna point at a number and say "THIS SCREWED ME".
bhvr has the data. if you had bad matches just go tell them "hey, I had bad matches". and there you go.
numbers won't do anything for you. for many reasons
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2483048#Comment_2483048
OK so instead of zero they start at say 1000. Replace all of my 0s with 1000 and my point still stands. I would be ranked at 1000. the people I played with considerably higher skill would be significantly higher skill level. as they had played the matches to get triangulated as you put it, let's say 2000 for no reason, and should not be playing with 1000s unless the system is bugged,( which of coarse it is the devs seem incapable of putting anything out thay isn't,) we just can't easily report those bugs .
because they hid the numbers i can't just screenshot the end of match and show that a rank 1000 is against a bunch of rank 2000s so some people will rush in to say it can't possibly be bugged it must be some other explanation which means the bug report gets buried amount an avalanche of no just trust the developers it's working as intended
they would not pair you with people with the same rank as you for the first X matches.
what would that accomplish?
they give you people higher, and lower. usually by a big margin. because every MMR works by over/under shooting.
It like me telling you to guess a number and after every guess I go "higher" or "lower". You start with big differences and work your way down to smaller changes. that's what the system does.
now, people that are getting "triangulated" will play against people that have been "triangulated" already. that's just normal. that's literally how it works. please understand how something is supposed to work before complaining about it. don't just imagine in your head what you think it is, look it up.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2483008#Comment_2483008
Becuase the idea is to have people of similar skill play with you. By hiding the numbers when they it prevents people from reporting when the ranking system isn't working either becuasw they find they number not going up or down depending on play or being matched with wildly different numbered players.
Unless you think the devs have managed to produce something that isn't already broken or soon to be broken in which case boy are you in for a rude awaking if you keep playing. The devs are notorious for not being capable of fixing the bugs they have been told about let alone 6hose they are unaware of
when you have a bad match, you know the system messed up. You don't need a number.
and when it keeps happening, you know it has some bug. again, you don't need a number.
when did I say it's perfect? I'm saying showing a number is irrelevant.
@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/2483006#Comment_2483006
People will just invent reasons in their head for why this is the case, why they did well or poorly, etc., especially when they have no solid information to base this one. A hard, factual number at least gives them something to hang all of this on. Yes, people will complain either way, but again I'd rather complain about something I don't have to 100% guess about.
people will just ignore the mistakes they made in the match and go "they have higher MMR, that's why I lost".
giving it a number just creates a target. it doesn't do anything for the players involved.
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let me explain to you how MMR works. Not just in DBD, but EVERYWHERE.
1st - No MMR starts at 0. they use higher numbers because it makes it better to balance new players and accounts for people being "good" at the game from the start.
2nd - in your first X matches, you get paired with players of several skill levels.
3rd - During those matches, your MMR will increase/decrease a lot more than normal. this is done to try to "triangulate" what your starting MMR should be.
4th - after those X matches, the system normalyzes. meaning your gain/loss of MMR goes to the proper amount and the range to find a match for you gets adjusted to whatever the proper range is.
so... play a bunch so the system can properly place you in whatever range of play you should be at
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2482987#Comment_2482987
The point was to have fun matches so your playing with players of your skill level. It's kind of why the bulls don't play against elementary kids. It's not fun for anyone
Why do you think you need to show a number to achieve that?
if you had a good match, you had a good match. numbers be damned.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/2482987#Comment_2482987
Given the choice, I'd rather complain about hard data than random unknowable factors, because at least the hard data would focus their efforts.
All this is gonna do is make people wrongly assume that the new grades are still representative of your rank, and continue to complain about that, because it's the only number they can see. Nobody reads patch notes other than the really devoted players on forums and Reddit. We're already seeing tweets like this one, and I'm betting it's not gonna stop.
"my matches are too easy/hard" is a random unknowable factor? then giving it a number means nothing, because you are just following the number.
if people are wrong, people are wrong. people will complain either way.
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ok.
now play 10 games.
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@Rydog said:
So, the new grades are the same as the previous rank bands, with a fresh coat of paint and the same pip-based system. Except now, you can never drop to a lower rank, and everybody earns BP rewards based on where they end up, then everyone gets reset to Ash IV on the 13th of each month.
But now our actual game rank -- our MMR -- is an entirely separate score, it is kept hidden from us at all times, and we do not know what in-game actions influence it. Basically, Behaviour is saying "just trust us," with no transparency into how the system works. So what is even the point of it? It may as well not be there, if we can't see it and don't know what influences it, or whether we have gotten better or worse at the game over time. All we can do is guess.
Why is it like this? How exactly is this an improvement, from the player's perspective? You guys said in your recent SBMM update post that your data is all very positive, and it's working great, and resulting in fairer matches. But on our end, it's completely opaque and we have no numerical rank to help us discern whether we are improving at the game. So why would you not just show this number to us? Why is our only visible number now just purely "how much you've played" instead of "how well you've played"?
(EDIT: Also, just to get out in front of it -- I know the previous system was not perfect. But this new system seems like some real Office Space-caliber engineer logic, just layering another system on top of an already confusing system to make it even more wonky, while also taking away information that we previously had, and not bothering to account for the possibility that it is not very friendly to the player at all.)
because your mmr is irrelevant. as long as you are getting good matches, why would it matter?
giving it a number will just make people go "look at this mess". and they will go "look at this mess" with ANY number showing, because people just want stuff to complain about.
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in theory, yes
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@Header said:
i can go from iri1 to iri2 so that probably just means i cant go back to gold1
You shouldn't be able to
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I think I could have... but then "disconnected from host"
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objective I think...
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@Woodywool said:
https://forum.deadbydaylight.com/en/discussion/comment/2478817#Comment_2478817
Watch 3 clips that I shared in this thread.
Maybe it was something unique situation with my friend but it happened and he got dc
edpenalty.that's a different error. the "disconnected from host" is the issue. it ends the match and you go into the points screen.
your friend had a network error. can you be sure it wasn't his internet?
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2478786#Comment_2478786
Not really. Even tho some things seem better, there are still freezes going on. But they said we will get more fixes in upcoming updates so we will see.
I mean... smeone literally dead harded in front of me and the game didn't freeze.
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@Woodywool said:
The "funny" thing is that you get dc penalty.
no you don't.
none of the times it happened
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surprisingly easy to control... I expected his chains to be just awful to use. but it's good.
doesn't seem super strong, but it's fun at least
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2478402#Comment_2478402
Apparently the license holders agree. Idc what anyone says.. My gut says they saw the stupid memes and told them to get the voice out of the game. xD
you know the only reason hellraiser isn't meme'd to hell and back is because no one knows about it right?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2478422#Comment_2478422
Isn't that less beneficial money wise? Or around the same amount?
it's cheaper to buy the chapter.
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I think I could have gotten a merciless with him... and then "disconnection from host".
it was down to 2 survivors already, I was about to get my 9th hook... there were gens left... but nope...
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1. How often do you see NOED in your games?
1 - Can't tell. But it's very rare
2. How often does it get you killed?
2 - only when it activates on me and no one can get me or the totem. Otherwise, if I can't find the totem I just leave.
3. Do you cleanse totems?
3 - whenever I see them. Inner strenght gang baby!!
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what do you mean with... again?
I already don't see them
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Tomorrow when pinhead comes
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Oh... sometimes I forget the forums aren't the regular website ๐
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@Clowning said:
Wait, the release isn't confirmed for tomorrow? The main website says this, am I missing something?
https://us.v-cdn.net/6030815/uploads/KYCJJILDHN8L/hmmm.png
https://forum.deadbydaylight.com/en/discussion/comment/2475323#Comment_2475323
What website?
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Probably spirit. I just don't enjoy playing her, so her mmr is probably crap.
Or nurse, because I'm pretty bad on her. But I do play her from time to time. So I don't know which would be worse
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2475305#Comment_2475305
I think a twitter post confirmed the chapter release to be "next week" 2 days ago, so a lot of people probably inferred that as tomorrow
https://twitter.com/DeadByBHVR/status/1433807139663908896?s=19
I certainly did.
After playing today I was gonna sit in a million bp and some archive stuff for pinhead.
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@Mandy said:
We've not confirmed the exact date of the Chapter release, however, if it happens prior to the 13th of the month, you will be given the equivalent of your current Rank so if you're Rank 20, you'll be Ash, Rank 1 = Iri (for example). Which is the same as it was in the PTB.
Then on the 13th of the month, everyone will be sent back to the lowest Grade and you'll receive a reward for the highest Grade you achieved in the previous season.
*it's going to take me a while to get used to saying Grade instead of Rank!*
I don't think I can change from calling it rank. Rank is so self explaining, everyone knows what it is by the name alone.
Grade is... not.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2475265#Comment_2475265
Look, another one who blatantly ignores the realistic situation of DbD and pretends that it's better to kill your entire team than leave a single person to die.
If doing totems is killing your entire team. Your team is just bad.
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@Edi3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2474595#Comment_2474595
Do you think blight is easy on console ?
as a console player that enjoys blight. he's easier than nurse.
if you can manage nurse, you can do well with blight
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2474503#Comment_2474503
We don't speak of that death battle. Or any of them for that matter.
they have some good ones.
but not that one.
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2474456#Comment_2474456
THANK YOU FOR SAYING IT RIGHT! But I mean we have gameplay of him outside the truck in "Sweet tour" my name sake in Twisted Metal Lost. So it's not unheard of, but yeah the truck is a big feature and we should bring it in with him. Maybe it can work like a map destroyer or something.
after being on the db forums during his fight vs the joker... I can't really call him sweet tooth, it just feels wrong. but I do call everyone else by the car name so... take from that what you will.
I never played Lost, so I didn't know.
sweet tooth could be some sort of map travel... idk

