Alice_pbg
Alice_pbg
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- Username
- Alice_pbg
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looks like the average imersed survivor. but vaultier
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If I know... yeah they go down.
but it's hard to know sometimes.
never attribute to malice that which can be adequately explained by neglect, ignorance or incompetence.
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chat? this game has no chat! (ps4)
but on games that have chat, I change my usual "ggs" or "gg wp" to "good game. that one play at X when Y was really good".
you know, something specific that I would normally congratulate them on if we were face to face, but saying "ggs" and pressing next is just simpler online.
got this habit from my lol days...
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doesn't jake have like a billion cosmetics?
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he's fun.
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so... what is this event?
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@SirCracken said:
No it wasn't.
How does the Xenomorph's smooth, phallic head look anything like Knight's anniversary helmet?
https://us.v-cdn.net/6030815/uploads/IU1I5NIXH8MB/alien-head.png
bunch of teeth no eyes visible, eyes part extend past the head...
I don't think it was hinting at it, but I can see where one might see it.
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@Melinko said:
This really brings up the question of is it time to show both sides who they are facing in the lobby. Yes, I understand this would create a longer cue for certain killers but I'd much rather wait longer than have the match end in moments due to DCs and hook opt outs.
Maybe I'm in the minority here but rolling over 4 people with 4 gens still up isn't really exciting. The back and forth and chase and hunt is what is exciting.
no. some survivor perks hard counter some killers. they absolutely cannot know who the killer is.
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@Raconteurminator said:
She was an unimportant side character that was promoted to duo-protagonist late in RE5's development; bland and forgettable outside of the times her AI would screw you over. I platinumed the game, played it for hundreds of hours, but still can't remember a single thing she did in the story. I don't see her selling many skins.
hey... she was left handed. she made the split screen camera be actually really nice.
and absolutely failed at fighting jill while I tried to combo wesker...
tbf, I don't remember most of what chris did either besides punch boulders. they did everything together, it's kind of a blur who did what specific thing
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@devotedDBDenjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502467#Comment_3502467
oh, cute. i'm "pedantic" because god forbid you ever clarify what was said without calling other people names. yikes.
and also as expected, some "you don't talk about the survivor side for obvious reasons" rhetoric as if i'm someone paid off by the survivor mafia or something.
I didn't talk about the survivor because it was the KILLER being discussed in this thread, not the survivor. sorry that i didn't blame the survivor for getting bled out. i never even stated the ghostface was completely at fault, but of course you have to assume that i did because i didn't want to bash some stranger online after they had a boring match where they got bled out. it just felt it would be in poor taste? and i assumed i wouldn't get people jumping at my throat calling me survivor-favoured just by stating facts about how the ghostface could've just let the survivor go. i guess i'm a bad evil survivor player. my bad.
pedantic isn't a name. it's an adjective to describe "giving too much attention to formal rules or small details". like someone not specifying the implied part.
survivor mafia is new... at least to me. the obvious reason has nothing to do with it being survivor or killer sided. it's because it's incredibly obvious what the answer is. the survivor doesn't wanna give the kill for free, nor do they need to. it's the same for the killer and not wanting nor needing to give the escape for free.
the thread is actually about swf being awful people making the game not fun. something among those lines.
sorry that i didn't blame the survivor for getting bled out.
never said you should.
but of course you have to assume that i did
I didn't.
i didn't want to bash some stranger online after they had a boring match
weird... you are ok saying the ghostface made a choice there. but not the survivor? they both did, why would saying one bother you but not the other?
and i assumed i wouldn't get people jumping at my throat calling me survivor-favoured just by stating facts about how the ghostface could've just let the survivor go
I just pointed out your logic for saying the killer made a choice that would extend the game applies to the survivor aswell. don't really care if you are survivor or killer favoured. it's irrelevant.
chill.
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@Phantom_ said:
Although I understand the frustration and the fact of the matter that they were using him just as a "cosmetic", the thing is the opposite doesn't KNOW that they're also NOT using his perks. Which can throw someone off, because they might be second-guessing a lot of what happens in a trial. Which is unnecessary. It is a rule for a reason.
no. it's to give people time to adjust to the character, what they sound like, where they can blend in etc.
nothing to do with the perks.
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@Chomperka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492778#Comment_3492778
no way main protagonist of the most popular SH game is the least popular skin.
you gotta buy the dlc and the skin to play as him.
it's a price most aren't willing to pay.
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first I do whatever dailies I have.
then I go by mood. or I pick whoever is in the archives for the character specific challenges.
wouldn't really say I have a main... if any it would be trapper.
my favorites are trapper, ghostface, hag, pig, legion, pinhead and slinger.
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@devotedDBDenjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502309#Comment_3502309
They could've just let the survivor go and it'd waste less time. Hatch was open, gate was right there. Instead, they chose the bleedout route. I believe it is acceptable to be slightly annoyed at that. The killer wasn't hopeless, and I have no clue why you're acting like they were. They are fully allowed to bleed out the survivor and get the kill, obviously, i've done it before myself. i'm not here to play 20 questions on some random ghostface player on why they did it because it is just a game at the end of the day, but there wasn't "nothing they could do". They willingly made a choice whether to kill or spare the survivor.
if you wanna be pedantic about it... the killer has no choice if they wanted to be sure they get the kill.
happy?
the survivor also had the choice to crawl closer to hooks if they wanted to end it sooner. but I'm not seeing anyone arguing for that, for obvious reasons.
but I guess the reasons for the killer to do what they are doing deserve to be fought against regardless of them being obvious aswell?
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the issue is that one only perceives people as a swf when they are very coordinated. but the friends just playing together that are average look like a regular solo lobby.
so it feels like every swf are sweaty annoying groups
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@tippy2k2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501950#Comment_3501950
This with the added caveat that they don't play like a jerk with the character (3 Gen Skull Merchant, Face Camp Bubba, etc). Anyone killer I think can be super fun to play against as long as the killer isn't being a jerk about it.
exactly. yeah
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@I_am_Negan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501564#Comment_3501564
If you're wanting a Friday the 13th chapter it's not going to be Jason, but his mother.
Miller and Cunningham killed Jason with their not willing to work together.
Didn't the dispute end a little while ago? Not sure who kept jason...
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Most of them.
My issue is the skill. If I'm too good, I start feeling bad.
If I'm too bad, I feel kinda useless.
But if we hit the sweet spot, almost any killer is enjoyable to play against.
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@satx3241 said:
I've run into similar situations a lot recently. Seen this one more than once. Killer slugs a survivor. That survivor keeps their head pointed in the direction of another survivor. No matter where the survivor being targeted goes the slugged survivor would keep their head pointed in their direction. I have observed after being taken out. Once the other 3 survivors are killed the killer picks this person up and gives them the hatch. Sometimes they even let them knock out a gen and drop some pallets on them.
I don't know how to send video of this from a PS5 or I would happily report all of these people as I think they should be banned.
You can record from a ps4. Like, after the game if the settings are right.
Does the ps5 not do that?
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"never attribute to malice that which can be adequately explained by neglect, ignorance or incompetence"
Yes. Even on repeat offense
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Space billy was so silly. But fun
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Seems like a good idea.
I don't do it cause I currently lack in the cage department... it's sad
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/TLHZTGDFSR2P/img-4213.gif
This Icon If we are lucky!
this movie was great
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@Th3Nightmare said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501778#Comment_3501778
Nemesis is not Alien. WHY?
How does jill stop him even with a knife? And does she face him?
but he does casually walk through walls and tank missiles to the face.
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any. but speculating beyond predator is just that, speculation
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@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499426#Comment_3499426
If a perk needs to become basekit on specific killers that's a clearcut sign those killers need buffs.
we know... but bhvr doesn't wanna buff trapper 😔
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497212#Comment_3497212
and what if they had decided not to finish the last gen? the killer's stuck there for an hour?
they can quit. and take the ban cause they left. if they don't do it often it's just 15 min (i think...might be less)
or try to catch them. and report at the end.
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"there is nothing that can kill or stop it, the only thing that can stop it is fire"
😂
killers in dbd will be stopped by some wood barely hitting them. it's just how it goes. otherwise freedy would be literally unbeatable.
let's just hope for a good and fun power. and perks
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...what? what amazon prime reward?
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@Nos37 said:
Hex: No One Can Hear You Scream
Survivors hit with a basic attack or a special attack while the Hex Totem is active will be deafened. This effect applies to the last 2/3/4 survivors hit. The Hex effects persist as long as the related Hex Totem is standing.
you know? if this isn't the name of a perk, I'll be kinda pissed
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stealth perks are fun
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@TenTrillion said:
at least you brought up a decent point rather than just being braindead, so thanks for that. But STILL. What if they hadn't done all gens? and what can i do to "get better" at the game when they are moving at 120% speed or more? I physically can't do anything when they move that much faster than me. I can't even start chase, and when i do i don't even catch up until i get bloodlust. If it was before all gens and i gave up, or heck, had something important to do, why should i be punished for it?
if you leave a game early. you get the leaving punishment. nothing more fair than that.
if you had something important to do, the ban will probably end before you get back regardless.
if you gave up, just leave the game and take the ban.
survivors can't go 120% speed constantly, whatever they are using, it will run out. if you think you can't win regardless, then you can commit to the one survivor currently outrunning you. 5% faster is not that much faster you should be able to start chase.
if they refuse to finish the gens, then you have infinite time to get them. the pallets will end eventually and you can use the time to try all the techs and weird mindgames you don't normally try.
or, you can give up and take the ban.
it sucks that you apparently got this missmatched on the mmr system, those happen, but people being able to consistently outplay you is not an excuse to not take a ban if you quit.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501649#Comment_3501649
If you get yourself off the hook, then all three other survivors can be slamming gens.
You jump off the hook, you loop the killer for another 30s or so, repeat twice more. You get three times the amount of chase points, you waste another minute of the killers time or more. You've now occupied around 3-4 minutes of the killers time instead of 2 minutes, and NONE of your team mates time. You're getting unhook points, you're getting more chase points, maybe stuns too? You're engaged for the entire game instead of just hanging for 2 minutes until you automatically die, and you leave with a decent score.
"decent" score is debatable. but certainly an improvement
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501660#Comment_3501660
They really need to up their release rates of SAO abridged...
god I wish. it's so good
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you guys are playing against wraith? those still exist?
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@DEMONANCE said:
am surprised with these comments, nostalgia really is blinding.
hawkins was an awful map full of unsafe pallets and rooms where you couldn't use your power well with a lot of killers yes it had a good vibe and unique loops but it wasn't good for gameplay.
and others want an indoor map when the devs have not made a single good indoor map they're either stupidly Survivor sided and very boring like the game and lery's or killer sided like midwich and rpd was horrible till it got a rework so why do we need others??
i just hope this new one is good but press x to doubt
hawkins was a lot of fun to play.
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@Z0mbiv0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501339#Comment_3501339
That's why at most, I think there should be free weekends from time to time, rotating the killer's available to try them out. Obviously this would leave licensed killers out of the action, but it could work. And why you make a valid point, I think there's enough info you can gather by playing against killers, watching vids and asking people to decide your preferences. It may not exactly the same as playing them for yourself but I think it can give you the necessary info to at least filter them.
I assumed I would enjoy clown, hate the bastard. except for the laugh, the laugh almost makes him worth playing. and the elephant costume.
I assumed I would enjoy spirit, really don't.
I assumed slinger would be annoying/hard to play on console, love him.
I didn't expect to enjoy ghostface as much as I do. he's like my second favorite after trapper.
I assumed new freedy would be fun... I miss old freedy so much.
Haven't got them yet but I'm assuming I won't enjoy the singularity as much because of the pretty precise aiming it seems to require. but their design is so cool.
people will always have the wrong impression sometimes. you can't help it.
getting one of the original killers for free for a weekend seems like a really good idea. gets people to try them and want to buy them.
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@CountOfTheFog said:
What is stbfl?
@Cypherius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499564#Comment_3499564
Save the Best for Last - Perk from Myers.
side note... we use way too many combination of letters for stuff.
stbfl, dh, mft, wglf, ds, bbq, etc
sometimes you just have no f*ing idea what people are talking about
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@Chomperka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501371#Comment_3501371
more to it, how gates will look like? will we escape into space?
escape pods? like the one Ellen used?
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@miniwengsel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501364#Comment_3501364
ths perk isnt for lerning its for not need to use your brain.
you mean the perk that shows you how windows and pallets spawn in a map doesn't teach you how the map works so you eventually stop wasting the perk slot with it?
weird take but ok
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@Meepy13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501435#Comment_3501435
But it shouldn't really be paid content? The game cost money?
dlc costs money to make aswell
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hopefully with small elevations on the ground that hide the traps
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this is the only correct design for prestige
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would like them. most are nice.
not sure why they aren't added to the normal game
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@ARTRA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500788#Comment_3500788
Not climb, but slingshoot?
Like mark a place and jump to that place, then you can rejump again to a survivor, wall, floor etc...
running around at the speed of sound...
https://youtu.be/iug4aBihomM?t=10 -
@Xyvielia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500732#Comment_3500732
This would be helpful.
Killer’s powers being used on/ near the Gate Switches makes the process much more difficult in addition to the gates spawning on same or adjacent walls.
Plague’s puke
Clown’s Vomit
Trapper’s Traps
Demo’s Teleportation
Doc’s Static Blast
Spirit/Blight/Wraith/Billy/Legion/Nurse speed between gates
Knight/Pinhead’s power providing quick visuals
(Oni and Hag are easier to manage)
…these are all extremely tough added pressures lessening the successful gate opening for players who aren’t always running Switch assist perks. There’s just too much work around for survivors vs the powers, plus the additional base speed each killer’s been granted from the Entity.
Gates should always spawn on opposite walls.
look, I'm already playing trapper. let me use my bad power on the gate when I somehow managed a 3k and found the hatch first
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kinda hard to run on space...
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just let people learn the maps
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3500466#Comment_3500466
For added realism, Jonesey can head but your hands while you're working on gens. Get off the gen Jonsey, daddy's working.
totally real dev update
-in the nostromo map, jonesy has a 5% chance of laying down on the generator while you work on it. making you unable to work on it while jonesy is sleeping on it. you cannot remove jonesy.
