Avatar

Alcuin

Alcuin

About

Username
Alcuin
Joined
Visits
2,178
Last Active

Comments

  • @Brimp said:

    Idk why does lore have to do with how they play in a pvp game. Hell John Cena just got added to fortnite and he's widely known for being a wrestler on WWE.

    Fornite is a skill-based game that tries to minimize RNG, especially in competitive play. I've played the game since before there were battlepasses, I've never had the feeling that skill wasn't part of the interaction like I have when playing against Pinhead.

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/3093928#Comment_3093928

    Strange statement to make when:

    You don’t even own the character yourself, ergo can’t have personal experience playing with him.

    The stats you’re referring to are outdated, not to mention from across all players. They explicitly mention not to draw any conclusions from them, yet here you are.

    Highest kill rate is meaningful. The reason why is because he has the strongest passive power in the game.

  • Nurse is suboptimal on Switch, controller, last gen, and new gen consoles. Nurse has the skillest floor in the game and there's no practice mode against bots. That's why she has the lowest kill rate in the game. She does not have the kill rate in the game among PC MKB players with more than 10 hours on her.

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3093899#Comment_3093899

    You're right all of these op passive powers on survivors that speed up the game don't belong in a pvp game! Survivors don't earn the botany healing speed up or prove thyself gen speed up so why should they have that option.

    Highest kill rate in the game.

  • @Carth said:

    A-are you asking to add more rng to dbd?

    If non-RNG makes things not work out math-wise, yes.

  • @GiveMeTheBox said:

    To answer the title's question: Yes, it is.

    To respond to the thread as a whole: my mans really complaining about Pinhead...

    Highest kill rate in the game.

  • @Sonzaishinai said:

    If I'm playing a shooter game, it should be skill versus skill. It would not be fair that my enemy has three AI minions to help in his fight against me.

    You have 3 actual players to help in your fight against him...

    As for Pinhead he's managable. You choose where and when you are solving the box. Solve it at a place with a strong loop or far away from gens and he'll regret teleporting to you.

    Solve it while he's carrying someone and he won't be able to teleport at all without giving up his hook

    There's only so much time for solo survivors to complete five gens and open an exit gate before all four are killed. Someone's hooked, someone goes for the hook, someone in chase, and someone has to run to the other end of the map for the box. The math doesn't favor the solo survivors in that case. He has the highest kill rate in the game for a reason.

  • @ThiccBudhha said:

    I do not think you want skill versus skill if you are complaining about Pinhead, man. Just don't go there.

    It's a PvP game, and Pinheads crutch on passive powers and information he does not earn. I understand that if the killer player wants to use his chains it's one of the more skillful things in the game. The fact is that you don't need them to easily 4k. He has the highest kill rate and it's because of his passive power. Passive powers don't belong in PvP games.

  • @ChiSoxFan11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090779#Comment_3090779

    That 80% number seems very arbitrary. I'd love to see the math behind it.

    There's a streamer named WimaTV who Otz talked about in a video. They managed to escape in over 300+ matches in a row as a survivor. As Otz pointed out, they were sweaty (arguably like Alf is) -- using every resource, playing with other good players (who presumably sacrificed themselves so he could escape) -- but at the end of the day, he managed more than 300+ escapes, the equivalent of what Suppalf did. (he only lost the streak when someone streamsniped him and Moried him before the Mori change).

    But wait -- that shouldn't count! He was in a SWF, he used keys and got out through hatch! Not the same thing!

    Correct. So after the criticisms of using keys to escape some of those matches (this was before the hatch rework), he went back and did it again, without using keys, and made it to a mind-numbing 500 escapes in a row!

    Otz talks about it in the video below -- apparently, he and his friends were so tired of constant escaping, that he stopped counting at the 500 win streak mark and he technically never lost it.

    Let's hope the devs, while they're looking at Nurse, not only don't use Supaalf to determine what needs to be changed or not, but when they balance survivor play, let's all agree to pray they don't look at WimaTV and his survivor escape streak either. (Clearly, this isn't the typical "survivor" player, but neither is Supaalf the typical "Nurse" player -- they're both part of the best of the best, and their streaks aren't typical of anything, but remarkable feats accomlplished by determined, great players that are far better at the game than anyone in this thread posting about it are).

    Otz talks about the two monster escape streaks (and mentions a streak Ayrun had at 96 and a Russian player named Hellhound who was at 130+ escapes) starting at the 9:38 mark.

    https://www.youtube.com/watch?v=ZZlO-7fgJt4&ab_channel=notOtzdarva

    80% is just saying they can waste the killer's time a bit in chase, use hook states and line of sight effectively, have some game sense like knowing to go the corner of the map when about to go down or not bringing the killer to a gen being worked on. SupaAlf is facing survivors that are capable of this. It's 80% optimal survivor gameplay whereas he's at 100% optimal killer gameplay. Over the course of 300 matches, this should result in some wins for the survivor.

    As far as survivor streaks, it has to purely solo survivor. Post-update, I'd like to see what's possible. My last five matches, 19 deaths and one escape. I barely got out against Plague running Pain Resonance, Monstrous Shrine, Plaything, and Thana. 16,000 points for a miserable match.

    SWF can break the game, but killer can to. I don't even really have a problem with Nurse, specifically, she's one of the only killers that adds a bit of spookiness to the trial. I just want games to be more fun and not overwhelmingly weighted towards one side.

  • @ChiSoxFan11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090716#Comment_3090716

    Listen to what you said -- "They don't have to be as equally skilled to at least win on occasion".

    So, by that logic, you're not as skilled as Michael Jordan in basketball -- at least, I'll presume that (even at his current age). Challenge him to some 1 on 1. If you played him 300 games in a row 1 on 1, by that logic, you wouldn't need to be as skilled as him -- you should still be able to "win" on occasion, right?

    He's winning because he's that much better at what he's doing -- playing Nurse -- than the people he's playing with. He's had matches during that streak where he almost lost and had to sweat to pull out the games. His streak will end when he faces a team that is equal to his skill or better, which as good as he is at Nurse (which is pretty much all he plays), will take a while, since the vast majority of players who play this game aren't at his level.

    Do I think Nurse can be overpowered? In the right hands, yes -- but the vast majority of Nurses I go against aren't. Should there be some sort of tweaks made to her (like removing the Omega Blink Nurse currently in play)? Sure. Are any of those things relevant to what the best player in the world is doing? Absolutely not, because if we balance around the top 0.1%, then that's completely illogical.

    SupaAlf goes against survivors that are, at least, 80% equal to him in skill. They never win, though, over the course of 300 games. If a basketball player is 80% equal in skill to Michael Jordan, he's going to win --on occasion --, whether it's because he can shoot threes well or he has a size advantage that he learns to use more effectively over the course of time.

    In any other multiplayer game -- the most useful comparison -- the best player doesn't win 300 out of 300 matches. Not even close. For all the talk that SWF breaks the game, so does killer. Bring the best add-ons and perks, the best killers, and hold camping and tunneling in your back pocket and you overwhelm the survivors. Pro Vengeance is a perfect example and he doesn't even play the top killers.

  • @ChiSoxFan11 said:

    So, arguably the best player in the entire WORLD at Nurse hit a 300 win streak, so therefore Nurse is "easy" -- is that what some people are actually claiming here?

    Playing guitar at a high level is incredibly "easy" -- just look at Jimi Hendrix!

    Playing pro basketball at a high level is "easy" -- just look at Michael Jordan!

    Understanding physics at a jigh level is "easy" -- just look at Albert Einstein!

    Creating works of great art is "easy" -- just look at Leonardo Da Vinci!

    And so on Using the very best person at something to make a point about that something in general is a very poor, lazy, and inaccurate way to make that point.

    Congrats to Supaalf on his streak. The amount of hours he's put in to learning Nurse and his dedication to being that good is admirable. If I played another three years and played Nurse full-time, I'd be lucky to get a fraction of that number total, since I -- like the larger number of people who play her -- are nowhere near his skill level. Kudos to the man.

    DBD happens to be the only multiplayer game where one can side win 300 matches in a row. You don't think he goes up against skillful survivors? They don't have to be as equally skilled to at least win on occasion over the course of 300 matches. The fact that they do not win once in 300 games means they cannot win and that's more than just skill.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090515#Comment_3090515

    Which is why I said - Nurse needs a total rework. It's impossible to balance her as things stand.

    The changes need to be done with a fine-tooth comb, though, and they're not. The killer buffs, everything is a perfectly round number. 10% here, 10% there, 10 seconds for gens. If a recipe calls for specific ingredients to be scaled precisely to tenths of grams and I round up or down to a whole number, it's a brand new recipe (that's not going to work).

    I would have more confidence in the changes if gens were slowed by 6.4 seconds and pallet breaking was sped up to 8.3. They're not, though, it's just arbitrarily 10 for everything. It might be adjusted.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090473#Comment_3090473

    ...Wat.

    Okay, how did you get from 'a god tier player with about 5000 hours on Nurse can do crazy things' to 'Nurse always dominates' to 'anyone with 100 hours can get a 50 game winstreak'?

    More importantly, I really want to see the data you're working off. Because, from the data we actually have access to, Nurse has the lowest kill rates in the game.

    Nurse having low kill rates doesn't mean much because she's not good on Switch or old gen. SupaAlf started on console and wouldn't be able to do what he's doing now if he hadn't switched to pc. PC Nurses are absolutely broken.

  • I specified solo survivor. Not SWF and not when hatch could be opened with keys before all gens were finished. I'm talking solo survivor. Five gens done. Open the gate and getting out. Let's see it 300 times like SupaAlf wins 300 times in a row. It's not going to happen. My initial response was to a member who asked if I was getting tired of waltzing out the exit gate every time with no chance of losing.

  • @FriendlyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3089470#Comment_3089470

    I would certainly hope if you do something for a living you would be good at it! If I were to look up say, streamer survivor escape streaks I'm sure I'd find something similar. Myself, I play the game as more of a hobby. As I'm sure you do as well. So what does that have to do with anything, really?

    There is no similar solo survivor streak. 300 consecutive wins in a multiplayer game is more than being good, it means there are considerable imbalances. Bugha is never going to win 300 consecutive public Fortnite matches.

    What does playing this game as a hobby have to do with anything? Who wants to participate in low-skilled, low-effort pubstomping as a hobby?

  • @FriendlyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3089201#Comment_3089201

    I'm playing survivor. Started at the very bottom almost to gold now. And yes I am enjoying the patch I actually like a challenge. C'mon man it's been years weren't you tired of waltzing out the gate every game with no chance of losing?

    I play solo survivor (and killer). There's never been a time where I had no chance of losing. If you're interested, though, SupaAlf streams his Nurse gameplay and is at 290+ consecutive wins. He started the streak well prior to the patch so it's guaranteed -- no chance of losing -- to reach 300. And 400, 500. So much for the invincible solo survivor.

  • @Tiufal said:

    The only conspiracy happening are some forum users spreading false informations and conclusions to distract from the obvious bad patch. Survivors don't kill themselves to meddle with killrates. They do it cause they don't want to play detrimental games and move on fast.

    There's a portion of the playerbase that wants to be both the power role and the victim.

  • @YOURFRIEND said:

    https://forum.deadbydaylight.com/en/discussion/comment/3089229#Comment_3089229

    These are not three slowdowns. This is just an assortment of perks. What are the ones you see that are bothering you specifically?

    Unless every perk that affects gens bothers you. In which case you're not being very reasonable.

    Why are you saying that perks that slow down gens are not slowdowns? And what is unreasonable about not wanting to have a META revolve around stacked slowdown and camping and tunneling?

  • Call of Brine, Overcharge, Jolt, Gift of Pain, Pain Resonance, Eruption, Corrupt, Pop. The META is already stale and it's not even a week old.

  • @Sonzaishinai said:

    Atleast they are playing against people who use the best of the best

    I'm playing Legion, Trapper or ghostface with zero slowdown and people are also just giving up.

    I'm going out of my way to make it as fair as possible. Atleast frickin try

    Legions are running Thana and three other slowdowns. So is Plague, so is Pinhead. People defend this patch because they like pubstomping. It's not about balance, fun, skill vs skill. It's about pubstomping, that's they want.

  • Generators go back to 80 seconds, weapon swipe cooldown reduced to 8%, and STBFL should be 4% cooldown per stack.

  • @Tiufal said:

    You can look at those streamers that are decent players and play soloQ. they now hardly escape, and if they do its mostly a hatch escape or the killer was really bad. they mostly even lose against average players, which is completely ridiculous. I myself mostly play against average and below skilled players and with the same level of mates as the killers there is no way to win anymore as they just stack their 4 slowdowns, op addons and just camp, tunnel and slug as hard as possible. Thats the average match you get now. the patch was completely nuts. and its was foreseen as soon as ptb dropped.

    If a killer plays to win against solo queue, the match isn't even worth loading into. If the stacked slowdown doesn't go to plan, camping and tunneling is still there as a fallback. This game suffers because of the low expectations that killer mains set for themselves.

  • @BubbleBuster said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088198#Comment_3088198

    if there is no skill in playing him, then why is he not S tier?

    If he could just win without 0 skill he should be the best killer in the game.

    his box has plenty of counters and solving it only puts you in a chase with at most. getting chased by a killer with a "power that is weaker than their chase power" shouldnt be a problem, no?

    not liking to play against a killer =/= killer has an OP power

    He's absolutely overpowered against solos, it's why he has the highest kill rate. Gen slowdown, 90s gens, built-in slowdown, camping and tunneling are all available to him. Someone getting the box, a survivor is hooked, another goes to unhook, and Pinhead is chasing the last one. You cannot get anything done against him if you're solo.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088099#Comment_3088099

    No, YOU'RE wrong, there's absolutely nothing wrong with a killer's main power being passive.

    One's opponent shouldn't be getting carried by a passive power in a multiplayer game. He can run slowdown -- on top of 90s gens and his own built-in slowdown -- plus tunnel, so what is getting done when the box has to get solved and someone has to go for the unhook? Not enough time or coordination for solos, it's not fun.

  • @feruis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3086507#Comment_3086507

    I do, i really do, but I'm just saying the truth and how it is, people usually will hate on you because of that but that's who i am

    Are you being truthful? In one instance you're saying that survivors are getting their comeuppance for years of bullying the killer and you make them aware of it in chat (I'm guessing you're 4'king a lot now, as is everybody), and in the other you're saying you have a 60% escape rate as solo survivor (extreme outlier given the kill rates since the update and how SWF survive much more than solos).

  • Yea. Even Thana Legions and Plagues struggle to be as insufferable as Pinhead. Solo survivors can't survive with 90s gens and stacked slowdown along with requiring the survivor to get off gens and run to the other end of the map to get the box does, do the box, and run back to the gen. Haven't even gotten to unhooks, chases, healing, etc. Solo survivors are NPCs in a singleplayer game against Pinhead and the majority of matches they don't even try to skillfully use the power.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/336667/this-game-would-die-within-a-week-if-everyone-had-the-same-experience-i-had-since-the-update

    "Fixing" Nurse will not stop camping and tunneling or even slugging. I made a post about the increase of hook suicides and camping and tunneling after the patch with players saying they are going to switch from survivor to killer.

    With people doing hook suicides combined with the influx of camping and tunneling I'm afraid these players who switched are trying to inflate the kill numbers to influence a change similar to the Spirit issues when soany we're doing hook suicides to inflate her kill numbers.

    Prior to the update, killer mains went on about how the devs said "kill rates are too low". The devs propose an update with a bunch of killer buffs to increase kill rates. Kill rates increase; that's what happens when Pinhead has the box and four slowdowns against four solos. Killer mains then accuse survivors of throwing to explain the skyrocketing kill rates. I think killers have buyer's remorse because they asked for too much and got all of it and more, making trials too easy.

    As far as kill rates, there are nice killers who still let survivors go, those learning Nurse and failing, Deathslingers on Switch, etc.

  • @Marigoria said:

    All of them since the buffs were applied to all of them.

    Plague and legion moved up 2 tiers tho.

    I want to see Pinhead's win rate against four solos.

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081762#Comment_3081762

    Solo is just fine. I've been playing solo survivor since the update and almost nothing had changed other than my teammates are having a hard time because they never learned to play without three 2nd chance perks and IW. Now whenever they hear the killer's terror radius they run like a frightened cat.

    Give it 2 - 3 weeks and people will start to adjust to life without DH.

    You can't shame survivors for running anti-tunneling and anti-camping perks when there are Pinheads running Thana, Plaything, Pentimento, and pick your last slowdown against solo queue. I'm not working the math out, but gens are 90 seconds, nearly three minutes with 4 stacks of Thana and one stack of Pentimento. Add to this running to the other side of the map to get the box, whatever time to do the box (if he doesn't teleport directly onto you), and the time it takes to run back to the gen that lost all its progress because it turns out Pinhead running Call of Brine. It is unfair. A word that isn't applied often to this game and really hard to justify. But it is true after this update.

  • @spiritsLeftball said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082224#Comment_3082224

    It’s not hopeless tho, there is counter play. The only thing is are survivors willing to have a 20 plus min extended play each time they face legion? Doubt it, the fact he just had a rework I think he’s going to be this way for a while tho unfortunately.

    https://forum.deadbydaylight.com/en/discussion/comment/3082225#Comment_3082225

    I agree, I’ve been having fun playing as onryo and solo a just not in my legion matches haha.

    did you call someone a naughty name and got banned ?

    Agreed. Some of the unfun aspects of this game have gotten way out of hand since the update. Wait for BHVR's response, I guess.

  • @spiritsLeftball said:

    I used to despise going against blights a few months ago, but they’re a breath of drag air now in comparison to all the legions.

    Thing is legion isn’t even strong, similar to old Freddy just a test of wills and attrition.

    Legion's strong enough. Legion versus solo queue isn't really in the spirit of a multiplayer. They mostly use Never Sleep Pills and Mural Sketch, so they can make it from one end of the map to the other with constant wall hacks. There's no stealth because they always know where you are and there's no chase because they're faster and know where you're going better than you do. They'll probably get the Frenzy down and the 20 second slowdown from Thana in addition to the slowdown from mending. There really isn't much an objective at that point, either.

    There's no possibility of counterplay for the survivor and minimal skill required from the Legion player. Even with all this, Legions still stack slowdowns and perks and add-ons that hinder the survivor. There's no back-and-forth, it's just a wave slowdown, one-sided information, and debuffs that go in only one direction. It's not how multiplayer games work.

  • @PNgamer said:

    yo,

    first of all, I would like to suggest that we focus on having fun and also sharing our good experiences since the release of Patch 6.1

    The update is very refreshing and I enjoy seeing many new builds. It doesn't matter if I play Killer or Survivor. I think we are not at war here, and this fuss (Survivor vs Killer) about the killers and survivors has to stop.

    I'm playing 50-50 now (survivor and killer) and I can tell that trolling has decreased significantly in my games since the patch was released. Stealthplay is thankfully rewarded more and I have the impression that most survivors have a bit more respect for the killer again. At least in the game.

    My solo XP as a survivor is quite positive. It has become much rarer that in my Survivor matches someone camps hard ( from 100-0 ) or that the killer tunnels someone completely. It's also hardly worth it as a killer anymore and I think that's good. Of course, it's harder on your own, and it should be. Imagine if BHVR introduced in-game voice chat. Then all matches would have the quality of: The killer plays against a SWF every time. That would be too much of a good thing, but that's just my opinion.

    My XP as a killer has also gotten much better, as I personally don't rely on hard genslowdown perks anymore. Right now I like to play combinations of Sloppy Butcher with Thanataphobia and Shattered Hope on different killers and when I lose a game as a killer, it finally feels like a loss. Something like what happened with DH (such an unhealthy perk) should never happen again with BHVR in my opinion. This perk just had too much of an impact on the game and I'm glad this frustrating perk has been toned down.

    I'm really excited about the developers' future stats and very optimistic about what the future will bring. How much do you like it? Share your positive experience.

    Greetings

    Thana on 90 second gens. That's not a build that's focused on fun for solo survivors, in particular.

  • @ChurchofPig said:

    4 solo queue escapes in a row with the gates open and all gens completed. Interesting, I thought no one was doing 90 second gens?

    Prior to the update, the explanation for solo queue woes was always "skill issue". If killers are having problems against solo queue after the update, it's a skill issue.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079428#Comment_3079428

    And that's after kicking a gen? I haven't seen that perk in forever, lol

    Yea, up to three gens begin to regress after kicking a gen. If a survivor happens to be working on a gen, they receive a difficult skill check.

  • Oppression is pretty balanced and offers some interaction for the survivor.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3079356#Comment_3079356

    Yeah, but come on.

    He is complaining that Killer gets boring and uses the easiest Build he can use. If Killer is boring when using the strongest stuff, he can turn it down a bit to make it more of a challenge.

    (Not saying that he has to do it, but it would be the first thing I would do if I get bored to make it more interesting again)

    I agree.

  • @Aven_Fallen said:

    What a surprise - a Killer Main who probably ran the easiest Build possible before (4 Slowdowns) continues to run the easiest Build possible and thinks that the game is boring now after this big Killer Buff.

    He could start to run other Perks. But yeah, changing the Meta was only for the Survivor Side, Killers get to keep their Slowdown-Meta.

    Asking one side to handicap themselves to create balance is not balance. Regardless, BHVR wanted to buff killer without acknowledging there was already an easy code to crack when it comes to the role. That code doesn't exist for solo survivor any yet the role has been put on the back burner for at least a year. It's evident right before one's eyes. By their fruits.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078813#Comment_3078813

    Yeah I play video games to have fun. If you want your teammates to play optimal sweat builds only then find 3 likeminded friends. The only thing your teammates owe you in solo queue is to not cheat or exploit and make a sincere attempt to complete the objectives.

    Edit: thank you to everyone who has actually answered the question.

    Did the update balance the game? Are universal buffs to killer correct when the experience of killer varies according to character played, platform used, and input used?

  • That's all you offer? Grow up.

    This is a crossplay game that buffs all killers by 12.5% here and 10% there in spite of the differences between character, platform, and input. Simply playing on PC buffs killers. Playing PC Nurse, buffs the killer even more. Add MKB to the formula, even more. You do know Deathslingers exist on Switch, yes?

  • As killer or survivor? Killers should sweat and run optimal builds after the update because it ensures a 4k. gg ez. If you're running a fun build on survivor, you're wasting everybody's time, I guess. It's not fun for your teammates.

  • @JibbyNeutron said:

    Still 4ked it.

    I played demo with no slowdown on McMillan with new tiles. I was on auto pilot, not focusing. By the time all gens completed I had already 2 kills and just downed the 3rd. Getting the 4k was easy.

    Imagine playing killer for 3 full days and just saw 5 gens completed only once and even that was a 4k.

    BHVR you totally messed up the balance of this game

    I played Demogorgon with Corrupt for the first time. I only use it on Plague, otherwise. Got a disconnect even with three double BP offerings (I put down one) and a Badham offering. Braindead easy. Braindead 4k.

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/336037/pc-plagues-infect-survivors-way-more-quickly-than-console-plagues

    Lets see its not the same a game on a gameboy than on a PC.The complaints of console are futile maybe are devs fault but console have its limits.

    This game is crossplay, so make it balanced or not. The fact is that PC killers receive the same buffs that Switch Deathslingers do. That's not balance and it's lazy. If you play killer on PC, you're playing on auto-pilot. It is easy mode. And stop complaining.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078349#Comment_3078349

    I can see a 70% kill rate for this first week, settling to 60% once players and MMR adjust. Which sounds about fair.

    PC killer is easy mode, right now. I play hard killers on PS4 and it's not a challenge. This game needs to boost skill not kill rates.

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/comment/3076147#Comment_3076147

    No I'm a killer main so I know the limits of his power set. Killers playing survivor usually have a huge advantage compared to just survivor mains unless they have 9k hrs.

    I guess so. I play Deathslinger on PS4 and in spite of the limitations of the platform and controller, it's still easy.

  • @InvadeGames said:

    https://forum.deadbydaylight.com/en/discussion/comment/3075775#Comment_3075775

    what was the pickrate on dh again? and how many of those survivors no longer had Dh? says it all.

    The pick rate for Dead Hard is less than the "mortality rate" of my solo queue teammates after the update. This mean either Dead Hard carried a lot of survivors or killer has been way overbuffed. Both are probably true but weighted more toward the latter.


  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/comment/3075555#Comment_3075555

    My first game as survivor I looped a Blight for 2.5 gens with no exhaustion perk. The third gen got completed before I was rescued. I owe my ability to loop well entirely for chasing very top notch survivors for thousands of hours.

    If you were "good" before this patch and "suck" now then that is a clear example of being carried by perks. I miss my Spine Chill but I am adapting.

    I run Kindred, Bond, Open Handed, and Sprint Burst. Didn't say I suck, I'm saying that killer is not hard. 300 consecutive wins attest to that. As far as the Blight you looped for 2.5 gens, maybe he sucked.

  • @Wampirita said:

    https://forum.deadbydaylight.com/en/discussion/comment/3075775#Comment_3075775

    i didn't lose a single solo Q match out of like 30? Didn't really count, cuz i was busy counting the 18 Demogorgons in a row I faced. Played around 7-8 swf matches, died in 2 cuz we purposefully threw the game after testing bully builds.

    Today played like 5 solo Q games, escaped all. In the past 2h played in swf and threw every single game (aka had a chance to escape, gates opened, but decided to let entity eat me).

    so overall my survivor games are hella fun, but i throw a lot cuz i feel bad.

    My build for solo Q is Botany, CoH, Lithe and Overzealous. And it looks like I'll stick to that build until Botany gets nerfed.

    (Edit, I find those matches actually funny, cuz i'm a killer main, playing survivors only to get the ranks and then dip. But since the patch, i didn't really feel like playing killer at all. I played like 2 matches, but didn't test anything yet)

    You didn't lose a single solo queue match out of 30? You're lying.

  • @Carth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3075836#Comment_3075836

    Killers aren't and have never complained about bad survivor teams. It is SWF and good survivors at high MMR that people complained about. 4 survivors running dead hard + knowing how to loop = you lost unless you played nurse/blight. They took steps to address that problem(based on stat history kill rates have been dropping across the board and as of the last time they released stats were at roughly ~55%ish for most killers. If that trend has continued we were probably sub 50% since the last time they released stats). Given that they also said kill rates are lower than they'd like I don't think it's that far-fetched to assume kill rates were sub 50%.

    Going back to solo queue, how on earth can they make changes to help you when you have a teammate going for 5 totem cleanses in one game for a challenge? Or someone running No Mither? Or someone giving up because they went down first? It is literally throwing the entire game when this happens vs a good killer. These are purposeful actions, however there's also tons of cases where survivors just literally don't know what to do and go down in < 10 seconds from full health to an M1 killer. That should never, ever happen. A bot holding W in a straight line will get more time out of the chase than that. What skill level are survivors expected to be at in terms of balance? It's a question that BHVR has never answered because they don't want to.

    SWF is one thing, but I don't buy that only Nurse and Blight are capable of going against good survivors. Artist doesn't have to play tiles. Huntress throws beach balls. Plague slows the game down and skips health states. These are just a few. As far as stats, the latest numbers showed that kill rates were at 55%.

  • @Carth said:

    They can't balance the game around you getting bad teammates.

    Why do killers need and beg for buffs if they're playing against bad survivors? No Dead Hard, survivors are now bots. That doesn't explain it. Killer is too easy, now. Those are the facts.

  • @Wampirita said:

    Get better then. Played so many times since patch, solo Q and swf, died only twice, most of my games were escapes. Not stupidly easy ones like they used to be, but escapes.

    If you can't play without perks fixing your mistakes, don't blame the game on that

    What is many times and how many are solo and how many are SWF? How many times have you survived as solo? I've survived six out of 15 trials. Of the 45 survivors I've been teamed with, eight have survived. I've survived 40% of trials, my teammates survive 13% of the time, 23% total. That's easy mode, sorry.

1 … 5 6 7 8 9