AkiTheKitten
AkiTheKitten
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@Legionair said:
So looking through most of the forum discussions and some from the past too, there was always a lot of complaints about spirit from survivors, some complained of wraith too (which is just a bit dramatic and crybaby-ish in my opinion) but now with SBMM and spirit being prepared on what I believe to be her deathbed from S tier, all I see now is complaints of nurse. Like come onnnnnnnnnn people, enough is enough! You always have a killer to complain about being "too OP". I play nurse plenty and still have 3-4 survivors every other match escape! She isn't broken or OP she just makes survivors have to use their brains and make a read! Stop calling for every killer 1 by 1 to be nerfed!
People in your comments are saying she's OP and justifying the butchering of Spirit. F for Nurse
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2558623#Comment_2558623
No not true. As a killer main myself spirit was cheap as ######### to play as. She was so easy to play and win with. It’s good she’s getting the directional nerf. It won’t change a thing she’s still going to be the best killer with nurse
No, she wasn't cheap. She was fine how she was. Killers should have the advantage during the encounter, not survivors
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2559192#Comment_2559192
It is sad, but true. I have no bias here, I do not even have her unlocked. I just can't believe she was nerfed because survivors couldn't make a read to save their lives. Heaven forbid they ever play a fighting game where you actually need to predict what your opponent will do.
I never had a problem witn Spirit because, I use Spine Chill. It's amazing for Ghostface and Michael Myers too
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/2559199#Comment_2559199
Ironically, shadowborn is the fix <band-aid perk>. Also, I used to get motion sickness too but you could also try stretched resolution <not supported and condemned by everyone including me>. Unfortunately, it does not appear likely that the devs will add in a FOV slider so I recommend shadowborn for right now <I wish there was an optional spot just for this perk>.
I got severe motion sickness when playing killer, to the point I had to leave and turn off the game. Even if Shadowborn fixes that, there's no way I'm trying that out and risking that again.
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@QwQw said:
They added
garbageSkill Based Match Making into the game.I saw they also nerfed everything when it comes to killer, including the visibility and FOV lol
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/2559173#Comment_2559173
Ah, you got to put shadowborn back on.
Why would I need shadowborn to not get motion sickness? That seems like a "fix your game" problem
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@Legionair said:
The mid-chapter notes has caused a lot of players to question BHVR's ability as developers, and to question dbd as a whole. these mid-chapter notes introduced a LOT of changes to both killers and survivors that includes gutting spirit and passing it on as "a skill increase to playing AS and AGAINST her" when in all reality everyone knows this is just a massive nerf. Another very out of the blue nerf went to deathslinger who, in many peoples opinion, didnt need it. To compensate for this, BHVR gave trapper a buff (a couple more traps), and plague a buff (Yay! she is now moving out of the worst killer tier and into the 2nd-3rd worst killer tier). For survivors a LOT more things got buffed and is going to be added, namely the Boon totems to the survivor sides excitement. All in all the survivors get a new survivor, 3 new perks, 3 buffed perks, and boon totems. The killers get, S tier spirit dead, worse killers made mediocre, 3 buffed perks (debatable on HEX: The third seal), and the inevitable knowledge that they will probably never get to enjoy hex totems again with the release of boon totems. (not that it was enjoyable with your ruin spawning in the middle of the street or next to a gen). A LOT of killers are expressing their concerns and frustrations with this but it's doubtful BHVR will care as most all survivors love this. How much farther until the constantly unheard 1/5th has had enough? How far is BHVR willing to push this? With as toxic a community the one-sidedness has created I am willing to bet it wont be much longer until the dbd player base starts to crumble with some much more promising games similar to how dbd functions comes out. I would love to hear everyone's opinions on this! (Pls keep toxicity/being rude to yourself)
Poor Spirit, she was fine from the start and was nerfed because survivors suck
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@D3spair said:
Billy, Nurse, Pyramid Head were all nerfed because their strong points stood an actual chance against SWF Comp Teams. Now Spirit and Wraith is heading to that direction where in the highest of highest gameplay they were struggling to get 2Ks.
Can we please have a Killer that can stand a chance in the highest of Games untouched? I know BHVR is looking at Pinhead with that Iri fang, Hoarder and Fraklin's
Nah. Let's give Spirit, a Killer that used to be balanced, 50 unjustified nerfs
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/286797/killer-nerfs-need-to-stop-the-item-experiment
There is a difference between a killer nerf, and a killer fix. Spirit and deathslinger both had justified nerfs. Other than that killers got mountains of buffs. Hell, not a lot of survivor things actually need nerfed, killer needs buffed in the base kit. We are only just now getting a gen perk as a base perk, surge turning into Jolt. Killer has nothing base kit to help with gen regression. The killer's objective is to stop the gens and they don't have anything to help stop that besides a kick that can be undone in a millisecond tap, and regression speed that is slow enough for me to go bake muffins before the gen is even at half.
If they made it where kicking a gen did a certain amount of percentage per kick, and also the regression was the same as t3 ruin, killer would actually be in an amazing spot. It wouldn't make the regression perks much stronger, but would make playing without them incredibly more helpful. I do agree with Otz and his changes for toolboxes and medkits, I love that toolbox idea, really creative work and it would add some fun without being insanely oppressive.
Spirit never needed a nerf at all tho
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@Legionair said:
I and many others feel this rework was a taaaaaaaaaaaaaaad bit too much of a nerf to be called a "increase for skill playing as and against her". devs, BHVR, mods, can we get your attention to how you could have just removed the fact that survivors couldn't hear her phasing sound in her terror radius? this would negate her standing still mindgame and let survs know when she is actually phasing and would keep her still in a relatively high potential as killer. no directional phasing, no footprints, just straight phase sound regardless of if you are in her terror radius or not.
She didn't need any nerfs tbh. She was fine. If you were that spooked by her, use Spine Chill
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@Squirrel_Thicc said:
This game is absolute pain save yourself
I tried one match as my old main, The Spirit. God was it a pain. The FOV made me so dizzy and the gens flew by because they changed Ruin. How dp people play Killer?
And why was She nerfed?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2557610#Comment_2557610
Caving in to survivor keyboard warriors.
Even after this nerf they'll continue complain that she has no counterplay. Just like they did after her previous nerfs.
Also, I'm a survivor main, because I can see the difference in how BHVR treats survivors vs killers.
Why is the Killer POV so dizzying now? I tried playing killer and got motion sickness.
Also the spirit didn't even need a single nerf, the directional phase makes her a joke. Atleast buff her movement speed. The directional phase removes all mind games and makes it a guarantee that the survivor will just walk away while phasing
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@Spirez said:
https://forum.deadbydaylight.com/en/discussion/comment/2557567#Comment_2557567
spirit is going to be nerfed. There is now going to be directional audio for her phasing inside her terror radius and there will be dust kicking up where she steps.
Deathslinger is getting nerfed. His ADS is now much slower and he can’t shoot until his ADS is fully zoomed in. There is also a cool down before he can attack after canceling his ADS and his terror radius is going from 24 meters to 32 meters. After all these nerfs they only slightly buffed the ads movement speed.
Trapper is getting buffed. He can now carry two traps at the start of the trial without addons. His addons got re worked.
Plauge got a little bit of a buff. Takes longer to cleanse and alot of addon re works.
A huge chunk of killers got addons reworked or buffed. And a few addons got nerfed.
There is going to be a new survivor with two new “Boon” totem perks. Hex perk for survivors basically that can be relit if the killer finds the totem and disables it.
All of what I listed is coming in the next mid chapter patch.
Wait why nerf the Spirit? Why tho
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2557567#Comment_2557567
check their addons
also
freddys basekit also now has reduced snare capacity 8 to 5 and reduced pallet capacity 10 to 7 and has you slowed down to 4.0 m/s when placing pallets / snares
also this is mostly just saying where to check for changes not what exactly has changed if you want to see the big changes or the changes in detail check the relevant dbd wiki pages for those changes or just read the patch notes from where you left off
I haven't played in over a year, so I don't know where to even start
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@Pulsar said:
Console ######### died.
What?
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@bjorksnas said:
ds is now balanced
object is now balanced
lucky break is now very strong
blights taller
huntress has updated addons
Wraith is better than ever
Freddy has become even worse no more slowdown addons for him
trickster has been adjusted and is still trickster
and some new killers have been added
also undying was nerfed to be more balanced
and a massive patch is going to hit in a week with content about equal to this
But what exactly changed with Freddy and Huntress? Any other killer changes?
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@landromat said:
who's HUB
Fixed, sorry, HUD. Dyslexia
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@GhostofYharnam said:
After playing the beta and all weekend i've come to the conclusion that i prefer dbd over Resistance. What are your guys thoughts. Which do you pefer?
I honestly prefer Resistance as a killer main. The game balance is perfect example of an ASYMMETRICAL game. The Killer should always have the advantage and the survivors shouldn't work together to overcome it. Balance? Honestly better than DBD, and that's saying alot. I'm moving to this one sadly, DBD kinda lost it for me. Resistance has so much potential too
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1166320#Comment_1166320
which is no reason to DC, but okay...
also to "fix that part of her power" you'd literally have to completely rework her, which will probaply never happen.
But her power is fine, she's balanced like Billy and Oni
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@Owlzey said:
Personally I find Spirit boring to play against as I dislike guessing games. I never dc tho as that's a ######### thing to do. If it's a killer I hate then I'll just deal with it.
I agree DC penalties should be more harsh as I see too much of it these days. dc on first hit, dc on first hook, dc on last hook before death... it's just ridiculous.
I disagree with harsher penalties. I suggested a different system. You get an exp, bloodpoint and matchmaking penalty after a dc. Matchmaking ones go away after a set time, the bp and exp only go away after 5 games per dc. If you dc 2 times, you have to play 10 full games, if 3 then 15 and so on. Matchmaking penalties reset after you undo the bp and exp penalty by playing as in: first dc is 5 min, second is 10, and they keeps increasing until the bp and exp penalty is gone
Force them to play to get rid of that dc penalty
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@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1166681#Comment_1166681
Offer an addition that would make her powerful then. I gave an idea, bounce off of it or offer something else.
Uh no, your idea is bad. Her power is the only good thing about her. She's a slow killer, just force her out of her power
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@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1166358#Comment_1166358
Honestly if you're walking through an ethereal plane, you shouldn't be able to see blood or hear voices accurately. You're basically walking through another dimension. The concept is okay but it leaves survivors with no option.
What would be interesting would be a lag/stutter motion feature instead of completely disappearing. On the killer side, the effect is exactly the same, but on the survivor end, her character model stutters in and out of phase, like in those scary movies where the framerate is just a tad too low, adding this really creepy almost stop-motion effect to it. And the appeared model will be about a second behind, so survivors can see where she was but not where she is. This would effectively give some sort of counter to the gimmick as survivors can learn where they might be going(and the killer could mind-game them while in phase and keep them in close proximity), but right now it's just this "oh boy she's invisible and my scratch marks disappeared, she's just gotta pick a direc--oh look she followed my blood trail, yay I'm dead!"
Dude that will make her power actually terrible. She'd have to be buffed greatly to compensate
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I honestly stopped. It's not fun. Both sides are either try hard or potatoes. This game isn't fun, at all. I had a match on a Coldwind with a god window open, guess where all survivors ran to immediately? Got 1 hook before just going afk, god loops and blendettes should be considered exploits :/
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@Ghost_Face_Main said:
I hardly play Sprit, but all that I know is that it is an EZ game if none of the survivors are using Iron Will.
Not really but ok. I've stopped playing this game anyways. Survivors are either try hard gen rushers or potatoes and neither is fun. That goes for both sides
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@Desh said:
People don't like not winning.
"Can't loop this killer for 5 gens? What do you mean I have to drop a meta perk for iron will? DC immediately if I can't win"
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1166287#Comment_1166287
Exactly, but they don't understand that..
I literally had a match with a Steve that kept doing 360s, most of my hits should have connected but nooooo, autoaim told me to go f myself
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@SnakeSound222 said:
It's because consoles are poorly optimized. 360s are much, much more effective on platforms that have to struggle with performance.
Plus autoaim ######### you when they 360 too
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Do what I do.
Doctor:
-Pop
-Trilling Tremors
-BBQ (points yo)
-Overcharge
*The #########-em gens build
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Makes sense. I mean... death isn't an escape
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1163091#Comment_1163091
What's "social interaction"? is it a new perk?
Haha... hilarious/s
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1163078#Comment_1163078
Why do you have to judge people before you say what you think?
What? It's just hyperbole. Have you never had q social interaction where people exagerate? Ffs
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1162886#Comment_1162886
No. The idea is that "now that I have nothing else to do but stay home... well, BHVR, gimme double bloodpoints".
If you want to get informed, you'll stay informed.
If you want to turn off the TV and play videogames, do it, you don't need double BPs to do it.
Double BPs are not going to make you forget more about the issue, you just want free stuff for no real reason.
Dude chill. Do you hate fun? Do you eat puppies and kittens daily for breakfast? People just wanna cheer up in a scary time, what's wrong with that?
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@[Deleted User] said:
Friend played "Get off your lawn" Hillbilly for a few games the other day, and one match people reported him for it and he was banned for 24 hours.
This is unfortunate, he got 2 kills playing this way and safety pipped but it made people angry that he played that way so apparently that is a punishable offense.
So people know what that is, you take the old man skin as Hillbilly and then move into a house on the map and defend that house; and if anyone comes near it or such you chase them off the lawn with a chainsaw.
Anyways, I was always under the impression that you could play killer however you wanted and it was fine, but apparently it's a bannable offense. While I personally think that is kinda lame and unfair; I imagine there are others that feel you are "ruining the game" somehow.
Just opening a discussion on this topic since I know I've played meme games a bunch as killer once in a while it helps me de-stress, but I am going to have to stop now that I know it's actually bannable.
How do you guys feel about these kinds of games?
Really? That's such bs. No fun allowed I guess
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@Desh said:
Why do people hate Freddy so much? I've been in games as both survivor and killer where Freddy is included in the game, and survivors will either DC (not as common since the penalties but still happens regularly enough) or give up chase and commit hook suicide. According to the stats provided by the Devs (link down below), Freddy is the strongest killer overall, but among ALL ranks, he's not even highly picked. He's not even a hard killer to combat, he's just good at maintaining pressure due to his power. So what's the issue?
https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019
Because Snare Freddy is boring and brainless to play. I'd rather see Spirit or Billy, atleast they aren't brainless to play
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1157295#Comment_1157295
I did. The real problem of why it happens is because people do not like when things do not go as they expect.
Sure, they may be some bugs/issues, but I just don't see how the game is crashing/bugging left and right, 24/7 for the majority of the game population.
It's still a huge issue that needs to be addressed and needes to be addressed before the dc penalty
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1156872#Comment_1156872
It is because of entitlement. People have a mindset that if things don't go how they want, they quit.
You didn't read my comment
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/1156835#Comment_1156835
This! I keep telling people, you will never force anyone to stay in a game they don't wanna be in. Except, some killers do. They slug and just leave on the ground to bleed out. Which is just as bad to me as toxic stuff survivors do. And I don't think you should force anyone to stay in a game, if you do you definitely can't force them to play.
I think that people focus too much on hook suicide and DC instead of the real problem: why it happens. I've hook suicides before, when I get bugs where I can't play, or when the match is too laggy or when I'm being griefed by other survs. Those are real reasons people hook suicide and they should be adressed
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/136288/so-um-the-deathslinger
Thats probably because you havent faced a good deathslinger.
Sounds like a copout to justify a bad killer but ok
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@OmegaXII said:
He's too tall, and slow, and with limited range on power. The moment i see him, i'll just run in straight line and he'll never catch up or hit you.
That's what I've been doing as a counter. Just like, run
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@Erasox said:
https://forum.deadbydaylight.com/en/discussion/comment/1150749#Comment_1150749
Killer on ps4 have dedicated server there is no p2p anymore. The Real Issue is the FPS Hiccups and Freezes. On Killer screen the game freeze for a second (example) and he swing in this moment and you get the hit because of this freeze. And you can stay out of sight doesnt matter the Killer Screen decide hit or no hit.
I threw down a pallet and my character just stood there. I've seen pc lag switchers, and my game had the exact same type of "lag", not what you described
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1150756#Comment_1150756
Thank you.
Sucks GalaxyBrainMegMain was taken.
What about 200IQMeg?
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@BigBrainMegMain said:
I've been saying this since the PTB.
I mean, I would hope so, you are a big-brained Meg
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@LetsPlayTogether said:
Youre sure youre good enough?
Good enough for what? His power is harder to hit than Huntress but it's weaker. Just play unpredictably and not in a straight line and he's litetally a weaker Huntress
Frankly, if you can't dodge his gun-harpoon, you don't deserve anything but a gray rank
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/1150551#Comment_1150551
Unless you are on PS4, are you sure that it was lagswitching and not... something else?
Yes, my game froze up when in chase and only when in chase, the rest of the time it was perfect connection
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@siyke26 said:
It's actually kind of sad right the only escapes we are getting are when 3 people dc due to bad connection or poor etiquette from the killer tunneling/ camping it's been 4k all day and the killers aren't even that good most of the time we get frozen at a window or pallet and they get free hits
I just went against a try hard, lag switch Myers. I'm gonna play some Resident Evil 2 today, not dealing with that today
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@LoverOfDemogorgon said:
It's because the devs took an entire week of ptb forum feedback and threw it in the trashbin in favor of probably some stats and internal playtesting and assumed off of that he needed no changes, and said... "Let's 'monitor' the situation and see how he does live with zero changes despite mass complaints"
But he's like, so bad? Why would you leave such a cool concept like this in the bin? I hope he atleast gets a speed buff
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@Snapshot said:
Because the devs didn't fix it.
How?! This bug is like, from last year. They added a dc penalty with this bug still there? Ffs
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1141827#Comment_1141827
Know what console players don't want? 20 minute queue times.
So? What will it matter to us if we get faster games but can't play and just get stumped? Plus queue times are relatively fine on console
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I don't want to play against PC, no console player wants to be stomped. Unless you can deactivate it, it will never happen
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/1141640#Comment_1141640
I was just messing around with the doc and notice that would be extremely exploitable so I post it here to notice the devs OK? Don't be that narrow-minded. Honestly what's wrong with this DBD community, everyone's on edge for no reason.
Who cares if someone else's fun is ruined and they can't play because of a camping killer? Just do gens! Screw them
/s