AkiTheKitten
AkiTheKitten
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Comments
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2646734#Comment_2646734
How is that problematic though? Let people mention what they want, it's not that big of a deal.
Because it doesn't need to be mentioned on completely unrelated posts all the time. It gets annoying
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2644484#Comment_2644484
Nobody asked about Child's Play and that got thrown out there. Gee wiz mister.
Fnaf is literally brought up constantly. It's not coming
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@Pizzasauce said:
Even as someone whose never read FNAF, just from the pictures, I'd love to see FNAF.
No one asked. This isn't about FNAF
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@glitchboi said:
When I say "almost every", I don't mean every killer. It depends on how much skill the killer takes. For instance, killers with lower skill floors but with higher skill caps, such as Wraith and Clown, should be balanced around high B tier, no lower. Killers with higher skill floors, such as Pinhead, should be balanced around the A tier.
A tier killers are able to withstand SWF, while still being fair for solo queue, such as old Billy base-kit wise and Huntress. S tier killers, such as Blight and Spirit, also count depending on the perks and add-ons they use.
Of course, it would be a bit difficult (probably an exaggeration) to start off with the whole killer-balancing thing due to flawed map design balance-wise. Not to mention the misery of going against these killers should also be analyzed.
Every Killer should be Spirit tier
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@my_name_jeff_69 said:
I, and many other people, think Billy is still super fun to go against and super fun to play.
While his addons aren't the best and such, he is still somewhat viable and he still has some decent addons. So I was wondering if we got more people to play Billy.
Maybe by doing this we can bring some much needed attention to potentially buffing Billy in a way, who knows?
I just really want to see more Billys, he's my main by he's so rarely used anymore.
Revert the unnecessary and dumb overheat mechanic. It didn't need to be a thing
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2632997#Comment_2632997
And right here is the problem. This mindset. It doesn't matter how good the survivor is or how well they play or even if they outplay the hell out of you... You think they should lose regardless. If that's the case then gen times need to be faster, not slower.
Nope. Game should favor Killers, if you're smart you'd realize that
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@BadLooperQ said:
Nah, She just fell into the "oh my gah shes such a queeen" category of DBD, endorsed by a large portion of the LGBT community, including myself 🙃
Our "gatekeep, gaslight, girlboss" queen 💅
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@SmarulKusia said:
The last four killers that have been released, have all had a focus on anti-looping and range. The two killers before Twins also have anti-looping and range.
But with each release, the powers are tweaked a little, to give some glitz and glam, but it's copy and paste.
Playing against most of these killers is either frustrating, annoying, or feels disconnected from what DBD is meant to feel like considering that these killers can ignore or overlook what survivors have traditionally as their protection (aka pallets/windows/vaults).
Survivors need some active and in-game counterplay, and no, Boons are not the answer on making the game feel more interactive.
Sorry but no. Survivors should be at a disadvantage and should be guaranteed to go down eventually. None of this "run the killer in a circle for 5 gens", instead the chases should buy gen time for the other Survivors. Survivors should be guaranteed to go down eventually to the killer and lose chase, make killers scary and promote stealth plays instead of circles
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2631499#Comment_2631499
If the killer is a power rule, then by default the killer auto-wins regardless of skill. What is the point or fun factor in learning survivor to know your skill is meaningless? Why not make it a level playing field so then the best player wins?
Because it's a 1v4. The killer is at a gameplay disadvantage from the start, so being the power role balances that out. That's pretty obvious
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@Sluzzy said:
Every patch brings a killer with little to no counterplay.
The new killer is an even stronger doctor where nobody but a few elite teams can even possibly survive against her.
All gameplay mechanics need to be called "killer sided mechanics" instead of being fair. The hatch mechanic is now designed strictly for killers alongside end game collapse.
Maps becoming more and more killer sided.
In my recent matches, all Iridescent survivors and an Ash-Level killer is winning.
When are we going to start getting patches that address the imbalances and bring the power of killers down a few notches?
Killer is the power rule. There SHOULD be a disadvantage for survivors at a 1v1. It's a 1v4, so the killer should be oppressive during a 1v1
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@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2628205#Comment_2628205
Say again brother.
Again
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@NAERUUU said:
Tell me dudes with arguments
No, she isn't. She's a worse Nurse. Is she strong? Hell yes, but not broken
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People think his design doesn't fit because he's not an UwU tortured creature and he's just a psychopath. These people are dumb and don't appreciate good character design and backstory
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@legacycolt said:
She’s totally overpowered.
No she ain't
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@YOURFRIEND said:
I really do think she should be 110ms. She does quite a lot.
No. She's good as she is
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Those aren't official, those are people selling through Walmart (scalpers)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2613274#Comment_2613274
Cool, doesn't change that they are 1000 from most retailers and they are completely out of stock,
Got mine at retail price from Walmart drops just gotta wait
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2620732#Comment_2620732
Just remove his recoil. It's idiotic for throwing weapons to have recoil.
I'd honestly give him base movement speed. Otz mentioned that it wouldn't break him so
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@DBD_Proffesional said:
….
Buff Trickster :)
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@DBD_Proffesional said:
I truly think the directional phase noise doesn’t really matter too much. You can know which way she is coming from and still do nothing about it. Even before you knew which way she was coming from 99% of the time.
I personally would revert the collision nerf. So both get information. I don't think the survivors should have the advantage when facing killers
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@coolmacc said:
to this day a broken and cheap perk than turns a 1k into an easy 3/4K with no downsides that simple
You can literally counter NOED before it even activates. Run Inner Healing or Small Game
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@Brokenbones said:
I'm pretty sure it's confirmed that she was aware of what he was doing since he was really sloppy and didn't cover his tracks. I think in the current tome it's mentioned that she placed a tracking device on him so she knew where he was at all times or something like that
Oh that's really cool. I wasn't aware it was confirmed. Even though she's morally reprehensible, I love that she isn't a standard perfect, moral survivor
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/292059/about-the-entity
The Entity is a 10,000,000,000 year old lovecraftian creature described as the source of all evil in the multiverse and world and who has eaten other universes. I don't think a creature like that really translates into a playable character.
Well, why not a Killer that is directly influenced by the Entity like a puppet then?
Also I'm pretty sure she's older than that smh
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@KwwB said:
What the title says. Now that survivors know how to play against him he seems very bad.
115% and less recoil, throwing knives shouldn't really have recoil imo
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@Shroompy said:
Not sure if any one else has realized this, how ever if you play as Trickster and kick a Treat Pumpkin. You'll come to find out that he actually huffs and puffs a lot more than usually. Doing tests and running PWYF and NOED which is a 19% speed boost, doesn't even trigger these huffs and puffs.
I don't know if other killers have interactions like this, but I'm starting to wonder if Trickster was supposed to have mobility, or is something else to help killers with map pressure on the way?
Maybe, especially because his animation looks like he's sprinting. Either way, he should have 115% as base
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@Sweet_Tour said:
The entity can't be a killer because it would completely ruin the idea of "A malevolent god that feeds off the suffering and hope of others through the trials" The world around everyone is literally the entity taking the memories of killers as a sort of way to make them feel in control. If the entity is a killer who the hell does she sacrifice the survivors to? Not to mention the power of the Entity would make nurse look F tier.
I guess so, but I think the idea of a Killer directly controlled by The Entity is still a cool idea, and could totally work as a middle ground
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2612507#Comment_2612507
I think she's projecting her own personal desires onto the Entity's gender.
The devs use she/her for the Entity so that's what I'm using. I'm also a dude so no projection here
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2612470#Comment_2612470
I mean I suppose part of The Entity could develop a sense of "self", but it wouldn't be the entire thing.
Exactly. Maybe the Entity works directly through a killer, like maybe someone from the cult that worships her. Like a split killer, half the actual killer and the other half is the Entity.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2612436#Comment_2612436
I suppose. But that would kinda detract from the incomprehensible part of its Lovecraftian nature.
I mean, I think having it manifest a part of it's power in trial wouldn't hurt. Especially because it wouldn't really need to be explained. It would be more like "The Entity sometimes takes part in iher own trials for fun", which doesn't take away from what she is
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@UnknownKiller said:
The add ons that makes you throw knifes faster need to go it actually give no way to escape to survivors.If you want to balance it quit it all
He's already mid tier. He actually needs a buff, 115% movement speed tbh
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@Rancid_Discharge said:
https://forum.deadbydaylight.com/en/discussion/comment/2610120#Comment_2610120
Perfect explanation why this wouldn't work. Some things are better left mysterious.
Mystery is subjective so
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2610238#Comment_2610238
More to the point that it can't actually manifest itself as a "person". It has no concept of such. Actions and reactions are at a "cellular" scale.
The Trials are basically mitochondria.
That's not actually confirmed tho, it could easily manifest itself if it wanted to
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2610129#Comment_2610129
No one knows if the Entity is a she.
The Entity uses she/her pronouns in French actually so yeah
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@AnObserver said:
IMO there might be a Killer that utilizes The Entity to a high degree, but IMO The Entity is less of a specific thing, and simply the realm itself. It'd be like saying a human should be able to take "manual" control of a white blood cell in its body.
Exactly. Like, the Entity could easily manifest itself in or as a killer. And people saying it wouldn't be cool or scary are wrong because it's subjective lmao
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@GentlemanFridge said:
This would, without doubt, ruin what the Entity is. Nobody is scared of the playable killers anymore, because we know everything there is to know about them.
The Entity is, for the most part, an unknowable force of nature. It's motives are unknown, and on an incomprehensible scale. It's undoubtably more intelligent, or at the very least infinitely more powerful than your average John Doe, especially when you're on its self-made turf. Making it something that can be understood and be trumped would severely undermine that. Not to mention that it simply doesn't make sense lore-wise.
Also, with the EGC, the Entity just intervenes and just mutilates any survivor still in the trial. It'd need to neuter its own powers when in a trial of its own for that to be remotely fair gameplay-wise, which, again, makes no sense.
I mean, the Entity feeds off strong emotions. Her being in trial would make sense as she could feed off the strong fear survivors have when facing her. It wouldn't ruin her. She also could stay unknown, just playable
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@TacitusKilgore said:
Pretty simple discussion. Just wanted to ask ya'll about your favorite content creators, there quite a few out there for everybody to watch. Lots of different content, IMO Yerv and CoconutRTS are probably my current go to's when i want to watch good stream/youtube content for DBD. How about you guys?
Tru3, Spooks, Otz, Monto and my favorite cutie, Noob3
Can't forget Pain Reliever
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2602193#Comment_2602193
But the killer isnt left with cleaning off the blood, they hear the scream but still have the same cooldown as if they missed. Ive yet to see any footage of a hit thats been validated doing a blade wipe
It happened to me yesterday. Dwight hit, scream, blood, I'm slowled cleaning my weapon yet he didn't go down and instead dropped a pallet on me as soon as the wipe animation finished
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2600952#Comment_2600952
You're obviously not going to discuss this in good faith, are you?
Oh well.
Just do bones, it's that simple
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@Vizikk said:
In the last two games I have been hit validated by DH 6 times. It not only extends the chase because of DH, it makes it even worse now I have to wait the Attack CD. It's not like these were last minute dead hards, as the survivor it was "I made a mistake that I should've been punished for, but because of Hit Validation on DH....I dont get punished".
If I am not mistaken 5 out of those 6 hits, were because of mind-games at T and L walls, or jungle gyms. I mind-game them but because Hit Validation prioritizes the invincibility frames in DH over the Hit, they get away when I earned that hit/down.
Hit Validating pallets was one thing. It did make it harder for killers even with low ping because it cause pallet camping to be EXTREMELY safe. Though hit validating DH was not the move. It punishes killers for effectively making good reads, or mind-games.
Please do not tell me "this is rare" from my last two games, this will happen AT LEAST once or twice a game. It will happen even more if survivors realize it's in their favor so they can waste more time. I honestly didn't even know this was a change until I hit people Dead Harding but they didn't go down.
Once again killers are slowly becoming completely useless in a chases around T and L walls or jungle gyms. This had nothing to do with "Killers should've have gotten the hit so it shouldn't count". That 1 extra second you wasted swinging and hitting a validated DH...just costed you another 5-10 seconds of chase time even for a mediocre survivor.
They're just robbing killers of fair downs because "muh DH"
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@Johnny_XMan said:
In so many matches survivors were robbed due to this perk being buggy, especially ever since dedicated servers.
Hopefully we won't see this any more of this!
Now instead, killers are being robbed of hits. Greaaat /s
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@dallasmedicbag said:
The nerf was fine and she deserved every bit of it, so I would say that she's not as cheap to use as before. However, her addons pretty much negate the nerf anyway. Directional audio doesn't do anything if she can just catch up to you in just a few seconds. An addon combo I commonly encounter from Spirit players are dried cherry blossoms - which gives killer's instinct within 4m of a survivor, and mother daughter ring, with 40% speed increase in phasing. That's nearly as fast as hillbilly/blight.
Another addon combo is the aforementioned ring and purple amulet which makes phasing longer with 15% reduced movement speed - but still extremely fast with the total of 25% speed increase.
The worst part about this addon combo is that in a chase, spirit can just phase for 1 or 2 seconds and they'll be able to get very close to the survivor (4 meters is a pretty big deal) and instantly trigger killer's instinct. It would be stupid for the survivor to walk, crouch, or even retrace their steps to mindgame scratchmarks (scratch marks are not visible with ring but survivors obviously dont know the addons ran) - basically the phasing power will always be ready after you hit the survivor, essentially ending the chase in less than 15 seconds.
What do you think? Here's a video to show you what I mean.
Holy crap no. Leave her tf alone
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2600688#Comment_2600688
Sounds a lot like "I'm a Killer main a high MMR and I only get SWF's and I still 4K at 3 gens with no gen regression."
How? Literally do bones
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@Raccoon said:
Just a yes or no will suffice.
If you want to leave an optional explanation, please do!
No, it's not. I land hits, see blood and a scream yet they're not down. I even get the weapon cd but no hit. Now survivors have a built in BT when running Dead Hard
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@Raccoon said:
Previous topic had the vast majority of players saying it was fine.
Interested to see if opinions have changed.
My answer - Yes
Yes
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2600675#Comment_2600675
Yeah, with a SWF, sure.
My Solo Q matches are rarely stomps, it's usually 6-7 hooks and a Kill when we finish the last gen and someone is usually either on-hookor being chased.
With my SWF, it's 50/50. Sometimes we get 4K'd at 2 gens, other times the poor Killer gets 2 hooks
I'm a solo survivor and I can do bones and still have all gens done. Do bones lol
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2600669#Comment_2600669
And, when am I supposed to do bones?
In a close match, you literally don't have time. NOED needs a change to stop it from punishing Solo Q Survivors who cleansed 4/5 totems.
With how fast gens fly constantly, there's definitely time to do bones
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Do bones, that's the counter. Or leave instantly
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@Pulsar said:
After many years, I'm finally on-board with a change to NOED. I don't think it's a healthy perk for the game.
I've been seeing more and more Killers use Corrupt, Ruin, Undying and NOED (or some variation of that) and they are not bad Killers. They are good players and are getting 6-7 hooks and a Kill by the time the gens are done. NOED in the hands of a semi-decent Killer is more than the last ditch effort perk it was supposed to be, it's a guaranteed value 2K minimum perk. Before people get too upset, I don't want it nerfed. It can stay at the same power level, it's just how it is now is not good for the game.
Most Survivor players (especially Solo Q) do not have the time to look and scour the maps for totems. Maps like The Game, Hawkins or Midwich are especially good for hiding totems and it only take one singular dull totem to activate NOED.
Again, I don't necessarily want it to be nerfed and I do not think it is overpowered, but I do want it to be changed as I believe it is unhealthy. Perhaps to a reverse Corrupt Intervention, "After 3 gens have been completed, the Entity blocks 3 of the 5 remaining gens in the Trial for 60 seconds." I dunno, just an idea I had, didn't put much thought into it.
What are your thoughts?
NOED is fine as is. Do bones
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@HealsBadMan said:
Steam publicly announced they will ban all games that deal with NFTs or crypto from their platform.
BHVR just announced that they are officially making Pinhead NFTs and posted about it on Twitter today.
Will Steam eventually ban the game from the platform? What will happen to all the data on the accounts of people who play via Steam? Will the game move to a new launcher soon? Barring how you feel about NFTs, the fact is that the oncoming clash between Valve and BHVR will cause some issues for the game and Steam players. Mods/Devs, the community needs some reassurance or information on the situation soon. Thank you for what you do for the game, and I hope to hear back from you all soon.
Update: Steam's Hellraiser DLC Reviews as of 10/18/21 10:30pm PST
https://us.v-cdn.net/6030815/uploads/QTTVSDB641TM/dbdsteamhellraiserstats-jpg.jpg
Make your voice heard. #DeadByBoycottNFTs
Dbd has no nfts
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@Kurri said:
Ngl this latest update was the poorly thought out update yet. Absolutely ruined the game for solo and killers. Didn't fix hackers. Didn't do anything about the toxicity. Gens can be completed in two minutes instead of 4. Can't run Hex perks at all anymore.
The event doesn't even feel like an event.
I am out till they actually do something to make the game worth playing again, it's no surprise there has been a steady drop in players.
Maps are too big. Map size needs to go down drastically