Realm Beyond: When can we expect the Next-Gen Enhancements to launch?

I mean 120 FPS, Ray Tracing, haptic feedback, adaptive triggers, and 3D audio. The devs indicated sometime after the PS5/XSX launch in 2020; they intended to expand on advanced visuals for the next-gen (now current-gen) consoles and PC next year. Is it still happening? And what happened to the other features of Realm Beyond? Is it dead for 2021?

Comments

  • @[Deleted User] said:

    everyone's gonna get sick of me if they aren't already but

    maybe we'll get a response curve and deadzone update with it :)

    That's good, I would love to see that too.

  • @[Deleted User] said:

    everyone's gonna get sick of me if they aren't already but

    maybe we'll get a response curve and deadzone update with it :)

    I wish.

    sadly I don’t expect any of this anytime soon.

    they kinda slowed down on the Realm Beyond Update and they also said this year would focus on advanced settings but well. Everything feels paused because they can’t keep up with QA, bugs, performance issues etc and pumping out new character chapters.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2610576#Comment_2610576

    usually I don't say I have a lot of hope about things but this is the singular issue that I will never give up on

    my only purpose is to see these settings added to the game

    Oh yeah I will also keep asking for this :) as well as for further accessibility settings etc.

    i am currently just not so optimistic with the state of the game and BHVR in general (NFTs, game balance, performance, QA…). Hopefully they will surprise us though.

  • Not until they fix the systems that most people play on.

    The majority use Xbox One/PS4 to play DBD. I certainly can't afford a $1000 console, even if I could find one in stock.

  • @Pulsar said:

    Not until they fix the systems that most people play on.

    The majority use Xbox One/PS4 to play DBD. I certainly can't afford a $1000 console, even if I could find one in stock.

    This!

    They've taken our money for years and not delivered on promises like this:

    @not_Queen said:

    Over the past six months, we have allocated strike teams with the mission of improving the overall health of the game. As announced last December, we have developers working on a new matchmaking algorithm which we are actively testing and are almost ready to deploy. We are also targeting to migrate the game to dedicated servers by the end of summer 2019.

    This blog post is meant to update you on the efforts put on optimization, which aim to enhance the overall game’s performance.

    When we first released Dead by Daylight back in 2016, we targeted 30 FPS on our minimum spec. Up until recently, we optimized the game in bursts; for the console launch and before releasing a new Killer. We are now ready to set a new performance target: Dead by daylight will run at 60 FPS on PlayStation 4, Xbox One, and minimum spec PCs.

    Reaching 60 FPS on Dead by Daylight is not an easy task. It is a multifaceted iterative process that started six months ago and will be ongoing for months. Our strike team of programmers dedicated to optimizing the game has their hands deep into the game code. To summarize, optimization improves the frame rate by using less CPU and GPU cycles to update and render the world faster without any apparent loss of quality.

    See below for a high-level view of our optimization roadmap.

    STEP 1: UPDATE TO UNREAL ENGINE 4.20

    Target: Chapter 10 and incremental changes with every engine update (update to 4.21 is planned for chapter 11)

    The engine update was a necessity to move forward with the optimization process.

    All the Unreal engine features below gives us additional tools and means to enhance the performance of the game: the new Apex integration (dynamic mesh simulation), RHI/Render thread split, Epic’s mesh reduction tool & improved animation thread tooling are just a few examples.

    STEP 2: CPU, GPU AND CONTEXTUAL OPTIMIZATIONS

    Target: Chapter 11 and ongoing

    This is the core of the work to improve the performance and the game’s frame rate.
    There are many opportunities for optimization, but here are the three main pillars overarching our efforts:

    CPU optimizations: improving the game’s baseline systems

    This is where the game world is simulated (interactions, character navigation, perks and powers). We will be converting our slowest gameplay blueprints to C++ which should, in specific cases, run ten to two hundred times faster. We are also moving from a tick-based system to an event-based-system. A tick-based system is much more demanding, as it constantly pokes the CPU to know when to trigger an action, while an event-based system can enable an event only when necessary and therefore reduce the stress on the CPU.

    GPU Optimizations: Overall Graphic Optimizations

    The GPU is where the game world is rendered into an image which is then drawn on the screen. The optimization actions listed below mainly affect the game’s visual representation. The objective is to render the world faster without sacrificing quality. We will be updating our anti-aliasing system to TXAA and moving the SSAO to a compute shader, simplify our shadow pass, optimize character outlines, improve LODs, slim render passes, bake more lights, use imposter rendering for specific objects (trees, grass) and more.

    Contextual Optimizations: Performance Spikes for Specific Actions

    We are working on optimizations that pay at any given time when you play (as mentioned above under GPU/CPU) but we also know there are specific actions and/or Killers that will need extra optimization. These are problematic cases where we see major hitches in performance. Here are a few examples: multiple characters moving in close quarters, specific Killer slow down, perks combination, etc.

    STEP 3: UPDATING OUR GUIDELINES AND PROCESSES

    Target: Chapter 12 and ongoing

    While we optimize the existing gameplay and graphic systems, we develop better tools and methods to implement new features. When we have a new process figured out, it is documented and shared with our development team who can then apply these learnings for the creation of new content.

    Our objective is to offer a better performance on all platforms, making the game look smoother and the controls more reactive. Still, doing such majors changes all at once (game engine update and rewriting game code) is bound to briefly disrupt things and require some adaptation time. We hope you understand that this is a transition period and an investment to improve the game.

    Don’t hesitate to share your feedback on our forums or social media if you encounter an issue. Our objective is to keep you updated on our progress in the coming months. The upcoming Dead by Daylight anniversary will be a great timing to give you additional visibility on our progress.

    See you in the fog,
    The Dead by Daylight team

    Its way too soon to be making new promises for next gen upgrades when they've left us on last gen festering all this time.

    At least give us a stable 30FPS, Hell even just any stable FPS would be a massive improvement!

    We should also pour one out for the Switch players as that port is criminal to sell for money.

  • @Pulsar said:

    Not until they fix the systems that most people play on.

    The majority use Xbox One/PS4 to play DBD. I certainly can't afford a $1000 console, even if I could find one in stock.

    Let's be real, we'll never see any optimization. Or at best we'll see a few token changes. Hell, it took them two years to create the laughable mmr they gave us.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2610627#Comment_2610627

    Let's be real, we'll never see any optimization. Or at best we'll see a few token changes. Hell, it took them two years to create the laughable mmr they gave us.

    at some point I wonder if all these bugs are gonna happen on next gen??

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2610870#Comment_2610870

    at some point I wonder if all these bugs are gonna happen on next gen??

    They will in time, yes.

    We know these bugs have nothing to do with the power of the console's. That means they are issues with the game itself. It stands to reason that PC's and next-gen are brute forcing their way through these issues.

    However, we also know that these things get exponentially worse over time. One need only look at the myriad of performance issues that recur seemingly every patch. This means that as more is added into the game, the load will continue to increase. This means that eventually, if nothing is done, even next-gen will be doomed.

    I predict that we will see the Switch fall first, likely within the next year. Then I expect the base Xbox One/PS4 to see Resident Evil esque performance issues on a regular basis. Then we will start to see the issues we observed in 2017 on Xbox One/PS4 on the Series X and PS5 within the next 2-3 years.

    Of course, this all assumes nothing is fixed.

  • @Nicholas said:

    I mean 120 FPS, Ray Tracing, haptic feedback, adaptive triggers, and 3D audio. The devs indicated sometime after the PS5/XSX launch in 2020; they intended to expand on advanced visuals for the next-gen (now current-gen) consoles and PC next year. Is it still happening? And what happened to the other features of Realm Beyond? Is it dead for 2021?

    They should get to the ps4 standard before trying to go on the ps5 standard

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/comment/2610627#Comment_2610627

    This!

    They've taken our money for years and not delivered on promises like this:

    https://forum.deadbydaylight.com/en/discussion/49456/status-update-optimization

    Its way too soon to be making new promises for next gen upgrades when they've left us on last gen festering all this time.

    At least give us a stable 30FPS, Hell even just any stable FPS would be a massive improvement!

    We should also pour one out for the Switch players as that port is criminal to sell for money.

    Yeah, the Switch players got ######### tbh

  • @Pulsar said:

    Not until they fix the systems that most people play on.

    The majority use Xbox One/PS4 to play DBD. I certainly can't afford a $1000 console, even if I could find one in stock.

    The new consoles at base retail are 500$ and 600$ for the best version. Scalpers are not to be paid

  • @Sweet_Tour said:

    https://forum.deadbydaylight.com/en/discussion/comment/2610627#Comment_2610627

    The new consoles at base retail are 500$ and 600$ for the best version. Scalpers are not to be paid

    Screenshot_20211104-004651_Samsung Internet.jpg

    Here.

    Forgot that Walmart isn't a reliable retailer.

    Consoles are out of stock and are nearly 1000 dollars.

  • Yeah like i said. Scalpers are not to be paid. Walmart sells the product for the people who own them they do the same with PC'S. 500$ for a fake computer

  • @Sweet_Tour said:

    https://forum.deadbydaylight.com/en/discussion/comment/2613270#Comment_2613270

    Yeah like i said. Scalpers are not to be paid. Walmart sells the product for the people who own them they do the same with PC'S. 500$ for a fake computer

    Cool, doesn't change that they are 1000 from most retailers and they are completely out of stock,

  • Priority should be stable 60fps on ALL plattforms first, as they promised years ago.

    A graphic/performance mode could help on consoles as we have no quality settings.

  • Are we talking about optimization in here? But thats illegal

  • A lot of fair points, I agree with most of them. I do not favor leaving any platforms behind, including Switch, and I agree the devs need to resolve those issues. However, with some other titles, the team that works on fixes/bugs isn't the same as the enhancements team. So it's possible that the team behind Realm Beyond isn't the same as the fixing team. I'm mostly interested in them completing the last realms but the current-gen enhancements would be cool too.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2613274#Comment_2613274

    Cool, doesn't change that they are 1000 from most retailers and they are completely out of stock,

    Got mine at retail price from Walmart drops just gotta wait

  • @AkiTheKitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/2613299#Comment_2613299

    Got mine at retail price from Walmart drops just gotta wait

    Screenshot_20211107-211823_Samsung Internet.jpg

    From today. It's gone up.

  • @AkiTheKitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/2620774#Comment_2620774

    Those aren't official, those are people selling through Walmart (scalpers)

    Those are literally the only one's available.

    I have a friend who works at Target. He says they don't get told when new Console's come in. They just show up sometimes.

    Microsoft even said they expect the shortage to last well into 2022. It is not feasible for people to either pay $1000 for a new Console or camp out in Walmart waiting for a shipment to arrive.

  • I just want to se more realms reworked, o would love to see what they can come up with haddonfield.