AkiTheKitten
AkiTheKitten
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- AkiTheKitten
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Do you wanna punish people for not being unhooked too? For trying to kobe? If not, how can the system tell the difference between a on-purpose hook death and one that's not on purpose?
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@Masterkit said:
is not a "buff" but is a tiny change. Qol is fine. but he needs his brown bag as default he needs to start with 2 traps... maybe 3.
The Bag addons are an outdated idea from a game that's completed different. He needs all his traps base or he'll never keep up with high mobility killers tbh
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Chris Walker from Outlast. Unlikely but I can dream
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@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/1087795#Comment_1087795
If I had the game breaking bugs that some of these people are claiming they deal with so regularly I would have quit playing long, long ago. I guess i'm just lucky.
It's not about the bug, it's about the principle of the thing. Why are people banned for stuff that's not theit fault?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1087757#Comment_1087757
This is what I've been saying. It's the fact of being punished for something that isn't your fault.
Peanits said the game won't punish you for the infinite load screen as it did before which was my main issue, but then someone said in another thread it did. Not surprised as nothing in this game works as intended. I had a game load in 3 vs 1 a few weeks back and it didn't end it just carried on.
If it happens to me I'm not going to sit and wait 5 minutes I'll just go play something else.
I got a bug yesterday where skill checks wouldn't appear and I couldn't heal myself or others and there was no progress bar. I left that match, guess I should have a ban 4/head lol
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If I get a temp ban from a bug or game crash I'll just leave until it's fixed. I don't take kindly to being punished for the dev's mistake, even if it's just a 5 min ban. It may sound dumb, but like, come on, it's still bs
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1075338#Comment_1075338
1 Gen solo is around 80 seconds. So, 3 survivors on 3 seperate gens is not a gen-rush. It's survivors doing their objective, while one was chased or wandered around. The issue isn't genrushing, its the fact killers can't pressure every gen all at once
Not being able to pressure gens is a game issue, not a killer issue. Either the map is too big, or you injure the survs and they hop back on. You can't chase them all at once, but the game acts like you should
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We can't, cause u right
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@Dwight_Fairfield said:
The matchmaking is terrible right now. I have been in an all red rank lobby getting paired with a rank 15 killer.
This paired with Ruin nerfs is literally pushing me away from killer. You can't even pressure gens anymore because they're done too fast
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Key users get alot of attention from me
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@BulletsNonstop said:
I was like that seems messed up 😔 it’s already difficult to evade these damn killers sometimes without pallet looping. Someone’s bound to get caught . I get caught and hooked , camped, entity arms come out and I die instantly. I’ve had it auto kill me While still hooked too as soon as 2nd stage begins.
Have you tried mashing the struggle button then? Like, really fast? If not that is a really serious bug that needs immediate attention from the devs
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1066310#Comment_1066310
No I’m getting hooked and released during 1std stage. First time struggling and I’m not allowed to.
You got hooked, that's first stage. If on your first hook you start struggling, your next hook is death. You have to button mash quickly so that might be the issue too
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1066221#Comment_1066221
You speak based on your experience probably playing against people that are squads of 4 that are organized. It just feels as though whilst playing alone it really does feel unbalanced as majority of Killers are really efficient. I mean, you aren’t taking into consideration the frustrations of getting one hit knocked and dealing with an apparent “bug” where you’re not allowed to struggle at all and it insta kills you. It’s just game over too swift sometimes and just because I don’t know how to loop a killer on any one map doesn’t mean it’s one and done for the player. That’s the dumbest thing I’ve ever heard. The load times to find a game make it even worse.
Uh, if you hit second stage, get unhooked and then hooked again, you go to stage 3 (sacrifice). It's a game mechanic, it's normal to 2-hook a surv and kill them
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@LetsPlayTogether said:
NOED are training wheels. Possible the worst designed perk ever. You can do nothing and still change the entire flow of the game. But killers are experts in cheap gameplay.
We don't even have Ruin now to help with the insane gen speeds tr. Surv is easier than ever
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/879796#Comment_879796
What do you have to evidence, or infer, for such a statement like that? Where in video gaming history has there been strong, meaningful examples of such an event? I also think that it is outlandish to assume that console players don't have any advantages on a controller.
Not only do consoles predominantly play survivor, but they utilize 360 degrees of movement control in a 3rd person setting, which is demonstrably superior than a standard keyboard WASD setup in the same setting (in respect to Survivor gameplay.) Add the industry-driven social connectivity that consoles boast over PC players, and you have a very strong, very toxic, very adequate SWF player base that plays hard and fast.
Yes PC players can SWF, too. But my experiences taught me that Killer queues are stupidly longer than survivor these days on PC. It's why I play survivor any more. In recent experiences, I found out Survivor queues are stupidly long on consoles. It might sound like math, but it adds up. PC vs Console is a naturally adaptive process in the human endeavor to advance gaming and their social technologies.
I refuse your initial response, Mr/s Kitten. I ask you now for a new response, one that is a comprehensive argument that confronts why PC vs Console is anything but intuitive.
Framerate. Sentitivity, console optimization is far less than pc, that's just a fact. Until console gets optimized to play like pc, no console player will want to play against people who have a full-on advantage. That's not even getting into latency issues since they're far worse on console
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/879796#Comment_879796
All they need to do is tweak sensitivity and frame rate for console and we should be the same. It's very possible, it's just do they want to spend the time and money doing it?. Also you CAN attach a keyboard and mouse to consoles too if that's your thing. I verse people on PC in rocket league all the time. There's no difference except hackers, and there gonna cheat no matter what.
I shouldn't need to spend money on a keyboard, it should be playable with a controller. Pc sensitivity is nowhere close to console, even when maxed
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/888171#Comment_888171
The events lasted like around 1-2 weeks if I remember correctly. It was just hooking survivors on special hooks and stuff for killers and completing special gens for the survivor side. It was a little bit of a pain due to people going out of their way to stop you from completing your stuff but besides that it was ok. Maybe they'll bring back the cosmetics someday.
Hopefully they do. Hey if you have them on PS4 you can add me to show me, if you want. I don't wanna call you a liar, I just would like to confirm it
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/888141#Comment_888141
I am 100% sure the survivor cosmetics I've seen were the cosmetic ones and the killer ones I own are the event ones as well. Here are some older screenshots of my billy with the hammer and my huntress with the hound mask on ps4
Weird, like I've never even seen them and neither has anyone I've met who played since release. Like again, I don't wanna call you a liar, so I'm gonna assume they were super limited time? If they were limited then it still really isn't fair tbh
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/888119#Comment_888119
Really? I've seen Kate's with the summer top and David's with the howling grounds shirt. The cosmetics themselves arent really that popular anymore tho. They were made at a time before the store and the Hallowed blight which really shook up how events in the game work, not to mention there's better options in the store and most people go with those over the event ones.
I've never seen them like ever on console, killer or surv. Are you sure those are the event cosmetics? I've even asked a few friends who play on PS4 and they said they never seen them either
Edit: btw I don't want to call you a liar, that's not my intention
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/888029#Comment_888029
Ps4 player here, those event skins are in fact on the console version of the game, I own the Billy hammer and Huntress mask. Switch doesnt have em but xbox and ps4 do.
As for the cosmetics themselves, I like that I earned them by playing and I get to show off that I played during that time but hey, others should be given the chance to have it as well. Maybe if they want to keep the exclusivity of it to differentiate them from the people who earned it and the people who were given it those who earned it by playing could get a bloody prestige version of it? Everyone would have the cosmetics but people who played the event and earned them get a cool prestige of it. Would that be possible @Peanits ?
You seem to be the only console player to ever have them then, because literally no other player, not even my boyfriend (who played since release on console) has them
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/888080#Comment_888080
Yeah, it sucks for us console players lol.
We get left out from alot of stuff... lol.
Except people going to heaven in the entity's realm..
We have that across all editions of the game:
https://gfycat.com/hideousjoyousgemsbok
Poor Detective Tapp... tried to save everyone. In the end he went to heaven 🤣
Well that sucks, I guess I'll be stick to playing pink wig Enti- I mean Nea :)
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/888029#Comment_888029
Sadly not.
Xbox doesn't have em and I assume Nintendo Switch and the PS4 editions of the game do not have them as well.
So they by my quote "SHOULD" be unlockable for consoles in the near future, hence consoles had no chance to earn them in the first place meaning PC has exclusivity on those cosmetics for now.
@Peanits can probably confirm if they will be available soon for consoles in an event like the events.
Oh shoot I forgot about Switch too. Those players don't have squat. I know about Xbox cause my sis was complaining today she couldn't unlock Hound Huntress today lol. Ps4 only has the "randomly crashing games" glitch, no other exclusives here
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/888006#Comment_888006
How so?
Howling grounds was on console and the skins were available to earn. The event was out 8 months after the console release so many have them.
The game had terrible crashes and bugs (still does sometimes) so it was unplayable
Btw crashes still randomly crash on console but nothing is done yet either
Edit: other console players I've talked to on the forums have confirmed they're not for console so playing then would have been for nothing cause there wasn't a way to unlock them anyways
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Daily reminder that these changes are selfish towards console that never got the chance for this!
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@Peanits said:
There's a section explaining it here: https://forum.deadbydaylight.com/en/discussion/108882/
But the short and sweet version is that we originally did not have a way to identify the people who had earned it, since it wasn't tracked. Since then, we found a way to do so, and so we're going to award them just to the people who had earned them. This way anyone who earned them and lost them due to loss of progress gets the back, which was the entire point of giving them away in the first place.
But what about console players that never had the chance to earn some/most? Surely they're the exception
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What did you expect? They really don't care for console. Like, we don't even get cosmetics, not likely they'll balance for console
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Great, the selfish community screws over console yet again. Good job guys
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@Resurrect said:
https://forum.deadbydaylight.com/en/discussion/comment/881372#Comment_881372
I agree, nurse probably had/has an edge on spirit playing bare bones.
I suck at playing spirit, but I have seen players only using her base kit do some amazing things against loaded survivors.
The main difference is the base kit potential between the two. Honestly, I suck badly at Nurse but I was able to juke Nurse as a Purple rank survivor, same with Spirits. You kinda have to play unpredictably against both, and I've seen that survivors kinda don't wanna do it
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@Resurrect said:
https://forum.deadbydaylight.com/en/discussion/comment/881353#Comment_881353
The argument OP is claiming would disagree with you. We are all entitled to our opinion, though opinions doesn't make something true or factual.
It sounds the same type of arguments are cropping up for the spirit as they were for nurse. Both killers play very different from most killers, requiring counter play to adjust as well. The dislike for the need to adapt from the survival aspect is the only reason they are complained about.
Though I do admit
- both old nurse and current spirit had/have some crazy powerful add-on's
@Resurrect said:
https://forum.deadbydaylight.com/en/discussion/comment/881353#Comment_881353
The argument OP is claiming would disagree with you. We are all entitled to our opinion, though opinions doesn't make something true or factual.
It sounds the same type of arguments are cropping up for the spirit as they were for nurse. Both killers play very different from most killers, requiring counter play to adjust as well. The dislike for the need to adapt from the survival aspect is the only reason they are complained about.
Though I do admit
- both old nurse and current spirit had/have some crazy powerful add-on's
Nurse and Spirit do have crazy addons, but the Nurse could destroy without a single addon. The Spirit can't do that, her base kit isn't built like that
Btw I don't think Nurse was op, but she did need a bit of tuning. Nurse was able to overperform in a drastic way, Spirit just isn't. (Nurse is still more powerful than her anyways)
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Honestly, Spirit doesn't have a problem as her whole thing is being good in chases like that
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@Resurrect said:
https://forum.deadbydaylight.com/en/discussion/comment/878415#Comment_878415
"Plus you can't nerf a killer's base kit cause of 1 addon"
- The old nurse with her admittedly really powerful range add-on's would disagree with you.
Not to change the topic at hand. Just to point out these 'justifications' do happen.
Nurse's base kit was overpowering when it came to really good Nurse's, the same can't be said for Spirit
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Honestly they really should fix it. I can't count how many times players dc or afk cause they're getting farmed. It's weird how nothing has been done
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@PalletsAndHooks said:
BHVR, thanks for this fun game. If this game isn't the standard in Hide and Go Seek video games, it's pretty darn close. Haven't been reading much on forums in the last week or two, so apologies if I'm echoing already standing sentiments, or other provocations.
Here is a condensed list of my suggestions and feedback that will not fail your margins and lines.
1: Stop overly utilizing the community for any major game/operational decisions.
2: Balance all the base kits in a wide sweep, before (re)working through perk balance. See #1.
3: Dedicated Servers should not interact like P2P. See #1.
4: Finish the polish before adding more content. Some of the wheels are still squeaky and in need of grease, some wheels maintain their long standing atrophic screeches, and these need to be removed and/or replaced.
5: Road maps have become formulaic; plan some content not related to Killer, Survivors, or upcoming maps. For example, new environmental mechanics or objects found within new or old map tiles (see #1), other critters to compliment the birds and that 1 demon horse, additional/refreshed grunts/voice work, etc.
6: Stats are sensitive, but please: full refrain or full release of any data. It is not obligatory for BHVR to provide any data for any EU's, but it is certainly not fun when only selections of data is demonstrated as points of inference/evidence.
7: Cross-platform Play should include PC vs Console.
Hope to see more of that horror innovation from DBD in 2020. Thanks, again.
PS: Don't Overwatch 2 yourselves. Or is the verb Blizzard? Don't Blizzard yourselves.
Crossplay PC vs Console will cause Console players to stop playing. PC has a huge advantage, so Console playsets will feel frustrated cause they'll just feel bullied by PC players. It should NEVER happen
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/879698#Comment_879698
It was literally one day after. You're acting like a necroed a thread from the graveyard to respond to you lol
I'm saying that the conversation was over so there really was no need to bring it back :/
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/879506#Comment_879506
I wasn't actually taking it out on you, I was rightly taking it out on this game.
Then don't reply to a comment that's that old to a conversation that ended days ago, it's annoying frankly
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/857476#Comment_857476
Ah yes, creating counterplay against optional addons with optional perks.
######### love this game. Not a single mechanic that can counter anything; its all perks, items, and addons.
How salty do you have to be to respond to a comment no one cares anymore? The devs won't change it and it's cause it added counterplay. Taking it out on me won't change that ;)
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/878408#Comment_878408
Only noobs run FG? It gives away literally every resource a survivor has to counter her, and while it is "only one addon", since you we are assuming survivors will run Iron Will, we can also assume the Spirit will run good/red addons
FG isn't good, good addons most Spirits use are duration increase, charge/movement speed during phase. Maybe they'll combine PB with the MD Ring but that's it
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Spirit is fine, she has always been. She doesn't need a tell for her power because that's all she has in chases. She's literally as slow as Huntress, take away the ability to use her power reliably in chases and she's a hatchet-less Huntress
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/878415#Comment_878415
FG is just one problematic thing in a killer that is made out of a mountain of problems
No it isn't. Nothing is broken about her and even the devs seem to think so because she's fine. Nothing is "problematic" about her. She has the phase sound, the hair snapping up when she phases, slow movement, she can't see blood or even the survivor. She's good and chases and has movement, that's all she has, she's fine
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/878408#Comment_878408
There's a loot of noob spirit's then lol. I run into FG more than I do spirits running yellows.
No you don't, fr. I've been playing since it came out on console pretty much and only seen 1. Plus you can't nerf a killer's base kit cause of 1 addon
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/876977#Comment_876977
Assuming you have Iron Will, walk through her and she doesnt have father's glasses
No one runs FG on Spirit unless you're a noob, plus it's an UR anyways so you can't justify nerfing a character because of 1 addon
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Ah yes, butcher a balanced killer. Having a killer not be able to hit as they please will cause so much killer bullying. Phased to a gen and lunged but missed? Now you watch the survivor gen-tap in your face.
That isn't "punishing bad plays", it's actively making it impossible to win
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This again? The devs don't believe she's broken, she needs no nerfs. Juke her when she phases and she's a slow m1 killer with no power for 12 seconds
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@Boss said:
Fine by me, what else would i do with my Killer idea anyway.
I kinda really wanna know the devs opinions on this. I see alot of killer concepts kinda wasted on the devs part on here
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/867659#Comment_867659
haha. but no. i’m hoping for a future change where killer will have to work for it-like MoM. fair enough!
I found that and thought it be a fun way to say it and this community really needs more fun and less toxicity lol
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I love Spine Chill. It's good af
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Happens way more on PS4, weird how no one has adressed it yet
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There's also the triple window bug in the lobbies and the constant unknown errors
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/867398#Comment_867398
No, that isn’t bad gameplay. I would just like to see killers have to work for noed, just like survivors have to work for MoM with protection. survs shouldn’t have to go out of their way because of a killer perk. the killer should have to work throughout the match to activate it. this, imo, would be more fair.
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@Haku said:
I mean I really wanted to stop after " severely punished by taking away points and preventing you from ranking up". I don't even know how to comment you on this. You are just so wrong about that ...
First killers and even survivors like to be down the ranks so that is perfect for them. I have to say as a survivor I have way more fun at around 10-12 ranks . Noone is playing too serious there and it is fun. I mean you get literally nothing from being rank 1. NOTHING. About the points - well I was watching a killer camping a survivor for the full time on his both phases and he died at the end. I was far outside the range. The killer ended with 30+ points. So much about "severely punished" my a.... And yes red ranks are just that - every second game some evenings - is camp, camp, camp. You just have no idea. In Europe, server is in Germany, PC. And it is with the first,2nd, 3rd etc hook not during EGC. BT is not an escape from anything because we don't want to run it every single game because killers are camping. This just ruins the fun for me picking perks because we have to deal with camping/tunneling. I just don't run any of them but still after every 3rd game I think about putting back DS literally. But atleast, for now I still can kill myself on the hook right /no punishment /? And yes you described perfecrly my problem how an horrible player would ruin the game for me and you want that to deny me a DS why ? You did not say why? It just another bad idea that gives the killers the control over survivor's perk. It is really terrible idea
Also so good = .... come on we are not about to nerf eveything that is good in this game. Killers have good perks too ...
Dude DS gives survs invincibility for a full minute and you can't do anything about it, that's broken
