Avatar

Adaez

Adaez

About

Username
Adaez
Joined
Visits
516
Last Active

Comments

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3060489#Comment_3060489

    Her power is fine what trips people up are the addon nurses. I have escaped plenty of times from a nurse and have minor issues with it. It all depends on if they use addons like that or are a pure sweaty or GodTier Nurse. It's not hard to do when you actually know how her Blink works and interacts with the environment.

    So you think if she has her range addons removed she wont be the strongest killer in the game?

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3058625#Comment_3058625

    All she needs are her addons looked at. I was once a Nerf Nurse person until I.....learned how to play her....by doing that I learned how to loop her....how to escape her....how to deal with her.

    The skill level to learn how to play her is equal to the skill level how to escape her.

    Good Nurse players dont rely on her addons to do good,just nerfing her addons wont change the fact she's the strongest killer in the game.

    She needs to have her power looked at.

  • @Jago said:

    "Now that we have given the killers some buffs"

    Wait for it to go live. Wait for it to be studied.

    Bruh,what's there to study,its been 6 years.

    It doesn't take much to realize how strong she is,few hours of watching Nurse gameplay at most is enough to understand why she's busted.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056892#Comment_3056892

    The thing the decreased the grind is how prestiging now unlocks that characters perks for everyone else. If you prestige say nurse once, all killers will have tier one strider, thana and NC unlocked. If you p3 hag, all killers will have tier 3 ruin.

    New players dont have all killers and survivors unlocked,this is an awful way to reduce the grind.And this only applies for perks,not getting items and addons is harder,I hate this so called grind reduction.

  • @AGM said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056436#Comment_3056436

    People might be more inclined to pay the prestige tax if it gave something in return (say, one of every add on available on that character) and wasn't a transparent bloodpoint sink.

    The worst thing is that now you're forced to prestige,which means you're also forced to pay a tax it wasn't there before,and before you we're not forced to prestige.

    These are just horrible changes.

  • The face some people dont understand why Nurse needs to be nerfed is hilarious.

    She is the best killer in the game by far and there is nothing you can do againts a good Nurse.

  • @Tigernutz1979 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054011#Comment_3054011

    Pinhead turns her into a cenobite lol.

    Infact, I'd love to see cenobite versions of all the killers, like what they did with Blight but with Pinhead lol

    Cenobite is not stronger than the lore version Sadako.

    @Plsfix369 said:

    too bad BHVR doesn't care about their Paid DLC killers the same way they do with the popular unpaid ones.

    Its a shame,it makes it seem like they only add licensed killers for the buzz to attract people,adn then nerf them,make them weak.

    Really not a good strategy.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/333651/for-the-love-of-gawd-please-dont-give-sadako-the-pig-treatment

    She’s the most powerful? I would have thought pinhead and pyramid head would be the most powerful lore wise

    Sadako Yamamura is by far the most powerful killer and I'm now going to explain why.

    Before I explain I want to specify that I'm talking about the movie version of the character.The original novel version is many in different ways and her powers revolve around a smallpox virus that causes heart attacks.


    Nensha: Nensha was an ability she inherited from her human mother (her dad is a water spirit/demon btw). Nensha has a wide variety of skills but is mostly used to burn images/thoughts into objects and people's minds. It normally is just used to let people see memories but she can also use it to instantly kill people by overloading their mind. She can also use it to create illusions and enter people's dreams. Any damage she deals in the dreams affect their real body.

    Healing: She is able to heal other's wounds, let a crippled man walk, curse blindness and revive the dead.

    Telepathy: Can read other people's minds and talk to them.

    Telekinesis: Can lift massive objects with her mind and shake entire streets of large buildings.

    Super strength: She can lift people with a single hand and easily tear a human apart.

    Future sight: Sadako is able to see the future and look into the past.

    Psychic aura: Her psychic powers are so powerful that any human standing near her will gain psychic powers. This is how Yoichi got powers btw.

    Hair: She can control her hair like an appendage and grow it to cover buildings. this hair is strong enough to rip people and other ghosts apart and drain someone's energy/lifeforce.

    Technology: She is able to completely control all electronics, using them to spread her curse or even explode.

    Flight: She can fly/levitate and move at speeds faster than the eye can detect.

    Mind control: She can control living people. She can give said controlled people super strength to kill others with ease. She can do this to multiple people at once including those with psychic powers.

    DNA altering: She can alter someone's DNA. she once changed a man's DNA so his offspring will be identical to her.

    Teleportation: She can teleport to anywhere on the planet instantly.

    Invisibly: She can become invisible and can chose if a specific person can see her.

    Water control: She can control massive amounts of water.

    Bugs: She can create and control massive amounts of bugs including locust and cicadas.

    Death vision: Looking in her eyes will instantly kill you. This has worked on other onryo and demons.

    Duplication: Sadako is able to multiply herself to create an army of duplicates that can be in multiple places at once.

    Weather manipulation: She can control the weather including a massive typhoon that affected all of Japan.

    Size: She can change her size to as big as a building to as small as a finger.

    Necromancy: She can turn the people she's killed into an army of minions.

    Dimensional powers: Sadako created a dimension that she can pull people into. It's near impossible to escape from and she is all powerful there. She is able to create portals to this world through any technology and reflection. Her bugs can also form together into a portal. (The forest with the well is apart of this dimension btw).

    Absorption and fusion: she is able to absorb other supernatural beings. in her crossover with the Grudge she meet Kayako, another onryo like her. She fused together with her to create Sadakaya. another time she met the demon king of the underworld. She then overpowered him with her hair and absorbed him, adding all of his power to her own.

    Her Curse: Anyone that goes near her corpse or anything her Nensha has burned will get her curse. She can control and manipulate these people all she wants as shown above. it's impossible to remove. Giving someone a copy of her tape won't remove the curse, she will simply spare you.

    Basically, she is more powerful than any other killer in the game.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3053830#Comment_3053830

    Clown and Trapper are both worse than her, and that's just off the top of my head.

    Sadako has a decent teleport that needs buffing, and her stealth is by no means worse than any other basekit killer-power stealth. What she does is currently not quite enough for her to reach her full potential, but a skilled player will know how to build around her kit to perform adequately.

    That's not enough, obviously. But calling her the worst killer is, in my opinion, a bit of a stretch.

    Sorry to break it to you but Clown is at least B tier now,I dont think you understand just how opresive Clown can be,especially with the new update with faster breaks and hits.

    Trapper is absolutely better than Sadako,his power is reliable and he can snowball like crazy.

    On Onryo,you can use the best build for her,best addons,and she's nowhere near close to these 2 killers especially if they use their best perks and addons.

  • @jesterkind said:

    The Pig treatment...? A handful of sensible nerfs and then nothing for years? I don't think there even are any sensible nerfs you could give Sadako.

    Regardless, she's not the worst killer but she's also not as good as she could or should be. There's definitely room for improvement- I'd like to see her TV cooldowns looked at if nothing else, especially now that Dredge has been released and just has a better teleport mechanic all around.

    Please tell me which killer is worse than her?

    She is just an m1 killer with a bad teleport and stealth that's not stealth at all.

    Her condemnation is useless,this thing needs to be reworked and changed entirely because its either too strong,or too weak.

  • Any Sadako buff is welcome,her biggest problem is that her condemned is useless and her teleport is one of the worst in the game since it can easily be disabled by survivors in so little time.

  • @Marik1987 said:

    Buff Freddy, Sadako, Pig and Trapper.

    Nerf Nurse and Blight.

    Yes,Yes,Yes,time to switch the killer meta as well now.

  • @Shaped said:

    I am asking because I was thinking of getting her but might get pinhead instead.

    I am already used to m1 killers and like playing them, except freddy that is.

    So what should I do? Maybe get both I guess and then I am only missing demo when it comes to licensed. For now.

    She is the worst killer in the game as of now and BHVR better adress this soon,what's the point of releasing a killer so bad that no one will ever touch them.

    She is way too powerful lore wise to be this weak in Dead by Daylight.

    @Aven_Fallen said:

    If you want to go for strength, grab Pinhead instead.

    I would not say Sadako is the worst Killer in the game. And you can win against the majority of Survivors you face with her. And personally, I have more fun while playing her than playing Pinhead.

    But you should not expect Miracles. She is far away from being a really strong Killer (same goes for Pinhead tho).

    The people who are fans of Ringu and want to play Sadako dont wanna be forced to play other killers because she is too weak.

  • @xEmoGirlxAlexisx said:

    And in DbDshe is 1 of the weaker Killer whit no Strong Power that get bullied by 4 teabagging Survivor and there flashlights that even Wear Sunglasses at Night 🤷‍♀️

    Blame BHVR for that.

  • @deKlaw_04 said:

    I normally don’t like to complain about stuff like this (mostly solo que) but I’m sorry. Out of the three survivors games I have played 2 of them where facecamping bubbas with dead lock and noed. The other was a pyramid head which was fun but that’s because I love playing against them. The only difference was one ran bamboozle and the other one didn’t.

    https://youtu.be/ugzHOW7KiOk

    I could have played better and should have anticipated the noed (which is another thing that perk and dead hard should have gotten nerfed harder). But the feng that got facecamped first did not deserve what happened to her. I felt bad. This bubba was also a twitch streamer don’t worry I wasn’t toxic towards him compared to his next opponents. All I asked was “why” and he says “because it’s fun and easy.” Great. Then has the audacity to say “ggs”. Him in chase is fine I don’t have a problem. But his camping is ridiculous. Why is this not fixed? Also @GoodBoyKaru did we not have a deal to trade my bubba matches for your blight matches? Lmao

    And camping in general needs to be fixed,I made a post about a potential fix if you wanna give it a read.

    @Adaez said:

    I'm looking at you Off the Record and the upcoming endurance meta.

    Also

    https://www.youtube.com/watch?v=Bmz3KjuanQ0

    Now it wont be used for real 🤣

    The next big problem in the journey of making Dead by Daylight less frustrationg,more enjoyable and balanced:

    Facecamping,camping,proxy camping.

    This is one of the things players have been complaining about the most for years and for good reasons.

    I'm a killer main at heart but even I recognize camping is a bad strategy that works,especially on killers like Bubba where you can secure 1 kill every game just by downing a single survivor and camping them.

    Someone gaved a really simple solution that I think will work.

    1.Remove the hook timer until:

    The killer hits another survivor with a basic or special attack.

    This will force the killer to chose betwen camping or giving survivors unlimited time of finishing gens then come for the save unless the killer does what its supposed to do,hunt the remaining survivors after hooking someone instead of camping.

    If you cant find a survivor in 30 seconds after hooking someone and no one comes for the save,you will get a notification of a random unhooked survivor on the map every 30 seconds so they cant hide forever and keep the game hostage.

    Killers can just hit someone then go back to the hook if no one comes for the save.

    So instead if the injured survivor is not downed or hit again within 30 seconds,the timer will stop until the killer will hit someone again.

    2.The killer will no longer be able to insta down in a radius of 10m of a hooked survivor.

    This will counter camping even on killers like Bubba with the best camping insta down in the game.

    3.Deliverance change: Survivors can use deliverance to unhook themselvess only when the timer is not paused.

    Also a change to Bubba since we're talking about it.

    Bubba chainsaw automatically cancels after a survivor is hit.

    I think this will fix the situation where he can use his chainsaw to hit and insta down more than 1 survivor at once especially when they try to save someone that is getting camped.

    I think if all of these are implemented, Dead by Daylight will become a much better and balanced game for everyone.


  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3029575#Comment_3029575

    Na. Nurse is fun. The folks who hate her are the ones who want to play hold W and pre drop 20 pallets simulator. They don't want to learn to counter her.

    Thinking you can actually counter Nurse is just ignorant,a good Nurse will always steamroll you no matter how good you are because there is no real counter to her.

    But i'm not surprised there are still people who find excuses to defend their precious Nurse that's been steamrolling the game for over 6 years now.

    sTarstruck nUrse wIth aGitation cAn bE cOuntered 🤓

    @prion11 said:

    1. Make her 4.4 ms
    2. Remove 1 of her blinks
    3. Make that one blink a bit longer than currently
    4. Give her a couple seconds more time to move and swing after blink and before miss fatigue

    This keeps her identity as the blinking killer, but gives survivors more of a chance to dodge, also allowing her to actually be played around pallets and windows a bit since players would be encouraged to not always hit the perfect blink, but get close and then move at 4.4 for a few seconds to get the attack

    Thi sounds similar to my suggestion yeah and I think this is the way to nerf her.

  • great ideea

  • @Aven_Fallen said:

    Hawkins was only good for one thing: Pallet-breaking Challenges. Because there were tons of it and most of them did not need to be broken in a chase.

    Other than that, it was a horrible map. As Survivor, you have to hope for the Stun, otherwise you are dead. And depending on the Killer it could be really a pain to play on because you might not even really be able to use your power (e.g. it felt like whenever I wanted to play Billy, I ended up on Hawkins).

    You could say the same about the game.

    On 1 hand is good for killer because its small,the other hand is bad because it has a lot of pallets

  • I still stand by my ideea of Nurse nerf,its the only way to Nerf her that she will still be op in the right hands,but easy to pick up for a new Nurse.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/333420/hawkins-was-not-a-bad-map

    I can't tell if your being serious or joking because Hawkens was a horrible map

    It was horrible because it was too small.

  • Sorry to break it to you but Freddy is currently one of the weakest killers in the game.

    Yeah he can be strong,but it takes a lot of RNG,bad survivor plays and very specific builds to be good.

    A god freddy with best addons,perks,offering is worse than a god Nurse,with no addons,perks,or offering.

  • Why do people call him Draga?

  • @Mandy said:

    You can report exactly the same way as with any other platform. As other platforms do not allow change of names as easily as Steam does, you can use the in-game name when reporting players from console or Epic/Stadia etc.

    But its not the player job to go through that tedious process of reporting someone,at least make it easier and faster to report players if BHVR really wants to make reporting cheaters easier.

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044313#Comment_3044313

    Why is it WGLF?

    Why not "if BBQ and Chili is so important, please go play 10 games and check how often this perk appears."

    Stop Cherry picking so you could win arguments lol

    I think the main reason people are complaining about the so called grind reduction is that just removing perk tiers was a much better fix and the fact you're not forced to prestige and pay 50k and no longer be able to get the big bloodwebs that gives good items and addons and now instead you're forced have small bloodwebs with bad items and addons in it.

  • @GamerEzra said:

    For example DS, It de-activates when all gens are done but they also nerfed the stun duration from 5 to 3 sec.

    I feel like DS is so useless now.

    Same for Iron Will, It's been nerfed to 75% but also doesn't work when exhausted.

    For killer: Pop now removes 20% of the current progress, why not just 20% in total when you pop it? Or make it 25% of the current progress. I feel like the double nerf on some perks is way too much.

    Anyone else feels the same about this?

    Hex Ruin you been ruined,now for real.

  • @Sonzaishinai said:

    I'm honestly not that sad that the rarer addons are actually going to be rarer

    A big reason because a lot of iri's have been gutted was because they were so common

    With Huntress in the past who only had iri hatchets it was very doable to have one almost every match

    As a player you should,unless you like being treated bad.

  • @DY86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3037960#Comment_3037960

    My man did it again. DAMNNNNN. I am officially ur number one fan, my nerd.

    its clear the devs didnt put into account that the first few levels only award u crap addons and items, making it a worse grind either way. Specially if u have to PAY 50k BP to reset obligatory I may add.

    another thing that was never put into account: rarity means very little on many killers, many Iri are trash and not worth it.

    They need to get rid of the forced prestiging asap and the 50k bps cost,this would at least fix it somewhow,no one wants to go back to the tiny bloodwebs especially not forced to.

    Or they could make it so prestige doesn't cost anything and instead of getting you to the small webs,you keep getting the big ones.

    Anything else will just make it worse in terms of getting items and addons and a slap to the face for old players.

    Perk tiers was the real problem and this just overcomplicates things and makes getting rarer items so much worse.

    I rather get access to the big bloodweb than have to prestige for meaningless numbers,the grind nerf is a live,the grind has gotten so much worse in the long term.

  • @Peanits said:

    I hate to sneak in again and ruin all your hard work (huge kudos for going through the effort of putting together the spreadsheet!), but there's another big oversight here: Prestiging resets you to level 1, meaning you get the super tiny levels again. The overall bloodpoints required ends up being ~75% lower, not the number of levels. You spend way more BP per level on the old system by repeating the huge level 50 bloodwebs.

    No one wants to deal with tiny bloodweps that always give you brown addons every 50 levels by force,I hate that and I hate the new so called grind reduction.

    Just removing perk tiers was so much better.

    No one likes being forced to prestige and forced to reset to level 1 every 50 webs.

  • @Nazzzak said:

    I agree, but if they're adamant that it should cost 50k them at least make it optional. At least then i can choose to wait until bloodhunts or special events to prestige

    Yeah,they made getting perks easier but made the grinding for items so much worse.

    I hate that im forced to prestige,get rid of that!

  • I never expected the grind reduction to actually increase the grind,what the heck!

    I hate the new grind reduction and I think just getting rid of perk tiers was a much better solution.

  • @burt0r said:

    Wait, is prestiging at level 50 no longer optional but mandatory with the new system?

    All my argumentation that the new system is better in terms of keeping all items/add-ons/offerings and so on was with the thought that you could still decide if you wanted to prestige or accumulate high grade items.

    Yes its mandatory,you cannot avoid it,you are forced to prestige and pay 50k bps.

  • @ThatOneDemoPlayer said:

    It shouldn't cost BP, nor should it reset you back to Bloodweb level 1

    This also,it makes getting rare items so make harder and rarer now.

    I really dont like the way they decided to cut off the grind,they just made getting rare items so much harder and you have to pay 50k bps for some reason now every prestige level.

    Dont advertise something being 75% less grinding when its nowhere near that.

  • @MikaelaWantsYourBoon said:

    50k is seriously not big deal. Because you are keeping your items, offerings, add-ons etc. You are losing more bp with current prestige. New prestige is better.

    But i am still sad about WGLF & BBQ nerfs.

    No,someone said you also get a lot less rare items with the new bloodwebs.

    50k might not seem a lot but for it adds up becoming millions of wasted bloodpoints for nothing.

    I'd rather not prestige further and keep getting bloodwebs instead than having to pay everytime 50k bps.

  • @Gindaen said:

    First off, lets not make this an us vs them.

    Right now, about every other game I've played, has become a face-camper or tunneler at gen 5 and I think that most survivors are experiencing this now as complaints have started really piling up on these forums and from other survivor players I've engaged with. (I don't want to see killer players explaining why they think killers are doing this because that is subjective and changes from player to player).

    Disconnects are going up, suicides on hooks are going up. Survivors are enjoying this game less and less.

    The developers seem to be trying to fix the issues killers are having, which is great. There needs to be some work on the issues that is killing the fun of the game for survivors.

    Fix facecamping,I made a post about this so let me know your opinion.

    @Adaez said:

    I'm looking at you Off the Record and the upcoming endurance meta.

    Also

    https://www.youtube.com/watch?v=Bmz3KjuanQ0

    Now it wont be used for real 🤣

    The next big problem in the journey of making Dead by Daylight less frustrationg,more enjoyable and balanced:

    Facecamping,camping,proxy camping.

    This is one of the things players have been complaining about the most for years and for good reasons.

    I'm a killer main at heart but even I recognize camping is a bad strategy that works,especially on killers like Bubba where you can secure 1 kill every game just by downing a single survivor and camping them.

    Someone gaved a really simple solution that I think will work.

    1.Remove the hook timer until:

    The killer hits another survivor with a basic or special attack.

    This will force the killer to chose betwen camping or giving survivors unlimited time of finishing gens then come for the save unless the killer does what its supposed to do,hunt the remaining survivors after hooking someone instead of camping.

    If you cant find a survivor in 30 seconds after hooking someone and no one comes for the save,you will get a notification of a random unhooked survivor on the map every 30 seconds so they cant hide forever and keep the game hostage.

    Killers can just hit someone then go back to the hook if no one comes for the save.

    So instead if the injured survivor is not downed or hit again within 30 seconds,the timer will stop until the killer will hit someone again.

    2.The killer will no longer be able to insta down in a radius of 10m of a hooked survivor.

    This will counter camping even on killers like Bubba with the best camping insta down in the game.

    3.Deliverance change: Survivors can use deliverance to unhook themselvess only when the timer is not paused.

    Also a change to Bubba since we're talking about it.

    Bubba chainsaw automatically cancels after a survivor is hit.

    I think this will fix the situation where he can use his chainsaw to hit and insta down more than 1 survivor at once especially when they try to save someone that is getting camped.

    I think if all of these are implemented, Dead by Daylight will become a much better and balanced game for everyone.


  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3038937#Comment_3038937

    I have a feeling you're missing the point entirely and just thinking its better someone who is bias towards survivor quit the game than to stick around and keep playing which supports the game's future.

    No,i'm saying the game should never be balanced favoring 1 side than the other,just because the people that only play one side will get upset about it and quit.

    Play both roles and even if you cant understand and quit even after that,then I dont think there's many games like this that will satisfy you honestly.

  • @Devilishly_Rowdy said:

    With survivors now getting 4-5 health states, a basekit meta perk and free endgame escape perks. Only an idiot would wanna play that joke of a role they call kiLLeR, better start transitioning to the power role that has always been survivor. I don't see anybody apart from camping Bubbas wanting to play kiLLeR after the meta update rolls out.

    You know what's funny about this?

    Posts like this with people saying they quit because they think game is gonna be killer sided starting next update.

    @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3038924#Comment_3038924

    Its never a good thing when anyone quits. Survivor bias or not, every player that quits is one less person spending money on it and games need money to stay online.

    🤣🤣

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3038924#Comment_3038924

    Its never a good thing when anyone quits. Survivor bias or not, every player that quits is one less person spending money on it and games need money to stay online.

    But its also bad for a game when someone only sees the game from one side,maybe before you quit,you should also play the other side to see how it feels to deal with it.

  • @WARW0LF said:

    As an exclusively solo survivor since 2017, the coming changes look disgusting for survivors, great for killers, they neeeded it but us solo players get screwed, yet again, this is the final nail in the coffin, this game was barely fun to begin with and now, it will truly be a miserable experience for solo

    so they increase gen speeds, okay, so whats stopping killers from still bringing stacked regression perks, the devs took a problem and made it worse, right idea, stupid execution

    every survivor meta perk decimated, why?, you kill perks because they are popular, thats backwards, are you going to nerf whatever paltry meta comes out of this because that too is popular, pathetic.

    buffed bloodlust, thats also backwards

    i was all for killer buffs, that seems great but to nerf survivors into the ground, i'm glad i didn't buy the last few DLCs 😅

    expect a mass exodus of solo players when it goes live, killer queues will return to 30m and considerably less content being created by survivors, pretty good job so far

    You make it sound like you only care about your fun and dont care about killer at all since you're probably a survivor main.

    So its probably a good thing someone that only sees it from one side quits the game.

  • They said they gonna split RPD into smaller maps,until this will be accomplished,I will forever hate RPD in Dead by Daylight.

  • The grind was reduced,but not by 75%.

    More like 35%

    Someone did the math in this post if you wanna check it out.

    404 votes and 90 comments so far on Reddit

    The 75% grind reduction stat is nowhere near true, and the real number is more like 35%.

    leMxbOk.png


  • Dead Hard also counts as a protection hit and you get 1 stack of mettle of man.

    This update was supposed to make killer feel more of a threat but I see if these survivor perk changes goes live,a new meta that even insta down killers will have nothing they can do about since endurance blocks everything.

  • @Gamall said:

    Yes and stack is needed to prevent tunnel

    I think 1 endurance effect at a time is enough,especially how op off the record is now.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/3037058#Comment_3037058

    This would also be true . . . on paper. Except there are already videos out there showing how aggressively it is being used for body-blocking the Killer.

    I agree,if its used for body blocking then its like an instant mettle of man.

  • I'd say otr 80 endurance is even more boring than ds.

  • @RisingTron said:

    https://forum.deadbydaylight.com/en/discussion/comment/3036577#Comment_3036577

    I finally got the perk I've been wanting for months, if not years. "Borrowed Time, but for myself instead of having to rely on other survivors not to farm me." and now y'all already want it straight up gone? 15 seconds OP? My god bruh just don't tunnel lmao.

    Just lower the numbers for crying out loud. Or buff BT and give me the perk I need. I'm sick of getting farmed and the 5 second endurance is not enough.

    For so long I've been saying "BT is great and all, but I really wish the endurance applied to me as well so I wouldn't get farmed." and now I finally got it. But now a 15 second endurance off hook is OP. Just shoot me dead.

    Yeah,I was reffering about OTR how it makes bt useless.

  • Honestly I hate this perk both as survivor and killer.

    I hate when survivors have that crutch perk that will make them lazy and never learn to play the game without crutching on perks.

    Just remove the endurance overall,making it 60 seconds will mean nothing.

    This perk is op even if it was just 15 seconds because its literally a self bt in case the survivor who unhooks you doesn't have bt.

    Very bad change and I hope they remove the endurance ffect and give it something else.

    This was supposed to be a stealth perk not make you godlike for 80 seconds unless the killer hits you.

  • Its called change the meta,iron will was a meta perk and way too strong,it made it basically impossible for the killer ot pinpoint where you are and easily escape a chase.

  • @FlameLickVA said:

    I feel like most killer players just want gens to be impossible to repair, the +10 seconds and 2.5% kick regression is great

    Yeah because most of the times a gen is done before you even find someone.

  • @Pepsidot said:

    If you've ever played against a basement Trapper you know how boring, tedious and frustrating it is when you are hooked in the basement or are trying to get the save. Well, it's about to be buffed. Next patch:

    • You won't be able to DH through traps.
    • Each generator will take +10 seconds longer.
    • Monstrous shrine will be buffed meaning basement trappers can use hooks in the basement for Pain Resonance and survivors could die 20% faster with some nifty proxy camping.

    Now imagine Trappers using Agitation, Iron Grasp/Deadlock, Monstrous Shrine, Pain Resonance. With bloody coil addon (injures you upon disarming). Now imagine a teammate is hooked in shack basement. Your solo queue, there is no coordination between survivors. Gens are taking longer, teammates are dying faster and there is no chance anyone is getting out the basement without DS.

    Awful, right?

    TLDR; The next patch buffs camping, not good.

    Extra rambling:

    Even if you somehow disarm a trap and get the unhook without being killed... by the time you're back up the basement stairs the trapper would have already reset his traps. Now there's NO possible escape because of the DH nerf. You're dead and so is the unhooked survivor unless they have Decisive Strike.

    The only thing the Trapper needs to do is get one early(ISH) down somewhat close to the basement and camp from there.

    Yeah,I dont really like the fact there's still no real counter againts camping.

    Someone suggested to remove the hook timer so camping will become completely useless.

    Except the Bubbas and 1 hit killers that dont care about anything else but getting 1 kill.

1 … 5 6 7 8 9 … 19