Avatar

Abbzy

Abbzy

About

Username
Abbzy
Joined
Visits
0
Last Active
—

Comments

  • @random1543 said:

    2025 problem child - The ghoul

    Not even slightes, for me its cheaters and the fact devs dont talk about them and are doging the changes that should stop most of them like upgrading the anticheat or making better report system, adding replay option so you can watch the match and spot who was sus if he was subtle or not things like these are needed or this game will die in few years because cheaters cant be beaten in this game sadly.

  • Thats dumb idea because not all players that pick blight can go an win 10 games in the row with fully understanding how he works, you are missing point here he is strong, very strong but he has one of hardest mechanical powers to use and understand with billy and master (his turn rate is locked thank god) so flicks are same for everyone (should be).

    Another bad fact you might not like is that bligh is "DBD golden child" and he will get some nerfs after ghoul will be nerfed, nurse reworked and antichanges will come to live game with good numbers and ideas after all of this maybe blight will get some nerfs like ghoul got with loosing token after breaking, blight is very favority killer both by huge part of killer mains and survivor mains so thats another huge thing that keeps him above water compare to merchant or chucky.

  • I still think the most broken build that puts whole survivor team into terror is 4 slowdown ghoul.

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040476#Comment_4040476

    You keep adding these topic and subjects that I'm not even talking about, making assumptions and thinking you have something. It's exhausting. Yes, entitled survivors exist. I'm not talking about them right now. That's a different subject matter, one that is talked nonstop within the Killer influencer circle.

    Well thats your opinion I just mentioned above thats its kinda double standart that survivor can leave freearly with abandon without getting any penalty when game is over for them and killer cant, thats just fact you cant chew on and your hypothetically expetations that thats not case are all dependent on rng factor that isnt guarantee as fact that when gates are open survivors can leave meaning killers objective is try to kill them or force them out so game is over if they dont have hook or slug to deffend just facts you know.

    Because the killer still has agency. That's the thing you're not getting through to your head. The abandon feature is for when there is literally nothing the survivor can do, not even simple button prompts. Why is that so hard to understand? Again, I'm not against the idea of killers getting the abandon feature when gates are open. I know you want to ignore me saying this so you look like you're int he right, but that's now how it works. The only objection I have is that killers wanting it just so they can't have their egos hurt at the threat of seeing a crouch animation.

    In other games I bet people complain to but there probably arent forums for that like this Idk (or are on reddit etc.), if they are then here its tolareted but your "tired of killers being victims" has same value when someone complains as when killer slugs or tunnels you might not like it but thats strategy thats in that game because its taken as valid if it wasnt and devs didnt want it there would be some measuress taken for solving it like we had with facecamping (unhooks can be made from different angles not just one, there is "anticamp meter" for your information this is for facecamping and hook camping in certain are devs consider it problematec not your personal believs of for what it is and that meter makes survvior be able to unhook themselfs).

    Saying "If it wasn't a valid strategy, devs would take it out", right after killer mains cried so hard TWICE to get the anti-tunnel/slugging changes removed is hilarious. They clearly know it's a frustrating part of the game, but they're too scared to upset the loudest whiners. Survivors queue into games just as you do, and it takes around 5-10 minutes to get into a game. Only for them to be forced out within 3, without being able to do anything impactful isn't good for the game. That's why it's a problem. You don't think slugging is an issue, then how about this: Play as perkless Trapper, and standstill for 3 minutes. Come back and tell me how much fun you had. I bet it won't be. But hey, slugging the survivor on the ground for 4 minutes is okay and not at all a problem, right?

    So you dont liking one side screaming and crying to certain things that offends them and not taking same meter for other is just double standart,before you accuse me Im not crying about either thing only pointing out facts if it is ok or not well done as thing (like hardcore tunneling at 5 gens where killer just hooks one survivor he targets and ignores other compleatly, abandon when gates are open as option for the killer because his objective has ended if he has no preasure as I mentioned multiple times above), if you dsilike people "victimizing themselves" much well i understand that I personaly dont like it much to but still fact is if you tbag killer and he tunnels you you cant be mad because he maybe didnt understood what you meant (in DBD comunication as survivor is very limited to your teammates and killer to) same with pointing on him he might misunderstand it or get mad so if you have problems with that then play smart and dont do it, especialy when you know he can do something about it in game and do it when he cant do nothing about it like tbaging at gates (he can hit you or down you but he cant kill you if you dont leave him).

    Again, you're taking points that I'm not even talking about, making assumptions, and thinking you're right. You're arguing with yourself at this point. I never said survivors aren't a problem. I'm only talking about the issue of Killers being the issue. I will say this for the like the 5th time at this point: My main point. my ONLY point is that killers need to get over themselves, and hit the survivors out of the gate. THAT'S. IT. I'm not talking about anything else. You went wild with so many assumptions, and it's quite exhausting.

    Just for the start you downvoting all my post, Im not downvoting yours just shows how fed up you are (dont act you dont, every time before you reacted to my post there were no downvotes and when your reaction apeared there was one, quite childish tbh).

    You keep adding these topic and subjects that I'm not even talking about, making assumptions and thinking you have something. It's exhausting. Yes, entitled survivors exist. I'm not talking about them right now. That's a different subject matter, one that is talked nonstop within the Killer influencer circle.

    So you just ignore one side and just criticising only one on topic where both sides should be taken into count, seems quite double standart dont you think.




    Because the killer still has agency. That's the thing you're not getting through to your head. The abandon feature is for when there is literally nothing the survivor can do, not even simple button prompts. Why is that so hard to understand? Again, I'm not against the idea of killers getting the abandon feature when gates are open. I know you want to ignore me saying this so you look like you're int he right, but that's now how it works. The only objection I have is that killers wanting it just so they can't have their egos hurt at the threat of seeing a crouch animation.

    No killer can only speed this up but forcing someone out doesnt mean you can get kill (if he doesnt mess up very hard but thats rare and not common), in your logic we can say sluged survivors doesnt deserve abandon due to fact they have agency and yes they have they can recover and crawl which is still agence they can move and react they arent stuck there like on the hook waiting for help from others because thats all they can do (same killer can only move and hit or use power but arguing he can still win when gates are open and survivors are there safe is little mad while defending downed survivors have very simular options, hooked survviors doesnt have agency but downed still have some) Im ofcourse excluding all perks that effect downed survivors or hooked once or endgame which effect gates and addons that force survivors to stay in gate are like springtraps or knights one.

    Again some want it for ego but I want it for saving time because lets be honest most survivors doesnt just leave and are staling the end for no reason and when you are lossing hook as m1 with no mobility gainst 2 guys bodyblocking and all running to near gate you kinda are done there, survivors doesnt need to wait for killer to hook them all they can leave when all are sluged or were downed and ability to abandon when killer is moring the last one is questionable rage quit as well (just leabing because you cant watch something for 8 seconds, yeah quite double standart dont you think?)

    Saying "If it wasn't a valid strategy, devs would take it out", right after killer mains cried so hard TWICE to get the anti-tunnel/slugging changes removed is hilarious. They clearly know it's a frustrating part of the game, but they're too scared to upset the loudest whiners. Survivors queue into games just as you do, and it takes around 5-10 minutes to get into a game. Only for them to be forced out within 3, without being able to do anything impactful isn't good for the game. That's why it's a problem. You don't think slugging is an issue, then how about this: Play as perkless Trapper, and standstill for 3 minutes. Come back and tell me how much fun you had. I bet it won't be. But hey, slugging the survivor on the ground for 4 minutes is okay and not at all a problem, right?

    Everyone cryes when there are heavy nerfs coming for him thats fact you cant denny and dont try to tell me survivors do it less. Many people with hours and experience way above both of us having togeather tried it and claimed these both antichanges were overdone and too punishing to killers especialy to killers that didnt need to be effected by them like the mediocre or weaker once and for those killers that needed them like top ones blight,ghoul,nurse,billy these changes did very little, there was even guy who managed tunnel with spirit when the elusive effect was strongest (you dont see blood and doesnt hear that unhooked survivor because he doesnt have any sounds especialy from injury) and he was still succesfull, now tell me do you think someone like ghostface or trapper could be viable against survivors that that are using these antichanges features? I dont think they would because those killers even now against people with 1k and more hours are just gamble or 2 kills at best if survivors doesnt throw the game or mess up hard.

    Your queue time isnt valid Im on frankfurt servers and my survivors queue time is even minute or less in day time and killers in the night time are sometimes even faster, one update it was even 2-10 seconds for me to get lobby as killer and Im not joking now its under minute to at night time so queue time depends where you play because its not global thing but local thing.

    For your perkless trapper argument, all gens can be done in 5 minutes if survivor have good gen effiency and killer has hard chases due to going against good loopers with killer that can do much in chase like trapper on top if we are talking about trapper try set up two or three traps and you lost two gens minimaly )if survivors dont sleep), he is one of few characters that is loosing from loading out because his gain from his traps is only hypothetical comapre to other killers like clown,blight,huntress.

    You complain about slugging well if its sabbo squad or they go under pallet they cant expect nothing else because there isnt any other solid counter to this issue but again you kinda miss it and only have tunnel vision with narrow angle on the whole problem (thats like saying buffing m1 will make them better and not getting that when you buff them globaly as in patch 6.1.0 you will buff ghoul and blight to, as exsample because we run from topic).

    Again, you're taking points that I'm not even talking about, making assumptions, and thinking you're right. You're arguing with yourself at this point. I never said survivors aren't a problem. I'm only talking about the issue of Killers being the issue. I will say this for the like the 5th time at this point: My main point. my ONLY point is that killers need to get over themselves, and hit the survivors out of the gate. THAT'S. IT. I'm not talking about anything else. You went wild with so many assumptions, and it's quite exhausting.

    So you are purposefully leaving one side out of this and claim killers are problem (I will tell you truth which will probably cost me this whole answer post, people are problem and because they play both sides and include there their problems to this happens thats it).

    Killer can hit survivors in gates and force them out but that doesnt happen all the times that you have the luxury forcing all out and many will wait ot go farm or stay for potencial hook saves so its a thing to foce them out but its not guarantee you will be able to do it all the times when gates are open, not all survivors leave and there should be abandon like in half of the endgame timer for the killer so he can choose if he wants to try and get something from it or if he admits defeat and doesnt want to try (now he can stay in trial or in palce and dont move doesnt matter but survivors will again in most cases wont leave and will be currious some even araogant and ego boosted so there should be some abandon when gates are open).

    So once more before you again throw it away, some killers are problems and creates problems for themselfs like not being able to take some insults or rage because they didnt 4k all team (because they are people and have egos) but that doesnt mean all killers are like this and its massive problem, same with survivors raging killer is stronger in asymetrical horror game and that they didnt escaped ( because agian they are people and have higher expectations because of their ego) when estimated escape rate is by devs 60% which mostly means two will die in majority of matches but it can be put into hooks and meant all got out and killer had like 8 hooks. Killer can hit survivors in gates and force them out but that doesnt happen all the times that you have the luxury forcing all out and many will wait ot go farm or stay for potencial hook saves so its a thing to foce them out but its not guarantee you will be able to do it all the times when gates are open, not all survivors leave and there should be abandon like in half of the endgame timer for the killer so he can choose if he wants to try and get something from it or if he admits defeat and doesnt want to try (now he can stay in trial or in palce and dont move doesnt matter but survivors will again in most cases wont leave and will be currious some even araogant and ego boosted so there should be some abandon when gates are open.

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040621#Comment_4040621

    should allow us to re-light hex totems infinite amount of times or just make them normal perks. God could you imagine Hex: Ruin active the whole trial without having to worry about guarding totems

    Im more of either buffing those weaker hexex or making them normal perks like chuckys hex or ghouls they are thrash worth only running in certain builds but alone or even in hex builds they arent viable, ruin is now ok but mostly problematic part is totem spawn like half of the times I use it there is high chance survivors spawn on it or super near it and that totem doesnt last more than minute not even 30 seconds (if I knew it I would run some other regression that stays but not everyone wants to run more reliable and strong perks every time) or some totem spawns are like camp fire on field in the dark, there is just nothing that covers that totem even little bit which sucks.

    Im for making totems spawn near where killer spawns or somewhere on the edge that is furtherst from everyone including killer but devs are kinda lame with maps and spawn locations last few years (look at survivor spawning all togeather and killers on other side of map, no one should spawn in the centre of the map and now remember how many times this happens).

  • @azaxydbd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040254#Comment_4040254

    pallets were unsafe, all top comp players are making meme videos about the pallets and how trash and unsafe they are while laughing at the people that defending those pallets. the revert didnt do much the game is still very rng favor, and recently ive seen really awful map rngs, they even nerfed the logs in the swamp maps, made them half their original size, like what is this ? u think this is fair? no way in the world its fair, especially when u run into blights which are very common nowdays when maps are so bad for survivors, many of my over 5k hours friends dont even want to play dbd after those 50-50 pallet shrinks, they dont enjoy the game! there is no skill in 50-50 just luck, killer with half a brain will always get a hit, really i dont get the point of even arguing about it, its obvious and clear that those tiny tiles are really awful choice, and the people that defend those will never get good in dbd.

    Pallets numbers were fine only few maps were bad like coldwind and haddonfield and few others, some loops needed the shrink like god rocks werent 50/50 due to fact survivor didnt lost los (line of sight) on the killer so when you see someone all the time on struckture you can loop him there much longer than on safer loop that has way less los on the killer because of mind games (tricks many people liked in looping and thats one of key things why game went into chasing simulator instead of hide and seek), some loops are now shorter and they shouldnt need to be but not most of them as you claim, pallets were overbuffed with first pallet density and then nefed harder with second update. The rng factor of maps with multiple weaker structures or less pallets is something that was in the game since release (I have met many maps with trash rng with way weaker loops compare to safer once that normaly spawn there or should like 3 years and even more before some found out now but thats rng not working and doesnt happen all the time and it can be good for you as killer or as survivor depends on type of role and situation of loops).

    You claimed somewhere you have 12k hours (or someone else with billy pick Idk), if thats true I remember that guy post something he cant win 50/50 because of hard they are but thats point just gessing what will other one due and countering it thats 50/50, well he (killer) push or mind game? thats 50/50 not just looping god rock that basicaly is like pallet gym agains wall hacker (you can try to mind game but he sees your aura and if he doesnt messes up you cant mind game him just push him and force him to drop thats it).

    Looping is the main part of the game skill for both sides and 50/50 is one of main parts where (if we exclude some likker powers that can make it way easier like clown and take just 115 speed killer chasing like wraith uncloaked) both sides are even and all how it goes depends on how will who play and read his opponent.

  • @Havi said:

    So, you want to play with 5 perks, right?

    If we will look at added features like ungihook protection or anticamp there have been added multiple strong perks to survivor as basekit, put into fearutes anhook protection/antitunnel (10% haste which is stronger than hope and borrowed time basekit to it), anticamp (deliverence without downside of being broken and with different requirement), killers got just reduction to their actions and we can kinda put there maps being more balanced than back then mostly loops.

    Corrupt shouldnt be basekit because killers should have be strong or their powers if they need set up but that logic kinda missed balance team, weaker killers should be reworked or buffed propearly so they dobt rely on certain perks, same like hex perks idea strong perks with very strong effects but with counter of being lost when totem is broken so traps should be strong but their downside is time waste and chance of not being usefull due to map location and rng of survivors not going to them.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040606#Comment_4040606

    we have twins

    The devs have, at least in the past, been insanely clear and intentional that Victor is the same age as Charlotte and have shut down any reference to Victor being a "child", "baby", or "toddler".

    The community may refer otherwise colloquially, but officially Victor is a thirty something adult trapped in a malformed body horror existence with his sister.

    Yeah I found it few minutes ago (hard to remember all these things especialy lores that were some changed since the 2016 DBD but some may complain this is moraly wrong which it is but on other part its just game and taking the story in victor is just some mutated baby like creature trying to kill you so I guess kicking it isnt that bad reaction.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040624#Comment_4040624

    um no bhvr is not legally obligated to do this, it's their decision and yes it has many factors including netflix however i disapprove of what they are doing and i want that to be known

    I understand it, personaly I dislike some characters getting bullyed by weaklinks like nemesis or wesker getting destroyed by meg with wooden boards and I can imagine some others characters like darth vader getting destroyed by 4 “locker dwellers” dwights with flashlight matching light saber but I cant inflence what will devs do much and if its huge potencial outcome in that thing they will push it as much as they can logicaly (Im not rude but thats pretty easy common sence, money has huge influence).

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040620#Comment_4040620

    The technicality of what a child is, is not important, it's simply the fact that these characters as survivors as a concept makes me uncomfortable.

    It absolutely does change things when we are the customers. I am already very frustrated with the quality of… most of the content in the game right now and if the killer is mid and i dislike the survivors as much as i predict. I am probably not going to end up buying the chapter.

    The technacility is what matters and will go through because its legal part that makes it go through and be released, I get you dont like it but there isnt much you can do to stop it because stranger things fun base in DBD is pretty big I would say and they wanted this long time ago or something simular.

    The thing is some people might look like kids or be shorter than kids but if their id is valid and they are 18+ they can buy a beer in some countries, so if they dont be under 18 then its ok legaly.

  • I say it again and again like half of hex perks isnt worth the title of being called hex because their effects are trash to be hex perk , noed,devour,blood favor those are hex perks, strong effects bound to single totem when which is cleansed they are dissabled till the edndnof the match.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040614#Comment_4040614

    I am not "raging" i am just sharing a concern. I am doing that now whilst it's on my mind, i am not denying the possibility that my opinion will chance on PTB, these are just first impressions. And again, i do not care about legality, it's not appropriate in a discussion about how a decision or choices about content makes me feel. Because even if there are laws against these things. As we've already elaborated you can just find loop holes around them by saying these character are 18 when clearly it does not feel that way.

    First inpression is one thing, having concern is nice but changes nothing untill we are 100% sure how its done so only in PTB we will know and those “legal” parts are quite very important than you think because the kids being in most contries people under age of 18 is the legal part that you have concern about.

    Hate it,down vote it as you like or repert it but thats just cold facts.

    And again we are kicking someone who looks like baby since twins chapter so by feeling it not being right is good moral concern but I dont think it will change anything when money are at the table.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040606#Comment_4040606

    Not really a personal problem i would think that it is common sense that harming children in media is distasteful. It's not about making sense, technicalities or legality.

    Victor does not bother me because it's not relatable and it's the survivors just defending themselves - there is no malicious intent against a child here.

    Common sence is nice thing but quite not taken in account in these days especialy in western part of the globe so now the legal part is more what matters, reason I write this slone is because it gets deleted by someone mistly.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040606#Comment_4040606

    Not really a personal problem i would think that it is common sense that harming children in media is distasteful. It's not about making sense, technicalities or legality.

    Victor does not bother me because it's not relatable and it's the survivors just defending themselves - there is no malicious intent against a child here.

    As I mentioned above this is probably already solved by the devs so wait a while and then rage, now you can just ask and wait (their age will be changed so its legal to beat dustin in DBD).

  • Well nowdays you can wait it out more easily, just imagine this in its prime where both the picked guy and the one who saved him had 10 seconds of endurance and it was way stronger on old more busted versions of maps like erie of crows.

    This is old problem like other exsample but few years old is otz lost 50 win streak with pinhead where swf he played against had good bodyblocks and broke his chainst while dennying hooks greatly and pushed gens and he was just m1 killer who had almost nothing than just box that had 90 sevconds cooldown.

  • @AmpersandUnderscore said:

    Not that I agree with this choice myself, but didn't they do something similar with Cheryl from silent Hill?

    Iirc she's like 16 in the original game but they intentionally "aged her" to 18 in the DbD lore to avoid exactly this problem.

    If I remember correctly hag was 15-16 when she got into ream so Idk whats it is all about it looks more like personal problem of fear seeing their favorite characters getting bullyed.

    If we take it more “deep” than we have twins where you can as survivor kick mutant baby and dreadge is by lore to just a baby so Idk what its all this about, there are many games where you can play as characters that arent 18 and if its problem I guess its been already solved by devs (like someone metioned something about shery above).

  • A. So from I understood he playd kinda nice because he hooked every one twice (thats very nice act because not all killers can sometimes do that due time management or because they struggle and go for kill so its 2k at worst for them), if you mean he downed one and then tried to find the other one when two were left as last maybe he tried to ge 4k aka four kills and reason can be like he felt he deserves it or other reasons you would need to ask him directly but when killer is trying to get last two survivors both down and kill them that means he wants 4 k and he is doing it for kil streak, adept achivement or other reason because killing one means other can escape through hatch or when hatch is closed by killer he can escape through gate because its all rng so thats why he did that so he gets that 4k (he probably felt he deserves it when he 12 hooked which means he played very nice and didnt tunnel and went for kills when everyone was hooked two times on top of that).

    B. Idk how many survivors escaped and what his hooks looked like but from what I understood is like 2-3 survivors escaped and he found you and decided to spare you basicaly which can happen for various reasons but mostly he accept his loss and showed mercy (you were last so he could easily hook your or even mori you on the spot), p killers are played by people and they have feelings to so sometimes they show some sympathy and mercy (to someones surprise it happens).

    C. Depends what the match looked like but from your exsamples the one killer was having bad game and struggled and had no kills or solid preasure so he just gave up (survivors do that to), he didnt wanted to waste more tome trying so he just opened gate so endgame timer starts and had 2 guarantee minutes in which survivors have to leave or they die but this mostly just triggers something in survivors like curiosity or rudeness etc. so thats why some stay and try to find the killer to either to taunt him or give him their item as token or some even give these killers kill or stay so timer kills them but that depends on each person. The other one that hook everyone to death hook (2 times) and wondered around meant for some reason he didnt wanted kills maybe he saw you were to unexperienced to his skill or he wanted to be friendly Idk but happens sometimes to, thats how I see these situations but best way to understandt why it happened and that killer behaved is just to ask him dirrectly but as you mentioned you arent on pc so its not possible for you in chatt or they sometimes leave fast and dont stay in endgame screen for long or are trigered and wont tell you annyway so thats it.

    There are many things like or trying to get hatch/gate from killer when you are last by crouching and droping your item as token/gift as exchange for escape and your life (doesnt work always but you can try it when you are in that situation when its possible), you can with this even try to buy you being last survivor when its two of you and both hide for hatch and killer finds you so he goes for other one (warning its not taken well by other survivors and works even less than the hatch trade when you are last one and killer is camping the hatch or has both gate switches under control from check spot or traps etc. but its possibility sometimes).

  • @BongoBoys said:

    Can't blame survivor morale lately the major anti tunnel and camp update got scrapped in favors for killers and then the pallet density update turned into a scarcity update it's probably the worst time to play survivor if anything

    Pallets are back as they were before that legendary first pallet density update and tunneling and camping well looked the devs didnt even knew what they wanted to change in first place, only thing that was solid was antislug from second patch because the first version was busted, both antitunnel changes were kida bad the first was made for half the top of killers and the other weaker half was just hindered by it (meaning it was only rewarding for killers that can move around the map fast and get downs to use that barbecue and chilli with pop basekit to regress gens and find survivors fast), the downsides for tunneling stayed for even 2 or 1 gen left where killer cant get easily kills if he doesnt have someone dad on hook by that time not to mention they effected killers that didnt even tunneled in first place which was hilerious and antitunel endurance and haste staying for 30 seconds after unhook in endgame so thats easy escape unless ghoul or blight is camping you, very well done changes but what got me most was devs stream where they kinda didnt even were sure whats tunneling they want to fight and still said they want to leave it as strategy with sluging but they kinda didnt focus which part they want to fight (like hardcore tunneling which involves hooking only one survivor in the row and ignoring others or 4 man sluging where killer doesnt hook but only slugs the whole team if they said this i would get it or early hard tunneling like on 4-5 gens hooking same survivor in the row ok but they named many things which even doesnt need to be problematic in first place because they are happening in part of the game where there isnt many things killer can do, thats just like allow ds whe all gens are done or otr so from their stream it looked mostly they want to change something but didnt even knew or had idea what exactly it should be).

    Only downside survivors got is that killer can see hook stages on all survivors which can be good if they dont tunnel and will leave like someone dead on hook on 3 gens and go find someone else but mostly its negative because some swf or even randoms used same skins or survivors to make tunneling hard and now killer knows for who he has to go to kill them and cant miss them, that only thing that changed to worse.

    Pallet density should buff some maps and it destroyed balanced or even survivor sided maps and gave them more pallets which was quite "pretty good job so far" and then second fixing pallet density update came and what it did? Well agains "pretty good job so far" because it reduced pallets everywhere and made loops much weaker and shorter and now its fixed.

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040325#Comment_4040325

    Buddy, you're taking my whole entire premise of "Killers losing their mind at tbgagging in gates" and throwing it away. However you personally feel or see things is not relevant. I'm talking as a whole, in general. I'm not talking about tbagging during chase, or after a stun or anything else. I'm talking about the killers rejecting the idea that if the survivors are in the gates tbagging, they can force them out instead of having a mental breakdown and complaining on the forums about it.

    I don't care about when you feel you should abandon. I'm not interested in if you personally are offended or how you handle it.
    I want to know why it's such a big thing in this game where as any other pvp game, it's such a nonissue. If a Tracer tbags you in overwatch, you don't go to Blizzard forums and demand that any tgbaggers gets immediately banned. I'm tired of Killers acting like they're the biggest victims of this one specific thing happening, and pretending like they don't have the means to end it themselves.

    Buddy, you're taking my whole entire premise of "Killers losing their mind at tbgagging in gates" and throwing it away. However you personally feel or see things is not relevant. I'm talking as a whole, in general. I'm not talking about tbagging during chase, or after a stun or anything else. I'm talking about the killers rejecting the idea that if the survivors are in the gates tbagging, they can force them out instead of having a mental breakdown and complaining on the forums about it.

    Taking it out? Who says there arent any people (killers for your understanding because that's your whole objection and nothing else just this narrow view on the whole picture) loosing their minds, some even loose their mind if its map they dont like or someone runs some perk (corrupt,pain res, no mither, sprintburst, etc.) or its character they dont like, like facing killer that isnt their favorite ghoul,blight,legion or playing with certain survivor they dont like (megs,sables because of their behavior is taken more in general as same taken by majority of cases when someone sandbags you or dies super fast or fails save and thats all he does whole game the most survivors that do that are these few).

    I did I rejected that "idea of your" that killer can force them out? sure he can and he will if he doesnt want to stare at them longer time (sometimes its benefical while force some out so others cant get helped but cases this happening are low, just focing survivor out is tactical thing to just mentioning it for making your knowledge richer about that "idea of yours").

    Idk who has mental problem like some but thats their problem and as I said earlier playing DBD for years you have to have either mental problems or strong will.

    I don't care about when you feel you should abandon. I'm not interested in if you personally are offended or how you handle it.

    Well thats your opinion I just mentioned above thats its kinda double standart that survivor can leave freearly with abandon without getting any penalty when game is over for them and killer cant, thats just fact you cant chew on and your hypothetically expetations that thats not case are all dependent on rng factor that isnt guarantee as fact that when gates are open survivors can leave meaning killers objective is try to kill them or force them out so game is over if they dont have hook or slug to deffend just facts you know.

    I want to know why it's such a big thing in this game where as any other pvp game, it's such a nonissue. If a Tracer tbags you in overwatch, you don't go to Blizzard forums and demand that any tgbaggers gets immediately banned. I'm tired of Killers acting like they're the biggest victims of this one specific thing happening, and pretending like they don't have the means to end it themselves.

    In other games I bet people complain to but there probably arent forums for that like this Idk (or are on reddit etc.), if they are then here its tolareted but your "tired of killers being victims" has same value when someone complains as when killer slugs or tunnels you might not like it but thats strategy thats in that game because its taken as valid if it wasnt and devs didnt want it there would be some measuress taken for solving it like we had with facecamping (unhooks can be made from different angles not just one, there is "anticamp meter" for your information this is for facecamping and hook camping in certain are devs consider it problematec not your personal believs of for what it is and that meter makes survvior be able to unhook themselfs).

    So you dont liking one side screaming and crying to certain things that offends them and not taking same meter for other is just double standart,before you accuse me Im not crying about either thing only pointing out facts if it is ok or not well done as thing (like hardcore tunneling at 5 gens where killer just hooks one survivor he targets and ignores other compleatly, abandon when gates are open as option for the killer because his objective has ended if he has no preasure as I mentioned multiple times above), if you dsilike people "victimizing themselves" much well i understand that I personaly dont like it much to but still fact is if you tbag killer and he tunnels you you cant be mad because he maybe didnt understood what you meant (in DBD comunication as survivor is very limited to your teammates and killer to) same with pointing on him he might misunderstand it or get mad so if you have problems with that then play smart and dont do it, especialy when you know he can do something about it in game and do it when he cant do nothing about it like tbaging at gates (he can hit you or down you but he cant kill you if you dont leave him).

  • @Deadman7600 said:

    she does feel kinda like unknown at this point. The Harmless Jr

    I dont think she is so bad as uknown or artist with their issue of "must hit or go home" but she isnt as strong as she was and has many hindering cooldowns, her scamper vault is just slow.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/462060/playing-during-christmas-is-the-worst-possible-experience

    you should be thanking these lonely killers with no friends, if it wasnt for them playing killer during the christmas holidays then you as survivor wouldnt have any matches because there would be no killers lol.

    Facts there are even now killer bonus mostly in evening and queues are super fast for killer too wonder why.

  • @mecca said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040301#Comment_4040301

    Thanks for mentioning that. Nobody wants to talk about that because apparently it's ok for killers to go on record "bullying" 1975 players.

    Be mad at BHVR for allowing it, and totally ignoring half of their players, with smugness as well.

    We are speaking about top blight player who is destroying comp teams so not all killers can go and do this, but nice try for feeding us vs them narrative I bet many will take it seriously.

  • Well now is she still better than when the devs reduced lenght of loops and loops were way shorter which kinda nerfed her due to her head form having reduced turn rate and only shining in hitting long hits on longer sides of loops.

    Her bodyblock issue is well in my opinion way worse than nemesis before his buffs because hitting someone 3 times to be able to injure him is bad like realy bad so I would reduce it to two and make this type of infection last longer than the one from the split.

    She isnt that bad but her vault is realy trash and i would just rather have normal ability to break pallets than be able to vault them, she is clunky and in my opinion its jsut better to play twins because they are like krasue on crack in comparison, still clunky killer but wy more rewarding and powerfull (she is like hybrid between twins and plague in my opinion, solid in 1v1 but bad against multiple survivors helping each other with bodyblocks).

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040274#Comment_4040274

    It really doesn't take that long to hit them out, no matter how many of them there are. Is it any slower than standing there, letting them tbag? You want the game to end as fast as possible, yet you refuse to take the solution all because the killer can't handle seeing a crouch animation. The abandon option for survivor is because there is literally nothing you can do, and the game is over. Survivor has lost all agency and can no longer do any actions. Killers can still have a chance.

    I'm not fully against the idea of killers abandoning when gates are open, believe it or not. If you're playing someone like Trapper, and have no means to block their leaving, sure go for it. But the reasoning of only wanting it because you can't handle tbagging, then no. You need to get over it and just push them out.

    If a survivor is obnoxious and is tbagging you during chase, then by all means, get your revenge. Again, my main point, my main question is why do killers have such thin skin to where they see tbagging, and freak out as if they've never seen such an act before? I see it on forums and threads all the time. They act as if they can't take action into their own hands and force them out. Instead, they have a break down and cry, spreading this narrative that these evil survivor mains are just so mean to the wholesome killer who never does any wrong. It's just tbagging.

    It really doesn't take that long to hit them out, no matter how many of them there are. Is it any slower than standing there, letting them tbag? You want the game to end as fast as possible, yet you refuse to take the solution all because the killer can't handle seeing a crouch animation. The abandon option for survivor is because there is literally nothing you can do, and the game is over. Survivor has lost all agency and can no longer do any actions. Killers can still have a chance.

    If gates are open and survivors are in the gate area or near healty theres nothing you can do because its game over for you and arguments that some killers can get down and make hook from it arent much helping because all that happens only because of survivors mess up nothing more its like killer missing hit and you get from that chance to make vault or pallet all that chance came only because someone made mistake and you benefit but that doesnt mean its something consistent as you claim her with "killer can still have chance" yeah they have but its super thin and so small.

    Survivors can still have chance to and abandon just because you want to skip the mori or cant wait for hatch or gate is just same as killer with open gates situation, unless killer has some preasure in for of slug,hooked survivor or he wants to continue there isnt realy point stand there and push someone out because survivor still mess around and dont leave so its unnecessary time waste for the both sides especialy killer.

    Im not offended by tbaging, I play this game some years and I have met more harmfull exploits and threats than someone pressing ctrl in gate area, on other side its easy to do something you know you cant be punished for it and theres nothing other side can do to stop it like killer humping last downed survivor and than pulling mori on them you can feel though but there is nothing though about it its like pulling candy from toddler nothing more.

    I'm not fully against the idea of killers abandoning when gates are open, believe it or not. If you're playing someone like Trapper, and have no means to block their leaving, sure go for it. But the reasoning of only wanting it because you can't handle tbagging, then no. You need to get over it and just push them out.

    I dont what you have about not being able to handle someone pressing repetedately ctrl, look Im in this game for some time and that means I can handle something because many left for even lesser reasons, pushing out isnt problem but why stay when some dont even wait in gate are but farming points from totems and etc. near and miking last game longer it should be thats like not giving abandon to 4 slug survivors or they get it after 1 minute because they have to wait and see how it goes in terms of your logic, game for them is over so they can left if they want and same should apply for the killer to.

    If a survivor is obnoxious and is tbagging you during chase, then by all means, get your revenge. Again, my main point, my main question is why do killers have such thin skin to where they see tbagging, and freak out as if they've never seen such an act before? I see it on forums and threads all the time. They act as if they can't take action into their own hands and force them out. Instead, they have a break down and cry, spreading this narrative that these evil survivor mains are just so mean to the wholesome killer who never does any wrong. It's just tbagging.

    Thats on everyone else how will they react when someone tbags during the chase, some just are overeacting but I get it its strange like imagine if killer chased you normaly and you didnt do anything that could trigger him possibly and he still just downed you and humped you on the grond for like 10 seconds repetedeatly, would it be kinda iritating or super unfun (personaly i dont care because its +10 seonds to my chase and thats above 10% of the generator which is more than gen progress from BPN in comparison, so I would laugh at it and take it as more time waste and good work form me).

    I dont realy care if they tbag and spawn gg ez because i faced more serious messages in endgame chatt like dead threats and insults to my family, rasist bs etc. but my point is now survivors have option to skip the end of the game if they loose or dont want to fight for that chance of escape like for hatch if they are last so they can abandon (even if its just mori that takes like 7-8 seconds they can still skip it) but killer can when gates are opened and thats kinda loss (like i explained earlier if killer has no valid preasure or will and dedication to continue and try to fight for that chance that is very small like 4% unhook without luck from perks and offerings than he should get option call it gg and end it as survivors can), now killer can abandon in few situations like if survivors just hide for 10 minutes and dont do gens or when he is left with whole lobby of bots and maybe one more is there but I cant remember.

    I think when gates are opened killers objective is mostly done (doesnt need to be but thats on the killer and its explained above or previus post from me) and he should have option to call it a gg same as survivors can in simular situations.

    Thats my opinion about this issue.

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040263#Comment_4040263

    What's the point of speeding up a match when it doesn't take 10 seconds to hit them out? My whole point is that you killer mains need to toughen up. It's just tbagging. DBD is the only game where I see someone suggest the other team to lose if they tbag, or say things like "Bleeding out their sanity". I dare you to go to any forums of a PVP game, and say these things. You'll be laughed and mocked at. Tbagging is just a part of gaming, whether you like it or not. It's so inoffensive, but you killer mains can't handle it at all.

    You don't need an abandon option when you still have agency. You don't need to "speed it up" when it doesn't take but a few seconds to push them out. You just need to get over yourselves, and stop acting like helpless victims. Don't just stand there and watch them tbag you. The faster you push them out, the faster the game ends.

    It can take way more than 10 seconds, depends on how many are there with what they have like dead hard and to your knowledge survivor can skip 8 seconds of mori with abandon so your comparison of demanding double standart is kinda lost because now you can skip more games as survivor with abandon so why you cant as killer as well when the game is just over?

    (I think if gates are open there isnt any point to stay as killer if you dont have any pressure and just waste time going to the open gate to force someone out, like half of the survivors will still hide near and farm some point and wont leave so why killer has to stay if survivor can abandon when the whole team is downed and no one is standing, when survivor can abandon when he is last one or when he is about to get moried and can choose to skip this so why killer cant do the same???)

    Who is tormented by tbaging is his personal issue for me tbaging has many answers is certain situations like challanging killer to commit or mocking him so I take it as sport and answer it with reasonable reaction like other actions such as sabboing=sluging etc. not because it hurts my ego but because why should I be nice to someone who plays “dirty” and is using his options no matter how they arent nice to me (imagine it like the race scene from dictator movie where he shoots one faster guy into leg and scares others so he can win, why should I play nice against someone who is doing all dirty tricks to win, why shouldnt do the same).

    Tbag killer as much as you want but then dont scream why he is tunneling you and ignores others, someone takes tbaging as offensive action someone doesnt so unless you have no guarantee you can do it and escape than rather dont do it or take the risk.

  • @BigKingWoof said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040146#Comment_4040146

    There's nothing I can do when I"m on the ground. You killer mains can hit the survivors out of the gate, but you just aren't emotionally stable enough to so much as look at them.

    You can force them out but what it changes? Nothing just speds up the loss do abandon should be option once gates are open because its just few points vs few minutes in which I can be loading into another game or be in lobby waiting for the start of next match as killer in night time with my lobby queues.

  • @Terror_Misu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040181#Comment_4040181

    I understand, we all have our issues. But as a human being, keep trying. I believe in you! <3

    But I like interacting with you. So can we play? All killers are indeed buffed. Even Trapper feels a bit easier to win with, and he's all I play. When basic gameplay killer side deletes decent teams consistently, killer side seems to be weighted.

    Last two patches, how do you feel they were favored, if at all?

    Last two patches? I kinda fetting lost but pallet density update that nerfed all m1 killers and gave balanced even survivor sided maps like asylum more pallets, krasue which was op killer and got nerfed quite fast, mayers rework that made him worst untill they buffed him and now he is good I would say above mediocre killer, reverting pallet density update that nerfed loops very hard for uknown reason ……… I would say it wasnt one sided not to mention killers got many bugs and some bad bugs that make some killers unfun and frustrating to play as are still there.

  • @Terror_Misu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040172#Comment_4040172

    They're venting frustration with the game. For once, can you just not? Reach way down and really try. Also, Trapper is fine as is, tbh.

    Trapper is fine as d-tier for long time.

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040149#Comment_4040149

    Im not sure i understand correctly. Do you mean that you can loop the knight on shack without dropping the pallet (and its even worse if you drop the pallet)?

    Bc if you need to drop a god pallet to survive a pincer its still good for the killer.

    That kinda depends on the killer and survivors skill but one thing is sure the 3x faster depleate of guard chase time works in survivors favor on shack almost all the time so only guard who is able to chase there is jailer and he is slow and if we consider how bad is guards pathing you can loop knight there without droping the pallet.

    If you drop pallet its easy escape to other loop because guard has to go around whole shack.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039993#Comment_4039993

    Interesting how Killers lose their #### over waiting two minutes for Survivors to leave, but they're fine with waiting twice as long for Survivors to bleed out.

    If its good sabbo squad there isnt many other options tbh because if you dont get a 2 downs slug (best is 3) than you are risking to give them free escape.

  • What was it before?

    Chucky being to fast and some other rage bait post with mayers I think.

  • @Chrarcq said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040006#Comment_4040006

    First post best post. Although Sadako can contextually be worse than Trapper.

    She still has something going for her like mobility, some preasure through tapes and stealth that isnt top but helps her to get close, her dissapearing and glitching after demanifesting can help her get hits on mid safe loops with mindgames (simular thing but passive has spirit) and she can if she is lucky get kill without hooking and she can totaly counter bodyblocks and doge stuns so I would say she is more reliable than trapper.

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040089#Comment_4040089

    There is no need to revert it. The pincer attack still works if you move in at the right time. Yes, Knight is not A-tier, but you he is not that useless.

    It works but only if survivor doesnt have the room to go somewhere from the killer which will make him buy the time and with 3x faster guard depleate chase time when killer is in that 12 meter range so it mostly works only in zoned location where survivor doesnt have options or if survivor is clueless because good survivor can loop both knight and his guard on the shack and get rid of the guard before he gets hit or knight catchs up (unless its jailer but he doesnt chase forever when your are as knight to close to that chased survivor and things like droping the pallet will force the guard to go around whole shack so its free preasure from it and killer can be dealt with easily as m1 on shack, thats exsample).

    So knight is like hag unless survivors doesnt know how to counter his guards and how they work he can do fine but when you face team like this well it feels terrible like no set traps trapper you are just m1 with faster break through carnifex who isnt good for anything else since his rework (he was before best guard but now he is just breaking and kicking tool than chasing tool as ai guard doing work for you and jailer is best and than assasin is second best in my opinion).

  • Now probably merchant because she sucks, second is trapper (only better due to traps doing something or have potencial to get fast downs) and third I would say ghostface (sadako,legion,demogorgan,trickster arent far from them).

  • Idk if we consider he could before spawn guard on loop instantly and get that pincer hit on survivor which was quite strong than yes, now he is mostly just harassing survivors with his guards but I would say he is worse against experienced survivors due to few things first is now if you are like 12 meters near your guard who is chasing someone that guard will dissapear 3x faster so using any guard who isnt jailer is near impossible and last thing is if survivor knows how guards work in loops (when you drop pallet they go around it or when you run to window they chase tovards it even the fact survivor didnt vault it and thats making their way longer towards that survivor) than getting hits with guards without using pincer tactic (guard is chasing survivor and you push from other direction to close him into situation where he will get hit no matter what) is nearly impossible and its just time waste for that one survivor, assasin has chance to get hit whe you use him for longer distance spawn (I think the longer the way you travel with guard orb which you spoawn them from the faster the animation guard spawns and gets into chase by some small numbers but Idk they changed him a lot since I read his stats on wiki) on survivors that are doing something and doesnt move so when they move the assasin is already in the chase so the distance between them is small but still very good looper will trick the ai and use techs to slow the assasin like I mention above.

    Survivors can get rid of guard by just touching hooked survivor no need to unhook just touch them and it gets rid of the guard chasing them or the banner which now spawns quite fast so its easy to get and last they can use your presence if you as knight dont chase them to run close to you when you chase someone else and use that 3x faster depleate on guard chase to get rid of it so knight is good against casuals or survivors that dont know how to loop guards but if you meet team that knows how to counter them he becomes just like hag.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039889#Comment_4039889

    kaneki cant thats why he has to cancel his power mid leap

    So he is basically like Spirit and can use his mobility to end next to a survivor for easy down.

    What's the point of free injury then? Isn't whole premise of free injury to have difficulty of downing survivors?

    Even if he couldn't cancel mid leap, he would still be able to get same results, but it would require knowledge, where exactly you need to target leap so you end near survivor, or try to use your last leap, which doesn't have slide…

    I also don't get why his vault is better than Legion…

    Well he is easier than spirit but has longer cooldown for attack after cancel.

    Even if he couldn't cancel mid leap, he would still be able to get same results, but it would require knowledge, where exactly you need to target leap so you end near survivor, or try to use your last leap, which doesn't have slide…

    Thats not true because he couldnt get same results because it would took away something and when you take away something it usualy leaves you with max simular result but not the same look at blight for exsample he lost hug tech and is still s-tier but his ability to outplay mid safe shorter loops is now way smaller tna before when he had that hug tech or dracula he lost hug tech on wolf and even he is simular strenght still wolf pounces with hugtech were very hard loss for him because now he has more limited use of his dashes simular to blight scenario so I dont think he would drop in power that much but we cant say he would have same results.

    His vault I would compare more to wesker than legion becasue legions vault is stronger but legion cant down you if he isnt coming for the fift hit with his frenzy, I have one big problem with ghouls vault and thats now the hinder that somehow exist for uknown reason because I havent noticed kidnap tech exist sunce its fix but now he just slows survivor he hits when vaulting something and thats more problematic than his vault speed (if I remember correctly I used enraged vault on shack when survivor was on other side of window and he was able to make it to the window still so without the hinder its not that op but because of that hinder being there its way stronger).

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039886#Comment_4039886

    it almost sounds facetious, but yup; just never miss.

    I personally swear by Monitor and Abuse, or at least I did. I admit I haven't played unknown since Monitor got changed. my favourite perks on him are Unforeseen+Nowhere to Hide but Unforeseen doesn't stop the constant pre running as consistently.

    Well he is desinged to make no mistakes with missing two time in the row because than its just time waste and if you played as m1 you would get atleast some pallets down instead of just time waste.

    Monitor should be for 32 meters terror radius killers same as before only the increased tr when you chase survivor is smaller but the decrease when you are out of chase should be same all they did was its bigger decrease in tr for 40 meters tr killers like billy,ghoul,wesker but they dont need to waste perk slot for this due to their mobility (wesker has not good mobility but still not woth run just perk that makes his tr normal instead perk that gives him oblivious and remves his tr compleatly). Only killers with 24 tr and less got nerfed with monitor and doctor to for his big shock being smaller now when he is in chase.

    Monitor for unknow is good because it gives him more chance fore sneak shot but its unknown so dont miss, nowhere to hide I love with unforseen because its messing with survivor if he doesnt has los on you yo its m1 or uvx surprise or nurses isnt bad but now in current meta where healing under hook is very common this perk isnt that vialble.

  • These blue skins are cool especialy billy due to his overdrive being blue now which is coold effect but I fear the reason you cant buy them is because they count as deep rift variants like the one for dracula true form (the blue version) so these skins are only possible to get in that rift I believe and cant be bought like normal variants.

    Shame they dont add them on the new rifts tho because I belive they would be more welcomed than those skins that we getting lately.

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035758#Comment_4035758

    Why? Imagine if Blight could stop mid dash and immediately follow up with an m1

    Blight doesnt need to stop because he can hit you straight from his dash, kaneki cant thats why he has to cancel his power mid leap, blight moves fast in his dash and has pretty solid hit box if the player understands it (its starts big, realy big because at the start he can hit you when you are slightly behind him its called "shoulder flick" and than its thinner till its looses ability to break pallets near its end). Fact is blight needs more understanding and mechanical skill but he is just bigger monster after that and some loops where kaneki is just m1 with fast vault blight compleatly obliterates like shack (ghoul can bodyblock you if he uses his leaps to cut you off but thats very hard due to autoaim targeting survivors when he aims close to them so its hard because it requires good aim with fast reactions and some luck with autoaim so not many ghouls can do that) or any loop with longer walls where ghoul can do much but chase you down as m1 or try very risky cutting you off with his leaps but blight can rush it down with ease and dont forget blight is slightly slower than billy when using his chainsaw (blight is like 9,2 m/s and billy is without overdrive 10,2 m/s) but blight has way more control over his dash and only doorways are stoping that (thats why he sucks on indoor maps mostly and why larrys is considered one of his worst maps).

  • Tbh Im starting to see way more cheaters than those hardcore tunneling killers (the core of tunneling problem is when killer at the start targets only one survivor untill he is dead and doesnt go for others in between his hooks, I understand that if killer has no hooks on 2 gens left than it makes sence because there is no chance or super low he can win just by playing normaly with hooking everyone).

  • Idk I think the most important thing on uknown way more than any build (perks and addons) is to never miss if you can or you will play as harmless. I ran mostly pain res,pop,nowhere to hide and unforseen (still wont help you if you miss and dont get those downs for regression but thats more the flaw of this killer than the builds fault).

  • @AcesSpeedo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039640#Comment_4039640

    it's nothing to do with counterplay. it's literally just bad power design that no one enjoys. please stop being ignorant. bhvr said themselves they are disappointed with how she's turned out on a dev livestream. do you think crouching will make them happier with her design too?

    They said it after community already hated her the most from all the things of entire game.

    Desing is one thing and another is power level like was old mayers and trapper good desing? for me yes but are they well desing to be able to stand their ground in current game meta? absolutely not because they would be bottom (trapper is even after all his buffs bottom G and only reason he isnt number one now is because of merchant). Skullmerchant isnt greatly done to please other people especialy survivors and only pleases her mains but she isnt problematic due to power issue or because she has no counter, she is just one of weakest killers in the entire game and can do way less than trapper and ghostface which both of them can get quite quic downs and have some snowball but she cannot unless survivors doesnt run into her and eat her m1 attacks and give her the win, she can shut loops with her drone and injure you but its nothing compare to trapper,hag,singularity,knight,artist and many other killers that can shut loops with their powers too and faster without much counterplay for the survivor or clown he has more skill expression indeed but casualy he is merchant on steroids in shuting down loops and even best loopers cant loop good clown long compare to other killers that are way stronger than clown so he is pain to deal with I believe that but at the end of the day she is just bottom G now and you shoul be winning against her a lot or draw at worst (unless your teammates doesnt commit suicide in the name of their believes and give her free preasure and win which is most of my losses to her from my experience).

  • @TheTom20 said:

    Most killers just can't keep up anymore

    Shame is devs are kinda slow with buffing and adjusting overdated killers (like myers it took them 6 years to do rework and 5 to give him buffs so his tier two wasnt that hard to reach, Maybe it took even more but Im close) because what they have and was considered as perfect before like demogorgan (he was considered like two years back and perfect description of balanced killer) but now he is just holding in c-tier at and if we look on simular killer like springtrap (they both have some chase power like domo has dash and springtrap has range attack but they both have portal based mobility and stealth after using it with oblivious effect) if we compare their abilities than we fing out springtrap has more better antiloop (I would say because you can use it on more loops than demo can his straight dash, still demos dash isnt that behind springtraps axe but other abilities are those that make that huge gab between them I would say), mobility has better springtrap because he doesnt need to set up portals and has more oblivious after using it for 15 seconds basekit, demo has only 5 seconds of oblivious which is joke (its effect that dissables terror radius and red stain so nothing that game breaking if its for short duration) plus demos portals can be easily remowed and he has to waste time to even have that mobility (so logicaly it should be stronger but its not) and he gives survivors global warning he is teleporting plus survivors can see him exit from portal when killer isnt even there so so many warnings compare to springtraps just flickering lights on doors and then just normal sound of open and closed doors so basicaly only thing demo has that is almost same as springtrap is his chase power that works better at straight wall loops so loops like shack are more playable with that but still I believe springtraps axe is overall better antiloop tool and than all the rest of their power springtrap is heavily better in comparision.

    Another fact is nowdays most "balanced" and well desinged killer is considered like wesker who was back than considered much stronger than nowdays (two things maybe three, time - people learned how to play against him because he is long time in the game so this means more experience and on top he is very popular killer pick, nerfs- he recieved some nerfs that made him weaker than he was before, new killers- since that two years or three time window he got multiple killers that are quite strong or on stronger side like ghoul,houndmaster when she works, vecna, dracula so they shifted tier lists in terms of power a lot).

    Most of old killers are overdated and forgoten for multiple reasons like lack of popularity (ofcourse ghoul,blight or wesker will be more popular due to them not being weak and being more fun in general comapre to older killers that are now on weaker side), they arent fun to play as or they arent money grab so there isnt any big attention put on them.

  • @Zanecc said:

    if you play as a survivor, stop leaving the exit gate at 99%. It’s the dumbest thing in the world. Unless you’re standing there at the switch, open the door. Jfc learn how to play.

    Sometimes its better to leave the killer have that one kill instead trying to pul save and giving him more kills and 99 works only if you and your teammates know what are you doing which is very rare thing in soloq so its better to open (unless all 4 or maybe 3 survivors are alive, in this state you can 99 because chances of all of you dying are low unless you all make huge mistakes).

  • @Skillfulstone said:

    I've noticed that cheaters in DBD is kinda like the flu.

    Every year there's a period of time, usually a few weeks to around a month but never more than two, where there's a big rise in cheater. This usually means that hackers found a new way to bypass DBD anti-cheat.

    After a while, BHVR upgrades their security silently and the cheating epidemic goes away and we return to status quo, rinse and repeat. It's always been like this.

    Idk I havent noticed devs to talk about it or mentioning some upgrading of anticheat or other things that would help to reduce cheaters(it seems devs are kinda inspire from fight club the quote "we dont talk about that"). Funnyest thing is how unpunishing cheating in DBD is because I think it takes week or more months for cheater to get banned.

    Im starting to notice people tend to more cheat with friends meaning its like swf that plays togeather but one guy is cheating and helping others to have "fun" (how I noticed that? people that are very altruistic and have info normal players dont have like pulling perfect bodyblocks or knowing where to go for their teammates even without any perks that could help to see them etc.).

  • Another bug that nerfs trapper, we must be patient devs are cooking rework for our poster boy.

  • @Leon_van_Straken said:

    Not sure if this is trolling but… could we not suggest to nerf already weak killers cause they have one single thing?

    Isnt is that same guy who made post chucky is to fast? i didnt checked but I think its same guy.

  • People dont realize how easy is to doge him if you know what are you doing and windows and pallets? I hope these people heard about crouch being in the game as option to doge multiple powers of many killers.

  • @Brimp said:

    I mean he used to be faster.

    What we have now is just half of the man he was before.

  • @OrangeBear said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039600#Comment_4039600

    I never said she was bad. However in either case the solution is the same… just play a different killer. There's little reason to believe BHVR are going to fix the issues she has. I mean sure complaining here is valid however i don't think it's gonna do anything cuz everyone knows houndmaster is in a horrible state the devs just have decided not to act on it.

    I think she is in this state longer than knight or twins were (when they were broken with multiple bugs) so we will have to wait, maybe after the 2026 reworks they will remember that some houndmaster exist but for now they are tryed to fix something they didnt had clue about like tunneling and sluging (from their streams their description of tunneling was not quite well expressed and other things to and their changes were very chaoitic and overdone in both patches), its shame but nothing new in this game she just isnt popular enough to be seen by devs like trickster has loud fan base, trapper is poster boy (and someone who should have been buffed hard or reworked long time ago) and skullmerchant is one of biggest mistakes on devs list (her nerf that was overdone) so they get reowrks or fixes like ghoul who is money grab and popular but unpopular killer who doesnt generate income is at the bottom of the list, maybe it sounds bad but its fact.

1 … 32 33 34 35 36 … 73