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Abbzy

Abbzy

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  • @Classic_Rando said:

    https://forums.bhvr.com/dead-by-daylight/discussion/462174/changes-to-blindness-for-soloq

    But I’ve been told that SWF on comms provides no advantage whatsoever

    Yeah like coms in csgo, what do you think does team that shares their info on enemy, their actions or plans strategies have advantage against team that is just full of randoms that doesnt comunicate and play solo? I think its pretty easy question with easy and clear answer.

    Just imagine you will find killers totem but he hooks you and your teammates are looking for it, in soloq that totem would be safe for some time but against swf just one needs to see it so other three will know it too and that totem is doomed right there so swf has many advantages that even many survivor info perks cant match and for many things you can do on coms there arent even perks for that and probably wont even exist (like cooperating and calling things up).

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041625#Comment_4041625

    im just a player, im not a dev. its not my reasonability to monitor peoples ages that play. im not going to treat everyone like a child just incase they are. i play, i win. dont care who they are

    Pretty much, I play like I want but if the other side is sweating more and does good strategies that arent nice like bodyblockkng after unhook, forcing ds or rushing gens then I will do the same because why should I be the nice fool for someones delight,why? If they arent chill and play nice with respect I will do the same and exusing some tbaging and bad insults by age or bad mood yeah why should I care is it my problem? I dont think so.

  • If it works and has good results then its a thing and not a myth.

  • @Chrarcq said:

    Aura reading should stay within the perk realm as much as possible. A free Bond is barely going to fix anything about your Sable solo Q teammate running into walls during her (30 secs long) chase or your Meg being unable to comprehend the UI icons on her screen.

    Truth megs will be mehs and nothing changes it.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041389#Comment_4041389

    Then take away stalk decay, and make the stalk take longer. Right now it is too accessible. Like, you can look at a survivor for like 3 seconds and have your power on the ready.

    Also, from my testing with Myers in 1v1 scenarios, if you have the right setup, you can absolutely snowball the match out of control, even against survivors that should be much better than you.
    Pretty sure @Skittlesthehusky and @Shroompy can attest to this

    Well the stalk thing is maybe only thing that could change because its fast but I think increasing it little bit is ok and not making it like old mayers where it took ages especialy now where when you see survivor but stalk hitbox doesnt target him before you could just stalk people when some of their body part was just sticking from behind some object I believe.

    Stalk regress is not needed and tbh most people will minimaly hit stalk to 50% to get that global sound cue out and then just left it if they go for surprise or just stalk it to full.

  • Its fov thing and third person camers which makes it seem she is slower but in reality she is faster.

  • Problem is DBD is like only game where I have worst ping on same region conected to same server compare to any other game I ever played and getting under 31 ping is miricle not to mention servers that screw pings to all people playing on them.

  • @jamally093 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041595#Comment_4041595

    That doesn't seem to be the case for me. I decided to play Vecna because I haven't played him in a good while and then suddenly boom I was basically drop kicked by survivors because sorry you didn't play your main.

    Happened to me with springtrap in my like in first 3 games was swf team with like almost 20k hours for all survivors togather which was just pure defeat from the start and very funny to get called baby with killer I just played few times and this happened like every time when I play with new killer since mmr was introduced Idk why but it alwas starts with sweats that are very good.

  • @AmpersandUnderscore said:

    MMR is per killer. Killers you've never played before start at essentially your average rating and lowered slightly so you can learn them.

    You still dont get much worse survivors than you get on your better preforming killers and most sweaty teams I face when I play few first matches with new killer tbh then just on killer with best preformance which is for me probably blight.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/462192/give-soloq-basekit-bond-already

    even when they know your working on a gen they will still head to you because they want to get the killer to chase someone else. "killer is chasing is me, someone is over there doing a gen…..do i go away from the gen worker or head to them and hope the killer goes for them instead". i just walk away and do a different gen, if they get hooked they get hooked….if they get saved they get saved but im going to do my gen lol

    Yeah I still think more survivors will share the killer with you than just helping you progress on that gen by going other direction and leading killer from you, just sad truth from my experience and not they arent on dead hook when they do this mostly you are and they still do it so they can do something else than loop the killer.

  • Only one who will be benefiting most from basekit bond are those sables and other survivors that are just running around with flashlights trying to save, then few survivors that will get help with it to notice teammate doing like gen when they are in chase and will lead him away but those are only few (more will deffinitely sandbag you than save you).

  • @Amanova said:

    I swear they are blind and as usually braindead 😁and always lead killers to my gen giving him free pressure🤬

    Tbh it doesnt help much because even kindread doesnt mean they eill come to save you only that they can see each other which in my experience brings more comfort of having time and no stress so less prople tend to go save when they should and then killer is like back patroling when I near second stage because he didnt found anyone and now its just trade or two stages for one hook on me and this happens more to me when kindread in in the game.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041398#Comment_4041398

    Ghoul by the way can be out played by playing a stealth game

    Saying that a killer can be outplayed by "stealth" is just another way of phrasing "the only way to win is not to play at all".

    So stealth is like doing nothing? Stealthing ghoul is easier because you know he is coming faster due to his tr being bigger and his fow being slightly worse than rushing blight when he is leaping.

    By logic of your opinion asian survivors must be worst one even they stealth more that other survivors from other regions and still they are considered to be on average probably best survivors even good players like hens struggle way more against them due to their more safe but very effective aproach of playstyle.

  • @ImWinston said:

    1. Total lack of communication in solo q, in a game where coordination is key.
    2. MMR simply doesn't work.

    • Fix these two problems and the game will be significantly better. Seeing P100 killers (so we've supposedly invested time in learning their respective mechanics) playing their power terribly is becoming the norm. Even the killer doesn't realize how negative this whole situation is.

    P100 means nothing just that someone dumped his blood points into that killer to get him p100 but that doesnt mran he mains him or plays him like I can p100 hag and play her just few times a year. Only reason to get p100 is like if you want look cool and make people think you play that killer a lot (thing is you can be p100 dedicated wesker main or just someone who p100 him and plays him very little), or p100 killer or survivor to get more addos with better quality thats good reason to like plague, mayers before rework or trapper are worth p100 because you can get certain addons like iri ones guarantee in 2-3 bloodwebs instead of 10 which is worth it.

    For the communication if you dont want to have something like push to talk option cool would be like 4 random spawned phones that survivors could obtain and get chatt in game plus some prases could be saved in settings like fallow me or killer is coming etc. so you dont need to write those all the time, that would help with comunication and it wouldnt be so powerful as coms but still very usefull with randoms. Just idea like it or not.

  • @Chrarcq said:

    They're not balancing around S tiers. They however may be balancing around competent surv players, in SWF or not.

    Didnt the devs stated somewhere that they balance the game not around 50% of player base or to 5% but rather around the top 30% so the best one third. I think they did post it somewhere.

  • @TheSaltySaloon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041596#Comment_4041596

    So if you play a basic M1 killer you should be “forced” to tunnel? That’s the solution?

    It isnst you soulb be but now currently you are way more than other stronger killers that arent dependent on 115 m1 chase thats fact that you will have to tunnel more as ghostface or trappe,wraith than springtrap,ghoul,wesker.

    It doesnt sound pleasant but its truth (if you face good teams you dont have so many tools in chase to get fast downs so its harder to get that downs and gen fly so you will have usualy less hooks on few gens left than the killers that can end chase faster with more chase tools and not just relie on just m1 and basekit speed).

  • Tbh its fast even on Eu servers but highly depends on survivors priority so if the gens are number one they can go super fast to and only counter that works instead fast chases that arent always possible is tunneling and sluging for preasure with targeting specific survivors (for greates efficiency). But I believe its even worst on asian servers do to their set priorities.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041352#Comment_4041352

    Swf is not as strong as you have been led to believe and they were always expected to use comms. Tools like discord and teamspeak have been used in gaming since long before dbd. The devs would have been aware of this. I would bet the main reason we don't have in game voice is voice chat not being a feature the devs want to implement and maintain and they know people can just use one of these other tools. It nerfs oblivious/undetectable perks but those are not typically considered strong in the first place. If these tools effect kill rates then they effect the data used for balancing and are therefore taken into account.

    High MMR four mans had an escape rate of 48% when we got stats for it (approaching a year outdated). That is losing more than they win (if only by a little), its better than solo queue but it is not even approaching nurse and blight level until you get up to actual comp squads. That is the double standard, you are treating every swf as a comp squad and every survivor as god tier while downplaying everything about willies streak, who isn't even a comp player. I have seen very average killers achieve 50 game win streaks. I've also seen willie try to swf streak, they don't even reach 20.

    Dash would mean he is no longer The Trapper, that is the main reason I think it would be sad to see.

    Swf is not as strong as you have been led to believe and they were always expected to use comms. Tools like discord and teamspeak have been used in gaming since long before dbd. The devs would have been aware of this. I would bet the main reason we don't have in game voice is voice chat not being a feature the devs want to implement and maintain and they know people can just use one of these other tools. It nerfs oblivious/undetectable perks but those are not typically considered strong in the first place. If these tools effect kill rates then they effect the data used for balancing and are therefore taken into account.

    Swf is strong compare to b-tier killers and bellow only a-tiers and above have solid chance or make it even. Thing is DBD wasnt made for coms and some characters with traps like the trapper or hag are pure exsample of that or even stealth killers like ghostface are super bad against info sharing survivors, if you played any other game like rainbow six or csgo or any other game you must know how information is important about your enemy/target and his traps and equipment and how it can reshape the outcomes and give new opportunities that arent much possible without it so thats why swf is so strong their power is in sharing information which gives them huge view on the game (they know who is their opponent,what is he using like perks and addons, what are his strategies like mind games or respecting pallets etc. or how good his aim is etc. by just having one guy chased by the killer and all know that or where he is placing traps, where he is and from which side he came so where he did spaw which is huge for the trap killers or set up killers and like for ghostface just one sees a glimps of you and all others are sharp and expect ambus so your first down time can increase tremendously compare to someone who isnt expecting it, so swf has many advantages soloq doesnt have and duo swf has only like this for half the team thats why they arent so op like 4 man).

    Just imagine if killer would get some information from his friend (like someone spectating from some map cameras that are randomly set or he can have it 2v8 if he is togeather on coms with other killer, the potencial of fast downs and keeping preasure are highly increased and thats why in 2v8 combination like legion with oni or any other killer was so busted due to legions information and more for his preasure from fast multiple injures but that info was huge buff too if other killer could get it).

    High MMR four mans had an escape rate of 48% when we got stats for it (approaching a year outdated). That is losing more than they win (if only by a little), its better than solo queue but it is not even approaching nurse and blight level until you get up to actual comp squads. That is the double standard, you are treating every swf as a comp squad and every survivor as god tier while downplaying everything about willies streak, who isn't even a comp player. I have seen very average killers achieve 50 game win streaks. I've also seen willie try to swf streak, they don't even reach 20.

    The game is set to 60% on killrates and 40% on escape rates so its nice that its near these numbers and not like 30/70 or 20/80 or otherwise like 75/25 (escaper rate/kill rate, so its easier to understand). Blight and s-tier levels are busted. Im treating all swf as comp but to their max options which is info like comp, the fact they arent as good as comp is one thing like in looping or pulling saves and bodyblocks that are incrediable is one thing but they have almost same info share if we put the fact they dont use like clock system of calling out and arent that fast they still have something no soloq team has and will never have until soloq gets either some otion to cominicate between each other with coms like push to talk etc. or they get compleate info like seeing auras of gens,survivors, killer if is chased survivor looking at him etc., double standart arent you treating all blights as almost comp sweats? yes he has high potencial but then on other side he isnt as easy as ghoul or wraith,nemesis so not all blights are so busted and still loose even with the fact that comp blights are closest thing to cheaters in terms of power if we compare legit things with cheats. Win streaks are mostly about luck too you can get like 10 wins but 50 that means you played very well and didnt get srewed by things like map or survivor team with great conterplay and fast gens. For yor info best survivors have win streak above 200 which doesnt mean they suck, thing is we are talking about game where survivors will mostly die and less will escape that are stats that devs want the game to be balanced around 40/60 (escape rate%/kill rate%) so its just logical and blights 2000 win streak well he is busted and holds the "golden child of DBD" status from devs and like half the comunity because there wasnt killer that survived with so busted addons and techs as long as blight in late years of the game where killers can be nerfed fast and hard like chucky,skullmerchant,springtrap (his addons got nerfed which made him less powerfull like foxyes hook), then nurse has like 1000 winstreak and i think its perkless by supaalf because she is just nurse (if nurse player hits all her bliks super close to her hit range near survivor and reacts fast there is almost nothing survivor can do unless he is cheating or has some crazy haste which still is questionable or he has some endurance effect). Back to blight the 2k win streak was done when blight was strongest like old addons with busted effects (compound 33, alchemy ring that gave you 5 rush tokens if you hit one rush hit and other addons were very strong) plus he had his hug tech which wasnt hard to do and he could outplay the loop types that he cant ping pong just with 2 rushes (those rounded loops or short ones where he has nothing to bumb into so he can return fast,) he could pull dirty mind games with his hig tech and compare to weskers hug techs blights was way more easier to do and way stronger because if you failed you mostly got pallet or just cooldown for 2 rush tokens and then you could catch up with 5 so pretty different blight but now his was like 1200 or what before some swf crushed him and I even saw match where some swf (comp one I think) crashed him on hawkins (because of good timing and map) before he got even 10 points in his win streak which shows how rng factor is still a thing but it doesnt excuse the blights power level.

    Dash would mean he is no longer The Trapper, that is the main reason I think it would be sad to see.

    Idk if he will have traps then he is still trapper and as I mentioned before his trap would have to be super strong with very strong effects like hexes if they would be all he would have because the amont of rng and time/preasure waste his traps make isnt beneficial to outcomes if they dont work and unlike hag his traps have way harder requirement to be working and with last few years he lost grass on many maps where he could hide his traps and current hit is just killers with multiple powers or minimaly two like we can see it on doctor rework (big shock) or freddy (first he got snares and teleport and now they gave him dream pallets to) even new killers shoiw that like sprngtrap who has range attack and teleport from door to door and if killer is single power it needs to be strong in more things or atleast in one key like antiloop,mobility,leathality (multiple fast injures or instadowns) but even with effects like instadowns from honing stone (purple addon) trapper is still not that strong in particular because his power is just huge investment for small chance of getting some outcome so I think they will give him something like some throwing trap or dash but that will show time because if you look at history of buffs trapper has probably the most addonst made into basekit and buffs as character but still sits at bottom next to merchant that was made terrible intetionaly so instead of just buffing traps which they will do probably (I hope the rng will be gone like getting escape from first try fels terrible as him) but they will add him something so he is more complex like other killers.

    Last killer who was just aded with power that covers many things but is just same (like huntress,billy,wraith,blight,nurse) is ghoul who has just his leaps that have multiple effects on survivors (fast injure, giving kagune mark) and mobility with antiloop, before him its probably singularity.

  • @Classic_Rando said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041583#Comment_4041583

    Yes, and that is by design. It’s an asymmetrical horror game. The devs have stated many times that the target kill rate is 60%, average escape rate 40%. I play both sides and that feels fine to me. I fully realize that a lot of people who only play one side don’t necessarily agree.

    Some people want survivor role to be like in resident evil where they kill the killer who is after them it seems.

  • @iOverSpray said:

    Merchants 3 gen was almost unbeatable (almost). Ghoul is fine leave em be.

    She was due to her having good area control but other factors that made it possible are strong gen kick regression perks that stacked (eruption+CoB+overcharge), gens had no regression limit meaning nowdays you can damage gen only 8 times and then its bloked for you and immune to any regression (so you cant regressit) but back then this wasnt the case with strong kick gen regression perks that are nowdays former shadows of their glory and lastly 3 gen spawning which was more common back then and gens did spawn very close to each other creating nasty 3 gens, add skullmerchant to it with build that includes strong gen kick regression perks and fact that she can kick gens infinitely and regress them without any restriction and you get chess merchant.

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041212#Comment_4041212

    ontop of that nowhere to hide removes a point from the regression limit

    I think if they will nerf it it will be like in 2v8 the aura reveal will stay at the gen and not on killer meaning if you activate it its locked to your killers model so you reveal everyones aura the distance 24 meters from your killer model but in 2v8 when you kick gen the aura reveal is from gens location and cant be moved.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041327#Comment_4041327

    If trapper has a good kill rate in high mmr then he is stronger than he is given credit for, just because its "mains" playing him doesn't make that kill rate invalid. A less skilled player being unable to perform with a given killer doesn't make them weak, it just means the less skilled player needs more practice with the killer. I agree with the overall post that you shouldn't use the killers overall kill rate as a reason not to buff them but if we slice that kill rate to just those players playing him in high mmr against players also in high mmr and the kill rate remains high then no he really doesn't. I don't expect that is the case for trapper.

    If its just the perks giving willie the streak then theoretically any killer could put those perks on and get a win streak longer than the longest swf escape streak. Yet, I have also seen you claim that swf are the true menace of DBD. Those two points of view are directly contradictory. Just because you lose to those teams doesn't make them strong, does willie commonly lose to those teams? No. Gen regression has been nerfed but has that stopped willie from winning? No. Does playing as a killer that lacks map traversal stop willie from winning? No, he literally slugged as trapper and won many many matches in a row, this directly contradicts your claim. Maybe you require all of that to win your matches but not everyone does, willie clearly doesn't.

    We got overall escape rates with high mmr broken out, you can ignore them if you like but doing so invalidates your view on the game and how it actually plays out. If we are going to balance survivor based on the strongest they can play then the same must apply to killers, I don't actually want that but your arguments point to you wanting that for survivors but not for killers, its a ridiculous double standard.

    I do hope that whatever rework or buff trapper gets makes him fun to play as and against. A dash killer would be incredibly sad to see.

    If trapper has a good kill rate in high mmr then he is stronger than he is given credit for, just because its "mains" playing him doesn't make that kill rate invalid. A less skilled player being unable to perform with a given killer doesn't make them weak, it just means the less skilled player needs more practice with the killer. I agree with the overall post that you shouldn't use the killers overall kill rate as a reason not to buff them but if we slice that kill rate to just those players playing him in high mmr against players also in high mmr and the kill rate remains high then no he really doesn't. I don't expect that is the case for trapper.

    Strong maybe he is but still second from the bottom (one of worst killers in the game because kill rates are wild numbers across the mmr), he is weak from his power logic you have to go out of your way and collect traps and set them so you can get maybe some value from them. As you say personaly I dont think he shines in high mmr but maybe he isnt in 1/3 of worst kill rates (freddy before his latest rework was thrash killer and he still dominated with kill rates in high mmr as exsample).

    If its just the perks giving willie streak then theoretically any killer could put those perks on and get a win streak longer than the longest swf escape streak. Yet, I have also seen you claim that swf are the true menace of DBD. Those two points of view are directly contradictory. Just because you lose to those teams doesn't make them strong, does willie commonly lose to those teams? No. Gen regression has been nerfed but has that stopped willie from winning? No. Does playing as a killer that lacks map traversal stop willie from winning? No, he literally slugged as trapper and won many many matches in a row, this directly contradicts your claim. Maybe you require all of that to win your matches but not everyone does, willie clearly doesn't.

    With that build any atlest 115 killer can do it (even 110 but 5% speed is still better and many 110 killers doesnt have good mability or they have none). Swf are at top of the chain in DBD with s-tiers being stronger but in top players hands and they are as high a-tier killers level in power because swf has everything soloq will never have (unless you would have wallhacks and could call out things and communicate with others thats basicaly swf with coms), swf are strong because they have something survivors didnt have and shouldnt (some killers desing like trap and set up killers can be countered compleatly by swf shared info and coordination or stealth like ghostface). You have to take in count that he had super speed with haste staked and noed which was key thing for his slugging if he would lost noed fast then slugging is super hard and survivors are kinda safe if its not one guy standing.

    We got overall escape rates with high mmr broken out, you can ignore them if you like but doing so invalidates your view on the game and how it actually plays out. If we are going to balance survivor based on the strongest they can play then the same must apply to killers, I don't actually want that but your arguments point to you wanting that for survivors but not for killers, its a ridiculous double standard.

    What double standart? I dont agree with s-tier killers and high a-tiers are like sfw with best gear so its kinda even (some killers are problematic especialy s-tiers and maybe ghoul in average mmr due to how easy he is but killers should be minimaly around springtraps or huntress level so its all much closer to each other without power level gabs that then make some balance changes almost impossible like many perks got nrefed just because nurse exsist and they werent even that good like weskers aura perks awerness).

    I do hope that whatever rework or buff trapper gets makes him fun to play as and against. A dash killer would be incredibly sad to see.

    Well thats moder thing mability and dash attacks and tbh its safest thing they can do because all other things majority of survivor player base hates like trap and are control killers like trapper,hag,knight,skullmerchant arent very liked compare to dash killers, if we take even blight you would be surprised how many survivors like him and even thought his hug tech was ok (remewed that and he is still s-tier), other options is like some throwing trap but we will see because his power doesnt have any more things like freddy had with palletts and devs gave it to him into his rework or mayers who had multiple things so it was less work to achive that then making the whole new power or concept like with merchant (devs even tried it to drop it and give us super small buffs instead, most of her mains just want her second version but that survivors cant even imagine and have more aversion to it than to ghoul). In 2026 there should be 3 reworks trappers,skullmerchants and tricksters and i believe tricksters will be first because devs kinda indicated that they have something showy with good style his mains will like so I guess he will come first,then merchant and last trapper but thats just speculation because as in this year we saw plans can change.

  • Seems some maps have higher chance to be picked like each month or so but still its better than the situation with old map offerings where I played just survivor sided maps as killer and even as survivor and that was annoying as hell because killer has to sweat (he doesnt know whats against him but knows the map is bad so he will naturaly play harder and wont let any thing pass or slide) and as survivor thismeans no chill games which isnt good to (I mostly play survivor in day time or when everyone is obssed with new killer so queues are short but i play it when I want to chill and dont race against time).

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041300#Comment_4041300

    Winning 210 games in a row sounds pretty reliable to me. I am certain willie faced those perks during the run and still won. It takes skill to pull back a game by slugging in endgame but it is a common tactic if the game gets that far. Sometimes you get nothing for it, sometimes it wins you the game. The fact that it doesn't win you every game doesn't make it unreliable, tunneling doesn't win you every game but calling it unreliable would be false. Slugging in endgame is a reliable way to pull back a game and one that tends to require more effort and skill from the survivors to counter than it does for the killer to execute once the killer gets the snowball rolling.

    Comparing it to gen slowdown perks isn't a great argument since gen slowdown isn't what won trapper the most matches in a row. Too many people try to play every killer the same exact way, use the exact same builds, and refuse to try different perks when each killer must play to their strengths. If gen slowdown was the most reliable way to play trapper we would have seen willies win streak use those perks because they would have been what he found most effective while theory crafting the build. He didn't jump straight to the endgame build, he tried things out and decided for himself what was most likely to get him the streak.

    The rest of your arguments just seem to boil down to "but if the survivors are good" but willie faced good survivors in his streak and beat them. At some point this stops being luck and starts just being what is possible with trapper in skilled hands. I am specifically stating that it wouldn't make sense to balance trapper using just this streak, but that it should be considered.

    Something can simultaneously be in the game, which makes it a perfectly valid thing or tactic to use, while still doing damage to the game. I would argue that basement is bad for the game because of the game play loop it encourages. I am not saying trapper is strong because basement and agree that would be lunacy. If I showed games where I pushed through the killer stacking pain res/grim/dms/deadlock and we four man escaped all while asking for those perks to be nerfed you would rightfully note that the survivors won and ask why it makes sense to nerf those perks when we won, but I see the exact thing from killer content creators all the time and not a single person calling them out on it.

    This started because I asked if we had ever been given trappers kill rate in high mmr, which if it turned out to be high would actually be data that shows trapper is stronger than people give him credit for. I don't actually expect trappers kill rate to be high but would have enjoyed seeing the number if it did exist.

    Im not calling you low mmr I dont know where did you get that from

    There is untold rule only more seasoned players know

    I apologize if that is not how you meant this but it certainly comes across to me that way.

    Winning 210 games in a row sounds pretty reliable to me. I am certain willie faced those perks during the run and still won. It takes skill to pull back a game by slugging in endgame but it is a common tactic if the game gets that far. Sometimes you get nothing for it, sometimes it wins you the game. The fact that it doesn't win you every game doesn't make it unreliable, tunneling doesn't win you every game but calling it unreliable would be false. Slugging in endgame is a reliable way to pull back a game and one that tends to require more effort and skill from the survivors to counter than it does for the killer to execute once the killer gets the snowball rolling.

    Slugging build isnt bad but I would argue its very fragile thing even in endgame because few perks that counter slugging or just bad noed spawn can be all its needed for this build to cramble and get almost or even nothing out of it and still loose especialy on killer who has no basekit mobility or any form of map traversal (traps with iri addons especialy stone came handy when he closed some ways or key loop entrences like shack or some hall ways on RPD but thats just map rng in general very unreliable thing).

    Comparing it to gen slowdown perks isn't a great argument since gen slowdown isn't what won trapper the most matches in a row. Too many people try to play every killer the same exact way, use the exact same builds, and refuse to try different perks when each killer must play to their strengths. If gen slowdown was the most reliable way to play trapper we would have seen willies win streak use those perks because they would have been what he found most effective while theory crafting the build. He didn't jump straight to the endgame build, he tried things out and decided for himself what was most likely to get him the streak.

    Gen slowdown isnt what it was because many perks got some nerfs in numbers and as you said it still can be pushed through, on trapper its still very needy thing or atleast some endgame perks to clouse the gab his set up costs him compare to other killers that can go and spread preasure right away like wraith,billy,huntress.

    The rest of your arguments just seem to boil down to "but if the survivors are good" but willie faced good survivors in his streak and beat them. At some point this stops being luck and starts just being what is possible with trapper in skilled hands. I am specifically stating that it wouldn't make sense to balance trapper using just this streak, but that it should be considered.

    He will be reworked (or should be in 2026 so I hope devs wont try to back out like they did now with merchant but people still didnt let it slide) so they will keep the traps I think and add some chase power (a dash wouldnt be a surprise or range attack) but all we can do is wait and hope for the best, i still hope his rework will end up like freddyes.

    This started because I asked if we had ever been given trappers kill rate in high mmr, which if it turned out to be high would actually be data that shows trapper is stronger than people give him credit for. I don't actually expect trappers kill rate to be high but would have enjoyed seeing the number if it did exist.

    I still stand they will be good because at high mmr he is played by his mains and they kept killers like sadako or freddy back when they were even worse than today with very good kill rates but kill rates arent everything and as in willies winstreak its mostly the build than the killer because trapper is just for people that like challanges and doesnt matter loosing from the start and fight to get good results.

    Im not calling you low mmr I dont know where did you get that from


    There is untold rule only more seasoned players know

    I apologize if that is not how you meant this but it certainly comes across to me that way.

    Idk how you understood that tbh Idc if you got it now or you ar offended, by seasoned i meant people that have some DBd experience and know some untold rules and strategies, in general have some game knowledge and arent new joe that doesnt know that and doesnt understand that which I would say in big majority of DBD player base because the game is now what 9 years old and is coming to 10 so thats it.

  • @Zuiphrode said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040762#Comment_4040762

    Dbd forums in a nut shell: someone posts a whine thread, gets actual gold advice from another surv main who clearly knows his stuff… and the advice is heavily down voted because he went against the hive mind and refused to enthusiastically support another surv.

    Tbh works more otherwise just write something about antitunnel cahnges being totaly balanced and valid,need and all that will "oppose you" will get down vote shower or buffing some killer or some killer hate post like on ghoul its just easy way to farm upvotes tbh, thats just how easy it is.

    For distortion its not liked by some solid part of survivors because they know nothing is more irritating that meg stealthing in some bushes instead of doing objective or going save, hook trade if its needed or takes chase for teammate that is dead on hook or minimaly bodyblock so that teammate gets some distance.

    Like nothing irritates me more that if we are lat 3 alive and Im on hook and other is chased and that last guy cant be seen which means he is in locker hiding and waiting for hatch, siruations like these make people more angry than hardcore tunneling 4 gen slowdown ghoul because its betrayal from those that you wouldnt expect it thats whats worst about it.

  • @Wiccamanplays said:

    Old Distortion had two main problems: it drove Killers away from using info perks and it encouraged tunnelling. First: if your info perks as Killer, which (until Nowhere to Hide anyway) were not that oppressive, have a good chance of not working because Survivors bring Distortion, there was less reason to bother bringing them instead of something that's guaranteed to give value, like more slowdown and regression perks. Second, if you do bring info perks but half the lobby is immune to them, you're going to end up focussing on the poor saps that are still visible, meaning they're much more likely to get chased and tunnelled out: running old Distortion was like dumping aggro onto someone else in an MMO.

    Stealth is one of those things that's really hard to get right in a game like DBD because if it's too strong then it becomes extremely annoying for everyone else in the lobby to deal with. You risk screwing your teammates over for your own survival's sake, which can feel really bad on the other end if you're not signed up for it too, and the only reward is getting boosted to an MMR where the Killer doesn't need aura perks to find you and suddenly your rat build is useless.

    I mean its ovious killer will chase those he will find fast compare so others stealthing around corners so these players are targeted more often especialy if they are only ones that killer can get info on with his perks thats just logical thing (you will too go into store where you know they have product you want and is now in discount and wont go rather into random store where you dont even know if they dont have that product in first place).

    Like you say stealth is good tool but can and probably will srew your teammates because the hoo stages are tool to buy the time and spread them so killer doesnt kill you fast and reduces your teams effiency by 25% but with high stealth that means others will have to take more preasure from the killer on themselfs instead of you so I agree with all its good for you but can destroy your chance for your teammates more than people thing (if they are for hatch escape than I get it but its not great for team play unless killer is wasting huge amount of time just by look for you and other push gens in meanwhile).

  • @MarbleThrone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039933#Comment_4039933

    Those icy cosmetics are not Deep Rifts, as that didn't exist back when they originally released. Deep Rift was introduced with Rift 13, and these icy cosmetics are from Rift 6.

    They have been in bundles a few times and so I was able to get the Trapper one. I don't know if they will return to store permanently, though.

    https://us.v-cdn.net/6030815/uploads/MVM9UJHNRRQD/20251220202646-1.jpg

    So they can be in store interesting (I didnt payed attention to rifts back then), shame they arent possible to obtain or even if they put some skins into current rifts I think people would be way less angry as with some current skins that arent much good in my opinion.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041228#Comment_4041228

    I have seen a match from DBDLeague on an unrestricted night against blight (sadly the broadcast is no longer available otherwise I would link to it). No perk or item restrictions on either side. The blight won.

    I believe you comp blights can beat comp teams on coms even sometimes on 5 or 4 gens but they are pinicle of blight.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041223#Comment_4041223

    It does matter how he got them because if you take it in average games trapper wont be able to do it, the win rate from willie is that high because he is very good as killer and he got basicaly endgame perks that helped him go for massive slugs but even with that there were games where he struggled and some game I believe he would even loose if survivors had one or two unbreakables (his slugs would mean nothing).

    I am not arguing that willie isn't a good player. I am arguing that an equally skilled player could take that build and duplicate the results. If one player can pull it off then Trapper is capable of those results. I don't want trapper balanced around just a win streak but it is folly to ignore it. Maybe unbreakable would have lost him a game but maybe it wouldn't have. I'm not going to go through every single one of his matches but it wouldn't surprise me if that exact scenario came up at some point and he pulled through anyway.

    It doesn't matter that he struggled or that he slugged in endgame because he won the match. I don't know how I can possibly be any clearer. If someone complains about something and struggles against something but then wins that thing did not end up losing them the match. I think you have become far to OK with videos from killer content creators complaining about something then showing endgame results of matches they won. They won the match, it cannot possibly actually be that much of an issue. If it really is an issue then show us a pattern of losing to it, not a couple matches, especially not matches you won, its lunacy.

    There is untold rule only more seasoned players know and thats to dont go near basement against some killers like…

    I am giving you the benefit of the doubt but you are just going through the typical rigamarole of me being "low MMR" and talking down to me. I am aware of everything you said and it isn't a big secret like you seem to think it is. Sometimes going there cannot be avoided, sometimes the game state demands you do so, even if its a risk. The most obvious example is a strong three gen near basement, you don't just get to avoid it all game, you can do your best to run away when the killer shows up but you have to go back. Yes, do it as safely as possible but the killer has agency in this scenario and can use their skill to get you there. Same goes for zoning, you are acting as if the killer has zero agency when that is far from the truth.

    I am not arguing that willie isn't a good player. I am arguing that an equally skilled player could take that build and duplicate the results. If one player can pull it off then Trapper is capable of those results. I don't want trapper balanced around just a win streak but it is folly to ignore it. Maybe unbreakable would have lost him a game but maybe it wouldn't have. I'm not going to go through every single one of his matches but it wouldn't surprise me if that exact scenario came up at some point and he pulled through anyway.

    Skilled player with simular skill or very close can pull it but I dont think its good comparison for balancing trapper (the fact that someone got over 200 kills win streak) because with his build even other weaker killers such as legion,ghostface or clown could achive smae results and even better with this build that is mostly great at endgame slug (their powers are better than trappers and can secure them more kills before survivors get last gen done, I think hens did same win with legion having noed and 160% speed at endgame). I think what matters with these type of builds is skill and luck because unbreakable even one or boon exponencial can compleatly shake of his slug and give survivors enough time for reset and turning 3-4k win to just 1 or 2 kills which would meant loss for his streak, even very long chase and survivors with good game sence who rotates with like we are gonna live forever can totaly mess this up so its mostly luck with skill.

    It doesn't matter that he struggled or that he slugged in endgame because he won the match. I don't know how I can possibly be any clearer. If someone complains about something and struggles against something but then wins that thing did not end up losing them the match. I think you have become far to OK with videos from killer content creators complaining about something then showing endgame results of matches they won. They won the match, it cannot possibly actually be that much of an issue. If it really is an issue then show us a pattern of losing to it, not a couple matches, especially not matches you won, its lunacy.

    Thing is its not reliable, yes he won but is it releable as 4 slowdown trapper??? I dont think so and thats what depends too like trapper in general sounds great on paper but in reality is just roll the dice and be lucky and as i mentioned above luck is here huge clutch because few perks on survivor side or good play like long chase that takes him almost across the map is what can make him loose like nothing and there wouldnt be anything to undo it (maybe survivors getting altruistic and trying to pull rescue and failing), that whole build was like play normaly and try to get kill atlest and get rid of pallets and then have fast downs in short time in endgame slugging the rest and getting that 3k or 4 to secure the win which worked for him.

    Lunacy is like saying trapper is great and very strong because he can secure the shack basement and there is very small chance to counter it (if its not swf or very good survivors) but what are the odds this will work for him every time because all maps have different spawn locations and its rng mess and we cant realy call him strong because he can be very strong in one certain situation compare to clown who isnt that great in same or simular situations but has more power in every aspect than trapper (if we exclude that basement lockdown or locking down any area that is possible with bear traps like main).

    I am giving you the benefit of the doubt but you are just going through the typical rigamarole of me being "low MMR" and talking down to me. I am aware of everything you said and it isn't a big secret like you seem to think it is. Sometimes going there cannot be avoided, sometimes the game state demands you do so, even if its a risk. The most obvious example is a strong three gen near basement, you don't just get to avoid it all game, you can do your best to run away when the killer shows up but you have to go back. Yes, do it as safely as possible but the killer has agency in this scenario and can use their skill to get you there. Same goes for zoning, you are acting as if the killer has zero agency when that is far from the truth.

    Im not calling you low mmr I dont know where did you get that from (there are other experts on this forum that do it). Even in real life there are situations that dont have many options and you are basicaly kinda forced to do it even you wouldnt do it normaly but thats even in game like DBD sometimes you dont have choice (you dont have better option) but then you kinda must accept it because there isnt anything that would change it and this thing will exist even if you like it or dont but rule in this particular topic is dont go there against these killers like trapper,hag and etc. if you dont have to. See there are things you know you shouldnt do because it can backfire super fast in every game but in this people tend to somehow super disslike it for some reason.

    With zoning both side have agency, survivor in general at the start where resources are there he can choose where he will lead the chase and killer at the end where pallets are wasted and dead zones are created (doesnt work for 100%, just telling you because you will deffinitely attack it but in general its like this but as all things it depends on the situation in this what killer and where he founds you like if you are hiding at the edge of the map and blight finds you there or bubba you are mostly cooked because in centre you would have way better options to counter them or choose where to go but there on the edge you are mostly zoned with little to nothing to loop around and so you dont have options).

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041185#Comment_4041185

    Thats just plain wrong. Blight does not dominate comp swf, its pretty even.

    Yes, they are expected to 4k in comp, but survivors are harder limited than blight. No perks repeats, more bans and then items restrictions. Im also no map expert for Blight, but normally killer get good maps in comp.

    This is what I am disputing, I am obviously aware comp balance is different. Again, I posted the link to the balance document, we are literally discussing comp balance right now. Its fine you disagree but your not really presenting any arguments as to why. You just posted a list I had clearly already seen and said comp is different. This is a forum and your free to discuss however you want, so I don't actually need you to present anything, but if you want to change anyone's mind you need to give them a reason to consider.

    Blight doesn't get to use his strongest stuff while the survivors do and he is expected to 4k. @Abbzy makes an argument that stacking anti-tunnel would change that result but I disagree and the unrestricted comp matches I have seen still has the blight 4k and that is still the expected result. Your free to complain about these perks all you want but I don't see any real evidence that they slow down a comp blight. Blight does in fact dominate comp swf. You both are free to disagree with that but consider actually taking a look at how well blight actually does in comp and if your opinion stands up to that scrutiny. Or don't its a video game who cares what either of us think.

    Because blight is strongest killer in comp more stronger than nurse,billy,ghoul and he can still 4k but 4 antitunnel or so called "second chance perks" would give survivors way more power to deal with blight and I know they win games against those but they still loose games, Im not deffending blight here because he is just "golden child" of DBD and his power is just huge and thats why on very top he is even above nurse (that have only more power in the beginning of the game and on larrys and maps where blights rushes work not as on open maps).

    I think top swf with comp experience with full meta perks is on same level as blight and other very strong killers, even in hens experiment video ghoul vs other killers the blight destroyed survivors way faster with less problems than ghoul could and there were restricted perks and addons so top blights are something different (blight is even faster than billy if he doesnt have overdrive).

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041186#Comment_4041186

    There are thousands of matches happening every day (despite any claims that the game is dying), even the lowest picked killer (still twins) on nightlight has 44 matches played and that site has a tiny tiny fraction of total matches. There are likely enough matches overall with every killer to have a decent idea of their performance and per my nurse comment BHVR does take MMR into account. I'm not saying BHVR has been perfect on this front but I think they do better than they are given credit for. Small match count wouldn't apply to trapper who sits at 15th most picked.

    I've watched onepumpwillie, how he got the wins doesn't really matter, he won those matches and not every match ended that way. Someone could take his build and get similar results if they are at least as skilled as willie (not likely lol and batteries has since been reverted to 5%). If they are not as skilled as willie they shouldn't expect to get those results but trapper would still remain capable of those results. Matchmaking throws a bit of a wrench into this but both players would be under the same matchmaking criteria, so not as much of an issue as it might first appear, and I think we can both agree that willie did face multiple strong teams during the streak, not just the team that ended it. This does apply to swf escape streak too but the longest swf escape streak is shorter than willies trapper streak, though not by much (unless that changed recently).

    Yes, kill rate isn't everything nor is the win streaks I mention above and I would prefer if BHVR just broke out what percent of matches resulted in each outcome for each killer with further breakdowns by MMR and how many survivors were grouped up (not that this would be everything either) but it is impossible to maintain a high kill rate on a killer without winning the majority of your matches. While none of this is the only thing to look at for balancing it can't be ignored either. (release those stats and I will happily re-evaluate all of my opinions on the game)

    I do look around when running and think about where to run to and I agree that sometimes its better to go down faster but there is a lot more nuance in the calculation than just basement. If a gen is about to pop and you don't know any of the killers perks you are best off assuming pain res/dms and making sure the gen pops by going to the strong structure for the best chance of ensuring it happens. Its no different than shack pallet, sometimes its better to throw it early and preventing an early basement hook is one of the best reasons to do so.

    Some killers are better at zoning, its part of their balancing, but trying to double back at a check spot can also just get you hit if the killer guesses that is what you will do and some killer powers make that an incredibly bad idea. I don't disagree with anything you said but I think you are downplaying how much agency the killer has over the direction of the chase.

    Ultimately, to me, basement is just bad reductive game play, no different than camping. You just trade hooks with no one doing anything truly skillful while the rest of the team sits on gens and walks out the door. I do understand why killers do it but I think it actively hurts the game and basement is the ultimate form of hook trade game play (obviously if survivors are contesting the hook this doesn't apply, especially multiple survivors).

    Edit: I do want to note that I am not against buffing trapper, I do worry that any buff will just result in more basement trapper

    I've watched onepumpwillie, how he got the wins doesn't really matter, he won those matches and not every match ended that way. Someone could take his build and get similar results if they are at least as skilled as willie (not likely lol and batteries has since been reverted to 5%). If they are not as skilled as willie they shouldn't expect to get those results but trapper would still remain capable of those results. Matchmaking throws a bit of a wrench into this but both players would be under the same matchmaking criteria, so not as much of an issue as it might first appear, and I think we can both agree that willie did face multiple strong teams during the streak, not just the team that ended it. This does apply to swf escape streak too but the longest swf escape streak is shorter than willies trapper streak, though not by much (unless that changed recently).

    It does matter how he got them because if you take it in average games trapper wont be able to do it, the win rate from willie is that high because he is very good as killer and he got basicaly endgame perks that helped him go for massive slugs but even with that there were games where he struggled and some game I believe he would even loose if survivors had one or two unbreakables (his slugs would mean nothing).

    I do look around when running and think about where to run to and I agree that sometimes its better to go down faster but there is a lot more nuance in the calculation than just basement. If a gen is about to pop and you don't know any of the killers perks you are best off assuming pain res/dms and making sure the gen pops by going to the strong structure for the best chance of ensuring it happens. Its no different than shack pallet, sometimes its better to throw it early and preventing an early basement hook is one of the best reasons to do so.

    There is untold rule only more seasoned players know and thats to dont go near basement against some killers like trickster,trapper,bubba,hag because is god dam hard to get save against them from basement and usualy against these killers you can assume pain res/dms but stull its not good idea to push your luck (same like running from blight in open are without any objects you can use as protection or using long loop walls like back of the shack because you should know well he will get you there with his fast rushes and without perks or bodyblocks you will get hit or go down, you dont loop blight like m1 killer in short so as other fact dont go near basement or structures that can have basement against some killers and you are safe mostly and if they got basement build then they lack other parts and you will most likely die but still thats soloq thing and lack of comunication that makes this possible).

    Some killers are better at zoning, its part of their balancing, but trying to double back at a check spot can also just get you hit if the killer guesses that is what you will do and some killer powers make that an incredibly bad idea. I don't disagree with anything you said but I think you are downplaying how much agency the killer has over the direction of the chase.

    Look killer can zone but survivor can also react to it if he doesnt have any other option like he is cornered against knight who has jailer on him or other situations like this, using check spots for double backing is like 50/50 with droped pallets either you vault and killer expects it and gets you or he doesn and swing and misses or simular situations where it mostly depends on what other side is thinking and respecting like pallets.

    Ultimately, to me, basement is just bad reductive game play, no different than camping. You just trade hooks with no one doing anything truly skillful while the rest of the team sits on gens and walks out the door. I do understand why killers do it but I think it actively hurts the game and basement is the ultimate form of hook trade game play (obviously if survivors are contesting the hook this doesn't apply, especially multiple survivors).

    Idk what now was basement created for but its place where you have chest and can hide (killers doesnt check it mostly) but its just place that you should doge because killer has advantage there (some like doging main or shack and other strong loops if you can choose as killer chase you will doge those becaue you know survivor has uppe hand there and it will cost you preasure and time,resources, so its better to dege it if you can) and especialy doging it against killers that have powers with good deffence like trapper or hag or those that can injure multiple survivors in short time these are strongest killers with basement and its better to dont give it to them because your whole game can be reversed from hard winning to just loss becaue these killers get just one down and hook in basement and survivors them missplay.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041147#Comment_4041147

    Have they ever given Trappers kill rate in high MMR? I might be higher than any expects. As much as we rightfully trash matchmaking it does carry some weight. Not buffing Nurse is a perfect example of this and how BHVR is sometimes better about stat usage than they are given credit for, she had a 67% kill rate in the Jan-March stats in high MMR.

    Going down in shack against trapper or other killers that can deffend it well and make saves there almost impossible or super hard is survivors fault because killer goes where survivor runs in chase no other way around (mind games are just countering this and buying time but still killer goes where he thins survivor runs)

    This ignores zoning as a skill set the killer should have and there isn't enough time to scout the map. If you haven't been to main or shack and get pushed to one you can go down near basement without knowing its there. It also ignores perks that help you get a survivor to basement, I have been dragged across a map to basement because the killer brought agi + iron grasp. Sure it means fewer slots for other perks but an early enough hook in basement can mean a loss right then and there.

    There arent many trappers in high mmr and if they have solid kill rate its because only one who plays him there are his mains and from DBD kill rate history mains always held killers kill rates high when they were super bad like freddy before his last rework or pig, sadako (onepumpwily, that dude can 4 with her just using condem and has some nice win streak with trapper which is using haste and noed to slug in endgame the rest), from what is obvious is kill rate isnt everything and especialy the killers shouldnt be balanced mainly with kill rate (like bhvr did in previous years, buff nurse and nerf pig etc.).

    Survivor has to think where he will run in chase because if you dont and end up in dead zone or go in weak place you wont last long and zoning is thing but you still have some options and sometimes its better to last less without giving killer basement like the trapper or hag,bubba because it can burn the whole team there, perks are a thing but if he camps just basement its just 3 free gens so max 2 kills if survivors dont mess up and the fact knowing where basement is thats another thing (rng or some map knowledge) but mostly just doge place where it can spawn instead of trying pushing your luck and if you do then dont complain because you ran there (this applyes if he doesnt have iron grip+ agitation kinda, there are only 2 places where basement can spawn and those are shack and main so its 50/50 at worst and some maps have only one place like haddonfield or gideon).

    Zoning is one of killers skills that he must use to have easier chases with synergizing his killer power with it (like huntress can zone better than ghostface), something like double backs from check spots as survivor which is something you can use to bait the killer and get some more time to reach safety or extend the chase. After all this trapper just is good at securing basement in trapper friendly area like shack or some maps like badham main where basement is strong but thats all he can do good and still very good team or swf will break his deffence or force trade at worst to extend their time on gens and from pulling killer towards them and thats all he is good at because his traps are just huge investment that costs lot of time (loosing presure on survivors) that can be worthless in return (hazard as gambling) so calling him good because he can do just one thing that will get removed from him after his rework is quite dumb.

  • @jedimaster505 said:

    Trapper is easy as hell to 4K if you've learned the fundamentals of killer. All you gotta do is place traps smart in the grass on important loops and you get a free win in most cases. You just slap on the trap resetting and auto injure perk and you get free hits just for walking around doing nothing while your traps do all the work. God forbid someone go down beside the shack basement cause then its all over. But if you're used to only relying on slugging , tunneling and camping with high mobility killers like Blight and Kaneki, then yeah, you have to actually learn the game. But if you've learned to play killer, he's perfectly capable of getting decent results being one of the few killers that isn't completely broken from being so OP.

    Trapper is easy as hell to 4K if you've learned the fundamentals of killer. All you gotta do is place traps smart in the grass on important loops and you get a free win in most cases. You just slap on the trap resetting and auto injure perk and you get free hits just for walking around doing nothing while your traps do all the work.

    Yeah every killer is good against bad survivors thats something that is true but trapper is still at the end of the day d-tier and second worst killer in the game. Uh sorry but grass went little extinct in DBD maps through years and new maps have almost no grass so your tip is old as DBD itself and those arent perks that reset traps or injure survivors when they dissarm traps but addons and his only best adonst with honing stone and that one that will give you all traps from start.

    God forbid someone go down beside the shack basement cause then its all over. But if you're used to only relying on slugging , tunneling and camping with high mobility killers like Blight and Kaneki, then yeah, you have to actually learn the game. But if you've learned to play killer, he's perfectly capable of getting decent results being one of the few killers that isn't completely broken from being so OP.

    Going down in shack against trapper or other killers that can deffend it well and make saves there almost impossible or super hard is survivors fault because killer goes where survivor runs in chase no other way around (mind games are just countering this and buying time but still killer goes where he thins survivor runs).

    Trapper is like second worst character in the game because his whole power costs killer to much time and gives him only rng chance that he might get survivor caught into his trap but still his traps without addon like honing stone (purple one) are still joke when someone gets caught like across the map or 20 meters from trapper and escapes on first try or has friend to save him and this makes trapper unreliable as hell (imagine it as survivor running towards the window and game would choose rng if the survivor vaults that window with fast vault or medium vault or fast vault, how would that feel pretty bad wouldnt it so thats trapper traps in reality they only work against unexperienced survivors or randoms because if survivors have info or one survivor follows trapper and is dissarming his traps then he is almost powerless killer and even merchant is better).

  • Fact is if we use same logic as using trapper kill rates for him not needing buffs or rework (that should come in 2026 with merchants and tricksters) we can say "nurse needs buffs because she has small kill rates" or "nurse doesnt need rework or any nerfs because her kill rates arent above average" and those are facts these people cant chew through.

  • @Royval said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040789#Comment_4040789

    a message sad that I enjoyed playing against him more when he could just instant kill anyone. He’s so dull now it’s really sad to see.

    I like him more know, knowing I dont get killed on the spot because some meg doing totem fed him his tier 3 or sable wanting attention, now you can loop him but what yould you do before? just do gen or go into locker so he is forced to grab you and doesnt kill you instantly plus add soloq into this formula and disaster happens fast with instakill not to mention it bypassed unhook protection he could just camp and get his tier 3 ready and the deleted you which no other killer can (sadako must build condem and you have plenty of time to go and get tape and get rid of it and still she has you down as m1 so normal chase is needed).

  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040823#Comment_4040823

    But with that reasoning Wraiths uncloak boost can also outplay Sprint Burst.

    It does only if survivor is close and wraith had more time for reveal becaues sprintburst is 150% speed for 3 seconds thats 6 m/s which is 18 meters of distance in 3 seconds without any more haste buffs and wraith is 150% basekit when cloaked but he slows like under 2 m/s for 3 seconds when he is uncloaking and then has 1 second of 150% speed as uncloak boost which is 6 meters of distance so wraith covers and his lunge is 6.9 m/s as all killers so depends how close he is before you sprintburst and which direction you take like if you go near him he has same speed for 1 second and with his lunge he can hit you but all that depends when survivor uses sprintburst and where he will run (if he runs to other direction from wraith, waraith can only catch up but cant hit him).

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/462104/bring-back-distortion

    boon shadowstep exusts also i waa running distortion yesterday and had to drop it since only 2 out if 15 killers were using aura

    Many people have some "aurarevealphobia" but they dont understand only killer who is busted with seeing survivors aura is nurse because she can go through floors and walls to you and hit you out of nowhere but other killers only get info but their powers dont snipe you through walls excep pyramidhead and artist (phead is easy to doge and he has to be close so you will know when he is even in his power draging his knife due to sound cue and other sounds indicating it and artist has to hit you twice with her crows so you will know she is aiming on you and trying to hit you, huntress can get some snipes but still most of times she must charge or will charge her hatchet fully which gives global sound cue and you will know or hear her (just be cautious when you know she is going for snipes and knows where to aim that indicates mostly aura perks and addons because most huntress players run them).

    Still all these killers are way more stronger with 4 slowdown build or other combinations then full aura builds and as i mentioned above only few are good with multiple aura perks becaue their powers work better with them.

  • @Wiccamanplays said:

    I've also been having a pretty bad time lately. I can't pinpoint a single issue but it's the constant cycle of > bring casual build > go against sweaty build(s) > feel bad > bring sweaty build to stand a better chance > go against literal infants who have never played the game before > feel bad > bring casual build and repeat ad infinitum.

    Its been like this for years this "vicious circle" that never ends and always the payback for previous bad game with insults is thrown at casuals or chill teams that are maybe sometimes little worse than your average mmr opponent temas, caught in this to get destroyed but how can you know as killer (if you dont cheat) you cant know their intentions and perks from the start so you expect them to ge another sweaty vermin who will insult you for any missplay or thing that you did good, its been like this all the time thats why I run ame builds most of time because usualy when I use some non meta fun build or want to try it I get full meta sweats and with high chance them being a swf on top with some insults in chatt (not that I would care but after loosing against something you have very little chance its like too much spice in food).

  • @ChucksterMainin said:

    Im on the Remove Map offerings or rework offering to instead 25-50% luck to not go to that map

    That could work like I wouldnt be mad if it was rnage from 25% to 50% chance to get that certain map offereng is for, it could not stuck so multiple map offerings for one single map would all count as one (this makes it so the survivors cant push any map they want and killer must go there and has very limited options to battle it, with rng hand he can make it more like 50/50 but thats still bad. Another nice thing would be like if one pllayer uses map offering lets say for RPD he has chance from range to 25-50% random chance that map will be picked but if he uses it another game in the row secod time the chance would lower like to 25-40% chance to get that map or to max 35% chance so its just one time use and then normal game or another offering for different map and the chances are lowering if he is using single map offering to 25% that would be nice (ofcourse we could say for any offering it could share this chance reduce mechanic because duo or swf can abuse this and switch with their friend to get max chance for that map each time so they would be forced like after two games or one game use no map offering to have then other game highest chance in rng and if this would work then I wouldnt be so irritated on maps but the old system was broken favoring survivors way more than killer and these were all my games as killer and even most of my games as soloq survivor just every time there was some juicy offering favoring survivor side like RPD, erie of crows, garden of joy, badham etc. which was very bad not only as killer but i hated it as soloq survivor bucause if you logicaly force killer somewhere where he has less chances to win then he will logicaly sweat more from the start or assume we are swf and his gameplay will be more sweaty towards us which nobody likes and wants even the most of sweats dont like to sweat against same people like them because they mostly sweat for win but if they meet another sweat its then mostly even and nobody who is obsessed with winning funnily likes that).

  • Tbh I dont realy care anymore and why? Well distortion works only on killers with huge terror radius and killer that uses most aura reading perks is huntress and she has 20 meters so unless you ran behind her to gain tokens yeah you wont be saved (or plaue with iri addon that gives her aura read for every 5 seconds when you are infected), so in short unless you go against blight or wesker,ghoul,billy with full or almost furr aura read build the distortion wont work and these killers run it on their top mains that are that good with these killers power that they can play only with aura perks and dont care about chase and gen deffence perks but what will actualy happen is people will run (the smart people which will notice distortion to be used more like in top 10 perks like it was before) they will run aura perks less and instead use other perks that are arguably stronger like chase perks (bamboozle,brutal strenght) or some endgame perks or other gen deffence or hex but even blood warden can mess your whole games outcome way more than barbecue and chilly (even if the killer got only few hooks).

    For me personaly Idc because survivors that rat will still rat and more so I will logicaly play more killer (which is now more thing due to my time in night I have to work in day time most of times) so rats will make my killer games even easier if they will go back to what they did with distortion and hide around so other normal players that run around and do objectives will get found more freakvently and die faster even without dedicated tunneling so it means more hatches for rats and less succes for soloq survivors that want to play normaly so again bring back something that benefits killers more and hinders soloq i cant wait for all rage posts about it that people just do less gens and hide arund and others are getting mauled.

  • @marcelelo320 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040902#Comment_4040902

    I have a friend that played on the killer side after hearing me complaining.

    He: "The killer side is eazy. I don't know what you mean?"

    Me: "Wait."

    After a month he understood.

    Its all easy untill you hit the wall and face people with more skill and experience, then people will find out its not just survivors running in straight lines in open are against huntress but guys that know how to doge and where and know timings well and many tricks you will try to pull, then its not easy but hard chalange but its needed all these post just show is he played few games of killer and didnt found his equal opponents yet that would not be easy to deal with (just like rank in other games, the bronze and lower ranks are noobs for you until you get into rank where you belong and thats another bitter coffe for you but in DBD we dont have ranks but mmr system and if there arent people in your skill level but very close game will match you with them so you dont wait for 30 minutes in lobby for single game and on dedicated server).

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040895#Comment_4040895

    I do quite well with Weave/Franklin's because it's less expected than BBQ, Nowhere, or Friends, and if there's an item on a different floor the survivor has no idea I can see them. Darkness Revealed has its moments too. I also run aura add-ons like Lavalier Mic and Scratched Mirror and those are almost uncounterable.

    Isnt weave/franklins pretty obious not because of franklins but I think survivors see down the icon of weave perk and they will know for sure if they pick item, Im using this combo to sometimes but you need m1 killer and its two perk slots for one aura read that isnt that crazy if survivors will take in count you have it and play by it (mostly it works on item goblins that rather risk all and die trying to have their item than just leaving it or putting in into corner of the map to make tis perk combo useless).

    I wish alien istinct was more viable (the injured guy is now in current meta mostly healed due to fast healing under hooks and killer without good mobility and power to get injures on multiple survivors isnt getting much from it compare to barbecue and from my experience I got more info from barbecue on ghoul than from alien instinct which sucks).

  • @Classic_Rando said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040868#Comment_4040868

    No, they don’t. They suddenly appeared all over the place here conveniently while mods are on holiday break to intentionally antagonize “killer mains” across multiple threads.

    I bet he plays killer with his low mmr and wins and them comes here complain, another "comp player since 2016" it looks like.

  • @jedimaster505 said:

    yeah its ez mode but don't expect the killer mains here to understand…they're used to having their hands held by BHVR ever since 6.1 update. most of them would uninstall if they were around to play killer in 2016 and experience a real challenge like what survivor is now today.

    Nice rage bait, well since 6.1.0 survivors got way more "hand held" with basekit borrowed time and haste after unhook, deliverence with anticapm meter and all killers got is just reduced animations of cooldown after hit,breaking and vaulting actions by what 10% (hit cooldown was 3 seconds now its 2,7 so very overbusted buff is it).

    Looping in 2016 was braindead, pallet vacuum that had 2 meters of distance so it was same or even bigger than killers range of full lunge, double pallets on all loops so even someone who just watched few videos about looping could be new Ochido back then only flashlight saves required more set up and skills due to timing so it was the pinicle of survivors skill back then because looping was so dam easy (but many people were bad because game was new so thats a thing, not many knew about positioning for fast vault which back then could be done from any place or hugging the loop to be harder to get).

    I bet you were very good in 2016 and first in comp or just another one sides main who just plays one side and when plays other with his low mmr thinks he is good, just tiny ragebait nothing more.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040815#Comment_4040815

    Shadow Step is crazy good. I've been encountering it a lot in my killer matches lately, when I'm either Scratched Mirror Myers or running a usually dependable Weave/Franklin's build, and it's a massive nuisance.

    That perk on indoor maps is super good even on strucktures that have high walls, it will make so much harder for kiler to track you and super easy to loose chase with him.

  • @cogsturning said:

    Most aura is pretty easy to counter. You just have to pay attention to the killer's build and react accordingly.

    Truth and there arent much of good aura perks that killers are running like if he hooks someone and comes directly for you (especialy if its killer with good mobility like blight or billy) its obvious he has barbecue and chilly, if he kicks gen and comes for you while you are hiding near its nowhere to hide etc., there arent many aura reading perks that are worth run alone and killers with 4 of them are lacking chase perks so you should have way longer chases than against baboozle or brutal srenght, no gen slowdown and regression perks so gens should be done fast and killers options to stop them are only limited to slugging and tunneling or having super fast downs that arent possible with majority of killers if they dont run chase oriented builds, no endgame perks so when you are on gates that are powered there is no perk that would help killer to get you etc. these builds just work maybe on nurse and thats it, killer will know where you are but thats all he has plus his power with addons ynd gens,chases and getting gates should be way easier than with build that has more perks like one aura,one gen deffence or two like pain res and dead lock and one endgame or chase.

  • @cogsturning said:

    I've played in multiple time zones and what I've noticed is it's not the place that matters, it's the time of day. I mostly play between midnight and 6am in my region and I get sweaty survivor teams with flashlights, DH, DS, Made for This, We're Gonna Live Forever, and Background Player who play super aggressive. But on my days off, if I can get on at 2pm or something reasonable like that, it's a bit less psychotic. Not 100%, but better.

    Hopefully whatever they have in store for next year's matchmaking changes isn't crap. I would also like to feel like I'm consistently facing people on my same level.

    It makes sence because thats time where people are playing with their friends (I bet its harder to do so in day time when everyone has to be in work or school and doesnt have time to go and play in swf that is sweaty), thats why in day time its more with randoms soloq players and its way easier but logicaly if they arent people of your skill near you at the time game will give you someone so you dont have to wait for queues like in 2v8 or ptb (when everyone is playing new killer) or you would need to get some from other regions or locations and that would mean worse ping for you or them which would not be fun to if you play killer that is very dependent on conection like nemesis,bubba or doctor (these killers get best of their powers with good ping because with higher ping doctors shock doesnt connect in time and its way worse,bubbas hitbox is delayed to so some hits get dedicated like you hit survivor infront pallet and see blood but he doesnt get downed or you would not make it,nemesis pulling his whip is delayed and its release on attack is to so its way worse for the killer to use it for hits and you end up as m1 nemi which sucks).

    On some events there seems to be mmr little "loose" and I mean by it its more off from your so you get bigger specter of players usualy the lower mmr because its due to event (I was getting on halloween against my legion survivors with 50- 700 hours even the fact I have few thousands hours and legion isnt my most played killer but still I should get people near my mmr ranking same as with new killers).

  • The most hilarious thing is no one is talking about them from dev team and it was long time when we saw something mentioned about them in road maps, they just have green and can pass and the amount of them being subttle thats even scarier because you cant notice it unless someone saw it directly or you dont record your games and dont replay them like in this video you can see there are situations that most of people would just missed when they are focused in match and only due to replay you can notice them like that dwight healing instantly after few seconds he was injured and chased away.

    https://www.youtube.com/watch?v=nLiWnfJHJGA
  • @TicTac said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040818#Comment_4040818

    Thats just plain wrong. Blight does not dominate comp swf, its pretty even.

    Yes, they are expected to 4k in comp, but survivors are harder limited than blight. No perks repeats, more bans and then items restrictions. Im also no map expert for Blight, but normally killer get good maps in comp.

    And you couldnt compete at a high level. Play 1vs1 ladder if comp is too complicated for you.

    Only reason comp blights win against comp swf is becaue they all can run ds,dead hard, shoulder the burden and other meta perks on multiple survivors because if they could than the blights would hardly get 2k even with hardcore tunneling (strategy eveyone is using in comp because its best one) because the normal comp perks and addons are very limited and team has usualy one guy with like two antitunnel perks that is meant for getting tunneled and slowing down killer, than someone with deli who is first saving and getting unhook than and if he stays unhook till endgame than its the one who will trade and secure another escape etc. the thing is if survivors had free hands in comp and could use meta perks like they wanted the chances of comp blights doing anything about it would be very uncertain due to comp swf coordination and ability to pull strategies without mistakes which isnt happening much in normal matches especialy with soloq teams or casual swf.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040747#Comment_4040747

    Yep, that’s exactly it. A different thing that could be done is blight and the others should lose less MMR per loss. So they will need more losses before dropping out of the high level.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040749#Comment_4040749

    I dont think blight should get nerfed. But the current state of the game if the devs want appease the average then it is either nerf these killers or solve the mmr system.

    So idk whats your problem then if you think blight doesnt need some nerf???

    I not for nerfing him hard because he is like billy not easy to play as but now he is way overbusted in terms of power and even all just see as issue only ghoul and their tunnel vision kinda is missing blight so I dont know whats problem then if s-tiers are ok by you and mmr thing, why would you allow people play against way better players because they picked one character (from what we know mmr droping isnt working much by just loosing multiple games all it does is you get like few matches of normal to little weaker survivors but after few wins you are back at your sweat level, new characters arent safe to I had most op swf and survivors almost always when I played certain killer for few first games after getting them compare to my other killers where I get sweat teams normaly like ghoul or blight).

    Fixing this isnt easy but what can help is buff to other killers the weaker ones (the ones people usualy want to go against and complain they dont see them enough) so they are more playable and fun to play as like springtrap because now there isnt point to play some weaker killers much you are just dependent on addons and meta perks and still you will struggle a lot (we can argue that even with those killers you can do well like epidemy with bubba, well he is mostly snowballing due two thing one is he is using two probably best bubba addons that give him speed and more charges when he gets chainsaw down so he can snowball and second is survivors make greedy mistakes and loose because they missjudge the distance and his bubbas speed even comp players which greed strong loops and then are cursing).

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