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Abbzy

Abbzy

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  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044525#Comment_4044525

    Problem with vecna’s design here is that if he’s bad he’s probably gonna be boring too. There are bad or mediocre killers with fun gameplay like trapper, pig, legion. Imagine if they made blight bad by nerfing his tokens to 3 or his speed. He would be boring and bad. Vecna’s power is one of the most skillful, maybe the most skillful in the entire game so if devs make him bad then you will probably be frustrated not getting anything done rather than having fun with a weak killer like trapper.

    If they would just reduced blights tokens to 3 he would be still in top 10 killers because he would be just better chucky or wesker at this point, thats how good his power realy is so unless they nerf it in multiple ways he will be still very strong as killer.

    Fun part highly depends on each individual like someone finds trapper or trap killers fun and other finds them super boring and just like zooming around the map with wraith or ghoul more because they just dont set traps but are pure action all the time. Another thing is even that trapper is fun (for me I used to main him back then) the fun part is totally shadowed by the fact how missareable he feels the majority of the match, the helplesness is realy huge thing here and even good plays with him can get you nothing compare to killer like huntress when she hit good shot its good feeling but good result to but trapper? He can get trap and survivor just escapes first try and loops him for another minute because thats what he only has traps.

  • @Wezqu said:

    I will just give the honorable mention to Trapper who has fought the entity actively in his lore even if he is not anyway powerful enough to win that fight.

    Evan is just big G, with no big powers like god like characters such as vecna,dracula,pinhed,sadako,dreadge,freddy he just went against it only from his own believes just sheer will even he didnt stood a chance.

    Blight is probably the most well equiped character that could harm the entity potencionaly kill it but he is just addict so he wont because entity just is his dealer that gives him his candy.

    Wraith just against it at some degree because of his bell, he just rings it to warn the survivors he is coming but unlike trapper I dont think he fought it or refused to collaborate so he was punished by it.

  • Depends on doctors skill but he isnt that strong as people think like sure he can make you unable to do anything (except few acctions like saving from hook) for 2,5 seconds but he gets slowed a lot and thats why the freddy or clown are way better at dennying loops compare to doctor.

    Another huge drawback is that he is highly dependnt on good ping because if you shock survivor there is small delay that is getting bigger if doctor has big ping and that means that before survivor suffers from incapacitated status from the shock the survivor can still make some actions like vault or drop pallets which can totaly counter that doctor and cause him to loose that hit. Second big drawback is that he is highly addon dependent and especialy on discipline addon class that makes shock hit survivor sooner plus range addons are good to for dennying loops, other addons arent bad but they arent just that great only make like more apear illusions or red light from killer on tier 3 madness and that can be helpfull in chase or his illusuions can help him track survivors but thats it.

    He is good for beginers because his power is quite easy to grab but hard to master and he offers basekit info with his big shock and even some slowdown with his skillchecks (that is good only on few perks with hard skillchecks like merciless storm or overcharge but it only effects new survivors in 99% of the time and more advanced players that can hit skillchecks just dont get effected by this).

    Going against good survivors with doctor is realy hard deal because he doesnt offer that much compare to freddy or clown that have more tools or do one thing way better like clown dennying loops and I have some experience with this like going on badham against two legacy survivors that were in 3 man swf and looped very well (I got 3 kills without any hardcore tunnel but dennying loops was super hard).

    What makes him bad against experienced survivors is few things first is he is slow like no mobility or solid slowdown compare to pig and pinhead his madness 3 isnt that huge deal its just as deepwound but requires more work to apply it compare to deepwound, he will get hit on loops eventualy but it takes long sometimes way longer than just forcing pallet with normal speed and breaking it and moving next so good doctor must know when to use his power and you can clearly see this when comparing newer players against experienced with him (the less experienced tend to spawn shock too much but they reach madness faster but chases take way longer where more experienced doctors use shock way less), info is good but nothing crazy.

    For you question if survivors hug loops well and have some idea when to predrop or just hold W than he isnt huge deal compare to freddy or clown and some survivors that are very good can predict where he will preshock like on shack so he can denny window ad force pallet or more round and close distance so they will just doge him and vault window compleatly hindering his progress in the chase that can become higher than normal m1 killer, he still has solid antiloop but its slow and doesnt offer much help when survivor knows what to do against him so he is max b-tier and thats with best addonst and perks (discipline is must here).

  • I guess itm feels like better pinhead maybe but from what i know nurse and pinhead arent good on console and are very hard (Im on PC so Idk but from what I heard just guess).

  • Only thing that seems to work against cheaters is maybe this now https://www.youtube.com/shorts/yUHcMKTOuh0 unless they are smart.

  • @AlanWoke said:

    Sometimes with a "bad" spawn (from survivor PoV) and Lethal, the survivor does not load in yet, but you can get a down. That is probably why they do not make actions invalid. Not sure why they could not make Moris invalid, per se. But those are such blatant cheats that they probably want people doing it so they are easier to flag.

    Problem is now that those balant cheaters arent just the main cause of problem (like the ones that speed for few % haste behind corners or do gens little faster or heal without perks but close to normal speed), now there are the middle ones I would call them or even the big ones that fly like jesus and just can do anything from killing others instantly to holding game hostage for 1 hour (time that is required for server to die or either you dc but doing it more times gives you longer time penalty) thats what Im getting and there is nothing I can do against them just hope they will end it and wont hold me hostage (sometimes even with other survivors) because they can and no one can do anything about it unless you have cheats with same abilities and get your self out of this or fight it but I havent seen it in live just only in one short where cheater killer met cheater survivor and their battle was legendary.

  • @BlueDemon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044558#Comment_4044558

    I had a killer instakill me at the start of the game and I received a penalty for it.

    That sucks I had two holding me hostage with other 3 or two survivors because some cheaters paly with friends it seems even with ttv for content (cheater just did bs and than I saw the ttv open gates and some strange heals were there to but i had full attention on the cheater but how can you beat someone who can just freeze on the spot and instaheal himself and open gates on 5 gens, insta pick himself or heal faster than your attack cooldown and teleport).

    The situation is getting ridicilus I just facing more and more cheaters and some of them are even bully squads carried by one big cheater and one subtle sometimes its just getting worse and worse even without free weak on epicgames which started this mass bs.

    Personaly i play more killer now due ti queue times and bp bonus is up so i havent met killer cheater since last 2v8 but I get you going through, usualy I dont dc but now Im having longer time penalty and i fear i will get day one long because of this bs where Im held hostage either by cheater leaving his character as bot there or somehow freezing another survivor into locker and even endgame collapse cant break this you can just either dc and take the penalty or wait what one hour so the server dies.

    This situation can be described by few words all DBD veterans know "pretty good job so far" (no ofence but what can i say when this problem is getting worse and worse and nothing is done about it?).

  • 2v8 because its chaotic and less people care about results or are toxic beyond saving, than chaos shuffle that can be now more as random mode without map offerings that were guarantee map which killer the uniqueness of that mode and other thing people might find bad here is gen rushing or higher genefficiency and from killers side slugging and tunneling these strategies are way more used here because both sides are from their save enviroment of perks that help them a lot and must more rely on their skill and these strats thats just thing people must accept when they decide to play this mode.

    Lights out was kinda more killer favored mode but it wasnt tragedy, my little oni or what was is called (4 super small survivors against one titan oni) was kinda fun and event modes are sometimes good and sometimes garbage like blood moon where one with those blood areas like boons gave buffs to killer or survivor depending on who set them and than we had blood moon with blood gens that was super survivor favored and kinda unfun from both sides due to short play time and no solid bp bonus or gain as blood moon event before, aniversary is fun.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044561#Comment_4044561

    Pretty much this. People bought Krasue because she was busted on release, not because she is fun. Now that she is nerfed you barely see her, because she is weaker (but still good, A-Tier Killer), but she is still not fun to play.

    Tbh its pretty clear pattern that still repeats like dracula,ghoul,krasue, chucky before just some killers are lately released super strong (stronger than in ptb) and than nerfed some time later. Personaly Im not so optimistic in this to expect some of these killers stay that strong too long or dont recieve adequat nerfs like blight (hug tech but even without it he still rules and addons that are broken beyond nurse, how long he was that busted like almost two years which I bet is record if we exclude nurse that got more bigger nerfs both to her power and addons unlike blight) I just wanted her in my collection unless its licence killer that I dont find fun or atleast have good perks or I already have them just like pig.

    He will probably end up as springtrap I think but we cant realy know how will devs react and change him because even after so many years they still sometimes make very unpredictiable change that is bit overdone even with many years of experience like billys overheat,chucky,merchant, fog vials etc..

  • I hope w he wont get nerfed super hard like chucky did over time and that his perks wont get "adjusted" to point they arent that good to use just like sadako but best thing is to wait because first half of the month there will be huge Vecna mania so either wait 10+ minutes in queue times as killer for game or just play survivor because you will have game in 2 minutes with loading into match included.

    He will eventualy get some nerfs but i hope he wont end up like another harmless.

  • @ShanoaLegendaryPlz said:

    At one point they tried to make it so he couldnt double tap someone off the hook within a certain timeframe, seems to not work anymore.

    I believe it worked for some time but it seems to be bugged out by other things being changed or added like always.

  • Its not always double down because things like beast marks and iri flesh (which are his best addons just speed and more charges when he gets down arent match by anything he has in his addons) than he can clearly get you unless there is solid pallet or window on your way ynd you get to it before he gets you but bubba without these two can still not be able to get you.

    If you want to just make sure the c-tier killer cant punish unhooks before his face anymore and just gets trade (thats only thing thats good on him tbh and its still not guarantee) than he can loose one charge when hitting unhooked survivor but I fear good survivors will use it against him when they unhook and he is close and coming for hit with his saw than the unhooked can just tank the hit and both of them escape which isnt ideal tbh especialy on killer that is on the bottom unlike blight,ghoul which can just hit you from the hook and cat up in few seconds and get that down.

  • Just second night that I got two cheaters and they werent covering it at all not to mention how many subtles there could i have faced its just getting worse and worse and funniest is that you arent safe not even as survivor or killer because they go against all not to mention holding game hostage.

  • @Cassidy_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044333#Comment_4044333

    I don't really care if you think she will be too weak for you to play, I'm saying that I want to play her in 2v8, if you think flame turrets are too annoying then don't play xenomorph, but I fail to see how it's a "bad idea" to add a character just because you personally won't play her

    All Im saying is she needs to be well buffed and devs need to be careful with turrets because she isnt that good as many think and playing against more than 5 turrets in 2v8 will be huge issue for her even with 4 she will be very fragile just like nemesis before his buff or even more as slinger.

    You might want to play just the character and i get that but that wont work well if she will feel (and be eventually) way worse than 1v4 veersion, loops are way safer in 2v8 and on half of the maps there are multiple high wall loops where tail isnt that great as on those logs loops on red forest map where sliger and huntress shine. Just look on pyramidhead he is just almost the same as in 1v4 and thats why almost no one plays him because why wait 30 minutes into game that should be fun but instead its boring because you cant get done anything especialy alone (holding w against him is easy counter that works very well especialy in 2v8 where loops are more close togeather and are safer he just cant beat it and his buffs are kinda joke like if they just gave him more range or that range iri addon they would do some good same with slinger unless you are dedicated main who doesnt play anyone else than its just waste o time).

    Like it or not my oppinion is killers before are added shoul get solid buffs not like pyramidhead or slinger,nemi which went into this mode with just very small buffs into their kit while being not even that strong as other killers that got huge buffs (blight,nurse,spirit,dracula) and thats why nobody plays them and even their mains just skip them because it feels like playing that killer perkless against sweaty seal teams of swf.

  • @Dinadin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044332#Comment_4044332

    Quite funny. Youre just assuming things on his post and accuse me of "just generalizing". Quite the doublestandadrs, dont you think?

    That assuming was just a space for him to explain it more because thats post I reacted on

    AlanWoke:

    "I imagine that I would prefer to play against bad killers. The type does not matter. Just make them useless so that I can escape. Please and thank you."

    you can clearly see that he just cares about escaping with no interest of having some chalange or working for his escape and didnt expalin it thats why I put assume word there.

    Back to your post of me generalazing here. Did I used some words like "average survivors" or average killers" or anything like some bigger group here?

    I didnt you did.

    I only reacted on him and him alone not using some larger group and putting all of the people from that group into one bag and generileze them there? I didnt unlike you did so stop your gaslighting here.

    You reacted on my answer to him with these words:

    "So like the average killer player?"

    Which is clear question that is generalizing some group of people and quite off the track, so your gaslight isnt quite well done and only one who is generalizing here is you I just reacted on one and only person and gave him some space to explain it but he didnt and them you came with your "So like the average killer player?" quote here.

  • @SoGo said:

    The three notable problems I noticed from people playing him were this:

    Worldbreaker is active 50% of the trial at least. Since you need only 2 hits to activate it.

    The vines are very, very spammable.

    Some of his most impactful addons are common.

    Problems 1 and 2 can both be resolved by just solving one of them.

    I think they will increasse the cooldowns so he cant spawn like crazy, probably easiest solution to this.

  • Just add neo from matrix so we can make this cheating matrix whole as a concept.

  • @Vtech said:

    They nerfed Hillybilly into the GROUND for having less mobility than Ghoul.

    I dont think so they just made overdrive speed little bit smaller but billy still has great mobilityand catch up only thing is he has way worse turn rate especialy without boots addon (purple one that was nerfed from like 44% to 30% trun rate and made higher rarity so its less common in blood web from green to purple now its blue to purple), billy goes fast but more in straights line so maps like larrys or even now midwitch (so many random lockers and bs in the halls its so bad for his mobility) are bad for his mobility but he is very strong killer capable mayn things and has huge skill requirement probably higher than blight (same mechanical from the start) but once billy and blight players progress billy is still hard compare to blight who gets way easier after like 10-20 games where player understands how his dashes work.

    Ghoul and blight have more options in terms of turning or changing direction which is something billy doesnt have and than his mobility is way more map dependent and can feel way worse than these two killers but in terms of numbers billy in straight line without obstacles (and especialy in overdrive mode where his speed increases) he is faster than these two getting across the map but only in straight line which isnt happening often not even on farm maps where are random objects in corn fields now too compare to old days.

  • Nah i dont think that would be great idea it would feel like napalm treatment to paly as xeno in 2v8 and it would only be doable if they would made his runner mode recharge cooldown super fast and didnt increase the turrets numbers from 4 but as in nemis case that wont happen and he will suck even more than nemi especialy now when nemi will get his buffs to zombies which is a big thing because I fear it will slipt the game in half.

  • What is average killer player, see you put here question that doesnt have simple answer compare to one I reacted to before.

    Who is average killer player blight,ghoul,trapper compare to you he clearly stated what are "bad killers" he wants to face so take your wide spectrum and make it clear.

    If you mean that majority of killer players doesnt want to improove thats your oppinion but I think you only put almost 50% of killer players into one bag generalizing them and only making akward us vs them comment. Did I made something generalizing statement on survivor? I didnt only summarized his comment that clearly states he just wants to play against weaker opponest so he can win which clearly means he just doesnt want to improove, thats like if I would say "the second pallet density update that made loops super weak should have stayed because i want ti have easy games" but to your luck I was clearly against both of them (excluding few maps like haddonfiel from the first pallet density update that were needed to maps that had bad loops or some coldwind maps).

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044288#Comment_4044288

    Some people do, but I think the majority of survivors are logical and don't have issues with hardly any killers.

    Some of my fav killers to verse are DND vecna, Drac, Wesker, Springtrap. Non m1s.

    I cannot say the same for Ghoul and he is the only killer I would say them being in the game in current form is problematic for the health of the game. (blights are much more bearable then the ghoul, especially one without the speed ad ons, nurse is only problematic on maps like Midwhich that have different levels and aura builds, but then I also think blight and nurse takes time to learn, where the ghoul isn't that and is very easy to use at any skill level compared to them)

    Nurse is only problematic on midwitch and small maps with aura read (you said it kinda) which is true but thing is its not aura read but the fact she can see auras while using her power. I think she would need only adjustment now that she can only see aura while charging blink for 2-3 seconds and then just aura effects go blind like on spirit while phasing untill she uses her power and can see auras normaly (the small few seconds linger of aura perks is there because she cant chase like other killers so her only way of getting hits and chase are her blinks so that small few seconds window is good idea because if you nerf her aura read compleatly like its on spirit than only few will be usable on nurse and the nurse palyers will target more gen slowdown and endgame perks which isnt fun either and now we cant get maps on demand like before so its kinda justified).

    Some may suggest nerfs for nurse I think only rework is here to do actual good and wont harm her as nerfs because people forget she is only killer that is 100% dependent on her power she cant just run you down like trapper (115% speed killer) or 110% killers like hag she is slower than survivors so she cant even build bloodlust to catch up, thats why nerfs wont help here much only the aura one I mentioned (she cant instadown because her blink attacks are special attack and she has charges on blinks).

    Nurse is still way less forgiving compare to blight esecialy without that addon that makes her lunge after second blink 30% longer she just has to be very precise or she wont get anything compare to blight who still is effected by pallets but has strongest power in entire game with cooldowns that are joke compare to other killers like chucky or spirit (only argument we can make here is that blight is harder to use which is true mechanicaly he is hard but not that much to have so small cooldowns or being 115 speed).

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043895#Comment_4043895

    How dense. The main reason people have problems with things is frustration due to poor balancing and design that's Ghouls whole problem. Proper nerfs won't drop him to F tier like SM he'll just drop to A-tier so quit defending ghoul fearing for an SM treatment.

    He is a-tier Idk why people think there is more than two kilers in s-tier, ghoul cant outplay loops so easily as blight or nurse and is even worse on some of them than billy or dracula,larry so he cant be s-tier because the s-tier ghoul is gone for long time now.

    Some nerfs are needed but not nerfs like to chucky or smerchant (overnerfing quite big problem form devs used back than a lot especialy on killers sometimes for no valid reasons that created even memes like "nerf the pig").

  • @AlanWoke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044158#Comment_4044158

    I imagine that I would prefer to play against bad killers. The type does not matter. Just make them useless so that I can escape. Please and thank you.

    So you dont want improove anything just demand that everything is given to you for free and made so easy that its hard for messing it up, your responce sounds like that.

  • @Junylar said:

    Hitting his ability is easier than landing Nurse hits against dodging survivors. He also has better map traversal than Nurse. If Nurse is OP in your opinion, then this is double OP. If the player knows how to click on survivors, every game for them will be just a shooting range with a beer can in one hand

    Thing is he has to hit you more times sometimes and doesnt damage you directly on first hit unless you have some of those points on you filled up i think its 2 or clocks are up so he can damage anyone and his mobility isnt that strong because if survivor helds W he cant hit you and in shorter catch ups he looses more distance or gains almost none with his mobility so nurse still rules over him.

    I respect your opinion but he would be better only on paper (like uknown if he would hit every shot) but in practise he will be worse just like pyramidhead seems to be better than blight in theory (he can hit you through walls) but in reality the opposite is truth, blight is stronger than ability which can hit you through walls.

  • @[Deleted User] said:

    I predicf he will be significantly less popular on console, may be one of the least controller friendly killers but we will see in practice for sure. It’s still a very hyped up killer.

    Judging his power works like pinheads in terms of hitting or setting up he will be hard on console but I think he will be easier than phead or pinhead for sure due to pinhead having very small hitbox with huge room for survivor to doge and his chains need lot of thinking due to them breaking fast and pyramidhead has harder projectile to hit with no mobility and he has worse turn rate while using his m2 which new vecna doesnt.

    The curent baits he is s_tier are quite overreacting I think somewhere in a-tier and highly depends if he will get nerfs which i guess he will get some what will they do to him but at worst i see him as above average killer (b-tier to high b-tier) which is good place.

  • I think bully squads are just pain that seems to be endless but than they loose unless they somehow do gens fast to it, The first (vecna 2) seems to be kinda mid to deal with them because if you hit your shots they are kinda cooked and his clock mode can be very dangerous because he can damage anyone he hits so bodyblocks and huge altruism can be punished fast with sluggs because he can hit you behind walls like pyramidhead even across the elevation (his power spawns like pinheads unlike traveling of the pheads m2) but I would say he will have harder time than phead against bully squads due to having pick up normaly (phead can doge saves with cages and totaly whipe the floor with sabbo squads and bully squads too).

    Against very good swf he will have hard time but now at his state he is in ptb i think he will be more better equiped to deal with them than phead because of mobility and his power seems to be more easily hit than pheads punishment on average plus the reach isnt short to and it covers some space so you can even zone with it kinda and clock more is very dangerous for survivors that are in one place, thing is almost every killer has hard time against strong swf even the bes ones doesnt have super easy time if the survivors are very good.

  • I think pinhead isnt there held by entity but more just because he wants and he can leave as he likes I believe unlike vecna who is held there by that mark (because he is the lich god).

    The blight has strongest tool against it but he is total addict to it so he wont betray it (he likes his candy fresh and entity is his dealer so he wont go against it).

    So in short probably none, the only one who has deadliest tool against it is slave to it and other that are literary gods or powerful almost as gods are somehow dealth with before they could even think going against entity (just like vecna).

    Only one who had the balls from steel and went against it was trapper but his power couldnt match it.

  • @Lorelei_Albrecht_TTV said:

    https://us.v-cdn.net/6030815/uploads/W34VH6N3OY4V/screenshot-2026-01-08-163805.png

    Like I was pointing out the fact that I should not have to physically push out every single player and that they were being sore winners. It was a 4 man out. This is why people quit the game. This is who BHVR caters to and I'm sick of it. I'm so close to uninstalling.

    Idk what got their nerve but maybe nothing you did was so bad its just their salt because now their feel good at beating one of weakest killers in the game that (player) didnt even sweat and played chill its just a thing that cant be changed and only thing you can do is to ignore it at best or return the favor.

    Yeasterday I went with ghoul against 4 man one ttv and 2 of them were cheaters (they were deffinitely togeather becasue of how they tried bait me directly to lockers and the teaming plus lot of salt in chatt to) with things like infinite headon, flashlight saving through walls, instant healing before my cooldown went away and they bodyblock or tried bait me to locker basicaly game that you cant beat because the odds for may win were like toddler vs adulescent ufc champion in that match but thats just DBD moment (I havent seen teleports or super sonic speed cheats but i bet they had them because they got across the map fast not to mention that global sabbo cheat), like this one you had but with the chatt thing its in every game and way worse because here is atleast some censorship so the racist and other bs things cant be used directly just ignore it or retturn the favor but i dont think this will ever be punished (unless they somehow track your profile and do more bs like insulting you on other platforms etc. than maybe somehow but what are the odds in that).

    Thing is people dont take this as a fact but you have higher chance to get insults like this as killer than survivor because you are alone and chance you somehow (by total nothing or just existing that means lot to people like these) trigger some of them and if its swf well its 100% guarantee that if just one starts to insult you other will help him for the "fun" or hold his back if you react back I wish for every swf like this that p100 sweatiest ghouls and blighs that destroy them like a nothing but reality is they get more weaker killers I bet.

  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043819#Comment_4043819

    There are 2 types of cheaters. Obvious cheaters, like you're describing and "subtle cheaters". In case if Venca (2) there'd be no way to tell if a vecna 2 subtle cheater was actually cheating or not

    Same applyes to many other killers like pyramidhead (how can you know he saw you all the time or it was just good preshot), nurse (how can you know she had wallhacks on you or it was just good guess from her to blink corner), spirit (how can you know she can see you while phasing, or does she has premium headset and can hear every step and breath because she is the goat) and so on and on …..

    There are so many things you cant 100% varify, maybe if the killer knew all the time about you and those projectiles or blinks came out of nowhere all the time and didnt missed than you can call it very sus but with these kind of things (not like mind games where both sides cant see each other because of wall and the survivor can always prerun you and doesnt loose distance when you mind game than its kinda clear) its very hard to know if its cheats or another kind of great game sence or skill.

    Thing is nowdays even swfs play with cheaters as their teammate for having "more fun as before" (probably missing times where ochido was popular and bullyed new killers with busted perks and addons with his swf and call it "a skill") and they go full clear cheating and still it takes ages for them to get banned so cheaters just dont care in DBD they won for now and are safe it seems because than I dont know why Im seeing more and more of them and even the subtle ones arent existing (like meg with 3% haste when she was behind corner).

  • @Rodakowski said:

    Current haddonfield doesn't really give haddonfield vibes anymore, it's barely suburban neighbourhood thanks to such a small size, and only 4 houses now. If you asked me that in 2021 when they removed old one, i would say 100% i do miss that suburban blue lightning flickering street that felt like neighbourhood, multiple houses, unique loops, but current one? Seriously? I mean, of course there are different opinions, but i can't get it how can anyone actually miss it

    The old one had only good vibes but balanced wise it was hell to deal with as killer because everything there was build to waste your time only the aspects of the map were worth it.

    The current is not as nice by desing but its not that pain anymore.

    If the devs could keep the map than they would keep it in the game but as with stranger things i dont think it will stay even for people that had bought the halloween dlc or characters and only option to keep in the game is to redoit as new map with simular desing but that wont happen (like some street map but it would look way different than haddonfiel).

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043839#Comment_4043839

    She gotten buffed recently nowhere near as she was but least it's something

    Those buffs she got now didnt do much only made her more usefull especialy using her power in chase because drones scan can hit survivors when they are vaulting which wasnt possible before but thats like the most significant change from those she got and she is still worth of dog …… in terms of power.

  • @TheVarietyKiller said:

    I am a firm believer that Ghoul doesn’t need nerfs.
    Ghoul gets a free injury and has good mobility, but he needs an m1 down.

    Don’t hold W, that’s what Ghoul counters, just get as much use out of a loop as possible.

    I think the hinder when he is vaulting behind you enraged should either A) have no hinder on survivor if it will stay same speed as now or B) shoul be longer than now little bit if the hinder on survivor while he is vaulting will stay.

    Second thing is he should be able to hit survivor only with leap if the survivor is in 14 meters range same as objects because I believe now you can leap towards survivor after first leap with another one that causes damage into deep wound for bigger distance than those 14 meters thats like changes he needs the most plus some addons change like the iri mask.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043263#Comment_4043263

    Yeah ghoul still got pretty big nerfs from how he was at the beginning. Maybe nerf some of his add ons if must to nerf something.

    Didnt some of his addons got nerfed so hard that they are beyond being useable.

  • @TheArbiter said:

    Im guessing due to being a licensed killer that is why they have been much more hesitant to nerf him. If he was an original chapter I have no doubt he would've been skull merchanted by now

    Doesnt make sence they nerfed him twice already in 3 months or 5 months time period and even if he is licence the others like chucky,freddy can speak for themselfs (chucky was bigger money grab than ghoul at his time with more skins and they buthered him annyway) so licence doesnt mean anything only maybe fact he wont get destroyed with nerf hammer week after his release.

  • @Body_Language said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043518#Comment_4043518

    I see he is so broken he is very annoying to play against like how are we suppose to pallet stun him for challenges? Devs are forgot that challenges exists it feels like they are all work on different rooms without communicating to each other :)

    "Devs forgot for challanges that they exist" yeah and huntress is what to you, she will put that axe in your skull if you will try to stun her because people that tend to tink only for one thing usualy are easy to read and predict and they mess up just like looking behuind always means its dead hard.

  • @Leon_van_Straken said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043448#Comment_4043448

    Well to be fair…

    Pig can be lethal as hell if you go for the head pops. I mean faster traps, slower search, screaming perks. It can be hell.

    But I don´t get the grip around freddys lethality.

    He was in top 5 even before his rework that gave him good power boost so his mains do the work well same with sadako and pig and ofcourse skullmerchant (Idk how can killer worse than trapper have that high kill rate when 5 people are playing her).

  • @Body_Language said:

    yes he is much stronger, for me his like first Krasue release

    I think first krasue was stronger than current vecna but he will drop to b-tier after nerfs I believe.

    Shame is no demogorgan buffs came with some addon changes because only thing that works on demo is shread and its two addons.

  • Well if we compare them vecna has to hit you twice so he can damage survivors and clock starts (or survivor on 2 points from 4 can get damaged I believe to but it starts the clock), he can use his power more easily compare to pyramidhead who has narrow straight line that he has to hit and vecna gets hands on solid mobility which I would argue is in most games more usefull than cages that phead has (unless you go against very annoying bully squad but what are the chances and vecna can still deal with them because he isnt that limited especialy when clocks are up and he can just hit anyone with his m2 attack and injure them), not to mention the area attack he has when he exits from his mobility that will get nerfed but its very strong.

    So vecna (the first) has I would say) easier power to hit with and has mobility plus some stronger mode (when grandfathers clocks are activated) that makes him better than phead for sure and having mobility that is probably like wraith speed that can go under droped pallets and has area attack when you exit is just cherry on top that totaly makes him more stronger that phead who has cages so vecna is possibly stronger and easier compare to phead who requires some solid skill level (bigger than huntress in general) and has more limitations compare to vecna.

    The thing is how will the vecna (the first) look like when nerfs will hit because he will get 100% nerfed, even now I think his area attack form his mobility exit is sure or its exiting time getting way longer at worst.

  • @BongoBoys said:

    I mean I geuss? If a cheater just has permanent Aura read on they could just Vine attack tand go for snipes

    The spines still can be doged, its harder when you dont expect the killer to use it while he has no los (line of sight) on you but its not so good as spirit or nurse with wallhacks.

  • @AlwaysInAGoodShape said:

    What do you all think? Will the plausible deniability save the hackers with this killer? Especially with the lack of server side anti-cheats?

    I give you even better ones Spirit if the person can see survivors while phasing then there is nothing you can do as survivor only to camp pallet and hoping your low ping with cat reflexes will buy you some more time.

    Nurse can be pretty strong with wallhacks compare to other killers but i think spirit still is better one and way harder to tell if she is wallahcking.

    Pyramidhead is kinda solid choice too but he requires still some more skill than these two above due to his attack (m2) being slower so he needs to aim more ahead of survivor especialy where the survivor will be, where will their patch of their hitboxes meet (the punishments hitbox+ survivors ones).

    There are lot of other killers that can benefit with wallhacks and survivors do too very well but who doesnt? only totaly bad players.

  • @The_Count said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043298#Comment_4043298

    For me as long as they don't address these points, specially the 6 gen issue, for me it's not worthy anymore.
    I hope other people come to this conclusion so we can have a better 2v8 for everyone.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043272#Comment_4043272

    I could agree with balanced in some way, but it's too damn stressful for killers and it's gonna be way worse now. SB on button will still a thing apparently and you can also have four survs with the same class. It's gonna be 4 flashlight and 4 escapists EVERY match (except the ones I'm a surv because I'm sticking with Scout).

    And, like you basically said, to win as surv you just need to use a little bit of your brain, but BHVR keeps making them stronger and stronger, so in the near future why use brain if you can escape by not using it?

    It will be very stressfull now as killer because the threat of getting blinded will be super high (just beingin surrounded survivors wanting their save isnt very chill thing without lightborn).

    People sleep on even more busted combos that are possible as duo mostly (swf, playing togeather with friends), like two medics can against killer who doesnt have instadown (billy,oni) or super fast hits like huntress bodyblock so it goes survivor 1 gets hit and second one comes behind bodyblocking, the survivor 2 gets hit and bodyblocks and both use their medicks power and are full health both and now they can do it again which wastes killers time if he cant deal with this because of his power (dracula can use hellfire and phead to bypass it, its very hard because these projectiles are easy to doge and go straight but its possible) and wesker can possibly hit one guy with another one and cause deep wound so the heal only makes one full health but that still one bodyblock which is solid time waste.

    The escapist with flashy guy will still be very strong because sprint is here free with small cooldown (strongest power on its own and as helping others on its own with 30 seconds of cooldown compare to other powers that have 60 or even 90 seconds cooldowns like medic).

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043272#Comment_4043272

    And if the killer gets downs real fast everyone can end up on hook and the killers win, I have won 2v8 matches that way. Describing a perfect scenario and ignoring what the opponent can do to prevent that is ridiculous. The comeback mechanic has won me games on both sides but as usual you only look at how it can help survivors and downplay everything that helps killers. The only changes I want for the game mode are more killers, more classes, the removal of blast mine, and toning down the sb on button click or reverting it to normal sb activation.

    My only argument here is that the mode is not as survivor sided as people here love to make it out to be. The 70% kill rate is from someone else that clearly thinks the game mode is giga survivor sided. I didn't say that it meant you kill at least half the survivors every match but there is no way to have a 70% kill rate without killing more than half of the survivors in the majority of your matches, they are winning more of their matches than they are losing just like you are and then turning around and claiming the mode is incredibly survivor sided. Its ignoring the evidence right in front of their face.

    And if the killer gets downs real fast everyone can end up on hook and the killers win, I have won 2v8 matches that way. Describing a perfect scenario and ignoring what the opponent can do to prevent that is ridiculous. The comeback mechanic has won me games on both sides but as usual you only look at how it can help survivors and downplay everything that helps killers. The only changes I want for the game mode are more killers, more classes, the removal of blast mine, and toning down the sb on button click or reverting it to normal sb activation.

    The comeback mechanic is very survvior sided towards the end or more from half of the game so if killers get hook stages fast and survivors jump on gens then thy can catch up super fast, I had won so many games that we were meant to loose because of this and didnt matter how well killers played they lost 4 gens in less than 1,5 minute, the comeback works for killer till 16 hooks and then its just for survivors as bonus speed so unless you get fast kills as killer to kill efficiency (as tunneling does the same just removes one hands that can do something) the mechanic will work against you thats something you missed hard in his philosophical equation.

    More diversity is indeed needed but with some quality so the things like nemi before his buffs or slinger arent happening agian (killers with almost no changes especialy the ones that doesnt that matter in their power in mode where tehy have to be strong so they are played) and things like sprintburst on command with 30 seconds cooldown (thats strongest effect survivors ever had and not needed in 2v8 because not everyone plays blight or dracula, these busted effects destroy diversity, thats like giving billy no turn limit so he can just travel as he wants).

    My only argument here is that the mode is not as survivor sided as people here love to make it out to be. The 70% kill rate is from someone else that clearly thinks the game mode is giga survivor sided. I didn't say that it meant you kill at least half the survivors every match but there is no way to have a 70% kill rate without killing more than half of the survivors in the majority of your matches, they are winning more of their matches than they are losing just like you are and then turning around and claiming the mode is incredibly survivor sided. Its ignoring the evidence right in front of their face.

    It depends hardly on map, tiles because some maps have very safe loops that are impossible to outplay as killer without dash because of lack of bloodlust or anything that can help and ofcourse the killers like nemi with huntress will be worse on average than billy with blight or wesker with wraith, thisng is you cant denny the comeback mechanic is more survivor sided and doesnt help killers that much as it does to survivors.

    The kill rates seems right so there isnt anything bad with mode but some changes are needed like buffs to bad killers that didnt get almost any help from their addons into basekit here like slinger who even didnt got his best reload addons and thats all (plus faster reeling but thats not his best effect or one of them from his kit unlike iri coin that would be solid choice here) and class balance like why there is sprintburst on command that can be applyed to all survviors that are near the one who starts it unless remove the on command part so its as before normal sprintburst or just make it so its only for that one survivor or max 2 (plus one random who is near) so its not busted against killers that cant catch up and it kills diversity you want (all want) because this class was the one that was always full (4 people in the lobby) on average compare to other 3, thats something you cant denny unless you didnt payed attention to other classes your teammates choose.

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043261#Comment_4043261

    True for Nemesis his balance for Infections is the syringes cause they limited and one time use but paired with wesker you can cleanse 3 times which makes them even weaker

    The best part about it is wesker doesnt even suffer from it because he has solid power alone and infection is just mostly forced time waste which gives him some info on survivor who used a spray (he has 3 dashes and his vault and cloodown plus shorter dash charge are solid as power on their own and infection is just bonus especialy here in 2v8).

    The problem is on nemi who gets way more effected by this because his power as infection isnt for time waste with some bonus as for wesker but its key part of his power that makes it work (damage survivors) and in 1v4 wesker has 2 sprays on each survivor (8 for all) and nemesis has 1 vaccine for survivor because it hurts him way more if infected survivor gets cured (same as comparing plague to krasue, plague gets better power in her hands the red puke and krasue just has to waste more time to infect that survivor so she can use than her head form in chase for faster down), this whole dynamic that the sprays work for both of them makes it even worse.

    So for fix either make it seperate but better option would be to make just 2 sprays for each survivor when nemesis plays with wesker or another nice option is to make survivors that were infected before to be injured with tier 3 tenticle but that can be hard to code so 2 sprays for each survvior when nemesis and wesker play togeather is best option here (or make weskers infection spread t-virus too so they synergize more as RE characters).

    Its just funny that two killers from same game series in DBD are worst combination in 2v8 because they completely counter each other.

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043264#Comment_4043264

    Yet it works alot more.

    Perks that got nerfed over heavy backlash :

    Shoulder the burden, fog-vials, wake up.

    wicked got a rework due to the many complains.

    At this point we tried to be constructivey but it should take 9 months to make one killer who recently came out not frustrating to play against.

    To your 9 months him being problem look at blight who is still s-tier and now strongest killer (considered by comp players) and he has no nerfs since than and his hug tech plus busted addons were in game longer than ghoul like 2 years before the addons got nerfed and his hug tech remowed (and he is still s-tier with no problems).

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043264#Comment_4043264

    Yet it works alot more.

    Perks that got nerfed over heavy backlash :

    Shoulder the burden, fog-vials, wake up.

    wicked got a rework due to the many complains.

    At this point we tried to be constructivey but it should take 9 months to make one killer who recently came out not frustrating to play against.

    Shoulder the burden is still very strong perk and reason why it got nerfd is because it was busted on swf that are good, they could just spread hooks between themselfs and make your preasure very small imagine it like increasing genarators or giving other gens the progress from others.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043258#Comment_4043258

    Its meant to be a casual mode. It is a bit survivor sided but people act like its an 8 out every match. My escape rate is fine and so is my kill rate and I am a much better survivor than I am killer. If I can get a 60% kill rate then just about anyone can. That isn't the giga survivor sided mode people claim.

    Edit: for the record I hated blast mine in the last one and don't like the new class either I am simply stating that the mode isn't as survivor sided as people make it out to be

    If survivors do gens and dont create just big hive of gens (they do them from start, from edges and leave the centre but kinda forgeting for late game where pallets will be lost and killers will have easy time protecting this area thats why I lost like third of my survivor games in 2v8 because other survviors dont use enough brain power like people on higher level do or did when 3gens were a thing you just couldnt do all gens close to you but you had to think more strategically here).

    Survivors can rush all gens before killers can even kill 4 of them and I had this in many games where just oni+nurse were destroying us and we did first gen on 6 hooks and 4 of us escaped almost 5 if oni wasnt charged so the comeback mechanic is very strong tool you must use to your benefit and work on multiple gens or max in duos spread when the bonus is up, then its just fast progress with no counter unless you create cluster of gens and killers you go against arent stupid to leave it and have high mobility which there is always one with mibility like spirit,blight,wesker.

    This mode is perfect I have 64% kill rate and 50% escape rate (I did some bs in few games which caused me to die or went for late save and it didnt worked out so if I played more safe i bet I had even more) and to oyur info 70 kill rate doesnt mean you kill more than half of survivors all the time so its balanced.

  • @The_Count said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043190#Comment_4043190

    Also we have to account the fact the zombies WILL BUG OUT at some point.
    There was this match that I've played as Wesker with my friend as Nemesis. One of the zombies started the match atop a rock and there was nothing that could be done to make it respawn elsewhere and after that the other zombie got palleted and spawned at the same spot as the other.

    Yeah they will be stuck like stepsisters every where thats true.

    Thing is nemi with wesker is one of worst combinations due to so many cures that just compleatly make nemi unusable with whip because survivors can remove it 3 times more than normaly and you dont get anything as compensation so playing nemi with wesker is realy bad idea, devs kinda made easy work here but didnt thought about 24 sprays being problematic more for nemi than wesker because his whole point is to force survivors to cure but he can play without it but nemi, he has way weaker power when everyone can cure before all gens are done not to mention he still has no marvins blood which is mystery to me but lets wait.

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043241#Comment_4043241

    Ah yes, everybody knows that, excellent argument. Everybody also knew that the sun revolved around the Earth. If you have a 70% kill rate that is close to winning every match. I did not need to tunnel intentionally at all to get my results. How high do the kill rates need to be to satisfy you? At what point does it not become survivor sided? People saying it doesn't make it true.

    Its 2v8 and escaping here isnt bad unless your teammates are doing everything except gens then its very hard but not impossible because comeback mechanick can give you huge comeback, I have escaped so mayn games we were loosing hard from the start and killers got only 4 kills even they deserved 8k for how well they played but when just 3 gens pop in one minute with 8 people being alive well its going downhill fast.

  • @The_Count said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043052#Comment_4043052

    That's my point.
    More survs wanting to troll killers with flashlights + you have to be a maniac to play killer now = normal queue times for killers in 2v8.

    You actualy have some point here because two killers means more opportunities for saves and if the killers are solo as randoms then this can be working for some time before the second one comes to help.

    But I dont think it will reduce queues too much may if it was broken and that would happen only because less would want to play as killer, but I think it will have some effect but now only thing the 2v8 is woth playing as is play killer and then survivor while you wait for killers match so maybe it will help for some few minutes.

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