ASurvkillivorer
ASurvkillivorer
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- ASurvkillivorer
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I love how everyone acts like all hackers are going to be blatant as hell about it. A smart hacker would be much more subtle about the advantages they give themselves.
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Give PS4 and Xbox an exclusive option NOW.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1534845#Comment_1534845
Because it isn't BS, it's baby players assuming something will be bad without even trying it.
RIght the 10x framre rate the above poster just mentioned TOTALLY isn't an advantage. The sound difference, the stretch cheat options available. Totally aren't advantages you can INSTANTLY consider as.
Also, its pretty clear anyone who does a task with their entire hand is going to be better at it then a person using their thumb.
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@Seanzu said:
DBD probably wouldn't be here today if it wasn't for PC players, I really hope they don't cave in and give Console players the chance to cuck their lobbies.
Then you can have your game to yourselves. Why would ANY console player WANT to play at a disadvantage? It took me seconds to find the type of post I was expecting,. PC players who would ultimately be salty if this got changed to the way it SHOULD work because any and all PC players know they just got a MASSIVE buff across all areas and faster lobby times.
Where are the PC players who KNOW this is BS?
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@Nameless said:
I don't quite understand what's wrong with asking for more representation? Hell, even the fear that they'll create stereotypes is just... Wrong? They succesfully created the 40 already existing characters in the game without any stereotypes, neither did I see any posts before saying they were scared that BHVR was running out of ideas and would start using stereotypes more often?
Even lore-wise it doesn't make sense either. Like, does the entity just not want to see POC suffer as much as white people?
Half original survivors aren't white. Claudette is Black and Jake is Asian. The last "white" non licensed survivor came out in December 2018. 4 out of 5 of the last NON licensed survivors aren't white.
When you look at the nationality of the survivors BHVR is literally going out of their way to be as diverse as they can already.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1510423#Comment_1510423
Yeah thats some serious server lag there. I had a match like it earlier where a survivor was literally freezing on the spot then teleporting away. They were lagging so badly I had to let them go because they were running into walls and everything. Survivors will always try to blame the killer for anything, even when it's not your fault. It's the mentality of too many players on any game these days.
Honestly the interaction I just had has me scared for the future. The complete lack of intelligence and reasoning skills from the morons I just tried to explain this to has just.....my god what idiots.
The one idiot thinks that a "Dedicated Server" isn't even a physical object somewhere. It just exists in thin air and somehow the killer having bad internet helps the killer still. Claimsto know the game isn't run on p2p anymore but at the exact same time thinks it functions in exactly the same way.
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@Mikeasaurus said:
I've been having these issues for weeks and I'm on PS4. I'll see survivors just get random spikes of ping or I do as killer. I've also sat in a survivor lobby and watched in-game the ping beside each name spiking higher and higher. One player at one point hit over 1000 while the rest of us hovered at 600. At this point, I just say whatever to this stuff. It's all a feature of the game now to me it's that damn bad.
The match I was in the survivors had like 300 ping and they played so bad thought we were farming at one point. I even cliped parts that happened because it looked so weird. A meg went for an unhook and was too late the person died so they start self caring when you can tell they wanted to try the unhook. I hit and down her and she flies like 5 ft away.
Got harassed for 30 minutes over this.
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The entire reason EGC was created was to stop survivors from opening the exit gate and refusing to leave. Some survivors would be mean to the killer this way or do things like hide nearby just to waste the killers time.
Now they are forced to open the gate or risk danger. The killer can also now open the gates he couldn't before.
The hatch spawning and opening with no gnes done IS stupid. I got nothing for ya there.
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LMAO imagine how horrible Oni would be if he could only go in a straight line. SIMPLY TURN to beat him.
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In all seriousness they should remove killers. Way too OP and obnoxious. The 5th slot should be a survivor.
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how do you get that?
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@SpaceCoconut said:
So with the counterplay of simply dropping the item, wouldn't that make Franklin's exactly as it is now other than locating the item?
Toolboxes are used so quickly that they won't be affected now since items aren't destroyed when they're at 0 charges anyway.
So... yay we can see the item they stashed, but we can't do anything about it and it's perfectly safe until they pick it up again unless you're playing a specific killer or camp the item.
Wouldn't it be more fun for both sides if items placed on the ground could be taken? Chest items would stay until the item was taken or swapped by a survivor.
If Survivors were forced to carry the items if they wanted to keep wouldn't the timer would allow for the players to "fight" over the item creating more dynamic gameplay?
First sentence is what I have been trying to say since making this topic. It SOUNDS like its a completely pointless change. Hoping there was more to it.
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/1418336#Comment_1418336
I don't imagine that the community is going to love this as much as everyone says they will.
Well I'm sure the "reasonable and fair survivors" will love this. For killers though going against top notch survivors and missing a SINGLE SWING can absolutely lose you the match. Now it sounds like we will be closing in on survivors and swing and miss for no reason. Thats a death sentence.
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@Jigsaw_pprentice1993 said:
https://forum.deadbydaylight.com/en/discussion/comment/1415809#Comment_1415809
but u dont know if the killer has it before he hits you the first time unless ur on coms with friends
That's true but it is still insanely easy to work around in that case. If you lose your item you loop the killer in a way that lets you get it backa nd then drop it yourself.
@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/168954/new-franklins-questions
I have the same concerns! Except from the killer's perspective, lol. I made a post about this exact thing on the feedback forums. Survivors already drop items to prevent them from receiving damage from franklins already. The new franklins would be completely negated by dropping an item. Currently, the condition for damaging the item with franklins requires you to hit the survivor with the perk equipped. So if they drop it, there is no damage. I assume this will be the same for the new perk, which is going to be a big issue if they don't do something like make the consumption timer apply to all items that are dropped, say, within the killer's terror radius. So, whether it's knocked out of their hand, or they drop it, they still face the penalty.
I am also from the killer perspective. The whole thing made me think this already kinda useless perk is now ACTUALLY going to be useless. Small dmaage to charges traded for the most easy to counter loss of items ever. Sadly I do think this is going to be just that. Useless as it gets.
Then get this...since they have been moving away from things "new survivors" find frustrating. Does losing your item unless you get it in 90 seconds sound annoying? Uhm yes. Even though the perk sounds useless I am willing to bet they CHANGE it again due to survivors dislike of it.
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This is ABSOUTELY going to do this.
I have a good connection and yet its very common when I down a survivor they move several feet. When I am the survivor I notice my ping is almost ALWAYS the best ping in the match. So the connection thing doesn't add up to me.
So yes this is going to screw with killers big time. I don't get what its even supposed to do in the frist place.
Detect if a hit was actually possible. Well how do you do that if two different people have a connection and see two different things? The hit was clearly possible on the killers side? I really only see this doing EXACTLY what OP said it would do.
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@Mr_Gr00vy said:
https://forum.deadbydaylight.com/en/discussion/comment/1416597#Comment_1416597
So yeah, it would be safe for them to keep jason away @ATOMIC_ACE_PUGG
The original creator sued to get his rights back because apparently you can do that after 35 years or something. He made peanuts on Jason and he is the one who technically created him. I don't blame him and I don't think he would actually have a problem with anyone using the IP. I mean if he wants to own it...he probably wants to make money from it.
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@Crowman said:
Before the changes to items Franklins used to be able to destroy items since it would deplete 10% of the item's charge so if you hit an item with less than 10% charges less it would be destroyed.
However, items are no longer destroyed when they hit 0 charges, so Franklins can't even destroy items anymore.
This change allows Franklins to destroy items again and forces survivors to run back for their items which the killer can now see the aura of to catch survivors rushing to get their item back.
Dropping your item against Franklins isn't even a new strategy.
That is precisely my point. Why rework a perk that is so easy to counter if that counter is still an option Why give it a much stronger potential impact if its STILL that simple to avoid? Increasing the penalty at this point will just hammer that point home more than before.
Killer shows up start running. Take a hit lose item run to loop/vaults create space pick item back up drop it again. Without exact specifics the perk now sounds for the most part pointless.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1415809#Comment_1415809
How should that work? Grant a free hit just to save your item from being timed out? Or do you just want to hide your item on the map until you wanna use it? Sounds difficult for toolboxes, medkits and especially flashlights
Its what some people do with keys already. I have no idea how it should work. I just don't see ANYONE losing their items due to this because there is now all the reason to just drop the item yourself. You don't have to take a hit either you can just drop your item if the killer is coming.
With old Franklins once you realize it in play you might as well drop your item before a hit comes. Now with this new one you ABSOLUTELY should.
The only item this seems like it will affect is flashlights. Might as well use Lightborn.
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@Jigsaw_pprentice1993 said:
The perk literally saying when you hit a survivor witj your basic attack (M1) so to answer your question only hits will activate the trigger you dropping your item willingly does not count also dont expect a timer
Its far from the first time a perk or add on didn't fully say what it did.
Also the rework seems completely pointless if survivors can just DROP their item prior to getting hit.
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It would be a way to do the perks when the game started. But now? Not a chance.
That would be an absurd amount of balancing work to change everything the game already has. That is completely pointless to introduce after the fact. It's already very hard for them to come up with perks because of how they could interact with other perks and not even just the perks YOU have but the other survivors.
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Lol and I play solo as a rank 1 survivor and get paired with rank 11 killers BUT there is 3 rank 20s. So I stand no chance really. Matchmaking is totally broken lately.
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@Bovinity said:
It's SWFs that are screwing up the matchmaking in the first place.
All the red rank survivor teammates you're missing? They're not in your games because they're forming imbalanced SWF groups to stomp baby killers. 1, 2, 1, 20 ranked groups and such.
A lot of this would be solved if BHVR just made it so that SWF groups were matched against the highest rank in the lobby - like literally every other team game I've ever seen - rather than being matched against the lowest. But that would make survivors sad, so no chance.
I agree with this. Meanwhile somehow something else is also going on because its so ramped up lately.
You can for sure tell this is at least partially true. I am rank 1 killer and the likelyhood I will get paired with grey rank survivors if FAR lower than the chance of the same happening when I am survivor. Even though it impacts across the board too. Ilm also kinda annoyed with survivors giving up so easily with me. I am purposely giving them chances because a lot of the times there is a grank rank or two as well.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1412642#Comment_1412642
I think a community around a game about sacrifice and killing survivors is more than mature enough to handle someone calling them a clown. I wasn't "taddleing" as you so eloquently put, I was simply calling out the double standard and BS of it. Nor was I trying to derail the thread since I also gave a response aimed directly at OP and their post.
Also there are a lot more problems to dissect with the "feelings matter more than information era" thing but like you've said, this isn't the place for that.
I wasn't talking about you. I was talking about the 2 people who just up and decided that me wantinga balance that favors me more than one that GUARANTEES I lose. Must in fact mean I want to be bullying. God forbid I want a match where I stand a reasonable chance to win.
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@Go_Go_Roboto said:
At launch of big DLCs like silent hill, there is a huge influx of new players that are looking to get in games. It will happen less as time goes on (at least until the next big DLC).
New players want to get in matches like anyone else, and it so happens that long Q times aren't fun, so there ends up being quite a bit of 'rank leak'.
I'm willing to deal with newer players even if it means lower quality teams for a few weeks. Just me?
Depends on how long YOU have been playing.
Right now I am a red rank survivor being paired with brand new players and going up against experienced killers. This is nowhere near fun and it isn't because of the new DLC everyone always says that.
If there was more players playing. Then those grey ranks would just be getting paired with grey ranks at a faster pace. It doesn't explain how red ranks would get paired with them at all.
I'm trying to get points out of this event and I am extremely lucky to get like a score of 18,000 in these matches.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1405758#Comment_1405758
This guy can call someone directly a clown and it's ok??? wack. :/
@OP SWF was always a better option for ensuring you have decent teammates. Until the MMR system is implemented and has had time to place players appropriately we will just have to rely on the wonky MM.
In the real world intentionally derailing what a topic is about should be more offensive than calling someone "a clown". I do know this is the feelings matter more than factual information era and all.
Also, you really taddle tale and say whack in the same post?
BRUH.
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VERY NEXT MATCH.
Idiot rages quits on the hook because we didnt come save him instantly. 2 gens popping with ruin still up is totally less important than a hook save we have tons of time for still. Good thing you didnt waste your hook stage...wait you did. But hey I can't blame you...matchmaking is totally functioning.
2 other players. Both quit when they got hit. Jesus.
Apparently me wanting to at least play a killer who isn't GUARANTEED to beat me in this situation is toxic.
I also play killer and when I see this is happening I usually stretch things out to get max points. I really don't understand some of you guys with 2-3 cakes in play acting like your life depends on the win when you can obviously tell you're playing with broken ranks. There is ZERO chance you're going to lose why not max your points?
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Perfect example of this problem just now.
I at rank 3 survivor. Just played with 3 rank 20 survivors who didn't even seem to have 1 game experience yet. One didn't know how to run and they didn't seem to understand what skillchecks are.
We played with a RANK ONE KILLER.
Come the F on.
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Thank you both. Will play him now.
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So was this fixed in the last patch? I don't see the Clown mentioned....
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@HEXSLAYER999 said:
https://forum.deadbydaylight.com/en/discussion/comment/1405634#Comment_1405634
I think survivors have been nerfed enough.
Yes. Swf is a HUGE issue.
I think they should add a generator more per friend for swf groups. Reasonable balance.
If they want to swf they should be up for an extra objective per friend in match.
Under no circumstances should a killer ever lose if the survivors need 9 gens.....
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1405653#Comment_1405653
Of course - It's only fun when you're the one doing the humiliating.
It would be fun because it would balance out the fact it isn't meant to be 1v1. What chance do I stand against a rank 8-10 killer who doesn't have to worry about 3 of the players on the team? Of course he will eventually get me if he can afford to dedicate time to it at no cost to him. A rank 20 killer would AT LEAST smack around the other players while I am free to get SOME points.
What like this current setup is good? Rank 3 with two rank 20s a random rank 14 going up against a rank 10 killer. Fun.
EDIT. Better yet what chance to the rank 20s stand against the rank 10 killer in the match with us? A survivor being higher rank doesnt balance out anything especially if it isn't a swf. Nothing I can do will change the fact they don't do gens or fail skill checks every other minute.
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@HommeBizarre said:
https://forum.deadbydaylight.com/en/discussion/comment/1405104#Comment_1405104
Send me a screenshot of that "patch"
Why not go look into the patch notes yourself. It was right there on the top.
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The last patch blatantly states
Added Block feature to Tally Screen, allowing to prevent someone from sending friends invite.
How is that a bug?
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Imagine if ANY killer could instead of hooking. Simply press a button and that person go to ANY hook on the map the catch is the killer can't see it AND can't use BBQ. Why in the WORLD would any killer want that? With the lack of aura information this is exactly what the nerf does to PH. He now has a completely obsolete part of his power.
Some peoeple are willing to play stupid. Him seeing the aura is OBVIOUSLY supposed to be what makes the power useful. Its now gone....
Ironically the only thing cages are useful for? Evading D striek while facecamping during an end game scenario FFS you guys.....
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Is it also a bug that I can select peoples profiles at the end screen again? They removed that optionl ast time and I hope reverted it because it was really stupid.
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Like I said it appears to be for NO REASON at all. Its not infenctious or doctor
Iron Maiden. Did that perks usage recently go way up? Its pretty rare from what I recall. That could for sure be it then. Did it used to not show the scream to other survivors? This feels new to me I don't remember the screams being this way and LEgion came out a long time ago now.
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Imagine thinking 3 survivors having to cleanse 1 totem and 1 survivor having to cleanse 2 totems is too much extra work.
Its a perk that can NEVER activate if the survivors choose so. I like NOED because it shows the survivor mindset. Come on here anyday and likelyhood is there is at least one cry baby NOED topic on the front page.
Again..for a PERK THAT CAN BE REMOVED.
Probably the same geniuses I run into when playing solo survivor. Where I knock out 3 dull totems and STILL noed friggin goes live. You guys do NONE of them?
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I'm in the US and everyone had decent ping that match. It never appeared to actually lag. The person who healed me even saw the same weirdness go down.
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I asked the killer about it and he said my body was still on the hook in his game. He claimed its happened to him before but swinging at it has never injured someone until me. I have never seen it happen as killer.
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They would score points with me if they showed a little humor. They should KEEP the offerings at 140% but make them stack. That would be a hell of a nice bonus for us having to deal with this issue.
Imagine running WGLF or BBQ and pulling 800% bonus matches.....
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This has got to be bait. Right?
In theory you couldn't come up with a WORSE way to include LGBTQ representation.
Oh yeah, the lunatic women is a pedophile who kidnaps little girls because shes sexually interested in them and ends up killing them. PRIDE YALL!
Maybe we will get a surprise chapter during pride month. The first gay male killer. Jeffrey Dahmer....
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@ChrisFuFuu said:
https://forum.deadbydaylight.com/en/discussion/comment/1386771#Comment_1386771
Because that's how these timed events work. You can't just implement new things without the corresponding code being there. And they stated that they work a few months ahead, so it would make sense.
As I am not a game dev, they could implement some kind of workaround for the bp gains for sure, but I think a hotfix would be the better choice here.
But isn't that what they do for double blood events? Like the bloodrush corona virus one. Unless there was a patch right before that too I dont recall.
edit nvm its all probably there already. So they really should turn on GD double blood.
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@ChrisFuFuu said:
They didn't need a patch for the event, because they already implemented it with Patch 4.0.0, but said in the code that it activates at a certain time.
For changes, however, it's still possible that they need a patch, which would need to pass the certification process on consoles.
How do you know this? If this is true thats the worst damn news. So we need a GD patch for this so basically not today not tomorrow not the next day either.
They REALLY need to get on their game. They make WAY too many stupid mistakes
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Well known. They found this out after "investigation" aka US TELLING THEM.
and FOURTY EIGHT HOURS LATER it still isn't fixed. How hard could it be to change and item we didn't need a patch for?
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@CronaWins said:
I don't understand why they don't just replace yellow medkits and flashlights during the event. They are literally the same item.
We don't accept logic round these parts STFU.
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@TheRockstarKnight said:
You're probably just winning the unlucky lottery.
I have Heather at P2 and I was getting multiple event items on most of my Bloodwebs past level 20.
Unless it's a bug specific with P3, I don't think anything is going on; all event items have the same rarity ('event' rarity) and Bloodweb rarity isn't actual rarity, it's how many rarity 'slots' of that rarity exist. For example with 2 Ultra Rare slots you get 2 Moris, a Mori and an Iridescent Head, or 2 Iridescent Heads.
If you're getting cakes, which are the same rarity, you should also be able to get event items. It's most likely that the RNG is just giving you the same thing repeatedly.
The event offerings spawn in every tree don't they? The 3,000 mystery boxes also seem to have a very good chance of being the event offering. Going by what people are saying on here it seems at the very least event items are WAY more rare for prestige characters and that obviously can't be intended?
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@blah said:
I spent one million bloodpoints on a P3 Ace. I got as shitton of offerings but only 4 medkits and a single flashlight. Feels kinda bad as I was hoping to be able to stock up on flashlights. :(
What kind of rarity is to be expected?
This sounds like what happens to me. I think the lame prestige system which is supposed to give a higher percentage of good items. For some reason considers the event items trash. Why the OTHER 3,000 BP items are so much more common than event items that I DO NOT know. I have no theory for that one.
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@miachan22 said:
It happens if you change the character in the lobby
Yes I actually realized that too. I don't think I did this last time though.
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Again, I GOT OFFERINGS. No items.
Hell I even have ALL perks on the one so that is 4 more slots items can spawn in.
Spent 300,000 BP and didn't get a single event item while adding Cheryls perks onto my finished Meg.