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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1701889#Comment_1701889
The team for fixing bugs, and the team for designing cosmetics are two different groups of people. Yet another person making an uneducated comment on the forums.
You get one retort to your inane ramblings and you lash out like a petulent child? Try to at least give me the courtesy to represent my arguments in an honest fashion. I never even mentioned the different teams that develop the game, in fact I specificaly mentioned that they should consider using the proceeds from the cosmetic sales to hire additional developers instead of letting the game stagnate in favor of a digital wardrobe.
In either case, all the teams that develop the art, game, website and handle social media hardly exist in a vacuum. They are one entity and are dependent on eachother. If you let the game go to ######### and spend all money hiring additional graphic designers in the end there won't be any market to push your ######### baubles to.
Maybe there could be some kind of moderation? No, of course not. My feeble, uneducated little mind cannot grasp the intricacies of game development. Please don't bother mentioning your diploma-mill degree in game development, I am already hospitalized due to the inferiority complex brought on by your earlier showing.
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1701455#Comment_1701455
As a video game programmer. I don't work for BHVR, but i'll tell you why. BHVR is not a massive company, they don't have a whole 2-3 squads of testers to find every single bug that the THOUSANDS of players can find a day. Next to that, a game like Dead by Daylight has SO MUCH CODING! Like have you even gone into the coding of this game? It's nuts! Do you even realize how hard sound interactions are for coding? Well that's like at least 30-55 % of this games code, just to give YOU - the player. A horror atmosphere.
So yeah. There are a lot of bugs because this isn't exactly the easiest kind of game to create. It's not just some generic map, that has a few generic character models, with only 80 sound files to shoot guns at each other. I know I give the Dev's a hard time around balancing, but when it comes to bugs. Honestly people need to stop and think for a moment that video game development is not your profession, so just assume the developers are doing all they can to fix the bugs in their game. They are professionals, you are not.
LMAO. "programming hard"
How about spending some of the money earned by pushing skins to addicted children to improve the testing pipeline then. There is a PTB, how about actually using it? A lot of smaller indie games manage to put out one patch without breaking sound for several months. How about not using Fisher Price (TM) software building blocks programming and actually optimize and understand what the code is doing instead of inserting yet abother blueprint into your jenga tower of spaghetti code?
At some point, after millions of dollars earned by making cosmetics for a bare bone functionality game kept afloat by buying licenses to huge old-school horror franschises, they are no longer elegible to be called a small company. If this keeps up, with excuses and failed patches, eventually the license holders will no longer want to associate with the game.
Maybe strive to be better and accept that there is something horribly wrong with how the game has been managed, unless the end goal is not to milk all paypigs dry before shutting down the servers. You are not helping.
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I spent one million bloodpoints on a P3 Ace. I got as shitton of offerings but only 4 medkits and a single flashlight. Feels kinda bad as I was hoping to be able to stock up on flashlights. :(
What kind of rarity is to be expected?
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Issue: FPS Loss
Platform: PC
Map played: Yamaoka Estate, Mount Ormond Resort, Backwater Swamp
Additional details: FPS averaging 50, drops to 40 when looking into open areas. Choppy running animations on survivors even on Low / Medium. Something in the game is hurting my eyes making me have to stop playing after like 30 minutes. Skillcheck indicator does not seem fluid even on Low / Medium. Ran smoothly before patch.Quality selected: High / Ultra
Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
RAM: 32GB @ 3467 MHz
Hard Drive: Samsung SSD 960 EVO 250GB
Graphics Card: NVIDIA GeForce GTX 1070
Monitor: 2560x1440 @ 144hz (Agon AG271QG)
Operating System: Windows 10 Pro 1803 x64