6yXJI0
6yXJI0
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- 6yXJI0
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Should be fine
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I agree about hairs only. For hood headpieces, i disagree.
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@Caleegi said:
https://forum.deadbydaylight.com/en/discussion/comment/1892343#Comment_1892343
Yeah but the thing is, I have nothing against people who are drag or anything but it doesn't sound like it would fit in if you get me? it'd just be weird.
Why? Drags and Clowns are acting personas with lots of crazy makeup and interesting wigs, colorful outfits.
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3 weeks after ptb
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@EvanSnowWolf said:
Apparently, I'm a terrible Survivor that needs to uninstall because I use Spine Chill and "good players don't need Spine Chill".
Also, on an unrelated note, apparently Spine Chill needs to be nerfed. Or so many threads on these forums have told me.
I don't mind spine chill, but i think that this perk is a real crutch perk.
Most players that like spine chill, can't play without it.
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@Weeb_H_Toast said:
Seeing as he is the face of Dead By Daylight, and how the Dead By Daylight theme feels like it was made for him. I was wonder what you guys think his terror radius music will be like?
Whenever they decide to change him enough to warrant the new music. I was thinking of an updated version of Blood Trail mixed with Closing In, with a sprinkle of the Dead By Daylight Theme thrown in.
With an updated version of Flesh and Bone as The Trappers POV chase music.
I think that default music is his own music.
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Knowing this community love of spamming same shiet over and over again, i can't blame this dev for getting annoyed because of it.
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@Caleegi said:
God please no, no offense but this would be more scary than the game itself
You get my point. :D
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@th3 said:
ruin undying tinkerer
Do you know the meaning of a "NICHE"?
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Badham, Ormond, Swamp
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Its a thing that you have to get used to. They indeed are much better than what we have right now. Animators added so many transitions between all of those sequences, turning midrun feels more heavy and realistic, and at the same time nothing changed. I never liked Injured run animations, cause they felt way too fluid. Current injured female run looks like they are ice skating, while new injured run looks like they are trying not to fall and each step is really heavy, which is realistic.
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How many m1 killers are there?
Trapper, Wraith, Shape, Doctor, Freddy, Legion, Ghostface, Oni (partially)?
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I mean, if you make his bottle slow from 15% to 50%, then yes, i would take the risk. But if you want to do it with current slow, that can't even always guarantee you a hit when survivor is going from one vault to another, slowed by tonic, then no. Absolutely No! He would be terrible.
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They can just make a smal delay on flashlight activation and deactivation.
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I thought that Bubba was mega strong, 4k almost every game. Until that one Laurie... who i chased through 5 gens. Then i realized how good some survivors can be and having a basic tile knowledge can completely remove my m2 power.
I don't play Leatherface often after that one game, it stil hurts.
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@TWiXT said:
A few Buffs I recommend for Plague to streamline her ability without making it too Oppressive:
- Give survivors the Hindered status whenever they vomit for the duration of the vomiting (roughly 1.5-2 seconds). This is a small and periodic de-buff to survivors that makes the Plague more of a threat in a chase but not so much that she becomes OP or too oppressive.
- Also while a survivor vomits, give them a 6m AoE that infects everything within its radius. This allows the sickness to spread throughout the maps less predictably and reduces the workload on the Plague herself. Currently survivors spread the sickness to each other by rescuing an infected survivor, working on a gen with a fully infected survivor or healing a downed infected survivor, all of which require direct interactions, otherwise the Plague has to infect them and objects herself every time. Adding this will make the sickness spread feel more like an actual Plague, apply more pressure to the map for her, make the add-on's that increase infection time on objects more noticeable, increase the chances of the sickness spreading to other survivors, and help her gain the contagious (25bp) scoring events more often.
- Allow her to channel corrupt fountains from afar. Like Freddy's Gen Teleportation power, but I can't decide If I like the idea of her Teleporting to corrupt fountains which uses it up without giving her corrupt purge, or if she should simply be able to gain Corrupt Purge from across the map at the expense of her movement speed for 5 seconds. On one hand, If survivors cleanse they give her either incredible mobility or the best ranged attack in the game making it her choice in how to use them, on the other, she doesn't have to go to the fountains anymore and can gain her Corrupt Purge right after initiating a chase while giving survivors a small window of time to try and find cover, or gain distance from her. Either way would be a buff saves her precious time.
With these 3 changes, she would make life a little more difficult for survivors and really emphasize the choices survivors make regarding whether or not they cleanse, and when to do it strategically. With the first 2 buffs, infecting the whole team and chasing survivors is given a stronger edge that would encourage them to try and cleanse asap, but then with the 3rd buff, they are either giving her the ability to traverse the map quicker, or gain Corrupt Purge at more ideal times without having to go out of her way to obtain it. I Like these 3 buffs because they keep balance in mind and allow her to focus more on the chase and keeping up pressure on the map, instead of how it is right now: where she spends the majority of the beginning of the match trying to infect as many survivors as possible so that she'll be able to apply more pressure by the mid-end game. This is incredibly time consuming and frustrating for the player, and the infection mechanic itself doesn't really pose enough of a threat to survivors that would encourage them to cleanse vs remaining sick.
It's why I came up with these suggested buffs, but please tell me if you think they would make her too strong to go up against, because while I believe they have balance in mind, I also mained Plague for about a year since she initially came out... so I admit I am a little biased because I just want to see my go-to girl match up more evenly with the better designed and streamlined killers like Spirit, Bubba, and Blight.
She is annoying, but i would straight up dc each time if they buffed her like that.
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Even if it would't have Aura, i would still use it. And i wouldn't use it for just aura, without bloodpoints.
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You have yet to see Hag with Coup De Grace.
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"A lousy dancer blames the uneven floor"
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1860793#Comment_1860793
Correct. I absolutely want all the changes I recommended to become reality.
Talking about bitching, not changes
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@TheClownIsKing said:
You do understand that the antidote is a Red Herring right?
- its clear antidote clouds are meant to be placed at and appropriate space in front of the chase so that a survivor isn’t effected (while its white), yet Clown reaches and passes through the moment it’s yellow.
- They’re used to trick survivors into going for a speed buff, but Clown can cancel that cloud at any time by trowing a tonic at it.
- Worse case scenario is that both the survivor and Clown pass through the yellow cloud in short succession, in which case Clown is still moving faster than the survivor, making the survivor no better off.
Oh wait! You can cancel Antidote cloud by throwing tonic at it? Thats even better
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1860787#Comment_1860787
Dang dude, calm down, just a joke post.
Doesn't seem like one. This dude is 100% serious
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@ProfessorDunwich said:
In honor of the Clown changes which includes his power being able to help survivors. I've come up with some additions, since this may be where the game is going. Feel free to add.
Freddy: Survivors in the dream state get 10% increased repair speed
Myers: If Mikey does not down a survivor during Tier 3, all survivors heal one health state
Doctor: The Doctor is affected by his own madness! He now hallucinates survivors!
Trapper: If he steps in one of his traps, he loses 10% movement speed for 30 seconds afterward
Billy: When Billy uses his chainsaw sprint, survivors can see his aura
Huntress: Survivors gain an extra 1% movement speed per hatchet in her inventory
Imagine! You can throw Antidote bottles that way that won't let survivors use it, or not throw them at all, if you wish.
Devs reduced Reload time, buffed addons, added a new (optional) tool for you to get a survivor, if you use it SMART.
BUT YOU STILL BITCHING!
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Probably some random guy with Undying
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It's a joke that was taken out of context.
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Im not lazy! I just can't find them all.
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@SquirrelKnight said:
Now killer power, should EVER be a boost fir survivors. Im not a clown player, i admit that i played him once, wasnt impressed and left. But no ability should flat out buff the opposing team.
You have Plague on your avatar. Her ability lets survivors to heal themself in 6 seconds.
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@Zayn said:
Let's not jump to conclusions yet. Remember when Slinger came out everyone said that he would be trash? The bottles can be used strategically in order to bait or speed up the clown himself. We need to see it on the PTB before we start complaining.
I feel that Baiting survivors into running to a yellow smoke is the same thing as baiting killers into opening lockers you used Deception on.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/217738/killer-logic
I don't want to remove swf, I just want some kind of notification when I'm going against a 3/4 man so I know they are sweating and I can kindly do the same
Wow! Well said
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859229#Comment_1859229
it there a particular reason that the antidote takes time to activate?
So you can't just throw it at your feet for an insta boost.
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Clown is no longer for brainless players. You still can play him like before + reduced reload time, but to open his full potential, you will have to think and use strategy.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1858621#Comment_1858621
Now the clown can help survivors escape faster.
Ammmmmazing!
Only if you purpously throw Antidote at them, otherwise you should use them for your own advantage.
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DBD's problems are over-exaggerated. If you don't like it, don't play it. You will always find shiet to ######### about if you want to #########.
I mean, people can find a small bug like a fatshame spot on a new map, will go to this forum and create 100 posts how bad is this game and dev team, instead of a bug report ricket. Its some kind of a stupid trend now i don't understand.
They will shittalk this game, but continue to play. Reminds me of that abusive girlfriend, who likes to fight with a partner with or without a reason, just to a fight.
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I think they will fix his bugged 180 flick
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16:9, 4:3, 1:1
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What should last survivor do if you remove the hatch?
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Its Easy Anti-Cheat because its "EASY" to bypass it
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Buff for Open Handed: All other survivors can see auras that you can see.
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Reminds me of one streamer who said that Selfcare wastes too much time and then immideately proceeds to search for a totem for 2 minutes to heal himself with Inner Strenght.
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I love when people say that you have to "adapt", "git gud", "learn to outplay". But in reality, you can't do anything unless you do something stupidly unpredictible, then you will maybe have a chance to survive till her ability recharges again or when she will focking passive phase and cut your loop short, because you were not able to see her for 0.5 seconds.
Or just don't have an Iron Will and you will be downed on her first ability use.
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Detective's Hunch. Even after a buff, i don't see this perk often.
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You needed specific builds to even be able to hit survivors with chainsaw back then.
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@Holylock said:
The timings for each charge is counting the saws. 4 saws, use 1 charge, 3 saws, another charge.
Timings are different with addons. This is why i created this topic.
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Even with nvidia filters, some maps are extremely dark
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I noticed it too. Very loud
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go to another gates
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How would you call an addon disease, where only 2 of you addons are usefull? Deathslinger's Common and Rare reload addons.
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/194256/cybil-bennett-looks-horrible
Yeah, at this point they should just undo the linked set bullshit and just let us mix and match, if Legion can swap parts of their stuff there's no reason why we can't have it for these "Legendarys" and linked sets. If they can't even bother making these cosmetics look accurate or good then we should be able to mix and match, or better yet offer a prestige and new VA for these totally "different characters". It's laughable how they charge $10-$15 for these crappy cosmetics that are uncostomizable, what a ######### joke.
Most sets can't be made into separatable, cause they break the rules of changable pieces sets. Look at the Nea's right pants for example. They look so much different than all her other pants, because artists were not limited in designing them. They are much higher and thus would clip with all of her upper body pieces.
And about legion. He doesn't have separate Body/Legs slots. They are pretty much a single set like Nea's. Exept he have slot for a mask and a Knife, but its much more easier to change, than nea's hairstyle under the hood.
New Elodie Kirugumi. Explain how would you make it a separate set, since Kirugumi is a single piece outfit in real life.
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Ah, the old Freddy... The one that was completely helpless in situations such: When survivor is unhooked near exit gates. Picking up survivors that being healed by non sleeping survivors. Nonsleepers bodyblocking and using bugged autoaim to their advantage. Selfcare skillchecks waking up, and many more #########.



