6yXJI0
6yXJI0
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- Username
- 6yXJI0
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Innocent - Wraith, Nurse, Hag, Spirit, Plague, Twins
A little Evil - Trapper, Hillbilly, Huntress, Cannibal, Deathslinger, Blight
EVIL - Myers, Doctor, Freddy, Pig, Clown, Legion, Ghostface, Demogorgon, Oni, Pyramid
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Cheryl is one of the prettiest DBD girls for me. With Jane, Elodie and maybe Kate. But Kate's eyes i don't like for some reason.
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I guess using killer's ability is a crutch now.
Imagine how bad you should be in the game, to use Clown bottles. They are the crutch that takes all the fun in chases. Do you realize that if you don't remove all killer powers ASAP, noone will play your stupid, buggy game in a near future. And also remove DC penalty ASAP! Because my internet always turns off when killer downs me and its not my fault! Why must i suffer for your incompetence, devs?! And if you don't add a Scooby Doo as a survivors with a FNAF outfit, i will quit. I also have an idea for a survivor perk: "Tactical Camouflage" - You can press E while standing still to turn yourself completely invisible and silent for 60 seconds and with 2.5 seconds cooldown. I added cooldown to not make this perk too strong. Add this perk ASAP or your game will die in two weeks. Stop killing your playerbase, you stupid devs!
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Hes slow... Just do gens.
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Its scummy, because if the vpn player is a killer, he will have latency advantage over those who play survivors on their native servers. Also american players are less competetive and more casual then other regions, so asian player can have a huge skill advantage too.
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Twins are not weak. Twins are mega weak only if you fairplay with them. If you don't slug, you will lose pressure, because it takes too much time swapping from victor and going for a downed survivor with Charlotte. You have to down with victor and then go for other survivors.
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Using clown bottles to catch survivors is dirty.
"You catched me only because you use Clown Bottles" - Legit endgame chat message. I got hate for using Clown bottles as a Clown
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Julie
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@Caleegi said:
This game has so many monetization options; you have the game itself, dlcs, the rift premium section (essentially a battle pass) and for the nice skins you have to pay real money. I find it insane how there is this much monetization for a game bug filled, and where there is only one gamemode with so many bugs in it. I would not mind if there were a few monetization options but when you have the premium section of rift which is incredibly boring and grindy with not very good rewards, to dlcs which is basically every recent killer and survivor which makes the game boring for people who cannot afford that or are too young to have a job and their parents don't want to and then in the store to get the nicer skins the only option are auric cells which cost real money. I am fine with the shards system for skins, i think thats cool and all but to have so many monteization options for a game with one gamemode and bug filled its a bit ridiculous, don't you think?
All i am asking is, can we maybe get rid of these monetization options? its a bit much. And its so greedy.
What bug was bothering you recently? Exept canceled grabs.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/1909711#Comment_1909711
sweaty? you mean nurse/spirit main? No questions for you than. You guys have own vision of fun and balanced game
Clown/Bubba/Hag With Ruin+Undying
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/1905369#Comment_1905369
https://forum.deadbydaylight.com/en/discussion/comment/1905568#Comment_1905568
https://forum.deadbydaylight.com/en/discussion/comment/1905571#Comment_1905571
https://forum.deadbydaylight.com/en/discussion/comment/1905620#Comment_1905620
That's a lot of toxic surv mains in this topic. I bet you also never play solo because it's fun for you. Filthy
Im a sweaty killer main actually, that plays survivor sometimes.
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@KingOfGhost said:
There is a site for it
It doesn't feel the same.
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@MomLife said:
https://forum.deadbydaylight.com/en/discussion/comment/1908529#Comment_1908529
I hope so. I'm tired of waiting. Is there a specific reason why you say the 9th? Just curious.
I really hope its 2feb
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9feb most likely.
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I think they decided to add additional week after ptb, cause 2 weeks wasn't enough. But as leaks say, i think we will have additional 4th week.
So wait update at 9feb or 2feb if we get lucky
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You know what current "tunneling" mostly is? Its when survivor know that he have a DS activated so he intentionally comes to a killer, playing fool, forcing killer to down-pickup at the 59 second of ds timer.
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Who cares about the race anyway?
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Bamboozle
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Why do all those "i quit if X will be Y" think we care that much?
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:eyeroll: x2
OP. You are taking those games way too serious.
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Dis gud
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@ChurchofPig said:
I hope it's on the 2nd, seriously midchapter should have gone live on January 12th, if it wanted to be (roughly) a MID chapter update. Seriously this is more like a 3/4s chapter update. At this point I wouldn't be surprised if it went live then that friday they were like "PTB for Chapter 19 is going live on tuesday!"
New chapter ptb probably will be delayed to 23 Feb or 2 March
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Remember when Twins PTB was released? I think it was 10th november Tuesday. Its equivalent of 9 February Tuesday. And if they release patch 9 February (4 weeks after midseason ptb), then when will they release new Chapter PTB?
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Blight is a little weak without his Flick exploit. He is very map depended. You will suffer on Corn, Swamps, Badham, Lerys and many more. Bad collision will make you slide when you want to bump and vise versa. And his fov is terrible. You can't see behind small objects, rocks, trash, so its harder to break loops as him. It feels like he's having eyes on his crotch.
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As a Killer main, i say Absolutely NO!
Moris were too overpowered.
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I hope they will decrease Corn amount to a patches when they rework Farms
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Bubba with Bamboozle is your worst Pallet Eating Nightmare.
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Its always better to waste a little more time and eat 3 or more pallets instead of a bloodlusting on a single pallet. It will make you more snowbally later.
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Exept most cod weapons are fully automatic and bullet speed is very fast.
Redeemer doesn't have same projectile speed, same scopes, auto/semi modes. Survivor hitboxes were not made for shooter. If you shoot a tip of a hand, you will likely not hit the survivor.
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@Reiik said:
First of all, what is wrong about him?
The problem with Deathslinger is that there is no counterplay, there is no time at all to react to his power, all you can do is guess and hope that he miss the shot. He's not an overpowered killer since it is a 4v1 game and holding W far away from him makes him take a long time to catch up, giving your teammates time to do gens, but once on a chase, there's literally nothing a survivor can do, he makes looping almost impossible, this makes it so the killer is not OP but EXTREMELY unfun to go against.
Suggestions i've seen around and why they wouldn't work:
"All he needs is a punishment for canceling their aim"
This is not true since it's posssible to quickscope and you don't need to aim to make people start trying to avoid it because of the mere fact that you could quickscope them at any point so aiming for long is literally useless.
"Give him a wind up time and a punishment for aiming and not shooting"
This wouldn't work because of the fact that the ONLY thing deathslinger has over huntress is the fact that he has no wind up time and is not punished for not shooting after aiming, giving him a wind up time and punishment after canceling the aim together with the fact that he only has one shot and a limited range would make him so much worse than huntress that it would be useless, if that were a thing there would have to be some sort of buff along with this nerf to make him viable.
So... How would I make him fun to go against without ruining him?
The answer is to make him 4.6 m/s, so in worst case scenario he's a 4.6 killer that can loop normally and have a normal map pressure, just like hillbilly/bubba in tiles that they can't use their power, BUT, to make up for the fact that he's now normal speed, he should have a 2.5 seconds wind up time and a 1 sec punishment for canceling the aim, this makes it so survivors can now react to deathslinger's actions, and on deathslingers perspective he would have to commit to his actions instead of faking it all the time since he would be punished for it, making it so he would have to think about the best opportunity to use his power, the 2.5 seconds wind up time would also make it so his power is not viable in EVERY TILE in the game, which is completely fine since he would be 4.6m/s, just like Blight, Hillbilly, Bubba, etc can't use their powers in every tile. But this change would also make slinger really good for when a survivor is trasitioning from one loop to another or simply holding W.
With my suggestion deathslinger would still have a nice, useful power in loops and in trasitions, would have more map pressure and at the same time survivors would have more fun going against them since it opens up oportunity to counterplay.
His power is already useless on many tiles. I can even say that many pallets are safe pallets against Deathslinger.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1902790#Comment_1902790
This. There are great videos on the twins played optimally which is exactly that. Camp the hook, tunnel without bt and then slug. Move to the next survivor with the new and quick pressure you have produced. It's not fun nor difficult to do.
I tried to play maximum fairly as her, but its a massive time waster to go as a Charlotte for a downed by Victor survivor on the other side of a map. I better keep this one slugged and preassure other survivors with Victor. And then i will simply forget where i downed first one.
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@hazzzard said:
Whoever designed DC penalty for Dead by Daylight didn't consider facts about the game.
- The game isn't optimized for console. Not everyone is able to afford NASA PC to run this game flawlessly. My friend and I had issue with the blue screen error on PlayStation. It resulted in us being banned from queuing.
- The game isn't balanced. Sometimes I don't feel like going against a killer with busted addons so I'm gonna DC. Same situation when I'm playing killer against SWF that communicates and they are negating my perks! Using stealth killers on open maps is pointless.
- For some reason sometimes when killer DCs I would get penalized for no reason. This doesn't happen that often but it's still affecting me.
- People are killing themselves on the first hook to avoid penalty. You stated DCing is harming remaining players but how is suicide on the hook isn't doing the same?
Conclusion: Your DC penalty shouldn't accumulate more than an hour. Getting people banned for 24 hours is ridiculous. Everyone DCs once in awhile but stacking banns is just wrong and you're harming matchmaking pool.
Dude! I can run DBD on a ######### laptop and have no problems at all.
If you can't stand losing, go play tutorial, where you can't lose
Killer's DC won't penalize you at all. You won the game, keep your item, not losing ranks.
Banning people for suiciding won't solve YOUR OWN PROBLEMS.
Why i never have a problem with DC penalty? Even if i DC, which is rarely. 2 times a week maximum. Mostly because I don't want to be slugged for whole 4 minutes when killer is searching for the last alive player.
And you quite forget what was this game before DC penalty. It was a nightmare. 1.5 survivors were dcing on avarage, every game. Most on the first down.
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@AChaoticKiller said:
I would like this but it probably won't get added since it will allow justified harassment to the useless players, then they would whine about this game being even more toxic and i doubt the devs want to hear it.
by justified harassment im not saying to actually harass them more of a "could you be anymore useless?" in the post game chat kinda thing.
Atleast they would try to do better.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/222655/clown-is-pretty-fun-to-play
My main since launch. Most important thing is to aim ahead of survivors. This causes them to be in gas for longer and get slowed more.
Try to aim where survivors are going rather then where they are. Throw bottles at far away loops to zone survivors away from them.
Some maps especially lerys and Hawkins it is better to aim at roofs with gas to cover whole loops off.
Lastly for addons his best are flask of bleach and reload addons and avoid pinky finger as it will teach you bad habits and is unfun
Good luck playing the most underrated killer in the game😊
Flask of Bleach + Ether 15%. Best combo
Btw! Ether 15% will be the only duration addon after ptb. Ether 5% changed to Useless confetti. Ether 10% was changed to Spirit of Hartshorn that will increase size of a Afterpiece cloud. Garish Makeup Kit will now increase duration of Antidote.
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Fem Survs: Jane, Cheryl, Lisa Garland, Elodie, Kate
Male Survs: Felix, David, Adam
Female Killers: Julie (Legion), Plague, Spirit
Male Killers: Pyramid, Trapper, Myers
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Twins are strong, but their best playstyle is to CAMP and SLUG massively. Not all love this kind of gameplay. She is boring on both sides. Killers and Survivors.
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@landromat said:
If window spawns in the middle, between two buses, this loop is just unmindgamable semi-infinite. Why didn't they change it? There is no even breakable walls here
Also seems like next reworked maps are not solving strong loops problem at all. Asylum can still spawn strong loop, (they actually made one of the windows even stronger) As well as Chapel's 3 window spawn
I loooove my Bamboozle.
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@SilentHillOnDvD said:
People need to stop listening to survivors who whine about ruin undying. They make it seem like it's impossible to win when killers run these perks. I'm a killer Main and beat this combo in solos! This combo only seems op because you have survivors who hide and do nothing whole game or leave gens when they hear the TR.
https://youtu.be/wzanAto9XLU
What an example... Terrible killer player on a terrible map for Blight. 2 hooks only. Are you serious?
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You can punish greedy survivors that are not dropping pallets early.
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Previous BL was an op meta, because it could turn every 2 floor building into an infinite, especially houses on Haddonfield. All those BL lovers were bitching about that nerf, because, as they said: "This perk can't be used on all maps".
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They should make his POV normal, but it will be a little lower, when you rushing.
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I like Clown's new chase music.
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@IronKnight55 said:
I really love this Kate head and want it to stay unlinked. It looks sooo good!
How do you keep only one piece of a set?
With this glitch im able to only change one piece of a set.
NVM! FOund the way
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1895513#Comment_1895513
It wasnt free, saviour already paid a health state and he still has to perform the action while the Killer is in his M1 CD so he will be able to attack again very soon since the sprint from being hit is gone and the CD is almost over once the animation finished odds are the chase is going to be very short.
Unsafe hooks where Killer hits before unhooking end up with the saviour hooked in seconds unless the Killer is very bad, very greedy, wants to tunnel the saved or is facing an extremely well coordinated SWF which are super rare.
Exactly my point!
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@AnnoyedAtTheGame said:
https://forum.deadbydaylight.com/en/discussion/221663/remove-hook-grabs
So basically you want to unhook the survivor for free, then them take a BT hit and both run off with 0 consequences.
This has to be a bad troll post?
No! I want to sacrifice myself to prevent second stage on hooked survivor.
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/1895488#Comment_1895488
I mean it works for me. But in all honesty with cases aswell where a killer hooks a survivor and instead of waiting for the killer to leave a survivor runs in and does a unsafe unhook which does happen more often than you'd think that survivor deserves to be punished for making a bad play.
Free hit is also a punishment for unsafe unhooks.
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Previously, patches were dropping 2 weeks after PTB. Last 3-4 patches were dropping 3 weeks after ptb.
I assume 2nd february
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@Kirkylad said:
I mean I respect your opinion but it is coming off a little one sided. It's also able to be countered by tapping the hooked survivor so the killer hits you and then you're able to unhook, dead hard and BT work great as well for countering this. Besides if the killer is hard facecamping and you don't have BT or you don't think you'll be able to do saves just hop on gens and get the gate opened and get out of there and punish them for it. Trust me if every survivor did this and left the killers with only one kill and a depip they would soon stop trying this strategy.
In most cases killer is able to hit unhooker before he will be able to use deadhard.
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2 February

