Discussions
339,151 discussions.
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First question: How will killer open door? Is it going to be instantaneous or will he have to wait and hold it to open it? I understand this is a new code they have to write into the game but that information is necessary. Second question: Will killer be forced into third person if he has to hold the door switch? If so then that in itself is kind of a nice little buff. That gives the killer a d2 comments 62 views last activity
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Legion Rework: The Killer does not see the –only the Deep Wound bar to know that Deep Wound has been applied. And here we go again. I dont rly care about the legion rework. But pls give killers more informations or delete many informations for the survivors. Its not even funny. Survivors have just too much informations about everything. And Killers have only useless informations. H24 comments 322 views last activity
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I have no clue if this has been requested before, so apologies if it has. Emotes for survivor and killer. Survivor already had “pointing” and “come here” gestures. Why not add waving like “hello” and “goodbye”. I know killers have weapons, why not have them point as an emote or use their free hand to point.0 comments 12 views last activity
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Hello there! EAC updated recently with wine specific codepaths, meaning games(more recently Paladins) can be run on Linux even if they are not native. It's up to game developers to use it however. Please, we do not ask a native port, just allow the game to run via Wine and CodeWeavers and the community will do the rest. Thank you0 comments 62 views last activity
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Hey everyone, i am having alot of problems getting the Adapt Trophies for the killers, since it requires me to get a Merciless Killer Game (2 - Pip). With the recent changes to piping it is nearly impossible for me to get a 2 Pip Game in Higher Ranks and i feel forced to re-rank on purpose and thus risking a ban for DCing too much and obv. ruining other peoples gaming experience. On Top of th0 comments 12 views last activity
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introducing a new state for survivors: Nightmarish state When survivors are in Trancision state - They cant: heal, repair, open chests, cleanese, open gates, jump throw the hatch, rescue and sabotage - auras from vaults are revealed to the survivor - they cant see The Nightmare, but they can hear his steps heavly and breathing When survivors are in sleep state - they will suffer0 comments 72 views last activity
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good survivors wouldn't get killed by that. The only thing that is worth anything is closing the hatch as killer (PRAISE THE ENTITY) 3 minutes is a lot of time. I would make it 2 mins after the last gen is repaired. I mean if survivors do there job they earn a win. but I'm not sure how late game killers or weak killer will play with this. Remember me is 30 seconds at tier 3 and blood warden is 601 comments 72 views last activity
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Love the idea of the additional pressure at the end, but the execution is... questionable. Don't love that the collapse starts only after a door is opened. I understand why it doesn't trigger when gens are completed, but I would like to see alternate ways of triggering the collapse. Frankly, having multiple triggers may be beneficial. The timer seems too long to provide any real pressure on sur0 comments 32 views last activity
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thank you so much, devs. my tail is wagging so hard right now that my eyeballs have crossed. just before i came to work tonight, i faced the obligatory 4 man terrorist group. i leatherfaced 2 of them at once and they promptly quit. the remaining 2 took it upon themselves to take the game hostage and i ended up leaving my console on as opposed to looking for them. i don't care what anyone say0 comments 22 views last activity
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Does it only start the 3 minute timer after either the hatch is closed or a gate is open? They said the killer can open the gates or close the hatch to trigger the collapse. This doesn't sound very good imo. So do you slug/hope to hook near a gate?... Would be cooler if the survivors had 3 minutes to open the gates while the killer is actually able to defend them. Gen completion should trig10 comments 82 views last activity
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So I've been thinking. Grinding up perks takes awhile and there's a huge chance you won't get the one you want for your character, so my wish is that prestige affects what level your perk is once it pops up on the web. Example: Non-Prestige/Prestige 1: Calm Spirit level 1-2-3 Prestige 2: Calm Spirit 2-3 Prestige 3: Calm Spirit 3 This way the more time you spend on a Survivor/Killer, the eas0 comments 62 views last activity
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I watched the video twice and it seems like that the survivor will die no matter what once the killer closed the hatch. The killer/survivor could basically go afk cuz there is no point to try right? Tbh, it sounds like a punch into the face for solo survivors again. The idea of McLean back then was much better, cuz it took skill on both sides instead of luck who founds it first. Well, at least65 comments 1,854 views last activity
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WAIT WAIT WAIT! Read before posting this isn't a "Killer OP" thread. So basically here are the games top 5 Killers according to most people (not in a particular order): Nurse Billy Spirit Hag Huntress Between these 5. Nurse and Huntress require a TON of mechanical precision, Hag and Billy require a lot of planning and map awareness, and Spirit requires you to outwit the survivor you are9 comments 242 views last activity
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Somebody explains to me what happens in the time 0:34 seconds where dwigth is running without sense are the 4 survivors alive and 4 generators are missing and the collapse of the final game is activated, as it could be possible that the collapse of the final game is activated? that some moderator is present or someone of you with experience and explain to me that it is happening I would thank you1 comments 52 views last activity
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It's ironic how some killers have no collusion at certain situations because it creates unfair gameplay such as Freddy (so he can't be body blocked by awake survivors that he can't hit) and Myers while stalking (so he can't trap survivors in a corner and stalk) etc, but then the Spirit aka the one with a ghost body still has a collusion while phasing (WAAAAOW!) which first makes no sense and seco9 comments 222 views last activity
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Yes, i'm the guy that quitted dbd around a month ago and drew every killer. I've seen this upcoming Endgame collapse update and i gotta say, i'm pretty impressed. But, apparently, a lot of tilted survivor mains got mad and began crying. Ffs, you have 3 FULL MINUTES, even more if somebody gets downed/hooked. Is it really that important to chase the killer in the endgame and bully him or waiting fo7 comments 222 views last activity
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Because now i have more of a reason to leave my teammates if they are going down like flies and playing like bots. While it may be considered cowardly, i play this game solo and i have been doing so since 2016, and i am sick and tired of getting ranked with people who don't even understand the core mechanics of the game, and somehow manage to go down in a couple of seconds, barely providing any4 comments 112 views last activity
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Is there not going to be some sort of Easter event or anything.5 comments 232 views last activity
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Did they say the hatch opens no matter what when there's 1 survivor left? Can a survivor beat me to the hatch and escape after doing ZERO gens? Somebody pls tell me I heard that wrong or misunderstood it.39 comments 462 views last activity
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The end game collapse LOOKS beautiful. The visuals are wonderful and thought is in the right place. I do have some concerns >Hatch closing as per the trailer, if you close the hatch the end game starts. The survivor, through this method, cannot leave the game at all then? The exit gates are closed, the hatch is closed, and all the gens are blocked. Is there something I am missing? >9 comments 122 views last activity
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These are the end game perks that i believe will either be too strong in endgame collapse, have potential to work better with it, or won't work at all due to its introduction. Tell me if i missed any. *NOED (too strong) *Blood Warden (too strong) *Rancour (too strong) EDIT: Rancour wouldn't be too strong, could just be reworked *Dark Sense (could work better eg. activates when we enter endg38 comments 602 views last activity
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Hey there, Ich hab mir mal überlegt, dass wir eventuell einen kleinen Buff an die Umschlägen Opfergaben diskutieren könnten. Es geht hier um den gelben und um den grünen Umschlag, der 25% Blutpunkte auf alle Kategorien gibt. Ich würde hier vorschlagen einen Buff um 50%. Warum? Weil einfach auch die grauen Umschläge (Duftsäckchen) 50% auf einzelner Kategorien geben. Der gelbe Umschlag ist ja a0 comments 22 views last activity
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Holy heck who ever did the animation for the entity grabbing and taking the survivors away Fantastic work! This alone is the coolest thing that's been added to DBD in a loooooooong time! Cant wait to see the Endgame in action.7 comments 112 views last activity
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This is my idea on how to rework events to make them more fun and actively rewarding as i feel that they have been quite boring and monotonous. Basis for idea: The basis and inspiration for this idea is Payday 2 so if this doesn't make sense then look at Payday 2 events to get the idea for what I'm talking about. Payday 2 event follow a Day structure iwth each day giving new content until the ev0 comments 2 views last activity
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So the Devs posted an update on Legion and the Q&A in it they revealed that Frank's Mixtape will now take away 25% of the Bleedout timer. This is useless, the new Deepwounds is a joke, it won't go down in the TR so you need to leave so it will go down, and it pauses when they Mend, this means there is no situation where the DW timer being shorter is an actual tool or threat, it cannot be used4 comments 413 views last activity
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Wait and try playing with the collapse before you all start complaining.... I think it will be awesome, but how can anyone know... we havent tried it yet!!7 comments 112 views last activity
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Now i'm tired of this... i just played a game against huntress... and head on wont work what so ever, she comes to get hatches, i jump out.. no exhaustion what so ever. and she hits me..... no stun....... happened every time.... I have seen multiple posts about this... and the devs never answer any of them.... Fix ur ######### or else i'm out. I dc's that game, i think disconnecting because the g10 comments 122 views last activity
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Was in a game with a Billy who tunneled off hook and camped 2 hooks for the last generator so he was pretty sweaty already. I decided to gamble and instead of escaping, try to unhook both survivors. Long story short I got one off hook then they got downed and Billy chase me all the way to the door, and along the way I tried to drop a pallet but it didnt render the action so I crouched a couple ti2 comments 52 views last activity
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now that the hatch will open no matter how many gens are left, left behind should get a permanent speed buff when survivors die, not when you are last one10 comments 322 views last activity
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Does the timer start when the last generator is powered or when an exit gate is open? If the timer starts only when the exit gate is open then survivors will just hide until the killer opens the gates.10 comments 172 views last activity
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(Edited) I've created a dead by daylight OC (original character), and I wanted to share her with you guys. Please let me know what you think! :) Maybe she'll be added into that game! ..Okay. That's a long shot haha x) Chapter: Tribal Massacre Lore: Shell Abra was a young and curious 17 year old from Africa. For all of her life she had been studying the arts of Blacksmithing, which eventually b0 comments 52 views last activity
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So in the video the narrator says that after there is 1 survivor alive the hatch will spawn no matter how many generators have been completed. Will this affect the current hatch spawn mechanics? Will it still only spawn early if there have been x+1 amount of generators done(x=amount of survivors alive)? Also how will opening the gate as killer work? Can he instantly open it or are there any prer1 comments 52 views last activity
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Injured survivors are revealed within 64/96/128 meters. Each time a survivor is injured or put into the Dying state within 16 meters of the killer, the killer's aura is revealed to you for 4 seconds.4 comments 62 views last activity
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I just had a match agenst some good survivors I was playing as freddy. They finished all but one Gen left and I got all 4 of em. Soo no killers are not weak at all. Also I was shape and I got 3 of em. Also tell me what match you enjoyed as killer today or yesterday.41 comments 532 views last activity
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Maybe I must’ve missed it or something but I’m a solo player, and sometimes my teammates die way too early causing me to lose as well. I don’t mind losing, but with the new end game I feel like chances of escaping will be much lower, especially with the hatch being able to be closed WITH a timer along. I genuinely do try to help my teammates, I do generators, heal others, hook saves, etc. But I5 comments 102 views last activity
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So I have two main questions with how the Endgame will work in the upcoming update. 1. The gate seems to get fully powered once the Killer closes the hatch, no matter how many gens are left. Will this not present the same problem but a different position? By that I mean instead of Survivors camping the hatch, won't they just camp the exit gate and wait for the Killer to power it up for them i41 comments 572 views last activity
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If someone can enlighten me on this cause I can't find a purpose for this. It's just plain boring. Also why does the cooldown freeze when I dodge a lobby and open the store before the 5 seconds have passed ?4 comments 32 views last activity
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This can be as a killer with NOED, or as a survivor against NOED. I'll start: I was chased by a decent Nurse for 2 gens (im pretty good at juking one), and the gates powered and I was going to attempt a Quick and Quiet locker juke to escape, so I went to let her hit me to do it but I got NOED to the face 🤣🤣🤣🤣🤣. It was so funny because I was so confident with my juke working 😆.7 comments 42 views last activity
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People of the Fog, Since the release of Chapter 11: The Darkness Among Us, we have received a lot of feedback, both positive and negative, regarding The Legion. With this update, we aim to bridge the gap in the extreme playstyle of this Killer and remove some of the ongoing frustrations when playing as The Legion as well as against The Legion. The1 comments 117,212 views last activity
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Since I'm getting criticised for only complaining, I'll phrase this as constructive criticism. Formatting is borrowed from @Kaalaxi THE LEGION The Legion’s base movement speed is increased to 4.6m/s Buff counter to 1, this one should be a no-brainer as that has been requested the most ever since the 2.4.0 PTB. The Legion’s Terror Radius is increased to 32m. I see why this woul12 comments 162 views last activity
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This post is mainly to clear up any confusion or mixed messages about End Game Collapse. This is also to summarize what End Game is going to be. If you have any questions that you still have after reading, let me/us (The community) know down below and we'll answer it. (Hopefully with no toxicity) Anyhow.. End Game COLLAPSE Once an exit gate is opened or the hatch is closed, a 3 minute timer c0 comments 92 views last activity
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im new to nurse i can see where there running circles around the boxes or even a car and i still get looped as nurse? where do i aim? they change direction so i aim a little behind them to hit them. but they end up running forward. so i aim to where there running to they run back lol so i aim at them then it auto aims on to object then it repeats for to long. nurse getting looped ha hah need he3 comments 72 views last activity
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could you make it so offerings are shared across the account, so like all killers would have access to the black ward purchased on hag and same for survivors0 comments 12 views last activity
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I am a rank 16 survivor/killer (yes, fear me) and have been going after adept achievements lately. 3 done so far. I have all dlc except ash. I haven't played as half of the survivors. Should i really level them all to 10 for this? I have 900k bp, have ruin, and just bought bbq from shrine. I have 4000 shards that I'm saving for nurse's calling & M&A. I would only play killer for the d2 comments 32 views last activity
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Survivor side : 17 characters (65 perks with 3 tiers) Killer side : 15 characters (57 perks with 3 tiers) Around 50K bps required for each level-50 bloodweb You need around 7.250.000 additional bps to get all tier3 perks on one single survivor once you reached level 50 ... this does not even take into account any prestige level ... this is insane and you know it ... How to easily fi3 comments 42 views last activity
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I would love this to catch up on all the new content out lately. Does anyone know if the Easter celebration is on this year or not? 🐣0 comments 72 views last activity
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Complaining about Hillbilly, Nurse and Spirit being able to patrol the two exit gates. Meanwhile survivors were never even suppose to be able to escape with the failure to complete two generators to even have access to the hatch. Like, if y’all want free ez escapes just say so like dang. You can literally do nothing and still have 5 gens up and escape. Not to mention if you find the hatch first9 comments 152 views last activity
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A survivor has a Reverse Bear Trap on them during the Endgame as the last survivor? If The Pig closes the hatch, the survivor is nearly guaranteed to die if the Endgame timer isnt slowed down whilst the trap is on. It's up to RNG to save the survivor's life. As a person that plays Pig and a lot of survivor, I am curious how this'll work in practice. I can only assume that the survivor has no cha5 comments 82 views last activity
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I noticed some of my suggestions made it in, however, I never intended for the change that disallows legion to use his power whenever he wants. I know he’s a 115% killer now but still I’m worried. Only time will tell, apologies if I contribute to the slaughtering of my favorite killer to main. I also hope the terror radius halting deep wounds is removed, or at least only applies to the person t17 comments 272 views last activity