Discussions

339,151 discussions.
  • SUMMARY OF THE ISSUE: while fully in a locker, an Onryo teleported and I gained the final stack of condemn. I was under the impression that this prevented stacks of condemned. Unsure if it is a bug or change in recent patch. PLATFORM: PC-Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Enter a locker Onryo teleport to nearby TV Gain condemn stack, instead of being protected
    0 comments 31 views last activity
  • Remember to rate 5 stars in your next game of Dead By Daylight. Not many people know this, but there is a button that allows you to rate 5 stars! It really helps the devs push out free updates :D. I personally use the button all the time, and its a shame that no one uses it. I try to tell people in my games to rate 5 stars and they don't know what I'm talking about, so this post is a reminde
    15 comments 372 views last activity
  • Hi my account has been ban for 8 years, which I did not logn in that account for 8 years. Could you help me to release the ban? account: drinkwish1992 on steam
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  • Even with the recent announcement that Haste and Hindered will stack again (Yippee!!!!), paired with a few odd and concerning abandon match/loss/draw conditions (loss on 10m without gens being done? Hope they forgot to mention something to prevent edge-cases), there's still a major problem that leaves their main reason for having changed Haste/Hinder unsolved: Players being confused about how f
    0 comments 21 views last activity
  • Stats | January - March 2025 By ThatRyanB Last Updated: 4:58 pm Can you believe how quickly April has been flying by? Not only is the Blood Moon event in full swing, but we also have a new update – Steady Pulse – quickly approaching on the horizon. In the meantime, we wanted to take a look back at the first 3 months of the year and share a look at ho
    125 comments 18,428 views last activity
  • I just realized I have never faced Joey's skin despite it being in the game for nearly 5 years, so just out of curiosity, assuming you have the skin(s), which one(s) do you own and/or use in-game?
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  • My understanding is if you press the menu button in game and a dead player is still listed by their name and ping, that they're spectating. At least half of people that are immidetley giving up on hook are doing this I've noticed. This is straight up griefing as far as I'm concerned. They will give up in 5 seconds but watch the other 3 play for 10 to 15 minutes? Insane. Edit: This is why I
    2 comments 371 views last activity
  • I suggest an option to queue for killer and survivor at the same time.
    4 comments 51 views last activity
  • Spine Chill has been suffering ever since the visual heartbeat came to the game, and I think it's high time an iconic perk like this one gets a new, healthy niche to fit into. For this rework, we're tossing out absolutely everything Spine Chill currently does and starting from the ground up. Here's what I pitch: Whenever your aura is read by the Killer, Spine Chill activates for the duration o
    9 comments 171 views last activity
  • Pirate mommy’s 1st layer is a little too quiet. The music is perfect 👌🏼 literally. Just too quiet. Can we turn it up a bit please? Most killers you can hear there’s. This you can not. Just the heartbeat. (I tried to post this under feedback since it’s a suggestion but for whatever reason it wouldn’t let me?) https://youtu.be/KbargMsIx2w?si=2vDw4BLXNNh0Rvmd
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  • I've noticed that in the last years, Dead By Daylight changed. shifting to a more chase/looping playstyle and discouraging the "hiding" playstyle. i think this is overall better for the game as it is more engaging this way and fun for both roles, but i think that new players maybe should be helped a little, they don't start with Windows Of Opportunity in their inventories, a perk that in my
    13 comments 202 views last activity
  • I have a feeling that most of the newer killers have been improved in memento quality, notably the unique corpses left after the animations So I have a feeling that by making first survivors leaving a corpse, it would improve an immersion/horror theme or something
    3 comments 51 views last activity
  • WE need Daphne, Velma ,Fred, Shaggy Skins 😭😭💔 Also Scooby Skin for The Houndmasters Dog that would be epic
    3 comments 12 views last activity
  • Why not add at the very end of your perk page you can pick the random perk "perk" on your build. gives a random perk at the start of each match. So you wont need to wait for the game mode to release and also que times.
    3 comments 41 views last activity
  • As excited as I am to see 2v8 returning, I find the lack of changes to the survivor class options a little disappointing. It's not that I don't like the ones we have - I think they cover the basic archetypes of survivor playstyles rather well - but that I think we have a lot of room for more effects to bring more niche playstyles to the mode. Normally I'd structure a post like this with some sp
    2 comments 51 views last activity
  • Not sure what happened but it bothers me as someone with sensitive eyes but I think it's a problem for photosensitive people. Did the old coding like get turned on or something?
    2 comments 41 views last activity
  • Can a dev explain to me why killers like blight, ghoul, and other killers who can traverse the map in seconds have the same base movement speed as the trapper?
    0 comments 71 views last activity
  • I played a match for the Spirit, the survivors did not touch the generator for 10 minutes and I surrendered, the next match I played with completely new survivors with basic skins who generally didn't loop as well as the previous team. It seems to me in this case MMR dropped a lot, because the difference in opponents was too obvious! I also surrendered when three survivors fell during altruistic
    0 comments 41 views last activity
  • SUMMARY OF THE ISSUE: the abandon system for survivor didn't work correctly and once it did work, it showed the "escaped" icon in the post game lobby PLATFORM: nintendo switch STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: one survivor had been bled out, 2 survivors were slugged and 1 survivor had escaped. The system would not let me abandon, even though the last remaining survivor was als
    1 comments 51 views last activity
  • Dear BHVR, when there are event related items and offerings that can be used only during the event, make it so that in the last 24 hours of the event, you won't be getting them from your bloodweb anymore. I don't want want to be wasting BP's for nothing. Cakes and such that you can use all year long, can stay until the event ends. And while you're at it, could you also compensate/reimburse to
    11 comments 151 views last activity
  • Since the last update, this game has been having ridiculous amounts of lag spikes. And it keeps getting worse. It's not my internet. It's stable and any other online game is working just fine… Is it the update, or is there some sort of cheat going on?
    0 comments 21 views last activity
  • 8.7.0アップデートの配信が迫る中、PTBに参加して価値あるフィードバックをいただいた皆さん、ありがとうございました。今日は特記すべき変更点についてお知らせしたいと思います。 迅速と妨害の重複 PTBでテストした迅速と妨害の重複について、皆さんから多くの価値あるご意見をいただきました。デザイン担当チームと慎重に検討した結果、この変更は実装しないことにしました。つまり、 迅速と妨害は重複するままとします。 PTBで変更されたパークは8.7.0アップデートでもそのままとし、ライブサーバーでの使用率をモニタリングしていきます。唯一の例外は光の闘士で、アップデート前に調整予定です。 降参オプションと儀式の結果 新しい降参オプションが殺人鬼に追加され、異なる状況での各結果について少し分かりづらいという声を
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  • Since when?? I just realised it is way better than I rememeber. 100% faster opening, pretty much silent and always give you green medkit and no need to be injured?? Sounds pretty good! Why nobody talk about this?
    21 comments 561 views last activity
  • SUMMARY OF THE ISSUE: Nemesis Zombies get invisible. Played a normal round with some friends and we quickly notice that at first only the female zombie was invisible. Soon after, Nemesis got rid of the second one and as it respawn, it turned invisible. It was now the third time it happend by now. The first tiem on Hawkins, with no recording and i thought it was a bug just to do with the Map.
    0 comments 31 views last activity
  • You break pallets, generators and breakable walls without creating any noise. What do you think? https://forums.bhvr.com/dead-by-daylight/discussion/443444/perk-suggestions-collection
    10 comments 171 views last activity
  • SUMMARY OF THE ISSUE: While playing as a survivor on Midwich Elementary School, I got stuck in an infinite falling state above the courtyard after attempting to vault or drop from the upper floor. Similar report: https://forums.bhvr.com/dead-by-daylight/discussion/439384/infinite-falling-spot-on-midwich-elementary-school-courtyard-drop?utm_source=community-search&utm_medium=organic-search&
    1 comments 61 views last activity
  • SUMMARY OF THE ISSUE: When you proc Eruption with Victor from the Twins the Gens will stay highlighted yellow even if they are no longer marked by Eruption PLATFORM: PC (Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Kick a gen with eruption to mark it and then down a survivor using victor PLAYER LOGS: Player logs are required from PC players only. There was an error d
    1 comments 11 views last activity
  • I don’t know why they dissapeared but i’d like them back since i’m not redoing them all
    0 comments 11 views last activity
  • So, the second Design Preview for Skull Merchant has been posted, and while certain things were improved from the first time I'd argue it's broadly net worse for a few reasons. Last time a design preview was posted, I decided to pitch an alternate rework that'd better preserve Merchant's identity while filling the same design goals BHVR have stated or implied in their posts. I'm going to do the
    13 comments 141 views last activity
  • Long and short of it: Design Preview 2 is built on the back of the first design preview which I did not want for Skull Merchant. A new killer sure, with some kinks to iron out, but not her. Drone Buddy, however, would be an excellent addition to her current kit, for reasons I will detail below. In order to better understand why Merchant needs this rework, I'd like to describe what I, as a Skull
    1 comments 32 views last activity
  • SUMMARY OF THE ISSUE: Animations when obtaining the new T-virus stage are with icnorrect timings PLATFORM: all the platforms STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: when you load to the trial and get 2nd or 3rd stage of ability nemo(1).zip
    0 comments 1 views last activity
  • SUMMARY OF THE ISSUE: She can't fly out of the basement in every map, only if you stand in the very center, but you won't be able to fly as far as possible from the basement because of this. The second blink activates with a delay, which makes it shorter by several meters. The fatigue animation is too fast and means almost nothing now. When you land after blink, the game can teleport you 0,5 me
    0 comments 31 views last activity
  • I don't know what you did, but I have a suspicion that visibility angle must relate to Reveal the way it does flashlights and flashbangs for blinds, because ever since the Flashbang fix playing as Ghostface and Unknown has been a million times better. Both Reveal and Stare Down had felt a bit too easy to get over the past couple months from both sides, and this feels more as per what these charac
    8 comments 261 views last activity
  • I am a new player in 2025 and I have immediately gravitated towards Wraith as my favorite killer. I love playing this killer, but it's a demoralizing feeling when I outplay my opponents up until the final one, then attempt a mori, and am met with an outdated, underwhelming, unamusing, unsatisfactory kill animation that - to be perfectly honest - shows its age in each movement the Wraith makes. I
    8 comments 201 views last activity
  • ive recently started playing this game and many of the killers havev ranged abilities with travel time or charges where im confused is how this aligns with how movement works in this game. survivors can instantly change directions and accelerate to pretty much full speed without intertia. whilst theres undeniably an element of skill in predicting the movement of survivor players and catchi
    1 comments 41 views last activity
  • SUMMARY OF THE ISSUE: Using a vaccine on another survivor will sometimes cause the survivor to bug out. They will be in a crouched position unable to move, be interacted with, hit or down by anything or anyone. PLATFORM: Ps5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: View video. VIDEO: https://youtu.be/2Q9WTvuWvJk?si=byKSTwJFF7Xd8zaG PLAYER LOGS: Player lo
    0 comments 21 views last activity
  • Enquanto estamos nos aproximando da atualização 8.7.0, queremos agradecer a todos por testar o jogo na PTB e por compartilhar opiniões valiosas conosco. Esta publicação cobrirá algumas mudanças mais notáveis de jogabilidade entre a Build de Teste Público (PTB) e o lançamento da Atualização 8.7.0: Acúmulo de Celeridade e Lentidão Recebemos uma incrível quantidade e qualidade de feedback sobre a
    0 comments 1,011 views last activity
  • I… feel quite baffled going through it. Like, it feels like a very important question was skipped early in the process (I'm on question 60 and counting): how much do you play each role. Getting so many teamwork etc. questions when I only occasionally play Survivor is certainly a choice, when the answer is "it doesn't really affect me most of the time".
    79 comments 3,193 views last activity
  • I know there's like several parts of the game on fire right now but why is no one talking about this map being unplayable?
    60 comments 1,962 views last activity
  • I was wondering if we could get an updated DbD general press kit from https://media.bhvr.com/about-our-games with more character render art? And for it to get added to the bottom of the main DbD website page? It needs updated because a lot of characters don't have any artwork in it, along with some characters like Nurse or Twins who only have one render. I think it'd be good for people who like
    0 comments 21 views last activity
  • Please bring back the old surviror movement or at least put a community poll in the disocrd so many people miss it and it was so much better
    9 comments 121 views last activity
  • SUMMARY OF THE ISSUE: The ghoul receives very few deviousness points from using his power to the point that even in a really good game, you get only 6000 points, and that includes the 2500 from the "no one escaped" score event. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play the ghoul, use power often, notice you don't have many deviousness points at the end. PICTURES:
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  • Im not sure about a killer skin, was mainly thinking it could be a release of survivor skins. But i'd buy it all either way. My ideas for now are Luffy - Renato Nami - Kate ( based on Kates backstory, it made a connection for me. but I guess there doesnt NEED to be a connection) Mikaela or Meg could also work. Sanji - Felix Zoro - Yoichi Garp - Bill
    2 comments 92 views last activity
  • I know this happens after literally every event but I do miss loading into a game and chucking my whole inventory of snowballs at my nearest teammate. The 100-150% bp modifier on top of the 3x bp was amazing and will be missed. Looks like we got to wait till bloodmoon in March since the lunar new year events have been retired. Edit: good riddance on those moving snowmen tho. They were the most a
    12 comments 321 views last activity
  • Hey guys, after some research, I made a post breaking down 3 great builds for The Ghoul. Build 1: Brutal Strength, BBQ & Chilli, Surge, Coup de Grâce Build 2: Whispers, Sloppy Butcher, Forever Entwined, Bitter Murmur Build 3: Hex: Thrill of the Hunt, Hex: Pe
    3 comments 25,615 views last activity
  • I believe that many gamers that play DBD often want more relaxing experience compared to what game propose for now (good example is "creative" mode in "Fortnite" game). Such gamers are called casual players and many of DBD players is casual ones. So by creating some game mode that let such players have more fun and less stress is key to increase player base and keep it play longer instead be frus
    0 comments 11 views last activity
  • I think if you guys add Michael Afton as a survivor, it’d be cool if he, every so often, pulled out the crying child’s Fredbear plush in his lobby animation. I know not everyone believes Michael is the older brother, but I think it
    0 comments 11 views last activity
  • Getting the bias out the way early, I loved old skull merchant (before laser tagging) as a chase killer and have disliked her more and more with each rework. TL:DR I like the ideas proposed but so far the execution is flawed from what we know. We're going to start off with the spotting mechanics of red light green light and stealth drones which you yourselves state are for finding survivors ou
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