WolfDragon224
WolfDragon224
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- WolfDragon224
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If this isn't a bug, why are we intentionally nerfing p100 characters? Giving them only 1 event offering and 1 event mystery box when they already have the most expensive bloodweb in the game seems a bit counterintuitive, don't you think?
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It got changed, its in the patch notes.
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Bumping this as I have personally experienced this problem once again, post 9.1.1
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@Valimure said:
Bumping because this is apparently still bugged. I was so confused on Dredge - I could hear the heartbeat but I couldn't see Killer Instinct anywhere.
Good to know for the future I guess, I'll just teleport to all lockers in the vicinity.
In case this is still bugged after 9.1.0, you can track the direction of the heartbeat if you have headphones. That's how I would find people previously.
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You have a filter on
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That's probably a bug with Discord, not DBD. It looks like Discord isn't detecting DBD. Try using the "configure your console" button or contacting discord support.
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@melissayeti said:
yall can't sit there and tell me wesker can do this because i have never once seen a wesker able to do this. even legion after vaulting has somewhat of a window before he can hit after a vault.
He's not swinging immediately, it's an auto-hit mechanic that triggers if you are too close to him after the vault, and yes, Wesker has it too. On Wesker's release, people would run through him and vault over the object during his vault cooldown when he couldn't interact with anything, essentially meaning he'd be sabotaging himself by performing any power vault. This mechanic was added a long time ago to prevent that so his vault wouldn't be useless. If you've never seen a Wesker do this, then you weren't on top of him after his vault. Granted, Kaneki's appears to trigger if you go too close at any point during the vault, which could be a bug because Wesker's only triggers at the end, but the mechanic itself is intentional.
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As far as I'm aware, this is a Wesker specific bug that's been here since Forever Entwined was released. It was described in detail to the devs in a previous report but it's still here.
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Very old "bug" with hit validation. It became extremely prominent and started happening far more often as of the first 2v8. It's your client registering the hit but the server deciding it didn't hit, similar to the times where you hit someone through a pallet, they scream and you get the blood splatter, but they don't lose a health state. Before the first 2v8, it was almost never seen with ranged killer projectiles, but since 2v8, the servers seem to have gotten much worse.
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I got 10k and a cosmetic instead of rift fragments because I went up a tier. Are you quite sure you didn't go up a tier?
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923968#Comment_3923968
I think that is what the Milestones is for.
Correct, however the milestones don't even give 1 tier per, unless you are at the final level. The math was done and this system is set up so casual players, especially those who really only play 1 side, will almost never reach the final tier. They aren't giving enough fragments and they need to recalculate the amounts.
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The Ghoul's power works similarly to Wesker. If you are right next to the pallet or window when he completes a vault with his power, it will hit you automatically. Now there is a known bug where he's hitting you from farther away than he should, but hitting after a vault is part of his power.
Edit: if the mods closed a discussion, it is because you either are making a post unrelated to bug reporting or you did not follow the bug report template. That isn't their fault, it is yours. Don't get mad at the mods when you don't read the rules.
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Dead hard is working perfectly fine. Endurance from any source will not protect you while you are in Deep Wounds, therefore you went down even with DH.
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This isn't a bug. If you are right next to him after he vaults with his power, it will hit you, just like Wesker. All you have to do is not be right next to him when he finishes a vault to avoid it.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923962#Comment_3923962
problem is...the buff wouldn't have been warranteed even if haste stacking was removed. Exactly because it was already a powerful perk.
If haste stacking was removed, babysitter would just be a 10% for 30s total, without the extra 10% for the first 10s. Being 120% for 10s then 110% for 20s means most killers would have a hard time keeping up, let alone if you use any other haste perks. Being only 110% for 30s means you're fast, sure, but you don't benefit from that initial guaranteed distance, which would mean borrowed time could arguably outclass it in the vast majority of scenarios. The total of 15% for 30s would've been okay as an anti-tunnel if it couldn't be stacked with any other haste.
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@FKAGenesis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922818#Comment_3922818
So a little misconception, but I found out yesterday that we do in fact get rift fragments, but the amount is so small (5 fragments from leveling up😭). Honestly, I agree. I hope they tweak the numbers so that way it’s like 10 matches = 1 tier in the rift instead of this 20 matches just to get a single rift tier.
Only 5 per level? 5? Previously, it was 1 fragment per 500 xp, meaning and average of 4.9 fragments per level across all levels, which is equivalent to and average of 49 fragments per level now, and they're only giving us 5? Did they forget to account for the new fragment per tier ratio?
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@terumisan said:
babysitter was strong before no one used it
Exactly the problem. It was already a powerful anti-tunnel perk. If haste stacking was removed, this buff would have been warranted, but since it has stayed, babysitter has become incredibly powerful, especially when combined with other perks.
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@Jhei said:
I'm like 90% sure this is tied to the changes to the 8.7.0 patch note:
- ADDON: Yamori's mask no longer reveal Survivors hiding in lockers.
I think a line of code was mixed up somewhere and that made it affect all instances of killer instinct instead of just when that add-on is equipped. That might help this get fixed faster.
I figured as much. My guess is that they accidentally put Yamori's mask as a killer instinct effect, as it used to bypass both lockers and anti-scream perks. And now since this doesn't work on lockers, killer instinct doesn't work on lockers.
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@radiantHero23 said:
This effects mad grit, which has no cooldown reduction whatsoever now.
No M1 perks work on him, not even mad grit.
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It does work, it just doesn't make the bar yellow for some reason.
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@YmPrat said:
You can't lunge while carrying, that's intended
He was able to lunge, thats the issue. Did you read?
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I believe the add-on is bugged with all forms of anti-scream, as it makes people in lockers scream too, which shouldn't be the case.
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@Wezqu said:
They are updating the challenges to quests when they update the tome and daily challenge system. So seems like this got already changed to the release version because of it.
Yes I know. That's why I reported this. Since quests have not been added yet, I figured that this was mistakenly added early.
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Reported this back in October, seems it hasn't been fixed yet I guess.
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A while back, BHVR gave blind immunity when grabbing from a locker to prevent certain abusable situations in swf where 2 or more people would hop in a set of lockers and keep saving each other when the killer grabbed them out.
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Billy's Frosty eye's are extremely bright for some reason. His All Hallows' Eyes are too, but not to the same degree as his Frosty Eyes.
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Trapper's and Dredge's also aren't working
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The order shouldn't matter, but it also works just fine for me too. I haven't had a single problem with floods of rage activating on any hook.
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5 years later and you idea has been added (somewhat). The current version isn't too different.
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This could be a bug, as there is a new rift outfit for the doctor with a weapon that looks exactly like the one in your second picture.
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It says "rush can only be performed a maximum of # times", not "decreases rush tokens to #", so it might be that those just cap the tokens instead of actively decreasing them. This would mean that shredded notes decreases the token count from 5 to 4 but those addons cap it at 3 or 2. This is just a guess though and I could be completely wrong.


