Discussions

339,151 discussions.
  • Disclaimer: Not my post, credit to Dawko and u/jack11803 on Reddit Dawko is, apparently, one of the biggest FNAF YouTubers and is brand-new to the game. This is also the first footage I've seen personally of the system in action. Thought I'd repost just so we have video proof instead of just pictures of the message on the end-game screen. Video of all 4 survivors being defeated causing “
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  • Not gonna argue with anyone, just saying that I'm always gonna bring a luck offering and take my chances to unhook myself, cause i'm feeling lucky !!!! When this company stops being so evidently money hungry and start releasing killers that make sense, maybe I'll bring a bp bust offering. Until then, good luck babes, not gonna waste my time anymore with such a piece of trash 😘
    12 comments 311 views last activity
  • The perk Hardened is bugged and won't activate at all. It gets half filled and stopped. Steam Cleansed a totem perk didn't activate Cleansed all the other totems and the perk still didn't activate VIDEO: PLAYER LOGS: Player logs are required from PC players only.
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  • SUMMARY OF THE ISSUE: After 2 hours. Yes, you heard that right. 2 HOURS of testing, a friend I recently met here on the Forums helped me do quite a bit of testing. The Houndmaster's pull strength is NOT at the strength it is supposed to be at. When Snug grabs a survivor, you are supposed to get yanked and pulled back with a fair amount of strength. However, in the video below you can see that i
    0 comments 41 views last activity
  • Like yes, BK got buffed, but...just halve the effect on self healing or smth. Self Care wasn't a good perk before because it was inefficient and now it's just useless without BK and Resilience.
    74 comments 1,503 views last activity
  • Since you guys somehow still struggle to not make skins that provide an auditory benefit of being much quieter than their normal counterpart, in the big 2025. Please killswitch it.
    32 comments 552 views last activity
  • It favors the survivor or specific killers way too much. The removal of map offerings was a blessing since everyone brought it to take themselves to the map that's most beneficial to them. Think Garden of Joy, Shattered Square, Haddonfield, Springwood or Gideon Meat Plant. Don't you cringe when you read these map's names? I do. All the maps need to be looked at by professional map makers and no
    8 comments 211 views last activity
  • Sometimes it is quite hard to hover over the door you want to select to travel to. It would be cool if both Springtrap and the Survivors could use the numpad or the 1-9-keys to select the door they wanna travel to / select to look through the camera. I think this would help Springtrap to select the door he wants to travel to more quickly and precise. Sincerely, Fabboi :)
    0 comments 11 views last activity
  • Be chased for 200 seconds No not like I can't be chased more the challenge won't progress it's stuck on 60/200 and it won't go up can't even pin it for that matter.
    1 comments 41 views last activity
  • Got a 3K was about to finish the 4th with a mori on glitch trap surv abandons half way through and then the whole match frose for about 20 secs and then ended and i lost all bp's and classed me as leaving PLATFORM: STeam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Screenshot of End game showing me as having DC'ed
    0 comments 11 views last activity
  • This killer is too strong. It needs a nerf.
    13 comments 371 views last activity
  • SUMMARY OF THE ISSUE: The game crashes randomly very requently PLATFORM: Nintendo Switch 2 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: It can either happen when I start the game up, try to look at skins, just play matches as both survivor or killer, pretty much doing anything that requires loading a new screen or loading something in. It also happens a lot when I try to switch between s
    1 comments 121 views last activity
  • Hi! Hope everyone is doing fine. I want to start a discussion here on how 9.0.0 changed offerings, in parts, for worse. The most central change: the shrouds. They have a heavy influence on the match, are secret offerings and can change drastically how a match will play out. Whenever i'm playing killer i feel that i should use the Shroud of Vanishing to prevent a possible shroud offering from th
    4 comments 111 views last activity
  • This is the stats that I saved yesterday. Most likely accurate Now this is today Less hours overall. The fact that Laurie is 3rd place makes me think it's only counting 2021 and 2022 since I used to play Laurie (and Jake) a lot at that time.
    6 comments 301 views last activity
  • so it seems that springtrap dosnt get any deviousness bp when hiting someone with an axe, idk if that intentional but i just noticed that from a game where i looked closly on my bp score and i had like 37 bp only
    0 comments 12 views last activity
  • I got a "1-month-ban" from this forum and they sent the notification to my inbox here instead of getting emailed as to my linked email as to why it occurred or when it would dissipate. This was about a month ago I think when it actually wore off. I didn't even know I was banned at first because I just couldn't even open the tab, it just acted like it was loading forever. The only reason I even
    0 comments 81 views last activity
  • You added a auto bloodweb that can use all out bloodpoints and with the aniversiry right around the cornor i would like to ask that you guys removed the blood point cap as its no longer needed.
    0 comments 11 views last activity
  • It should only be hidden to the killer. Why do I say this? Anything a SWF will tell each other shouldn't be hidden to solo q survivors. Oh hey I brought hatch at shack btw and I solo so someone brings it I'm unaware. If that is too much of a sticking point then remove hatch offerings all together and make it RNG.
    3 comments 41 views last activity
  • The changes the dev's are making is so killer sided they took our maps made the game the most boring iv decided to leave this community and u ninstall for all my work and efforts threw the years upsetting with these changes always fav killer but survivors make to shut and and put out goodbye dead by daylight thanks for nothing. thanks dev's for destroying a game i enjoyed for so many years w
    2 comments 61 views last activity
  • No one asked for these to be nerfed. They are back to where they which is useless Again. Unbound was useful against Haste using Survivors. I'm tired of people nerfing just to nerf. This made Haste builds useful I was gonna use this on springtrap but it does nothing for him for how slow he is. Please Revert these perks
    7 comments 151 views last activity
  • I see a lot of killer mains complaining about how people act at the exit gates and I'm curious to hear opinions from both sides. For me, perosnally, if I'm bopping and jiggling and spinning it's because I'm excited to finally win a match after 10 deaths in a row (I am not good). We're all doing it long before the killer arrives and it generally has nothing to do with them, from what I've obser
    7 comments 161 views last activity
  • Like I think seeing Alternate Gabriel or something from that series would be so cool. Besides internet analogue horror is an untapped well of horror content that only Unknown tries to emulate and, despite the fact Unknown is really cool, I feel like he doesn't do the genre justice. Like maybe Gabriel could have voicelines in his British accent from Vol.5 but have his voice broadcast over tv's or
    0 comments 11 views last activity
  • Why does this killer have such a short recovery after cancelling his leap? He can cancel it and immediately hit you right after. There should be a 5 second window before he can use his m1. That's the only problem I have with him.
    32 comments 351 views last activity
  • SUMMARY OF THE ISSUE: My Legion bloodweb won’t progress pass level 32 because of a mystery box from the Blood Moon event. PLATFORM: Xbox Series X STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I selected Legion and started to level up the bloodweb but when I go to claim a mystery box from the Blood Moon event, the game will act like it’s leveling my bloodweb up to level 33 but revert me ba
    1 comments 51 views last activity
  • This problem was supposedly fixed with the fnaf chapter release. This bug has not been fixed. I had a game where a survivor dropped a pallet immediately after lifting it up without any interaction delay. Sadly I have no video evidence right now, but if someone has also experienced this bug, feel free to share. Edit: okay now I have a clip of what I mean Vecnabug-ezgif.com-video
    3 comments 61 views last activity
  • SUMMARY OF THE ISSUE: Audio issue after interacting with the animatronics cameras or moving to another door. PLATFORM: pS4 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Every match after I interact with the cameras the sound is slightly off. My footsteps sound like they are behind me, a generator sounds like it is off to my left and when it is to my right or it sounds like the gen is behi
    2 comments 21 views last activity
  • SUMMARY OF THE ISSUE: Frozen at 60 seconds. Been so for a couple of days. PLATFORM: Xbox series x STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I wish I knew. VIDEO: N/A PLAYER LOGS: N/A Player logs are required from PC players only.
    3 comments 51 views last activity
  • With the continuous small buffs to healing over the course of many updates, without much given to killer as compensation, I think the heal vs anti-heal meta has reached a clear tipping point in the favor of survivors. Leverage was definitely an alright addition, but doesn't really matter when someone with resurgence can heal themselves under hook in a few seconds. No Quarter is extremely niche, a
    9 comments 142 views last activity
  • Got pallet stunned + blinded by an Alan Wake, with Champion of Light perk. I tried breaking the pallet while blinded but it wouldn't break, after I got my vision back and I tried breaking it starts the animation for like 0.1sec then cancels (same with vaulting). Apparently I was the 2nd Legion to whom the Alan Wake did this.
    1 comments 51 views last activity
  • like, is there any reason the killer shouldn’t just tunnel out the first person he sees? I mean it’s not like Survivors can just end themselves on hook anymore, nor can they do anything about being slugged unless EVERY SINGLE player is downed. Honestly if killers wanna tunnel and slug so be it just remove the DC penalty. Why would any survivor wanna stay in a game where they’re immediately bei
    17 comments 331 views last activity
  • This has been something that has irked me for a long while now about DBD, I like going for 100% Steam Achievements in most of the games I play, I (usually) find the process rewarding and hearing the little notification and seeing it on my profile is a nice hit of Dopamine One of the things I usually never do is go for 100% in a Multiplayer only game, or go for achievements in Multiplayer in gene
    18 comments 512 views last activity
  • The animatronic feels awful to go against. His base kit is overtuned and it must be hell for new players. I propose: Reduce the Undetectable status effect to 10 seconds (was 20 seconds). Similar to the Demogorgon, the Undetectable status effect shouldn't last that long. With add-ons, it can go up to 30 seconds, which allows him to cross the entire map and start and finish a chase without even ne
    7 comments 381 views last activity
  • A few patches ago, you changed the hook spawns on indoor maps like The Game or RPD so they spawn parallel to the wall instead of a 45 degree angle. I'm wondering why. Because now it's harder to unhook someone if the killer decides to block the hook from an angle - like in the old days. What was the reason? Apart from that hook spawns on The Game are pretty rare sometimes. So, it happens that y
    1 comments 21 views last activity
  • On the Shelter Woods map, you can't go into the basement if it spawns beneath the main building. There's no way to bug through there—only the nurse can teleport you behind this invisible wall. PLATFORM: Steam Video: https://www.youtube.com/watch?v=7EvYQq6ngnE
    1 comments 21 views last activity
  • Survivors have found a way to infinite head on stun a killer with the Head on and Vigil https://x.com/Hey_Blakee/status/1935974943402996186?t=mLgbfHJaAt8C6AGKfRnSpg&s=19
    8 comments 271 views last activity
  • It makes no sense to me, especially that we can disprove some of the killers easily. Myers came out in 2016, back when moris were able to kill people without hooking them even once. Every killer had the ability to do what myers does until now and the only reason he has this ability now is because devs didn't touch him that much. His model is really outdated, power is really bad and the only good
    22 comments 802 views last activity
  • SUMMARY OF THE ISSUE: Got caught mid tp and my camera got locked for the rest of the match, no matter what I tried PLATFORM: PC/STEAM STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: While watching a [good ending] cutscene of teleportation via Security Doors, got snatched by the Killer, which locked my camera and rendered him invisible for the first 2 seconds after leaving the Door VIDEO:
    0 comments 22 views last activity
  • Okay so, Dracula is fated to duel those with blood of Belmont right? And Xenomorph makes bbys by implanting them in living beings So theoretically a Belmont-made Xenomorph would have to fight Dracula at some point. Is that sound cross-lore thoughts?
    1 comments 21 views last activity
  • Not filing this in bugs since it seems like it's been the intended behavior for awhile now, but just wanted to have a discussion about the order of operations that occurs when a killer injures someone, or when a survivor unhooks someone. Currently, hitting a survivor with anything that causes exhaust means that Overcome doesn't work, which seems odd to me. I'd expect the order to be: Injured →O
    3 comments 41 views last activity
  • Not far enough: Anti-camp - rarely ever works, killers still hard camp all day long Example: killer proxy camps, spends time zoning survivors, then returns to the hook to face camp. The anti-camp feature won't activate when it really should. The fact the devs don't account for this by making the anti-camp more aggressive when a killer returns to the hook shows they aren't serious. Ant-tunnel
    16 comments 461 views last activity
  • The updates and penalties are just too extreme. It might be a good idea to walk this back and slowly try implementing some of the elements. The AFK stuff is way to aggressive and equating AFK to a disconnect is a complete joke. This update has made the game unplayable.
    6 comments 191 views last activity
  • The Void is my favorite part of DBD's entirety just because of the pretty glowy blue stuff and the ghosts in the sky and the shattered remains of the pocket dimensions within it but how many different Killers and Survivors and their fragmented worlds have gotten thrown in there?
    1 comments 51 views last activity
  • i really do like a lot of the QoL changes that have been made (although i do think the AFK crows are really broken rn and spawn way too fast), but i really hate the fact that killers can now mori when there are 2 survivors left. i think it makes no sense. i heard it was intended to make the matches faster for both killer and survivor, but if we think about it, how much faster is that going to mak
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: survivors are invisible in both Survivor & Killer tutorials which makes the Killer impossible to complete PLATFORM: PS4 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: downloaded and opened the game today, started tethe tutorials, was able to get through the Survivor one easily, but when it came to the killeKiller I noticed there was an actual issue of not being ab
    0 comments 91 views last activity
  • How could you miss this? We don't need a log for that, you can just easily check by yourself! Steps leave the match 2 times see that the ready button works and not in red as before then when we click it, the dc ban starts
    1 comments 31 views last activity
  • She’s bugged beyond means. I have tons of videos to show if needed. Reports have been sent in. She barely functions. Every aspect of her and her power is bugged. You name it, she’s got it, you want it, she has it…even if you don’t. “Smell that fish and swine? There be filthy rats out and about” yeah - that’s her ass. When you load in, you spawn with your camera inside her butt. 🤣 She needs
    14 comments 231 views last activity
  • SUMMARY OF THE ISSUE: Often the default voice line will take the place. Takes the fun out of the Morí. 😭 PLATFORM: Ps5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: I will post a video today on it. PLAYER LOGS: Player logs are required from PC players only.
    0 comments 11 views last activity
  • This posted slightly too early, bear with. So, to anyone who's been anywhere DBD-related the past two days, the rather cataclysmic failures of the "Go Next" Prevention & AFK Crow Update should be common knowledge, and while I also massively disagree with the execution of the systems, I don't think the actual concepts are entirely fundamentally flawed. Solving the Go Next issue without addres
    7 comments 252 views last activity
  • SUMMARY OF THE ISSUE: Please revert it PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Teammate left through the exit gate i was the last one left on the ground killer could easily hump me and then mori, just wasting my time and showing his toxicity, please fix!
    6 comments 122 views last activity
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