Discussions
339,151 discussions.
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Moved: Instead of the new Finishing Mori system from the PTB, what would you think doing it like th…This discussion has been moved .0 comments 1 views last activity
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Really short concept post here, but I think it would be really convenient if you could put bots into a custom game. Additionally, you could set them to flee, stand still, or to do other certain actions for testing. This way, people without friends (or at least people without friends who play DbD) could test killers and test their add-ons. For example, one could pick the same map to practice certa6 comments 111 views last activity
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I know I know, another "I hate flashlights" post. But I need to vent. You can flame me in the replies if you want, but please just let me rant. I'm new to killer, (after playing the game as survivor for a little over three months). I'm not good at it, but I'm learning and I'm having much more fun as killer than I did as survivor when I'm not against really good survivors or a swf. Anyway, I'47 comments 1,031 views last activity
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Step 1 : Boot the game Step 2 : Play as Survivor in a public match Step 3 : In-game the killer has to have a Destroy Generator Regressing perk, like Jolt/Pain Resonance Step 4 : "Pop the gen" right when the "Destroy Generator Perk" activates Step 5: The gen now Infinitely Regresses, and cannot be interacted with by the Killer or Survivors causing the Generator to be hard stuck... ADDIT0 comments 11 views last activity
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Why would you ever use DS in this state? Or even borrowed time. Wasting perk slots, really. 4 dead hards look like this has been taken before patch 6.1.0 😂10 comments 361 views last activity
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I've seen people freaking out about this, but as an experienced killer main I can promise you this change isn't going to lead to a free win for survivors. You will have to play differently, that is true. But 45 seconds is a LOT of down-time and most of the time you aren't going to want to slug for that long. This has only killed long term slugging for things such as a 4k. It only really removes53 comments 1,542 views last activity
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Like seriously I hear so often Toxic Survivors and Toxic Killers but really from my experience playing I've seen some genuinely nice survivors and killers than I've seen the opposite I always hear a side getting blamed but honestly sometimes Killers play a bit more aggressive because they were clicked at and butt danced the match prior Also maybe the survivor is clicking and Butt dancing bec19 comments 511 views last activity
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More and more I'm finding I'm missing the emblem based matchmaking, I don't know if it's just me though. I really dislike whatever this new way is, I felt the old way was more rewarding even if you did die/didn't get a 4k. Now it feels like no one is contributing anymore to the match in solo queue mainly. I feel SBMM is one of the worst things to happen to DBD, maybe it's just me though.37 comments 631 views last activity
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For real, it's pain that map. There's several god pallets, those annoying windows attached to the breakable doors, navigation is horrible, hook spawns are laughable. For real, I had the worst experiences on that map as killer. How do you guys like it? Is there any special strategy I'm missing?29 comments 461 views last activity
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Realistically, it will almost never ever change the result of a match from how things work on live. It will only be a time-saver at best most matches (which is still really nice). If every single survivor goes down or gets hooked: Live: Game is over unless either someone has a perk for picking themselves up OR can unhook themselves (4%x3 chances base = 11.5264% chance of self-unhook base). M28 comments 741 views last activity
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Which horror IP for each catagory is the top most important one dbd is yet to acqurie in your opinion?17 comments 271 views last activity
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This is a 2 part request/suggestion. First I want to inform the playerbase that flashlight clicking is more than a toxic mindgame, it is a serious risk for users or spectators who are sensitive to flashing lights, potentially causing seizures leading to harm or worse. Consider what kind of harm you could be causing to real life, and disable those clicking macros. The second part of this is a c103 comments 2,643 views last activity
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The three survivors are Eddie Munson, Jim Hopper and Robin Buckley. The reason I'm doing this is because BHVR is likely to only have a max of three characters in a chapter, unless they decide to do it, because it would be a grand reunion of some sorts to the license's return. It would be epic, really. Do I think it will return? Judging from Netflix's stock, maybe, but I doubt if they would add al13 comments 571 views last activity
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Not sure if anyone has experienced this, or if it is just my luck for over a year. Whenever I equip a specific challenge, if it's something to do with healing, stunning or whatever - I get killers that kinda directly counter that challenge. Yesterday night, I equipped a stunning challenge and got Nurse, Spirit, Huntress and then Nurse before giving up. Today, I equipped a healing challeng5 comments 151 views last activity
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Kill rates aren't as useful or accurate as win rates. Killers typically interpret 0-1 kills as a loss, 2 kills as a draw, and 3-4 kills as a win. Kill rates can be misleading. For example, say the results for 3 matches were: 1k 1k 4k This would result in a 50% kill rate but only a 33% win rate. If only kill rate was shown, it would make a certain killer seem balanced when in reality that kill53 comments 791 views last activity
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As the title implies, this is less of a question for the community, and more of a question for BHVR devs (and IDK when the next Q+A stream is coming, so I'm not sure I wan't to wait and see if it gets patched or not til then. So, my question is this; Is the Trajectory-Flick on Wesker going to be patched? If so, why? In my personal opinion, I'd say it shouldn't be, as it takes practice, ex0 comments 31 views last activity
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How long does it typically take for another rift to open after one closes?1 comments 31 views last activity
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Lengthened Chain - New add-on. Increases The Redeemer's range to 24 meters. Increases reload time by 0.5 seconds. Ultra rare. Hellshire Iron - Lengthen the undetectable to 30 seconds. Rarity reduced to very rare. Gold Creek Whiskey - Audio indicator for aiming is disabled. Increases reload time by 0.5 seconds. Barbed Wire - Rarity reduced to rare. Inflicts broken for 30 seconds after breaking1 comments 21 views last activity
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I see that SteelSeries got a Dwight Outfit code but I can't redeem it. They have this offer for other games and I can redeem codes for them, but for some reason I can't get any Dead by Daylight codes. Does anyone know anything about it?14 comments 1,591 views last activity
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Besides Nurse or Blight. Curious what your opinions are on who could successfully knock down all 4 Survivors fast enough to end a match before they get themselves up on the next update? I saw someone do Oni, that looked fun actually, but any other Killers that will have this potential you think? I feel like it would be something kind of fun to try and master as a Killer.37 comments 681 views last activity
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I've literally never streamed in my life but have been getting some pretty questionable cheaters in 1/5 matches (that I do notice) and the last two days is been the same groups in pre lobby that I notice are cheating. I haven't had this happen until about a week ago where I have to lobby dodge like a mf . Just like Otz said I'm feeling like I'm in the hazmat suit and I'll honestly feel that way0 comments 61 views last activity
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I had a match I got tunneled for being a double digit prestige(killer told that’s why he tunneled) and I got max chase very early and ran him for a bit longer after that. Zero gens went. I got pallet saved and ran him again for a bit. Zero gens again. I, then, got one hooked to death as he camped which no one tried to save… and 1 gen was completed that they tripled and then contemplated savin20 comments 621 views last activity
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When you play again against another person - you are matching their skill against theirs. This is survivor from a killah's POV. If you are UNSKILLED you might = not loop well but can still drop pallets and move to the next tile/play the W game, you will go down fast on mindgames and will make mistakes - chases must seem unfun for you. You cant use any items other than a medkit/toolbox. you don76 comments 2,301 views last activity
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Just like when I see a killer bring The Game offering doesn't make any sense to me45 comments 1,011 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Especially if the current finishing mori system goes through. Just imagine... a good Nurse, with a range addon, a blink recharge addon, starstruck, infectious fright or floods of rage with agitation. This match is gonna end in less than 2 minutes. Nurses do be running this build. Why is Nurse's lethal blink a basic attack? Blight is strong, but at least his lethal rush is considered a special at36 comments 321 views last activity
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Someone want to play now on Playstation? I'm german so my english is not thaat good, but I'll try my best😅2 comments 161 views last activity
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I just got some friends into dbd and I told them it was was one the best dbd events. I also love it so I'm wondering.3 comments 71 views last activity
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This discussion has been moved .0 comments 1 views last activity
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TO ADD IN YOUR TITLE Example: PC - Flashlight Addons not working as intendend (Rubber Grip and Leather Grip) WHAT TO ADD IN THE DESCRIPTION Example Step 1 : Boot the game Step 2 : Bring a Purple Flashlight with Rubber Grip or Leather Grip addon to a match as a survivor. Step 3 : In game, compare Green Flashlight with Purple Flashlight with the ''Leather Grip'' addon. Step 4 : Notice0 comments 26 views last activity
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I have a few hundred hours on Nemi and would like to hear what tips and stragies you like doing that are relatively advanced. Getting into T2 early, drag, I know all that: I want to hear what your different strategies for playing Nemi is. Thanks!21 comments 441 views last activity
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Hello this is styled this as a developer update for funsies - if you haven't seen Part 1 - click here. We're back with a scheduled continuation of our unscheduled developer update,focusing on many upcoming changes coming to Dead By Daylight soon in the 6.9.0 PTB. In this edition,we'll cover technical updates to the game,perk updates,spawn logic c34 comments 432 views last activity
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Recently i've been trying random builds on survivor to add some variety to my gameplay and it's been a lot of fun. I think this way of playing should be officially supported. Why? If it was a feature in game then the game would be able to randomly select perks from the perks you have. This would make this playstyle available to everyone and not just people who have every perk unlocked. It woul3 comments 61 views last activity
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So. First Fortnite and now this When is Dead By Daylights time??19 comments 271 views last activity
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Seems like the main issues for me at least is where you can't hook people because the hooks are to far or a hook was destroyed by breakdown or just bad map design? Because i just played a match vs a unbreakable/no mither,breakdown,flip flop team on the badham preschool basement. Breakdown got rid of the only close hook and boil over made it nearly impossible to navigate around. Unlucky as well to0 comments 31 views last activity
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Hello bhvr, This is my suggestion : can you add a little light kinda like notification on tomes when you have challenges completed on this said tome You're welcome1 comments 51 views last activity
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Man this perk is so powerful against good survivors, while yes you are not gonna get many protection hits from bad teams you are gonna roll them anyways (unless they got the Hyperfocus build...). Also on trapper it is extra good because survivors rescuing others from traps will get inflicted with the broken status. Try it out for a couple matches on weak M1 killers17 comments 541 views last activity
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Observation: The reality is that boons can be renewed indefinitely and hexes cannot. You need a perk to remove boons forever but not for hexes. Devour Hope or NOED are clear example of why survivors should not need a perk to be able to remove hexes. That alone should make the developers realize therefore that boons should not need a perk to remove them from the map. At what point did survivors1 comments 31 views last activity
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Most of the examples i see when a starstruck nurse downs everyone in 40 seconds. Or a oni slugs everyone. Baring a unbreakable play they win under the current system anyway? The only thing that changes is now your on a timer vs UB. Same for other examples of 2 people hooked and you down the 3rd and just stay there to force the 4th to push in. All of these were always strategies you could do, just1 comments 51 views last activity
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Will they equalize footsteps too?14 comments 371 views last activity
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Previously, the perk "No Mither" gave you the ability to recover without help whenever you want, the catch was that you were give the Broken Status Effect permanently during the trial, with no exceptions. With the New Mori Update, the perk has no further use than to be a "Veteran" difficulty for the playstyle. And as for "Unbreakable", it was a similar perk to "No Mither", but you could get up on0 comments 81 views last activity
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I've already done this in the Feedback but i'm trying to make it not feedback but an open discussion so maybe it gets more traction. My way to "Fix" the game is by changing the SCoring system for both roles. Survivors get treated as Team instead of Individuals, meaning Escaping is now a Team effort more than ever. So Survivors every interaction will gain BP for the whole Team. So Every action an8 comments 171 views last activity
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Haven't seen anyone else talk about it, but the new mori BP offerings no longer fit the rarity cost for their output. A Ebony Mori at best gets you 15k BP (Due to the 5k it cost to buy) while a survivor pudding will get you that every match unless you're afk for most of it. This is also only getting a 1k, while the mori requires a 4k (Which is more luck than anything due to hatch RNG unless you s0 comments 11 views last activity
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Do you as a surviver think hook animation takes to long? because i had a game with somebody over xbox, me as killer, who complained about my "tunneling playstyle" (he tried to borrowd time bodyblock but i first hit somebody else and then did the lethal hit on him) after he disconected on my shoulder. he said he couldnt endour the to long hook animation. 2 games later, i had a bad match, made som7 comments 131 views last activity
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Perks as a whole are problematic. Asymmetrical game play is difficult to balance at a basic level. Being a game that relies on competition between two 'teams' makes the balance very important. If you watch a basketball game where one team scores 3 points from anywhere on the court and the other team follows basic rules for 2 and 3 point shots, the game is inherently unfair. Perks compound the3 comments 51 views last activity
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For me it's a massive garbage. What the rest of the community thinks?19 comments 593 views last activity
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Replicable with 100% consistency regardless of map, killer, or remaining build.1 comments 41 views last activity
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it only says october on the roadmap wondering if anyone knows the date3 comments 162 views last activity
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A friend of mine and I were running a test to see how the game might effect certain things. We had concerns that games would end "prematurely" or that it would negatively effect killers who might need to or benefit from slugging. Among other things. We set out to mark down each time certain things happened during the current live version of the game, as well as similar things that happened duri6 comments 171 views last activity
