Discussions
339,151 discussions.
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Looking for some people to have fun with lol not take the game extremely serious my old friends rage quit allot1 comments 21 views last activity
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its mostly just my brother and I playing dbd, we play on ps5, but the new integration of discord has made it easier to cross play. We usually go really late and we try to play meme builds more than actually get the objectives, so if anyone is down to die to the entity you can always message me. p.s. we’re both over 18 and our language isn’t the best.0 comments 1 views last activity
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Can we please just give perks such as Reactive Healing, Resurgence, and Solidarity the bonus of providing immunity to Hemorrhage? The fact that 1 or add-on or perk such as Sloppy Butcher can pretty much make these already niche perks almost completely redundant is ridiculous imo.4 comments 201 views last activity
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Hello, after pressing prestige in my outpost, the animation did not trigger and i did not get more capacity to place more traps. I found this weird and decided to set my outpost into overdrive and leave it. Since then i do have more people trying my outpost (i have replays in the replay station) but i am unable to go into building mod because i get the "error code". I would really appreciate it2 comments 31 views last activity
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So I tried getting into a Locker at the same time as my friend, My friend enters the locker as normal, while I am stuck in first person phased within the Locker.0 comments 21 views last activity
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I think that there should be a max amount of traps within a certain range of each other. For ranged traps the distance should be significantly higher. Something they could attempt to try and see if it helps with them. It's pretty much the only thing I end up getting anymore. I'm so sick of these impossibly difficult maps I even built one myself to see how it does compared to my actually respectab5 comments 61 views last activity
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Lynxi, the #1 Twins main and Twins world record 4K holder, uploaded a video today about her suggested changes to the Twins for their upcoming rework. As someone who mains Twins themselves, I personally think everything she suggested in this video would be great. Thoughts? https://www.youtube.com/watch?v=orwVdOAiwpc0 comments 31 views last activity
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you know that change they did for Pinhead where the box teleports if you standstill on it for 15 seconds? (might be wrong on the duration) Why not do that for face camping? Do essentially what PyramidHeads ability does and teleport that hooked player to the other side of the map. It's too close to a survivor? Tough, you shouldn't be camping at point blank range for x amount of time (say 60 second3 comments 52 views last activity
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What would it be? For me, it's pretty simple: 1) Stop hovering around the hook if I'm camped. Go do gens and come trade before stage 2. If you stay crouched next to me for 45s and still let me go to stage 2, I'm probably cussing you out very loudly 2) Stop doing gens with me, go across the map and find your own gen. ESPECIALLY if neither of us has Prove, and we're on 4-5 gens left. 3) If you h13 comments 271 views last activity
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Just like how token perks work like Lucky break, flash bang…. Selfcare: starts with 0 charges, 1 sec of healing other earn 1 charges. With 24sec of healing other earn a self healing. Maximum stack 24 chagres. Unbreakable: pick up a dying survivor earn a token. With token you can pick up yourself. Then the perk disable Just throwing ideas how survivors perk should be imo26 comments 252 views last activity
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Do something with the bodyblock, the killer got mad at me because I sabotaged hooks and tank hits for them , And when I was hiding waiting to save a friend , the killer saw me and stood in front of me. And he didn't let me out until the others left so we waited 20 minutes , and after they leave thought the door and i just died by the end game collapse (I want to put a photo of the game, but i37 comments 2,702 views last activity
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HRVFANCLUB METMYMAKER NOTATRAP HONORARYCUSTODIAN MASTERMAKER22 comments 1,434 views last activity
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Everyone who played at least 500 hours felt how bad it feels playing vs. killer(or may be in some cases survivor) who has 100+ ms, you get hits through pallets, windows and just from air. I previously created a topic to figure out that hits and other mechanics are applied on killer client side as you confirmed. I noticed that players from any region have these issues, for example you play on US s1 comments 51 views last activity
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as a killer main its so annoying with healing speeds. survivors should never want to approach the killer like they do. i can win however its annoying. playing texas chainsaw massacre in Aug 3vs 4 is very fair.4 comments 631 views last activity
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I have multiple small/medium normal/dangerous rating maps that get plenty of raids and therefore a decent number of kills. However when trying to make a large brutal map it becomes impossible to prestige because it requires way more prestige points, but only gets raided 2/3 times every 12 hours. The few raids it does get are people who literally just speedrun grapple their way through, which for5 comments 91 views last activity
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Are nowhere near strong enough, and require too many conditions to warrant a cooldown. Remove the cooldown from these perks. Additionally, since the effects are immediately removed after being out of range, the range should be increased to 16m. Blood Pact, a similar perk, only works with the obsession. Because of this, the effect range should be increased to 24m for that specific perk.0 comments 31 views last activity
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A co-op raid on my base named huxley, (which is NOT a kill box) resulted in the raiders dying a total of 72 times but when hovering over the Raid's replay the death counter says 0 for both player, and in another co-op run resulted in the players dying 14 times but the same thing happened.2 comments 71 views last activity
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You should be able to save a loadout specifically for custom matches using any perk even if you don't actually own the perk(s). As a player who mainly plays custom games with friends it gets really annoying to have to search for my perks every single time I load into the game. It also makes me want to not experiment with perks/builds because I have to remember where the new perks are and spend th0 comments 721 views last activity
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I"ve probably made this before but I will say it again. Depipping is dumb and a remnant of an outdated idea. We switched out the old match making into a rewards system I think it's time to tweak that to actually represent....reality? Instead of just being another solo players frustrating mechanic that they don't fully control. Pretty simple here it not affecting matchmaking anymore means there i2 comments 122 views last activity
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Title. Just got bullied by SWF survivors 3 times in a row. In your opinion, what Killer/perk combo would be the best to bully them back?12 comments 441 views last activity
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Right now, the community is pulling Dead by Daylight in every other direction. But maybe adding two more generators could fix this up. If we add two more generators then I feel the Trial will have enough time for killers so that we wouldn't have to dismantle these other issues, we wouldn't need to. From the recent PTB we see them address the issue, just not in the best way. the killer simply doe2 comments 51 views last activity
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If and when is Co Op going to come in, I have friends who bought the game on Xbox assuming it was Crossplay so we can hop in together or friends that only have a console that can’t Co Op with as I play on PC0 comments 1 views last activity
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It only allows to launch one drone and then doesn't let you launch any more drones. You can pick up the deployed drone and launch it again, but the aforementioned bug still persists.1 comments 41 views last activity
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Dear BHVR. i and maybe a lot of people think the skull merchant's chase music needs change. Her music is to painful while you are chasing for the both sides perspective. Same notes, rhythm, repetitive, her chase music reminds me the PTB ghostface's chase music (painful to listen). Please consider to change that, makes more smooth and nicely to hear. That music "injured" the brain. Off feedbac6 comments 111 views last activity
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The current world feels a bit claustrophobic to me, I see the loading screen with the guy on the bike and that's what I wanna do, so that there's other ways of farming these materials, and looking at these outposts, anyone can raid them, anyone could team up, it'd be really nice to see a 3rd dimension to this world, it feels like I'm constantly buried in menus. I still feel like being able to te3 comments 91 views last activity
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So we will be able to compare with the after-patch in a few months. (Also, I'm really curious to see how the Nurse fares. I expect it to be more difficult for beginner/casual Nurses so ...)4 comments 81 views last activity
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My thoughts on Skull Merchant were, to put it nicely, not exactly very great, to stop myself from going on a multi page rant, I'll sum up my (many) problems with her Skull Merchant is visually unimpressive, she looks way too similar to a Apex character Her lore is a complete fustercluck that spends more time on her childhood then explaining why she has her power and where she got them from H0 comments 91 views last activity
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Honestly, I got bored of the same old add-ons so I thought I should share some ideas of a rework. I wanted to go for more of a fun, and interesting add-on idea. Please feel free to comment some ideas. RIP survivor mains lol. Added new status effect for survivors: Stunned. Stunned: While running, survivors have a chance of falling, while on the ground the survivor will immediately start to0 comments 71 views last activity
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survivors wanting fun games(as well as killers) usually state that chases are the most fun part of the game. so what are your thoughts on how we can balance the game so that killers don't lose gens quickly during chases and make it fun for survivors so that multiple hooks are feasible? would making pain res (at 15 percent) pop on every hook be seen as to op or even a basekit jolt/deadlock for43 comments 783 views last activity
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like can you rework all of these perks and killers that have insta-down mechanics build into them like it no fun playing against any of them they just make me want to quit the game as 70% of my games have them in it it's too strong if over 70% of killer is using it almost every game VS the shape or the ghost face or or skull merchant or they just have a perks that does it so yeah ANNOYING an1 comments 41 views last activity
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Like seriously, these posts do nothing. We're all playing the same game that isn't going to die in the foreseeable future as it has no competition. Just stop filling up the fourms with these posts! For Us vs Them, DBD isn't two different games. Everyone is playing the same game with the same rules, on different sides. No amount of screaming at the other side means anything, as everyone has the45 comments 941 views last activity
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As far as I know Vittorio didn't get one but when I was searching for a lobby with Oni I saw a Vittorio with the shirt on. Is it real or is he just hacking?5 comments 201 views last activity
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nurse/blight/spirit are still in a good place (with the new dead hard nerf) as is plague since medkits don't affect her as much. high mobility hit and run killers (legion/wraith) should be ok even with the new circle of healing "nerf" i feel hag got hurt the worst (new way to get rid of her traps/no mobility to stop coh with increased 100% heal times) corrupt/deadlocked/no way out/sloppy butch26 comments 471 views last activity
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Prior to 6.1.0, Endurance was a somewhat niche status effect, to my knowledge only applied by Styptic Agents, Soul Guard and Borrowed Time, only 1 of which came in use frequently. As such minor discrepancies and oddities that it had back then such as protecting Survivors in Deep Wound, being ignored when the survivor is grabbed or Mettle of Man using an entirely different effect that works almost12 comments 192 views last activity
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“The game has initialized incorrectly and may not save your game properly. Restarting your game may resolve the problem.” player ID: 07f018a9-111b-41dc-a3ae-114225a71032 been like this on Xbox for the last 4 hours can you please assist | on Asian Servers i don’t have permission to add photos0 comments 41 views last activity
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Let's talk about what many are finding to be one of the biggest problems with Meet Your Maker: Progression. Take a look at this screenshot of my Loadout screen and then I'll explain. You'll see I've got plenty of the Parts and Cells but my synthite is low. Really low. I am currently stuck with the choice of either not buying upgrades or not reactivating10 comments 122 views last activity
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The major issue currently is targeting through the acid block. Too many maps with full rooms of blocked vision and flames in nonsocial matches. Then there is the grey area. Using piston to kill the rover at the start. Rover can be saved with a quick shot, but with melee-only gear, it is not possible to save rover. Sure it is harmless in most maps, but then there are these 20min mazes where it is10 comments 261 views last activity
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Feel free to ignore this, its more of a therapeutic thing for me because I can't really talk with any of these people, they just call me a survivor main and then tell me to cope more... Killers and especially content creators, this is for you. I hear a whole lot of you out there say things like this a lot and it makes me scratch my head to no end. What the heck does this stuff even mean? My l14 comments 1,721 views last activity
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So we don’t know what determines what makes an outpost visible to other player to then decide if to raid the outpost or not. but maybe something that can be done is, that the amount of prestige points an outpost has can be used to determine how likely it is offered maybe? for example if an outpost has not reached enough points to prestige it has a higher chance to be offered for people to raid.0 comments 31 views last activity
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Im a Dredge Main and Its so frustrating Before Dredge got killswitched i hv won most of the Games whit him since his release i always got a 3 or 4k but since the Killswitch a month ago i cant get more then 1k or 2 Hooks even against Trash Survivors What is this ? Got he shadownerfed whit the Killswitch ? I mean i wouldnt be Surprised since some Survivors complained about him and whit the lat7 comments 351 views last activity
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So the auto-buy feature would help going through spending all these BPs.1 comments 71 views last activity
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That BHVR doesn't like Gen regression... back when the game started there was no Gen regression (no Gen kicking) Now Old old Ruin... it effected the skillchecks and offered more regression Pop... Hooking a Survivor and kicking a Gen within 45 (30) seconds offers a big % of Gen regression Now put them together... for a time And then Ruin & Undying... dead within 3-4 months Then Call Of Br14 comments 431 views last activity
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When selecting an Outpost for raiding all we can see now is the front view thumbnail, size and difficulty of the map (and if we bribe Prosarmogi then some info about security). What we actually need to know before raiding is: Outpost prestige level Number of raid attempts, kills and kill ratio The Fun/Brutal/Ingenious/Artistic score of an outpost Why is this important? For 2 reasons: It15 comments 111 views last activity
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Just a subjection, what is the possibility that either the PREDITOR or ALIEN from alien vs preditor be added to the game?0 comments 21 views last activity
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Haven’t seen any update yet.4 comments 281 views last activity
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Yesterday at end game chat someone said thank you for the game (I won 4K), because after a long time, I was first killer that didn't camp. I was like. That sounds weird, but maybe that guy had a bad experience. So today I decided to play soloQ for a change. After 9 games I played, 8 ended up in a killer win (I didn't survive single one) where every single killer camped survivors. The last 9th ga0 comments 51 views last activity
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another game another bully squad i have crossed out their name for privacy and to prevent a witch hunt im just showing you what i gotta deal with on a daily basis16 comments 661 views last activity