Discussions
339,151 discussions.
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I created a Reddit post about changing The Nightmare's Add-ons. It's not a post to be taken seriously as suggestions and was just something I did for fun without really having the pressure of commitment, but I do personally believe that his Add-ons need an overhaul, in many ways. I simply wanted to add context to why the flair is Feedback and Suggestions . Hopefully whoever reads it ge0 comments 11 views last activity
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just like all other basement hooking challenges also this basement challenge is ofc not working, can we plz get this fixed? the challenge is already hard itselfs and not getting a reward for dooing it only disapointment is getting annoying. all 4 survivers 1 trial dead on the hook challenge incomplete0 comments 11 views last activity
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Not trying to start an argument i'm just looking for an explanation since this perk is making the rounds as one of the more busted perks to be released You open a locker and for a few seconds anybody in your TR screams and is afflicted with blindness then it goes on cd before being able to use it again. That's all the perk does, and blindness without a doubt is the most useless status afflictio43 comments 1,273 views last activity
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What killers will do is M1 survivors that isn't the obsession and will use their power to hit the obsession, that way they do not lose stacks and always stay at 8 stacks, unless the obsession take hits while the killer is carrying a survivor. So the way to fix this..."abuse" of the perk is that no matter how you hit your obsession you will lose stacks, other than locker grabs and vault/gen gr9 comments 91 views last activity
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What do you guys think of this new killer idea? The Devastator The Devastator is a quick and ruthless killer that is able to knock away multiple survivors that are in his presence. The Devastator has 3 personal perks, “Area of Effect”, “Stealth is Wealth” & “Hex: PostPoned” which allows him to take advantage of survivors around him and to get rewarded for hooking survivors.0 comments 11 views last activity
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First its nice to see the main posterboy of the game finally get some updates. However i just cant understand why not letting trapper spawn with all his traps?44 comments 641 views last activity
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Because really? Let's translate this challenge... "Complete this challenge by the killer choosing not to do their job at all or have the matchmaking put you in a match way below your mmr." This never should have made it past initial thought processing. I'm all for challenging challenges but this isn't challenging, it's purely luck based and needs to start5 comments 71 views last activity
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If you are carrying a survivor while the power is on cooldown, the power charges up to a maximum of 3 charges. The next use of power allows you to use 2 charges instead of 1 (Matchbox add-on). https://youtu.be/ru65wBhZICk0 comments 11 views last activity
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Looking for players to play with. I have a few hundred hours. I play on pc but with cross play.0 comments 11 views last activity
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If Distortion can get Tokens while in a chase, then Stake Out should be able to as well. It's not a super popular perk and this minor change would make it more appealing.2 comments 21 views last activity
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Cant join game stuck on main page keep having all type of saves problem connection problem cant get into game1 comments 22 views last activity
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First of all, Singularity is one of the best Killer designs in the game. Along with Nurse, Wesker, Blight and Doctor, he stands out in his own, very unique way. But alas, that is not the topic for today. I have been practically worshipping Singularity since PTB, and even at the time where i didnt know you could teleport to infected survivors with your pod gun and just by using cameras, i loved0 comments 21 views last activity
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Some great changes to the antiface camp, but there is still a glaring problem. Survivors do gens. Killer downs someone near the gen (there's a reason jolt is reliable - happens a lot). Killer hooks the survivor on the nearest hook (often next to the gen). The killer at this point "isn't allowed" to protect the generator? Just has to walk away and let survivors work on it simply because the game i12 comments 231 views last activity
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Character played: The Huntress Add-ons: Amanita Toxin, Leather Loop Offering: Hollow Shell Perks: Darkness Revealed, Iron Maiden, Hex: Fcae the Darkness, Deadlock Map: Azarov's Resting Place Frequency of the issue: played only 1 match with the perk so can't tell if it's frequent Problem: Two survivors were killed by sacrifing them on different hooks, while Hex: Face the Darkness was activ0 comments 12 views last activity
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I used cheat and got banned on one account then I deleted the cheat and got banned on another account I didn't have it on. I wonder if I can play on a new account without cheat and not get banned?Tnx1 comments 51 views last activity
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Also known as Better Together for you dbd veterans. Instead of showing the aura of the generator being repaired, why doesn't it just show the survivor, who is repairing the generator, their aura to all survivors? It's so confusing with all these generator perks. It should give survivors a perk notification like We'll Make It after you unhook someone. If7 comments 442 views last activity
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You read the title, the new anti-camp system (which i think is good) is releasing live in a few days. But i was wondering why hook grabs are still gone then, it was basically just a bandaid fix, why not bring them back? (Although if you have a counterargument i’ll be happy to hear)17 comments 491 views last activity
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These 2 characters have been in the game since the dawn of time and they haven’t had a Christmas sweater cosmetic ever since their release will we ever get one for Quentin or Laurie atleast?2 comments 81 views last activity
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This is a QoL change I'd love to see both as a survivor and as a killer. When you load into the match and see everyone, it would be nice to see how many of the players were in a group that queued up together. As a survivor, when the match starts and you see a lot of weird behavior from one person and know the whole group is in a voice call, there is no reason to risk yourself to get involved. S77 comments 877 views last activity
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With the upcomming patch facecamping will be impossible (or at least not effective) as the survivor then can simply unhook himself. This change is pretty good as many got pretty tired of invisible basement bubbas. There are a lot of perks and ways to prevent tunneling (borrowed time, dead hard, off the records | bodyblocking, stunning with flash bangs etc). We can agree tunneling and camping6 comments 122 views last activity
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Bug Encountered: Match ending midgame with Error Message "Dedicated server is not responding; disconnecting.." on EU servers In other cases the error occurs while loading the map When does the Error occur Random, no specific times Today Error occurred four times within 3 hours of playtime, yesterday twice within 2 hours of playtime Additional information Error occurred while play1 comments 31 views last activity
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It is imperative to the game's health that we get a Jonesy sweater as soon as possible. Put this boy on a sweater!!!! Please!!!!!!0 comments 31 views last activity
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I had never seen problems with this perk because it was a one-time use, so the level 3 buff for 9 seconds seemed pretty fair to me, however I have come across a frequent problem, is to find high mobility killers, like Nurse for example, using this perk to take down survivors right at the beginning of the match, and against weaker survs it's not even fun to face her, since the only way to face her36 comments 972 views last activity
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When ever I try to play with bots it just says failed to connect with other players or just straight up crashes my game and when I start it it says connecting to other players which is disappointing because it works fine on my brother’s ps5 and I’m a bit rusty because I just now started playing again because I stopped after wesker came out so please fix this. It’s funny that mobile has a perfect0 comments 81 views last activity
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I just set a new PR at 8 beam saves and a pallet save in a single match. (9 total) Build - Background player, light-footed, bond, vigil. Curious what y’all’s personal records are if you have one!12 comments 141 views last activity
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If I went into a match with this loadout, after I deplete my toolbox and hide in a locker, will it refill the extra wire spool charges? What about my Instructions that eliminates skill checks?7 comments 761 views last activity
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If a survivor is near the next hook stage, a common strategy is to briefly camp to secure the next stage. I think the anti camp should be disabled for 10 seconds before the next hook stage so this strategy is retained. Other than that, I'm fine with the anti-camp mechanic.6 comments 111 views last activity
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Can we turn off the dc penalty for the sake of dodging all the chess merchants trying to get as many chess matches before her rework. Last 2 days I've played about 4 hours worth and got 11 games with them. Or I'm also fine with straight up banning them. No loss1 comments 21 views last activity
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I guess the face of the perk is to make struggling more effective against the killer. But with a handful of maps what would be "difficult" becomes impossible. Especially with combined builds, forcing a death on the only hook in one corner of a map, or just bad map design in general inflated by map offerings being played(midwich and badham). So what would be the best approach. Going through every18 comments 293 views last activity
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I feel both of those are weak perks but together could make a decent perk that likely wouldn’t even be considered strong. Corrective Action could be changed into something like turning good skill checks from survivors working on a generator with you into great skill checks while keeping the same “You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Che1 comments 51 views last activity
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PC, tested in KYF Xenomorph kicks gen with trail of torment to become undetectable, gets terror radius back when entering a tunnel.0 comments 11 views last activity
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So I'm just wanting to take a little break from survivor matches and just try relaxing since my matches haven't been good so while on break at this time I'm going to list my five most intimidating killers by appearance this is if I just saw them run up to me in person. Simple rule no license killers has well their not DBD originals. I'll also be doing 5 of the least intimidating to me. (1)Dredg1 comments 71 views last activity
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My friend and I loved to match with that polo but it's seemingly dissappeared from the game. Will it be back soon?0 comments 11 views last activity
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Something bad happened with Bubba's movement animations during his Chainsaw Sweep. Now, looking down we can see his whole Chainsaw (somehow) and it looks very strange, but it's not that big problem. But, when the Chainsaw Sweep starts our camera automatically moves down a little bit. It's weird and can be very annoying at the start. https://www.youtube.com/watch?v=mElDW6mzg4 comments 112 views last activity
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I play at SEA region, if you play as solo survivor you will meet with a lot of player still using self care. Usually they pair with BotanyKnowledge because they realised SelfCare is too slow. Running to corner map, start the self heal ritual..... Survivor who still using SelfCare similiar to them who use WindowsOfOpportunity, take off their perk then they don't know how to play. (SelfCare use13 comments 241 views last activity
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What do you usually do in a chase? loop, drop pallets, vault windows/pallets, all those things, you have distance you are safe and you can do those things, blight he needs to slam the walls to be able to reach you and hit you before you do any of those, wesker needs to dash at you, there's velocity involved and such, it's not instant, Leatherface still needs to respect those distances and reduced7 comments 511 views last activity
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When vaulting the killer can some how hit a survivor even though they're already done vaulting it's kinda irritating already being through a vault and getting hit by the killer from the other side I hope this can be fixed other then this issue the game is amazing Thank you Eternal_JP0 comments 21 views last activity
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With survivors always asking for nerfs to strong killers like nurse and blight, and spirit to a significantly lesser degree, it got me thinking: Who exactly is the strong killer currently in the game that killer balance should be judged by? A killer that is agreed by most to be strong, but not so strong that they need to be nerfed in any way? A killer that we wish weaker killers like Trapper, Mye0 comments 23 views last activity
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https://www.youtube.com/watch?v=2JWrEqQlPtU3 comments 131 views last activity
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nurse, blight, plague comes to mind. they destroy solo q while swf sweep the floor with them. the overall balance between soloq and swf is stagnating. maybe its really a better idea to flung swf out of dbd because the game is not designed with team comp in mind but by pure RNG.16 comments 351 views last activity
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Ok so i’m just starting this discussion as a way to showcase a pyramid head build that is actually fun to use and it’s the equivalent of a “meme build” the build is basically designed as a “lore accurate build” and it mostly consists of PWYF, forced penance, enduring and lethal pursuer the build is mostly designed as if it’s a silent hill 2 styled build and here’s how it works (spoilers for0 comments 171 views last activity
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Well... look at this: BHVR: Nightlight: Result: 8/10 hits BHVR: Nightlight: Result: 9/10 hits (NOED v. Deadlock is the only difference) BHVR-Killer-Pickrates: Nightlight:14 comments 761 views last activity
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I understand the need for limiting aspect ratio to 16:9. What I don't understand is how this has been implemented. Users with any monitor outside of 16:9 are forced into a 16:9 during the match but NOT outside of the match. I am unable to see people's names, perk levels, or even my characters head. Why does the 16:9 option not force this ratio at all times? It's how every other that chooses to fo0 comments 21 views last activity
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Devs, can you please give us an ability to turn off aim assist/aim dressing? I understand it's only used to make hits that actually hit, appear visually more like one would imagine a hit would look like, but it sometimes simply doesn't work as intended and robs you of a hit. Simply make it a on/off toggle (since I imagine console players would be frustrated as all hell from missed hits without i3 comments 31 views last activity
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The last time the player count was lower was in February of 2020. Obviously this doesn't mean the game is dead but it likely indicates a trend in the wrong direction. One year ago the game had an average of 38k players in September. This year the game had an average of 30k players in September. A MASSIVE decrease. Why do you think the game is losing so many players and what could be done to get p42 comments 1,441 views last activity
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My opinion is to keep the 4 bear traps (max amount) and have them activate for more reasons such as exit gates, waiting too long take of bear trap (like in the movies) , have adons for other smaller things like cleaning totems or failing to get the key from a jigsaw box. I'd say we should also make the bear traps be able to replenish after something like a 2 minute cooldown for each trap so you s1 comments 41 views last activity
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Pretty much all changes are good, if not VERY good! Very well done with the effort put in, especially on Furtive Chase ( and Background Player too) ! It was such a trash perk, not it actually gives a valid reason to chase the Obsession! I don't know how strong of a perk it will be, but surely it will not be very bad as it was before, and, in case, there's room to buff it again!3 comments 71 views last activity
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I’ve just went on DBD and I have all killers and survivors, even the stranger things characters, does anybody have any idea how this has happened? I didn’t buy them and I don’t game share with anyone. How has this happened?1 comments 461 views last activity
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This discussion has been moved .0 comments 1 views last activity