Solo Q gets a buff. What’s next for killers?

I don’t know if im reading too much into this, but now that Solo Q got a buff to be more up to par with SWF, does this mean BHVR has plans to buff killers in general in some way? Or they can now work on certain killers that need help (trapper, pig, clown, etc)

What do y’all think?

Comments

  • They're probably just monitoring kill rates right now and will adjust as needed. It's too soon to see which, and if Killer(s) will need a buff.

  • Patch 6.1 was the general Killer buff. This is to compensate.

  • They will eventually have too, but its going to be 6 months to a year to even see small changes. They made a mistake releasing this buff for survivors without simultaneously buffing the weaker killers. You will slowly see only B tier and higher killers being played regularly until they buff the weaker ones. C tier and lower are going to have a 3-5% drop in kill rate just by solos having more free information.

  • @Ghoste said:

    Patch 6.1 was the general Killer buff. This is to compensate.

    6.1 also nuked the slowdown meta. So to compensate gen repair perks are about to get nuked to, yes?

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327273#Comment_3327273

    6.1 also nuked the slowdown meta. So to compensate gen repair perks are about to get nuked to, yes?

    How was it nuked? The meta perks were nerfed, and a few of them nuked. But that's it. Now we have eruption, which is arguably a bigger pain for survivors than any meta slowdown perk before. Killers still have strong slowdown perks even after that update, including pain resonance. But now gens also take 10 seconds longer than before. Killers were definitely buffed that patch.

  • I'd imagine they're waiting to see if the survival numbers will change and by how much. I like the change but it isn't a huge thing. Just lets solo q be a little more efficient and I dpubt it will affect the numbers too much. And it certainly doesn't warrant buffing killers.

  • 63% kill rate and still demand for buffs

  • @Gamall said:

    63% kill rate and still demand for buffs

    You still don't understand how %'s and the stats work? Lol

  • @Gamall said:

    63% kill rate and still demand for buffs

    I won't argue the number but i'll argue the method. If those numbers represent mostly tunneling and camping then that's really unhealthy for the game. IF we were on 63% without resorting to tunneling and camping then maybe i'd agree with it being a bit high.

  • I don't think there should be any Killer response-patches for several months. Believe me when I tell you I actively deal with the struggle on both roles, I just think there needs to be an adaptation period for everyone. I'm not mad at all because

    A) I SoloQ and a heavy load was just lifted off my back with the new HUD even though its not perfect

    B) I play M1/Low tier Killers above the MMR softcap with sweats and prestige 60-100 SWFs. This update will allow players/BHVR to once again see the discrepancy between someone like Ghostface and Nurse which will lead (hopefully) to more adjustments at the bottom end. The gap needs to be closed a bit and the top end still needs some adjustments

    C) Bottom-bracket Survivors are being given more tools which is a double-edged sword that will probably impact the way Survivor balance changes are handled in the future. Less people will be able to use SoloQ as copium for their own poor gameplay. (SoloQ IS obviously harder, but there's a LOT of players that are respectfully bad at Survivor pretending that its the ONLY reason they suffer and that Killer is by far 'OP'.) Hopefully these players get catered to less and this is the start of the next era of DBD

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327273#Comment_3327273

    6.1 also nuked the slowdown meta. So to compensate gen repair perks are about to get nuked to, yes?

    Lol forget it. Survivors need BHVRs Hand.

  • @lemonsway said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327364#Comment_3327364

    I won't argue the number but i'll argue the method. If those numbers represent mostly tunneling and camping then that's really unhealthy for the game. IF we were on 63% without resorting to tunneling and camping then maybe i'd agree with it being a bit high.

    Cenobite had 63% on average, not "The Killers".

  • They will never do that. They don't have the developer bandwidth for it.

  • @Ghoste said:

    Patch 6.1 was the general Killer buff. This is to compensate.

    Oh yes, because 10 extra seconds for gens and 10% increase to actions was a huge help to killers like Trapper and Pig.

  • @PowZapBamWoofMeow said:

    I don’t know if im reading too much into this, but now that Solo Q got a buff to be more up to par with SWF, does this mean BHVR has plans to buff killers in general in some way? Or they can now work on certain killers that need help (trapper, pig, clown, etc)

    What do y’all think?

    Killers get headaches, as usual. BHVR is far too busy catering to the bs of survivors.

  • @TigerSnake said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327273#Comment_3327273

    Oh yes, because 10 extra seconds for gens and 10% increase to actions was a huge help to killers like Trapper and Pig.

    You can only help those Killers by buffing them directly. You will not make Trapper strong with a general Killer-Buff, because general Killer-Buffs have to be minor.

    But honestly, 6.1.0 was very impactful and made playing Killer a lot easier (even easier than Killer pre-CoH).


    @Topic:

    I guess that if the Devs think that it is needed, they will buff Killer. But I dont see much impact by the symbols, because the strength of SWF was always that you can filter out the bad players. But this does still not happen in SoloQ. Yes, there is more information, but as long as SoloQ is RNG and you might get good teammates or bad teammates, those information do not change much. Even if I know that Killer Mains really want to pretend that Killer is getting hard now.

  • They said they'll be monitoring kill rates. They want them at around 60% so if that changes with the new icons then they'll take action. Mandy said they don't believe at this stage that it will affect kill rates so I dont think they have any plans to buff killer at this point

  • @ThirdHealthEstate said:

    Your role in the game is to be a clown. Free labour.

    Basically, you are meant to entertain, kill rates and all that is just crap to keep you thinking you had a chance. If Survivors play to win and not to do random achievements and rifts, you cannot win.

    Some noob Killers that normally play Survivor think you can hero 12 hooks. Maybe you can against low mmr players but not against Survivors that are ANY decent.

    That is how it is. Proof is, years ago The Clown was out. when Killer was on its lowest level like literally mocking the Killer player base. Not any killer but a low-tier 🤡

    Imagine thinking this and still playing the game.

  • The lack of updates from the devs on how Killers might be buffed apart from a “We’ll wait and see” is the real letdown as it gives off the feeling that they themselves don’t believe that the Survivor HUD will affect kill rates that much. With no clear timeline, it may take up to a year before any meaningful Killer buffs are being made.

    Even if waiting for stats was an issue, announcing that they would start looking at weaker Killers like Trapper or Pig after this patch would make Killer players much more accepting of the Survivor HUD.

    Currently the trend of updates seem to be Perk Overhaul + Killer buffs> Basekit Unbreakable being tested on PTB> Clicky flashlights changed> Locker flashlight save nerf+ Easier to get flashlight saves> Survivor HUD + Nurse nerf

    At a glance, there’s not much going for Killers since the buff patch. Given that BHVR is a company and survivors definitely make up a larger portion of the playerbase, can you blame Killer mains for having suspicions that BHVR are still catering to Survivors since it’s the better option from a business perspective?

  • @ThirdHealthEstate said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327383#Comment_3327383

    I would invite you to stream how you can hero 12 hooks consistently to Kill. We all would find it very illustrative and show the vast majority of Killer player base that by the looks of it... everyone is a "filthy tunneler".

    Personally, I proxy camp and camp and tunnel as I see fit. I am not bound by the fictional rules imposed by Survivors to Killers to make it extra cheesy and easy to win. But, I gotta say, I would like to hear your strategy not to proxy camp when a Survivor is rescued in your face.

    Also, in my particular case, when I see someone is unhook I just approach the area if I am close and I see Survivors healing as I run Nurses's calling often (so much healing, you must be stupid not to bring that perk), and I hit whoever I can hit people tend to think you actually keep the count.

    Like today I had a match in which I realistically I did not tunnel at all (not like I care) yet still they had that impression and at the end they told me "A player and B player still were in first hook".

    Like what the heck? I am supposed to keep track to ensure "The Right Order To Kill Survivors" now? maybe when it's displayed in the screen.

    https://us.v-cdn.net/6030815/uploads/3VSQ1T5DKV1Q/dbdasdf.png

    That's the ######### we have to deal with in order to entertain Survivors, as free labour for BHVR mind you.

    What do you even mean by "deal with"?

    If you argue with people in the post game chat, that's completely on you. There's literally nothing to deal with. Just press CONTINUE. That's it.

  • I dont understand why people act like old Slowdown Pop/Ruin/Undying nuked cause the end to Gen slowdown then CoB/Eruption/Overcharge exist.

    I swear if they bring back Pop/Ruin/Undying combo, killers would still use CoB/Eruption/Overcharge knowing the 2nd combo are more powerful.


    On survivor side, its litterally no perk can ever complete to 2nd chance. And 2nd chance perks idea is really limited to create new one.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327273#Comment_3327273

    6.1 also nuked the slowdown meta. So to compensate gen repair perks are about to get nuked to, yes?

    I mean they nuked Ruin and nerfed Pop and Corrupt quite a bit but there's still plenty of strong slowdown perks for killer to choose from.

    CoB/Overcharge/Eruption and even individual perks like Pain Res, Deadlock and Jolt are strong.

    Also Pop and Corrupt are still serviceable perks on certain killers too, only Ruin was nerfed into uselessness.

  • @PowZapBamWoofMeow said:

    I don’t know if im reading too much into this, but now that Solo Q got a buff to be more up to par with SWF, does this mean BHVR has plans to buff killers in general in some way? Or they can now work on certain killers that need help (trapper, pig, clown, etc)

    What do y’all think?

    BHVR will probably just take the bandaid route and buff a whole bunch of perks to make them borderline, if not insanely, oppressive against average Survivors.

    Not hate towards them, but their balance decisions are questionable at worst and often never solve the core of the issues.

  • One thing I've never understood is why there's only two base speeds for killers when moving regularly for the most part, 110% or 115% of surv movement speed. This leads to good survs memorizing distances and timings before bloodlust kicks in for instance.

    I know a few add-ons can alter their speed, but I wonder if more variety could shake things up.

    Little things like Trapper or my beloved Piggy being slightly faster when only carrying one or no traps, or Huntress and Trickster and Clown a bit slower when fully loaded but ramp up some as they toss away. Nemmy gaining a tiny bonus when hunting along side his zom zoms.

    Maybe worth testing?

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327586#Comment_3327586

    You can only help those Killers by buffing them directly. You will not make Trapper strong with a general Killer-Buff, because general Killer-Buffs have to be minor.

    But honestly, 6.1.0 was very impactful and made playing Killer a lot easier (even easier than Killer pre-CoH).

    @Topic:

    I guess that if the Devs think that it is needed, they will buff Killer. But I dont see much impact by the symbols, because the strength of SWF was always that you can filter out the bad players. But this does still not happen in SoloQ. Yes, there is more information, but as long as SoloQ is RNG and you might get good teammates or bad teammates, those information do not change much. Even if I know that Killer Mains really want to pretend that Killer is getting hard now.

    Well yeah, but those changes barely fixed anything. Increased gens and faster speeds are pretty meaningless to the actual problems.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327273#Comment_3327273

    6.1 also nuked the slowdown meta. So to compensate gen repair perks are about to get nuked to, yes?

    All it did was shift the meta to a different group of gen slow down perks.

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327294#Comment_3327294

    All it did was shift the meta to a different group of gen slow down perks.

    What are you talking about? Pop/Ruin/Undying were the only slowdown perks.

  • Killer doesn't need anything. Wasn't the escape rate was 38% with SWFs included? The solo escape rate was probably 25-30% max. People who think buffing this group means killer needs buff are being completely unreasonable. I'm convinced some people just play this game for some weird power fantasy and don't actually want the other side to have a chance.

  • I am also curious as to how they plan on buffing killer. Will they finally make all killers at least A tier?

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327727#Comment_3327727

    What are you talking about? Pop/Ruin/Undying were the only slowdown perks.

    Eruption/Pain Res/CoB all existed before the nerf to Pop and Ruin.

  • @VideoGameMage said:

    I am also curious as to how they plan on buffing killer. Will they finally make all killers at least A tier?

    Im not trying to sound like a bias survivor main but "at least A tier"??? There no game where every single character is viable at top level. It should be a good spread of killers in each tier like it is now. Eruption turn even the most weakest killers into half way decent characters like knight and sadako. Sadako condemn build only works cause of COB & eruption giving her the time she need to build stacks. Knight only redeeming quality is pushing people off gens easily which is decent only when pair with COB & ERUPTION. Even wraith looking like a credible threat cause of these perks. Eruption should stay cause this is the most viable you ever going to see the killers roster.

  • @Nazzzak said:

    They said they'll be monitoring kill rates. They want them at around 60% so if that changes with the new icons then they'll take action. Mandy said they don't believe at this stage that it will affect kill rates so I dont think they have any plans to buff killer at this point

    While I have no opinion on this post. Do you really believe anything will happen fast after they said they would be monitoring and changing the meta frequently? All of the sudden it's been over 7 months and nothing has changed except a than gutting. That's not fast, that's slower than anything but incompetency.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327294#Comment_3327294

    How was it nuked? The meta perks were nerfed, and a few of them nuked. But that's it. Now we have eruption, which is arguably a bigger pain for survivors than any meta slowdown perk before. Killers still have strong slowdown perks even after that update, including pain resonance. But now gens also take 10 seconds longer than before. Killers were definitely buffed that patch.

    As i said, the Killer slowdown meta was nuked.

    Not a single slowdown perk that was meta before 6.1. is still meta.

    In comparison. The survivor meta has barely changed.

    While gens take 10 seconds longer, the current slowdown meta is no where as strong as the previous one. On top of that, survivors received gen repair perks and gen times really don´t vary that much from before the change.

  • I´ll happily wait for the new kill rates. Where the devs have to adjust things again, because kill rates plummered.

    Hell, my solo queue last evening was 4 minutes before i found a match and another 3 minutes with killers dodging.

  • @Krazzik said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327294#Comment_3327294

    I mean they nuked Ruin and nerfed Pop and Corrupt quite a bit but there's still plenty of strong slowdown perks for killer to choose from.

    CoB/Overcharge/Eruption and even individual perks like Pain Res, Deadlock and Jolt are strong.

    Also Pop and Corrupt are still serviceable perks on certain killers too, only Ruin was nerfed into uselessness.

    None of the meta slowdown perks is still meta. I can´t remember when i´ve seen the last killer with Pop, Ruin or Corrupt.

    Slowdown meta changed completely.

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327294#Comment_3327294

    All it did was shift the meta to a different group of gen slow down perks.

    That is the definition of changing the meta.

    There will always be a meta. Always perks that establish as the most picked ones. But the pre 6.1. slowdown meta is completely different then what we have now.

    Meanwhile the survivor meta...