Slugging Billy?

Has there been a YouTube video on slugging billy or something? I keep getting matched with killers who slug at 5 gens, like that's the goal of the game. Anyone else getting them? I've just started going AFK now, cause trying to deal with that in solo queue is a nightmare.

Comments

  • Well, slugging is within the rules of the game and usually it doesn’t work all that well. Tough for killer to win if they never hook anyone. If nobody is picking you up after getting slugged, that’s on your team. Sounds more like an issue of bad teammates than an issue with the killers.

  • @TamaraLatte said:

    Has there been a YouTube video on slugging billy or something? I keep getting matched with killers who slug at 5 gens, like that's the goal of the game. Anyone else getting them? I've just started going AFK now, cause trying to deal with that in solo queue is a nightmare.

    I ran into one of those slugging billys once when I was playing with @For_The_People and a common friend of ours. He was a streamer with 18,000 hours in game.
    For having that many hours, and being P100, he really messed up a lot.

  • @Your_Dad_Playing_DbD said:

    Well, slugging is within the rules of the game and usually it doesn’t work all that well. Tough for killer to win if they never hook anyone. If nobody is picking you up after getting slugged, that’s on your team. Sounds more like an issue of bad teammates than an issue with the killers.

    I didn't say slugging wasn't within the rules, I just said it's too much hard work in solo, so I go AFK. He uses that perk that makes the people close scream, so he just steam rolls.

  • @TamaraLatte said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073301#Comment_4073301

    I didn't say slugging wasn't within the rules, I just said it's too much hard work in solo, so I go AFK. He uses that perk that makes the people close scream, so he just steam rolls.

    The Infectious Fright sluggers are the worst. A lot of Blights do it too. Unbearable.

  • I had a few during the event but they were doing it just to be dicks. They'd slug everyone then hump you on the ground which always makes me chuckle. You also get people like that in 1v4 now and then but it's pretty rare from my experience.

    Otz released a video using Deathbound and slugging with it today. Was an interesting watch since it showed how strong anti-slug can be at countering slugging at 5 gens.

    People do love to copy him so it could be that or just coincidence. Might be good to bring exponential or other anti-slug for a bit until people get sick of it.

  • that's just Billy, man. always either slug or always come back to hook to tunnel. boring killer.

  • @TamaraLatte said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073301#Comment_4073301

    I didn't say slugging wasn't within the rules, I just said it's too much hard work in solo, so I go AFK. He uses that perk that makes the people close scream, so he just steam rolls.

    I went up against that exact Billy build. Had the super hero cosmetic. Solo Q so you know, instant death. But I suppose It’s what’s come to be expected if you play solo.

    Wishing you better gameplay in the future that doesn’t involve staring at the ground!

  • This is all because the killer main community is TERRIFIED of the fabled 4 man fast track. So as always killers will treat fellow gamers like trash for a fear of an uncommon thing. Besides why do only survivors have to bring certain perks for those that want to make the game miserable for others? And I do not consider people bringing lightborn, because they see one beamer.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/466488/slugging-billy

    I ran into one of those slugging billys once when I was playing with @For_The_People and a common friend of ours. He was a streamer with 18,000 hours in game.
    For having that many hours, and being P100, he really messed up a lot.

    ah that was certainly.. memorable lol

  • Lol reminds me, I had a good old fashioned basement camping billy earlier today for the first time in foreve. It actually backfired on him pretty badly. First chase got us 2 full gens done. Then once he'd downed his victim and took him to basement, he sat just outside face camp range and waited. The other 3 of us all sat on different gens and worked them through the hook timer, popped all 3 just before the sacrifice popped and got a 3 out.

  • Were the survivors spaced far apart or close together? If you down a survivor and another is right there, why not chase the other?

  • @100PercentBPMain said:

    that's just Billy, man. always either slug or always come back to hook to tunnel. boring killer.

    Nah, not every Billy plays like that. Granted, BIlly-players become overall more unlikeable since he got buffed, simply because before only people who did not care about winning and more about nice curves played him, so they were mostly very nice. But once he got buffed, the unpleasant people started to play him, but it is wrong to say that all Billys are like that.

  • @Galafure said:

    This is all because the killer main community is TERRIFIED of the fabled 4 man fast track. So as always killers will treat fellow gamers like trash for a fear of an uncommon thing. Besides why do only survivors have to bring certain perks for those that want to make the game miserable for others? And I do not consider people bringing lightborn, because they see one beamer.

    the same way you survivors are terrified of the fabled tunnel/slugging everygame. Survivors give the same treatment to their fellow gamers for the same thing. killer cant help if you feel "miserable" because of how they're playing. bring DS if help with tunnel, if you refuse to bring those certain perks then dont come crying about tunneling or slugging

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073305#Comment_4073305

    The Infectious Fright sluggers are the worst. A lot of Blights do it too. Unbearable.

    infectious fright is incredibly broken. You don’t even need to look at the killer and scream. It needs to be fixed.

  • @Unequalmitten86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073307#Comment_4073307

    infectious fright is incredibly broken. You don’t even need to look at the killer and scream. It needs to be fixed.

    Infectious is fine. The problem is more that slugging is too good. Slugging provides exactly the same amount of Map Pressure like hooking does. And with the right build, you will not even miss any of the Benefits of hooking (e.g. if you dont run Pain Res or PGTW, you will not need to hook).

    However, depending on the Build and on high mobility Killers, Infectious can become a problem. If paired with Distressing (since the high mobility Killers have 40m Terror Radius, with Distressing their Terror Radius is massive) and especially Anti-Healing Perks like Coulrophobia, it makes it basically impossible to pick up Survivors, since you will be nearby if you just picked someone up from the dying state, which allows the Killer to slug and just go after the next person.

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073335#Comment_4073335

    the same way you survivors are terrified of the fabled tunnel/slugging everygame. Survivors give the same treatment to their fellow gamers for the same thing. killer cant help if you feel "miserable" because of how they're playing. bring DS if help with tunnel, if you refuse to bring those certain perks then dont come crying about tunneling or slugging

    It happens every 2 out of 3 games. So you have no idea what you are talking about.

  • @drag27 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073335#Comment_4073335

    the same way you survivors are terrified of the fabled tunnel/slugging everygame. Survivors give the same treatment to their fellow gamers for the same thing. killer cant help if you feel "miserable" because of how they're playing. bring DS if help with tunnel, if you refuse to bring those certain perks then dont come crying about tunneling or slugging

    Fast Track only just got changed and I've yet to see a 4man with it. Meanwhile, tunneling and slugging happen every time I play survivor. There's zero comparaion between a recent mediocre perk rework and a pain point that's been allowed to go on for years.

  • @Unequalmitten86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073307#Comment_4073307

    infectious fright is incredibly broken. You don’t even need to look at the killer and scream. It needs to be fixed.

    Infectious isn't the issue. As Aven said, it's the high mobility killers that are. It's also certain players using it a certain way. I sometimes use Infectious instead of Lightborn to avoid sabos, and for info for next chase. I've never used it to slug.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073328#Comment_4073328

    Nah, not every Billy plays like that. Granted, BIlly-players become overall more unlikeable since he got buffed, simply because before only people who did not care about winning and more about nice curves played him, so they were mostly very nice. But once he got buffed, the unpleasant people started to play him, but it is wrong to say that all Billys are like that.

    I know you're right, Aven. I think I'm just unlucky with Billy to have such a sour opinion. I actually disliked Billy when he was weak with overheat because I swear the Billy's I had would get upset they were playing weak killer and end up getting mean, like old flashburn Wraith so nothing changed for me with his buffs :(

  • There's definitely been a video or something, all of the Blights tonight were doing it. So strange.

    When I asked what it was about, they said "not thinking" whatever that means..

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073328#Comment_4073328

    Nah, not every Billy plays like that. Granted, BIlly-players become overall more unlikeable since he got buffed, simply because before only people who did not care about winning and more about nice curves played him, so they were mostly very nice. But once he got buffed, the unpleasant people started to play him, but it is wrong to say that all Billys are like that.

    Always hate this. It happened as early as Wraith's rework too. Suddenly the fun bing bong man went away and everything was a race to the finish.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073616#Comment_4073616

    Always hate this. It happened as early as Wraith's rework too. Suddenly the fun bing bong man went away and everything was a race to the finish.

    It's all a race to finish….. Unless the killer wants to slug for 4 mins to deny hatch. Or work with a survivor for, I have seen 15 plus minutes of it in a match, because they couldn't down them naturally. Then, weirdly, the race stops. Gotta win.

  • To answer the question, yes. Yes, there has been a video on how good deathbound is in the current state of dbd and the killer that it was being used on was Billy.

    Very well known content creator, so not unexpected that people replicate.

  • @TamaraLatte said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073301#Comment_4073301

    I didn't say slugging wasn't within the rules, I just said it's too much hard work in solo, so I go AFK. He uses that perk that makes the people close scream, so he just steam rolls.

    People quitting and screwing over their team is a way bigger problem than slugging

  • @Galafure said:

    This is all because the killer main community is TERRIFIED of the fabled 4 man fast track. So as always killers will treat fellow gamers like trash for a fear of an uncommon thing. Besides why do only survivors have to bring certain perks for those that want to make the game miserable for others? And I do not consider people bringing lightborn, because they see one beamer.

    What do you mean “as always killers will treat fellow gamers like trash”? Care to explain?

  • @Mr_K said:

    Were the survivors spaced far apart or close together? If you down a survivor and another is right there, why not chase the other?

    Because slugging shouldnt be stronger than hooking. You should always want to hook over slugging.

    And its pretty much always the high mobility killers too. Personally, if it's a high mobility killer like Nurse, Blight, Spirit or Kaneki, I feel like "oldschool" basekit BT should apply upon picking someone else up. Endurance and 10% haste for the next 10 seconds.

  • Slugging Billy has been a pretty strong strategy since his rework, you see it a lot in comp play and I guess at higher MMR it might show up more often. Of course it doesn't work very well if Survivors are co-ordinated, have certain healing perks or Unbreakable, or if they spread out and Billy struggles to apply pressure efficiently, but in the chaotic, selfish mess of the average solo q game I could imagine it being decent. It does also the benefit of avoiding some of the really strong perks that trigger from Survivors being hooked like Fast Track, Resurgence, Decisive etc.

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  • @Defnotmeghead said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073573#Comment_4073573

    Because slugging shouldnt be stronger than hooking. You should always want to hook over slugging.

    And its pretty much always the high mobility killers too. Personally, if it's a high mobility killer like Nurse, Blight, Spirit or Kaneki, I feel like "oldschool" basekit BT should apply upon picking someone else up. Endurance and 10% haste for the next 10 seconds.

    If a killer downs a survivor but has to travel across the map just to find another survivor, do you thing hooking would be the better play then? Or is it always the better play?

  • I have noticed a couple YouTube video recommendations with titles along similar lines if I recall correctly, and as you do probably know, streamers do have a huge influence on how does the playerbase operate and play the game,

    All of them had titles heavily promoting slugging and intentionally avoiding hooking, generally speaking.. Which means in the majority of cases where a hook would've been far more beneficial.

  • @Neprašheart said:

    I have noticed a couple YouTube video recommendations with titles along similar lines if I recall correctly, and as you do probably know, streamers do have a huge influence on how does the playerbase operate and play the game,

    All of them had titles heavily promoting slugging and intentionally avoiding hooking, generally speaking.. Which means in the majority of cases where a hook would've been far more beneficial.

    Hooks arent so benefical tbh like camping id thing of past and proxy camping is only worth when survivor is almost in second stage or dead so you secure it or get trade or if you want/need that get down from trade but go to finidh him off.

    Hooks give survivors things like dh and many other perks that are very good and can be weponized even perks like ds so slugs are better for slowing survivors down especialy when more people tunnel so antidlug perks are used less than antitunnel/antihook perks and in some situations slugs beat hooking even when that hook looks good.

    Spreading hooks is worst because killer gives survivors more time and lets them set perks like dh, deliverence which will burn him later but how someone plays is his choice, these strats exist because they are legit if they werent they wouldnt be possible like facecamping nowdays (endgame doesnt count for this for correctors).

    Slugging 4 survivors isnt easy and for billy this means only two things solid skill level from player who is killer because billy id onemof hardest killers in the game with his power and second is map choice because billys mobility depends higly on map so if map is like larrys,rpd his slugging potencial is way worse.

    Billy is strong killer very strong but he is higly map dependent compare ho other top killers especialy his mobility.

  • There is a brazilian player that streams and usually play like this very often: Sanry.

    He has a YT channel as well, although he uploads a variety of different matches in his channel (not only Billy gameplays) but as far I know, he is a Billy main that often plays with this build.

    Maybe that's why it's become popular? I mean, I play in SA server and am brazilian myself, and here is popular as f… It's really frustrating. ¯\_(ツ)_/¯

  • @TamaraLatte said:

    Has there been a YouTube video on slugging billy or something? I keep getting matched with killers who slug at 5 gens, like that's the goal of the game. Anyone else getting them? I've just started going AFK now, cause trying to deal with that in solo queue is a nightmare.

    Slugging is going around again because of fast track, its just yet another thing that survivors get when you hook them. So if you just don't hook survivors you don't have to deal with:

    • DS
    • DH
    • BT
    • Basekit BT
    • AFC
    • Fast Track
    • Kindred
    • Resurgance
    • We'll Make it

    Whereas with just slugging there's only a handful of perks you have to deal with, and they are far less common than the ones above. So its simple math.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073305#Comment_4073305

    The Infectious Fright sluggers are the worst. A lot of Blights do it too. Unbearable.

    Hot take IF promotes slugging to much and should be reworked to only work on injures make it a spread the pressure type perk

  • @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073307#Comment_4073307

    Hot take IF promotes slugging to much and should be reworked to only work on injures make it a spread the pressure type perk

    At this point I have to agree, this perk is now being used almost exclusively by people who full-team slug in my survivor matches and it's become a problem. They could just shrink the radius, so it's an anti-sabo perk. On some maps, with a killer with a large TR, it's basically unavoidable.

  • @Unequalmitten86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073307#Comment_4073307

    infectious fright is incredibly broken. You don’t even need to look at the killer and scream. It needs to be fixed.

    You must hate going against a killer using spies from the shadows.

  • @TamaraLatte said:

    Has there been a YouTube video on slugging billy or something? I keep getting matched with killers who slug at 5 gens, like that's the goal of the game. Anyone else getting them? I've just started going AFK now, cause trying to deal with that in solo queue is a nightmare.

    Theres nothing wrong with slugging at 5 gens my guy. It puts pressure on the survivors from the jump. Why would we make it easy for you when you already have your hand held with your perks in baby's first pvp game as survivor?

  • @Mrpugalug916 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/466488/slugging-billy

    Theres nothing wrong with slugging at 5 gens my guy. It puts pressure on the survivors from the jump. Why would we make it easy for you when you already have your hand held with your perks in baby's first pvp game as survivor?

    Killers already have it easy, what are you talking about?

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/466488/slugging-billy

    Slugging is going around again because of fast track, its just yet another thing that survivors get when you hook them. So if you just don't hook survivors you don't have to deal with:

    • DS
    • DH
    • BT
    • Basekit BT
    • AFC
    • Fast Track
    • Kindred
    • Resurgance
    • We'll Make it

    Whereas with just slugging there's only a handful of perks you have to deal with, and they are far less common than the ones above. So its simple math.

    Killers don't want to deal with the hatch so they slug for the 4k.

    Killers don't want to deal with survivor perks or mechanics around hooks so they just slug.

    Sounds to me like some killers just don't like playing the game as designed and want to cheese their way to easier, low effort, steam roll victories.

    At the end of the day, it's just backfilling an excuse to play like a jerk. They were always going to slug from the get go - this week's excuse just happens to be fast track.

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074988#Comment_4074988

    Killers don't want to deal with the hatch so they slug for the 4k.

    Killers don't want to deal with survivor perks or mechanics around hooks so they just slug.

    Sounds to me like some killers just don't like playing the game as designed and want to cheese their way to easier, low effort, steam roll victories.

    At the end of the day, it's just backfilling an excuse to play like a jerk. They were always going to slug from the get go - this week's excuse just happens to be fast track.

    Survivors don't want to deal with ghoul so they just DC

    Survivors don't want to deal with any killer mechanics so they just complain until they get basekit changes.

    Sounds to me some survivors just don't like player the game as designed and want to cheese their way to easier, low effort, steam roll victories.

    The point is, you don't get to dictate how people play the game, if you don't like how they are playing the game, learn how to counter it. If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075078#Comment_4075078

    Survivors don't want to deal with ghoul so they just DC

    Survivors don't want to deal with any killer mechanics so they just complain until they get basekit changes.

    Sounds to me some survivors just don't like player the game as designed and want to cheese their way to easier, low effort, steam roll victories.

    The point is, you don't get to dictate how people play the game, if you don't like how they are playing the game, learn how to counter it. If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.

    If only there were a forum where we could discuss our concerns with the way the game is designed and how some players are abusing it…

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075081#Comment_4075081

    If only there were a forum where we could discuss our concerns with the way the game is designed and how some players are abusing it…

    But right there, your last statement is already incorrect "players abusing it". Nobody is "abusing" anything. They are playing the game within the rules of the game, the problem is you just don't like it. Which is fine, but you are blaming the players.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075083#Comment_4075083

    But right there, your last statement is already incorrect "players abusing it". Nobody is "abusing" anything. They are playing the game within the rules of the game, the problem is you just don't like it. Which is fine, but you are blaming the players.

    Why do we keep acting like players don't make choices? The devs are partly responsible, and so are the players, if you're chosing to do something you damn well know is hated. People can take some responsibility for their actions.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075078#Comment_4075078

    Survivors don't want to deal with ghoul so they just DC

    Survivors don't want to deal with any killer mechanics so they just complain until they get basekit changes.

    Sounds to me some survivors just don't like player the game as designed and want to cheese their way to easier, low effort, steam roll victories.

    The point is, you don't get to dictate how people play the game, if you don't like how they are playing the game, learn how to counter it. If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.

     If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.

    We've been doing that for, what, nine years? Almost ten? And several times the devs were about to address it, only to scrap it and give up on it. So yes, we're going to keep on complaining about it, and then maybe someday it'll get addressed. And that's a big fat MAYBE.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075093#Comment_4075093

    Why do we keep acting like players don't make choices? The devs are partly responsible, and so are the players, if you're chosing to do something you damn well know is hated. People can take some responsibility for their actions.

    Players do make choices, but why is it a player's responsibility to play in a certain way that you like? This is like complaining about people "camping" in call of duty. Or if i'm playing chess should i not take your queen if you leave it open because its "unfair" or "unfun" to lose your queen?

    The point is, looking at tunneling as a strategy, one of 2 things is possibly true. Either:

    1. The strategy is hard for you to counter and you have a tough time against it. If that is the case, then as your opponent, would it not make sense for me to exploit a weakness in your game? If i'm playing against another team in football, and my team recognizes that your team does poorly if we just run the ball, does that make us "cheap" or "unfun" or "unfair" if we run the ball every play? At that point, the onus is on YOU to get better and learn the counter. If you can't do that, then you will continue to be a victim to it forever.
    2. The strategy is extremely powerful and very difficult, or perhaps even impossible to counter. If this is the case, then why would someone not use that strategy to win? If the strategy is so good, that it results in me winning all the time, and i'm trying to win, then i would be foolish not to use that strategy. If that is the case, then, and by the way i would agree with this, the strategy is too powerful, and needs to be changed to either be weaker, or not possible by the developers. But, until that is the case, and as long as it is still within the rules of the game to do, then the only person you should be blaming is the developers.

    Blaming players for playing the game is never a good strategy.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075081#Comment_4075081

     If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.

    We've been doing that for, what, nine years? Almost ten? And several times the devs were about to address it, only to scrap it and give up on it. So yes, we're going to keep on complaining about it, and then maybe someday it'll get addressed. And that's a big fat MAYBE.

    RIGHT, which should tell you something, it means that maybe the strategy isn't as uncounterable as you think it is. Or, because the devs realized its hard and its not a simple problem to solve (hint: its not). But the devs are the devs, they could easily announce tomorrow that tunneling is a bannable offense. But they don't which should tell you something.

    As i always say in these discussions btw, i think tunneling is bad for the game.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075114#Comment_4075114

    Players do make choices, but why is it a player's responsibility to play in a certain way that you like? This is like complaining about people "camping" in call of duty. Or if i'm playing chess should i not take your queen if you leave it open because its "unfair" or "unfun" to lose your queen?

    The point is, looking at tunneling as a strategy, one of 2 things is possibly true. Either:

    1. The strategy is hard for you to counter and you have a tough time against it. If that is the case, then as your opponent, would it not make sense for me to exploit a weakness in your game? If i'm playing against another team in football, and my team recognizes that your team does poorly if we just run the ball, does that make us "cheap" or "unfun" or "unfair" if we run the ball every play? At that point, the onus is on YOU to get better and learn the counter. If you can't do that, then you will continue to be a victim to it forever.
    2. The strategy is extremely powerful and very difficult, or perhaps even impossible to counter. If this is the case, then why would someone not use that strategy to win? If the strategy is so good, that it results in me winning all the time, and i'm trying to win, then i would be foolish not to use that strategy. If that is the case, then, and by the way i would agree with this, the strategy is too powerful, and needs to be changed to either be weaker, or not possible by the developers. But, until that is the case, and as long as it is still within the rules of the game to do, then the only person you should be blaming is the developers.

    Blaming players for playing the game is never a good strategy.

    For every other game you listed here, both sides are on paper even in power level. Football: 11 players on the field for both sides, both take turns with the ball. Chess: both sides have identical pieces. Call of duty: all items can be used by all players.

    For DbD, this is not the case on purpose. This invalidates all your examples. Also, the amount of resources survivors have for self reliant anti-slug is miniscule: Conviction: requires a completed heal on another survivor, you will go down again anyway. Soul guard: requires a revealed hex, so you would have to play at a disadvantage for whatever the hex does. No mither: you are broken for the entirety of the trial. Boon: exponential: requires totem RNG, only within a certain radius, killer can take 1 second to snuff totem. Unbreakable: you can only use it once, then it's gone. The only one of those with zero strings attached is unbreakable aka the only reliable anti-slug comes down to one perk. Yes this is totally the equivalent of someone leaving their queen unguarded, yes indeed (sarcasm).

    I think you're right about not blaming players for using strategies to win, but when it goes so far that a majority of these players aren't even doing it to win, they're doing it to make the other team miserable, at what point do we have an ethics, integrity, and sportsmanship problem?

  • welcome to DBD. where the devs dont care about the survivors they dev this game for meta coveting sweaty try hards. I mean think of about it, they created auras because people are too stupid to play hide and seek

  • @Valuetown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075247#Comment_4075247

    For every other game you listed here, both sides are on paper even in power level. Football: 11 players on the field for both sides, both take turns with the ball. Chess: both sides have identical pieces. Call of duty: all items can be used by all players.

    For DbD, this is not the case on purpose. This invalidates all your examples. Also, the amount of resources survivors have for self reliant anti-slug is miniscule: Conviction: requires a completed heal on another survivor, you will go down again anyway. Soul guard: requires a revealed hex, so you would have to play at a disadvantage for whatever the hex does. No mither: you are broken for the entirety of the trial. Boon: exponential: requires totem RNG, only within a certain radius, killer can take 1 second to snuff totem. Unbreakable: you can only use it once, then it's gone. The only one of those with zero strings attached is unbreakable aka the only reliable anti-slug comes down to one perk. Yes this is totally the equivalent of someone leaving their queen unguarded, yes indeed (sarcasm).

    I think you're right about not blaming players for using strategies to win, but when it goes so far that a majority of these players aren't even doing it to win, they're doing it to make the other team miserable, at what point do we have an ethics, integrity, and sportsmanship problem?

    But you see the problem you have created. You can't create a set of made up fictitious rules that the game knows nothing about, and then expect another anonymous player to abide by those rules, especially when those rules are by definition subjective and different for each player.

    Content creators, even ones i don't like (i won't name them) have tested this with polls and shown that people can't even agree on what the definition of tunneling even is.

    In terms of "most players not playing to win" that again is a failure of the devs for not creating either a proper matchmaking system that can actually match players correctly, or by creating a ranked mode where the people who care about winning can play.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075255#Comment_4075255

    But you see the problem you have created. You can't create a set of made up fictitious rules that the game knows nothing about, and then expect another anonymous player to abide by those rules, especially when those rules are by definition subjective and different for each player.

    Content creators, even ones i don't like (i won't name them) have tested this with polls and shown that people can't even agree on what the definition of tunneling even is.

    In terms of "most players not playing to win" that again is a failure of the devs for not creating either a proper matchmaking system that can actually match players correctly, or by creating a ranked mode where the people who care about winning can play.

    The issue is not "fictitious rules" it's about sportsmanship. Genuine human empathy.

    Content creators, even ones i don't like (i won't name them) have tested this with polls and shown that people can't even agree on what the definition of tunneling even is.

    Sure there's contextual tunneling by circumstance, and these definitions are not all encompassing (the issue with these polls), but ultimately they don't matter when people only mean the most obvious form of tunneling everyone can agree on: the killer immediately drops what they're doing in an attempt to rehook the most recently unhooked survivor.

    In terms of "most players not playing to win" that again is a failure of the devs for not creating either a proper matchmaking system that can actually match players correctly, or by creating a ranked mode where the people who care about winning can play.

    The devs can only do so much. People will always sweat in unranked modes and people will sometimes slack off in ranked modes.

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