Why do the devs want the game to be so easy for killers?

Playing survivor is terrible but when I play killer it's not fun getting 4k after 4k because there's no challenge. Why do the devs want this?

Comments

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682301#Comment_3682301

    Disagree.

    3K's aren't uncommon, but I've still found that 4K's are more common.

    He's probably saying two things. In other words, hatch escape and solo survivor escape. If you add them together, it will probably be more than 4k.

  • @Blueberry said:

    As you get to high mmr on killer your opinion will change a lot.

    Here's proof this game is massively unbalanced. Otz is a top-tier player who can go on massive win streaks as killer, yet can't escape more than 40% of the time after hundreds of matches. The devs have ruined this game for survivors.

    https://youtu.be/w_ap-rZHoW4?t=3918

  • @MaTtRoSiTy said:

    Honestly I am mostly fine with it how it is, as the game was stupidly survivor sided for the longest time and I say this as a survivor main myself (though I have played a lot of killer).

    The only issues I personally have is killers stacking 3-4 gen slowdown perks and especially on top tier killers and the tunnelling epidemic at present.

    Just because the game was horribly balanced towards one side means it's okay for the game to currently be horribly balanced towards the other side?

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682293#Comment_3682293

    50% kr is balanced. Anything else isn't. You can't just say "draws" don't count when it's 2k.

    The game is 1 vs many. It's not 1 team vs another team. The devs already have pointed this out numerous times. Every survivor has their own win condition. You can't draw on a 1 v 1 in this game. A survivor either escapes or they don't. It's a 1 v 1x4 game by design. A draw only occurs when neither side wins or loses which isn't possible in dbd.

    The killer failing to win on average is absolutely not "balanced". You are confusing kill ratea and win rates. If on average killers only get 2k, then on average they are failing to win their matches. That's an incredibly weak position in an asymmetrical game with a power role.


    I'm aware that a 2k is considered MMR neutral (or a draw if you want to use that word), but MMR adjustments are entirely separate from wins or losses. MMR only cares about trying to make future games more fair. Some games MMR will drop even if you win, or might go up even if you lose. An experienced player might not gain ranking if beating a new player, and a new player might not drop in ranking for getting beat by an experienced player. Ranking adjustments are rarely strictly tied to simply winning or losing, and that is also how it works in DBD. It uses strict kill count definitions to go up or down. A 2k isn't enough to warrant any movement on the adjustments, so it's MMR neutral even if the killer lost. MMR adjustments are not a reward for winning or a penalty for losing, they disregard the match result and only cares to adjust future matches for fairer play.

    Now, BHVR has cornered themselves into a rough spot for balance with the decision to do 1 vs many instead of a team vs team environment. In a balanced situation, we would want killers to win roughly half their matches, but we also want survivors to escape gave their matches. The problem is, if each survivor has a 50% chance to escape, then that's 4 individual survivors each with a 50% escape rate. Adding them all together, and you have a pretty darn high chance at survivors getting 3+ escapes out every match which then conflicts with the killer win rate. That's why survivors get an innate lower win chance - since there are 4. This whole weirdness, I feel, could be better tackles if BHVR abandoned the whole 1 vs many system and instead turn it into a team vs team. Survivors win if 3+ escape. Killer wins if he gets a 3k+. It's a tie if 2 escape. This would also encourage survivors to work together more since they win or lose together. Now, a fair question is if 3 people have died, then your team lost...what's the point of trying. Very fair. It would give you a chance at extra bp, but ultimately, I feel balancing would make more since regardless to shift to team vs team.

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682341#Comment_3682341

    Here's proof this game is massively unbalanced. Otz is a top-tier player who can go on massive win streaks as killer, yet can't escape more than 40% of the time after hundreds of matches. The devs have ruined this game for survivors.

    https://youtu.be/w_ap-rZHoW4?t=3918

    I think Orz simply isn't blessed with good companions. If he and similar survivors had been together, the story would have been completely different. In other words, it's an MMR issue. And a flood of unskilled survivors holding him back.

  • @KaTo1337 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682330#Comment_3682330

    Disagree. BP-Bonus is on survivor at the daytime and it switches to Killer at 6/7pm for the entire night.

    The incentive is based on your relative mmr range, so it very well could be on survivor for the person you responded to almost all the time while also switching to killer for you.


    Essentially their survivor mmr probably doesn’t have enough players and their killer mmr has enough people queueing at it.

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682317#Comment_3682317

    The game is 1 vs many. It's not 1 team vs another team. The devs already have pointed this out numerous times. Every survivor has their own win condition. You can't draw on a 1 v 1 in this game. A survivor either escapes or they don't. It's a 1 v 1x4 game by design. A draw only occurs when neither side wins or loses which isn't possible in dbd.

    The killer failing to win on average is absolutely not "balanced". You are confusing kill ratea and win rates. If on average killers only get 2k, then on average they are failing to win their matches. That's an incredibly weak position in an asymmetrical game with a power role.

    I'm aware that a 2k is considered MMR neutral (or a draw if you want to use that word), but MMR adjustments are entirely separate from wins or losses. MMR only cares about trying to make future games more fair. Some games MMR will drop even if you win, or might go up even if you lose. An experienced player might not gain ranking if beating a new player, and a new player might not drop in ranking for getting beat by an experienced player. Ranking adjustments are rarely strictly tied to simply winning or losing, and that is also how it works in DBD. It uses strict kill count definitions to go up or down. A 2k isn't enough to warrant any movement on the adjustments, so it's MMR neutral even if the killer lost. MMR adjustments are not a reward for winning or a penalty for losing, they disregard the match result and only cares to adjust future matches for fairer play.

    The devs already have pointed this out numerous times. Every survivor has their own win condition.

    If you're going to focus on the devs, the devs also use the word draw to describe a 2k. The following comment is about how to treat a 2k.

    @Peanits said:

    I can be that official source. Generally speaking, it's a draw. Your rating might go up or down a little depending on the ratings of the people you killed vs. the people who escaped, but it's likely not going to budge very much either way.

    Full thread link: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2912408

    Hyper focusing on the the same result between two sides for the definition of draw neglects that this is an asymmetrical game.

    If you want to get technical on that point, the game has zero win conditions. There are escapes, deaths, points, pips, etc. The mere fact we are calling something a win or a loss means we are outside of what the game provides to us.

    You can just as easily call a 2k a win under the logic of why it would be a loss.

    Also, saying that the survivors are not a team and that's the devs stance is not correct. The devs have left such things up to the players. Being I'm going through dev posts, here's a recent example where Peanits refers to the survivors as a team

    @Peanits said:

    No, it is not. You were doing something well within the rules that has a purpose to you and your team. Nothing about that is toxic.

    What that person said after the match is toxic, however, and I hope you sent in a report for that.

    Thread here: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625891

    Basically

    If you want to use MMR, 2k is a draw for the killer, or if you prefer, an even result

    If you want to throw out MMR, there's no objective standard for calling anything in the game a win, loss, or draw - but the community has very broadly set guidelines for the killer role, 3+ kills a win, 1 or less kills a loss, 2 kill neither of the above (insert your preferred word)

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682293#Comment_3682293

    Pretty sure I explained this to you already, but riddle me this: What are the kill and winrates across the following three matches?

    Match 1: 0K

    Match 2: 3K

    Match 3: 3K

    I admire your dedication to trying to explain this.

  • @sinkra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682341#Comment_3682341

    Here's proof this game is massively unbalanced. Otz is a top-tier player who can go on massive win streaks as killer, yet can't escape more than 40% of the time after hundreds of matches. The devs have ruined this game for survivors.

    https://youtu.be/w_ap-rZHoW4?t=3918

    We can’t really speak directly of people as it’s walking a line of breaking forum rules but I don’t think that shows what you think it shows. I have nearly as much hours as Otz does for reference. I track my game stats and my solo queue win rate is in the 70s%. Win rates are less important though than “why” you won or lost. For example, if you lose most your games but it was because you made lots of mistakes then that win rate wouldn’t mean as much as if you lost most games but played perfectly. This is why we judge objective balance based on good vs good, not average games. This is to say there’s a difference between balanced for average games and objective balance. Most people want the game balanced for the average game, I want it balanced for good vs good. If I wanted the game balanced the way Otz did for example I’d probably have the same opinions. We just want different things for the game and that’s okay.

  • Sadly, it falls on deaf ears, because one person misunderstood how the statistics work and unfortunately it lines up with a pro-killer bias, so now people just run with it.

  • Maybe get out of Ash 4. Killer isn't "easy" unless 3 out of 4 survivors play like they just installed the game.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682449#Comment_3682449

    The devs already have pointed this out numerous times. Every survivor has their own win condition.

    If you're going to focus on the devs, the devs also use the word draw to describe a 2k. The following comment is about how to treat a 2k.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/2912408#Comment_2912408

    Full thread link: https://forums.bhvr.com/dead-by-daylight/discussion/comment/2912408

    Hyper focusing on the the same result between two sides for the definition of draw neglects that this is an asymmetrical game.

    If you want to get technical on that point, the game has zero win conditions. There are escapes, deaths, points, pips, etc. The mere fact we are calling something a win or a loss means we are outside of what the game provides to us.

    You can just as easily call a 2k a win under the logic of why it would be a loss.

    Also, saying that the survivors are not a team and that's the devs stance is not correct. The devs have left such things up to the players. Being I'm going through dev posts, here's a recent example where Peanits refers to the survivors as a team

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625891#Comment_3625891

    Thread here: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625891

    Basically

    If you want to use MMR, 2k is a draw for the killer, or if you prefer, an even result

    If you want to throw out MMR, there's no objective standard for calling anything in the game a win, loss, or draw - but the community has very broadly set guidelines for the killer role, 3+ kills a win, 1 or less kills a loss, 2 kill neither of the above (insert your preferred word)

    You might want to reread their comments. They specifically say that's related to MMR adjustments alone. We already all know that MMR adjustments are not related to win or loss conditions. It only exists to try to make future matches more fair. That's why in many games you can go down in mmr on a win and up in mmr on a loss. It doesn't care about win or lose, it cares about adjustmenting future matches for more fair play. You'll note that the devs specifically say in regardingto MMR they treat a 2k as MMR neutral or a draw. It's not enough to move the needle for adjusting the MMR. That's entirely unrelated to a win or a loss. You literally cannot have a draw in a 1 v 1 in DBD. A survivor either escapes or they do not. There is no situation at all where neither the killer wins nor the survivor wins (unless you count the server crashing, ha). It's four distinct 1 v 1 situations. It's dumb, but that's how it's designed. They need to change it to team vs team so survivors all win or lose together, imho. If they did, then we would have draws with a 2k AND survivors would be encouraged to work together since they win or lose together instead of every man for himself. The every man for himself doesn't come from me, either. The devs have stated that's the design on multiple occasions and even on live streams. I think that's the wrong approach, though.

  • @sinkra said:

    Playing survivor is terrible but when I play killer it's not fun getting 4k after 4k because there's no challenge. Why do the devs want this?

    Killers are stronger at low level. Ofcourse at the start you will 4k often and get killed often when you play survivor. But you have to learn and get better, only when you start vsing survivors of high caliber you will start to notice how fast survivors can do their objective

  • @sinkra said:

    Playing survivor is terrible but when I play killer it's not fun getting 4k after 4k because there's no challenge. Why do the devs want this?

    Some killers, yess, like take huntress for example, she has an enormouss hitbox for years, and it got never fixed, it can be played by 5 year old. and they even buffed her can you believe that.


    image.png

    This is not lagg, this is hatches hitbox range

  • Bro what? 😂 My friend I would EASILY lose as a Killer, but I win Survivor like 88% of the time.

  • @KaTo1337 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682330#Comment_3682330

    Disagree. BP-Bonus is on survivor at the daytime and it switches to Killer at 6/7pm for the entire night.

    Yeah that how it been where (NA) I'm at too. From 5 am to the middle of the day it on survivor. Rest of the time on killer.

  • I'd assume BHVR looks at their stats, decides there aren't enough killer players in certain MMR brackets/regions that they care the most about, and then decide on buffs in hopes of inspiring more people to play the killer role. 80-90% of the daily rituals I get are also killer related ones, which may be a coincidence, but it seems like that may also be on purpose to convince more people to play killer.

  • Get your killer MMR up, have fun

  • 1-2 survivors escaping on average keeps things nice and tense. When I play in SWF i consider getting a single survivor out via the Exit Gate a win.

    Even in solo, dying ain't so bad if your team puts in elbow grease.

  • @n0t_zat0ichi said:

    Maybe get out of Ash 4. Killer isn't "easy" unless 3 out of 4 survivors play like they just installed the game.

    Its pretty easy. I go on long win streaks all the time as killer. I loved the 6.1. patch it made everything easy mode.

    @kreeper124 said:

    Get your killer MMR up, have fun

    No one knows their mmr but I win almost 80 to 90% of my games and I play a lot maybe 6 to 8 hours a day its still easy.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682291#Comment_3682291

    Yeah but how much of that is attributable to Killers being overpowered vs. SoloQ survivors not playing well?

    How many times have you seen a random player running around aimlessly for 45s to 90s trying to find a totem to break for Inner Strength or a chest to try to get a medkit, instead of doing gens? Some people are doing tome challenges. I see this kind stuff a lot, and it's only since I've been playing with some pretty high skill players that I've started to notice it.

    If you wanna get an idea of how daft people can play in SoloQ, take Kindred and Empathy, and just watch what people do... it's quite eye opening.

    Really think about it, if the Survivors are making these kinds of mistakes, and not playing efficiently... how weak do you want the killer to be to make it so the 1 or 2 survivors playing seriously can win, when their teammates are making these kinds of mistakes and/or being this inefficient?

    I've faced SWF teams who try to goof off, hit me with sabos, flashlight saves, etc, etc, as a pre-buff Pig and I've absolutely smashed them. I've also played against soloQ teams who were all running perks like Distortion, Lithe, WoO, We'll Make It, Deja Vu, with decent medkits and toolboxes, and gotten absolutely rinsed even as a Spirit on Dead Dawg... and I didn't play noticably bad... I made no serious mistakes, I was pretty efficient with my chases, I held onto the core 4 generators well... I mean maybe I wasn't quite mean enough camping hooks and tunneling hard... but I wasn't a slouch... and I still got pretty comfortably whooped...

    What the problem for SoloQ is you have casual players mixed in with serious players. If you get 4 serious players in soloQ, you can get pretty hard matches as killer... but you get 4 survivors not on the same page (and thats the usual case)... and you get some pretty big chinks to exploit in the survivor teams armour.

    Yea it is true to a degree that solo q players and even a general pub swf are either imcompetent or just playing for fun. That's typically why people like myself played alot of comp.

    I don't know how you fix this other than potentially improving matchmaking somehow, adding some sort of proper ranked mode or system would be really fun but unfortunatelly there isn't the playerbase for that, which is why you'll find actual good killer players dont really play that much pubs or well handicap themselves so hard just to make the experience interesting. I can't play any S tier killers with more than bbq or it just ruins all degree of enjoyment.

  • @ChuckingWong said:

    This is honestly where I am at with playing, especially during events. Survivor, at least SoloQ, is just becoming more and more of a dice roll on the outcome of the match. Very little to do with anything you are personally doing to ensure any fun or escaping. Everything up to ... just chance. There are SO many systems that just are not in place to restrict bad actors on the killer side of things, or even your own teammates, from completely ruining your experience.

    This is something that Texas Chainsaw does so much better. Where you can play Solo and not have this MASSIVE reliance on what your team is doing.

    On the killer side of things, if you understand how to play the game at a decent level, you have to start restricting yourself if you actually want a challenge. And even when you do, you still win a majority of your games to the point of it being a full stomp. You have to use one of the weaker killers... go in with no addons, maybe dont take certain perks, to really have a chance at losing as killer.

    Might be time to revisit TCM, because this game is just going in a direction, especially with the latest killer changes, and addition, that the game is just a bit silly now.

    This game is still survivor sided if you're team is decent and does Gens. After all it's 1vs4. Agains't average survivors it can be easy to win on killer but not agains't good teams. Even average survivors still should beat you if you restrict yourself on average killer and don't play close to optimally. Or maybe pc killers can win no matter what. Killer is really clunky on console.

    But I agree tcm is better balanced survivors don't have so many chances they die instantly when you get them and it's 3vs4. I almost never lose on family if my team is decent. It's definetely more killer sided than dbd and why would not it be when killer has team instead being all alone. After playing tcm it's hard to play killer on dbd again. Family is so easy on tcm and pressure free.

    I win still good amount of my games in victim too with my buddy. But ramdom victims often are worser than dbd so yeah it's good you don't have to rely on them like on dbd. But we often win because family plays unoptimally, example they play johnny and sissy instead hitch and cook.

    On dbd I just escaped 3 times a row on soloQ because my teammatew knew somewhat what to do. We got sweaty killers P100 huntress for example and we destroyed her just by doing gens. Then beat even blight who tunneled.

  • @KaTo1337 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/408843/why-do-the-devs-want-the-game-to-be-so-easy-for-killers

    Increase your MMR. When you reach a different level, it wont be that easy anymore.

    Does it even affect mmr actually if you intentionally lose some games like for me it seems ramdon I either get good teams after good teams after losing and bad teams after winning. I just wonder does it matter much if you lose or win?

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681973#Comment_3681973

    This game is still survivor sided if you're team is decent and does Gens. After all it's 1vs4. Agains't average survivors it can be easy to win on killer but not agains't good teams. Even average survivors still should beat you if you restrict yourself on average killer and don't play close to optimally. Or maybe pc killers can win no matter what. Killer is really clunky on console.

    But I agree tcm is better balanced survivors don't have so many chances they die instantly when you get them and it's 3vs4. I almost never lose on family if my team is decent. It's definetely more killer sided than dbd and why would not it be when killer has team instead being all alone. After playing tcm it's hard to play killer on dbd again. Family is so easy on tcm and pressure free.

    I win still good amount of my games in victim too with my buddy. But ramdom victims often are worser than dbd so yeah it's good you don't have to rely on them like on dbd. But we often win because family plays unoptimally, example they play johnny and sissy instead hitch and cook.

    On dbd I just escaped 3 times a row on soloQ because my teammatew knew somewhat what to do. We got sweaty killers P100 huntress for example and we destroyed her just by doing gens. Then beat even blight who tunneled.

    This game is still survivor sided if you're team is decent

    Arbitrary "decent" and keyword in there is team. In SoloQ its just not the case when it comes to your play. Sure you are on the same team but there is hardly any teamwork. And more often than not, you have at least 1 weak link somehow, thanks MMR, in your lobby. It's not like its on purpose either, there are just ... no friggen tools to communicate/coordinate, "hey dont bring the killer here" "dont save right now just push the gens" "do this gen so we dont get 3 genned" "dont bring open-handed.. I already have it..." etc....

    It also doesnt help that NONE of this is taught in the in game tutorial. Laughably, YOU SAVE THE SURVIVOR FROM THE HOOK WITH THE KILLER RIGHT THERE. It teaches you to face save.

    SoloQ mishaps, whether intentional or not, happens even to people that play this as a career such as Otz, where he only had a SoloQ win rate of 39.7% across 260+ games. And that guy is higher MMR than... probably anyone that posts on the forums.


    As for sided? The game is completely killer sided and it has to be, there is 1 of them and 4 survivors. The game would be unplayable if it was the other direction.

    The magnitude of how sided it is though is the problem, and varies between killer(s), their addons, and maps. Most of these are just blatantly broken against SoloQ as they still are barely manageable with a 2, 3, or 4 man ie: Nurse, Billy, Blight, Scratched Mirror Lery's, Double Iri Plague, Tombstone/Piece Meyers, Trapper Midwich... etc...

    Comp SWF teams who are organized that can counter even these archetypes are so rare, even for killer mains with 8k+ hours. You will see these types of matches 2 times every 10 or more games. And even then, have to hope they are at a level of comp/ get map RNG, that the killer will not just 3/4k them anyways.

    Even Hens, a comp and tournament player, ques up in SoloQ and gets absolutely stomped on just like the rest of us. He gets 4 genned tunneled out by a nurse, gets outed by tricksters.. Oni's... Its not like there is some super survivor that can carry SoloQ...


    TCM is a bit killer sided though in regards to ... at least family house. The rest of the maps, I think you have a good shot on the victim side of things. And as previously stated, it allows you to actually have an impact on YOUR game play based on what YOU do, rather than what everyone else is doing, like in dbd. I dont have to go int myself because some meghead wants to go down in 10 seconds and the killer is just waiting for a save. I can just work on the gates/doors and leave if I need to.

  • @WolfyWood said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682261#Comment_3682261

    Just because the game was horribly balanced towards one side means it's okay for the game to currently be horribly balanced towards the other side?

    It isn't though, survivors just had it so easy before they cry now when they have a more even playing field. The game is still survivor sided but the reality is most of the player base are unskilled casuals and it is good that is the case otherwise killers would never win.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681973#Comment_3681973

    This game is still survivor sided if you're team is decent and does Gens. After all it's 1vs4. Agains't average survivors it can be easy to win on killer but not agains't good teams. Even average survivors still should beat you if you restrict yourself on average killer and don't play close to optimally. Or maybe pc killers can win no matter what. Killer is really clunky on console.

    But I agree tcm is better balanced survivors don't have so many chances they die instantly when you get them and it's 3vs4. I almost never lose on family if my team is decent. It's definetely more killer sided than dbd and why would not it be when killer has team instead being all alone. After playing tcm it's hard to play killer on dbd again. Family is so easy on tcm and pressure free.

    I win still good amount of my games in victim too with my buddy. But ramdom victims often are worser than dbd so yeah it's good you don't have to rely on them like on dbd. But we often win because family plays unoptimally, example they play johnny and sissy instead hitch and cook.

    On dbd I just escaped 3 times a row on soloQ because my teammatew knew somewhat what to do. We got sweaty killers P100 huntress for example and we destroyed her just by doing gens. Then beat even blight who tunneled.

    There's a lot of contradictions.


    Survivor is easy if you're team is decent.

    Average Survivor it's easy to win on Killer.

    Average Survivors should beat you on Killer?


    Kill Rates show that the game is Killer-sided, literally by design. Now, I don't think that's good design at all; but it's meant to be that way.

  • @MaTtRoSiTy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682430#Comment_3682430

    It isn't though, survivors just had it so easy before they cry now when they have a more even playing field. The game is still survivor sided but the reality is most of the player base are unskilled casuals and it is good that is the case otherwise killers would never win.

    2000 4K's on Blight.

    1.2K on Nurse.

    Over 400 on ######### Clown!


    At some point, the average Killer is going to have to accept that they are responsible for their own losses. The game isn't Survivor-sided. If you are good at Killer, any Killer, you will win the vast majority of your matches.

    If you are good at a B+ tier Killer, and you get very good, you will beat everyone but the most skilled competitive teams.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682788#Comment_3682788

    This game is still survivor sided if you're team is decent

    Arbitrary "decent" and keyword in there is team. In SoloQ its just not the case when it comes to your play. Sure you are on the same team but there is hardly any teamwork. And more often than not, you have at least 1 weak link somehow, thanks MMR, in your lobby. It's not like its on purpose either, there are just ... no friggen tools to communicate/coordinate, "hey dont bring the killer here" "dont save right now just push the gens" "do this gen so we dont get 3 genned" "dont bring open-handed.. I already have it..." etc....

    It also doesnt help that NONE of this is taught in the in game tutorial. Laughably, YOU SAVE THE SURVIVOR FROM THE HOOK WITH THE KILLER RIGHT THERE. It teaches you to face save.

    SoloQ mishaps, whether intentional or not, happens even to people that play this as a career such as Otz, where he only had a SoloQ win rate of 39.7% across 260+ games. And that guy is higher MMR than... probably anyone that posts on the forums.

    As for sided? The game is completely killer sided and it has to be, there is 1 of them and 4 survivors. The game would be unplayable if it was the other direction.

    The magnitude of how sided it is though is the problem, and varies between killer(s), their addons, and maps. Most of these are just blatantly broken against SoloQ as they still are barely manageable with a 2, 3, or 4 man ie: Nurse, Billy, Blight, Scratched Mirror Lery's, Double Iri Plague, Tombstone/Piece Meyers, Trapper Midwich... etc...

    Comp SWF teams who are organized that can counter even these archetypes are so rare, even for killer mains with 8k+ hours. You will see these types of matches 2 times every 10 or more games. And even then, have to hope they are at a level of comp/ get map RNG, that the killer will not just 3/4k them anyways.

    Even Hens, a comp and tournament player, ques up in SoloQ and gets absolutely stomped on just like the rest of us. He gets 4 genned tunneled out by a nurse, gets outed by tricksters.. Oni's... Its not like there is some super survivor that can carry SoloQ...

    TCM is a bit killer sided though in regards to ... at least family house. The rest of the maps, I think you have a good shot on the victim side of things. And as previously stated, it allows you to actually have an impact on YOUR game play based on what YOU do, rather than what everyone else is doing, like in dbd. I dont have to go int myself because some meghead wants to go down in 10 seconds and the killer is just waiting for a save. I can just work on the gates/doors and leave if I need to.

    Team play can be established between decent survivors. If you understand the contents of the game properly, when a rescued survivor is about to be exposed to a tunnel attack, they will body block at the entrance of a building etc. and receive one hit instead. When camping, one of the survivors dares to complete a gen that can attract the killer's attention and guide the killer, while the other survivors run to the hook. When attempting to complete a gen, you can guess who is in charge of which gen based on the movements of the survivors you saw at the beginning and the HUD, and then you will be in charge of the gen that will give you an advantage. During a chase, if you can guess where someone might be completing a gen, we can avoid that area and chase from killer, and downed somewhere out of the way.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682788#Comment_3682788

    There's a lot of contradictions.

    Survivor is easy if you're team is decent.

    Average Survivor it's easy to win on Killer.

    Average Survivors should beat you on Killer?

    Kill Rates show that the game is Killer-sided, literally by design. Now, I don't think that's good design at all; but it's meant to be that way.

    It is an unfortunate fact, but survivors who commit suicide or commit DC in the face of SM cannot be called decent. If you use that as a standard, the average survivor is not a decent person.

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682864#Comment_3682864

    It is an unfortunate fact, but survivors who commit suicide or commit DC in the face of SM cannot be called decent. If you use that as a standard, the average survivor is not a decent person.

    We aren't talking about them being decent people, it's about their skill in-game.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682885#Comment_3682885

    We aren't talking about them being decent people, it's about their skill in-game.

    By my standards, or rather by the standards of a ``really decent survivor,'' a survivor who abandons a match in the face of SM is definitely lacking in skill. Because she's a killer that's very very far from impossible to beat.

  • @SirXenomorph said:

    https://forums.bhvr.com/dead-by-daylight/discussion/408843/why-do-the-devs-want-the-game-to-be-so-easy-for-killers

    It is more like majority of the killers come out and want them to change everything to their favor. But as soon as a survivor main does that they come and talk them down in how powerful and unfair it is as survivor, while meanwhile killers got a wall hack for everything but the survivors without any perks, can use dirty playstyles without get any trouble get adept trophies for free and do not even have to really earn it anymore.

    The problem here are the killer mains who do not want to become better but get the game changed so they can do as they please. It is boring as a killer. You have such a big advantage that you will get the 4k in most cases without even really trying. That is why I play my killer rounds in a fun way. Not to forget that most killers act like their whole life would be on the line when they wont win a match, so they go full on dirty in the matches right from the start.

    And you here got also some of the examples I mentioned before. Tell you "that you never met good survivors" means an excuse for playing dirty, because he met the few full on hardmode survivors, therefore the killer NEED to be dirty in the matches. It is useless to make a argument there since every valid argument will be smashed with senseless excuses which does not even are anywhere logical the more you think about it.

    The devs react to the wants of the killers and do not listen to survivors, because survivors ALWAYS will be talked down or gaslighted, as soon as they dare to say ANYTHING. That is the biggest issue the devs should consider here.

    The fourms should be split into survivour main and killer main so killers can't committing on survivour affairs killer will always cry because their game are usually in their favour so go's forbid they not be

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682847#Comment_3682847

    2000 4K's on Blight.

    1.2K on Nurse.

    Over 400 on ######### Clown!

    At some point, the average Killer is going to have to accept that they are responsible for their own losses. The game isn't Survivor-sided. If you are good at Killer, any Killer, you will win the vast majority of your matches.

    If you are good at a B+ tier Killer, and you get very good, you will beat everyone but the most skilled competitive teams.

    Blight and Nurse are broken in public lobbies with builds that those doing stupid 'win streaks' use and playing in the scummiest sweaty way possible. Also players with more than 5k hours in game if I am no mistaken, so not your average weekend Andy.

    If you lose continuously as killer then something is wrong for sure as the average survivor ranges somewhat competent to completely unskilled and no functional brain. That is why the game has to always lean towards being survivor sided, even thought at present is it probably the least survivor sided it has been.

    My opinion of course, I don't claim to be an authority on all things DBD

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682886#Comment_3682886

    By my standards, or rather by the standards of a ``really decent survivor,'' a survivor who abandons a match in the face of SM is definitely lacking in skill. Because she's a killer that's very very far from impossible to beat.

    The reason they abandon the trial when they see the killer is SM is Not because they are not able to beat SM

    It's because they do not enjoy playing against her, even if she's totally beatable

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682887#Comment_3682887

    The reason they abandon the trial when they see the killer is SM is Not because they are not able to beat SM

    It's because they do not enjoy playing against her, even if she's totally beatable

    No? You and non decent just doesn't know how to have fun with her.

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682893#Comment_3682893

    No? You and non decent just doesn't know how to have fun with her.

    Yes that's what I said just phrased different, people do not find playing against her fun; they're not capable of finding fun in playing against her

  • Its more like... why aren't survivors good?

  • So you're just supporting my point that the average survivor isn't very decent.

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682896#Comment_3682896

    So you're just supporting my point that the average survivor isn't very decent.

    Yeah no I think you have a fundamentally incorrect definition of "decent" as it relates to skill at the game

    Enjoying the game is not a fundamental requirement for being good at it. I've seen videos of people 4 outing against the old, exposed-based 3 gen Merchant and talking about how much they hated the match as they did it, even though they got the 4 out.

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682495#Comment_3682495

    You might want to reread their comments. They specifically say that's related to MMR adjustments alone. We already all know that MMR adjustments are not related to win or loss conditions. It only exists to try to make future matches more fair. That's why in many games you can go down in mmr on a win and up in mmr on a loss. It doesn't care about win or lose, it cares about adjustmenting future matches for more fair play. You'll note that the devs specifically say in regardingto MMR they treat a 2k as MMR neutral or a draw. It's not enough to move the needle for adjusting the MMR. That's entirely unrelated to a win or a loss. You literally cannot have a draw in a 1 v 1 in DBD. A survivor either escapes or they do not. There is no situation at all where neither the killer wins nor the survivor wins (unless you count the server crashing, ha). It's four distinct 1 v 1 situations. It's dumb, but that's how it's designed. They need to change it to team vs team so survivors all win or lose together, imho. If they did, then we would have draws with a 2k AND survivors would be encouraged to work together since they win or lose together instead of every man for himself. The every man for himself doesn't come from me, either. The devs have stated that's the design on multiple occasions and even on live streams. I think that's the wrong approach, though.

    They need to change it to team vs team so survivors all win or lose together, imho.

    Let's start here. I'm not discussing what the game design ought to be. I'm saying if we take your statements about what the game design is, the conclusions you reach aren't logical. It's like the argument that the kill rate should be 62.5% for a 50% win rate, its not that you've done a calculation wrong, the premise that you used to structure the equation is flawed.

    It's four distinct 1 v 1 situations.

    For the sake of argument, I'll treat this as absolutely true. The match is 4 1 v 1s. If so, having any win condition for the match overall doesn't make sense. Saying a 2k is a win/loss/draw is irrelevant. You won twice and lost twice. 3k is not a "win", its 3 wins and a loss.

    And if we do treat the game like 4 distinct 1 v 1s we know precisely what the win rate was as of the last data set: 58.5% as the overall average. Because if a kill is a win, and killers kill 58.5% of the time, that's their win rate. Meanwhile survivor win rate is 41.5%, Whether that is good game design or not is a totally different question, but if its 4 1 v 1s, that's the win rate.

    You can't argue from the perspective that its four separate games for one part of the argument, and then switch and treat the match like a single game.

    You might want to reread their comments. They specifically say that's related to MMR adjustments alone. 

    Because MMR is the only metric they ever gave.

  • Well we allready had different game where Killer role was hard to play and it ended up being closed after few months and lobby que simulator (Horror Society). So yea...

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682301#Comment_3682301

    Disagree.

    3K's aren't uncommon, but I've still found that 4K's are more common.

    I mean, if you want to argue that 4ks are more common for you, sure go ahead. The point I was trying to make was that the people talking about how easy Killer experience was tend to leave out a lot of details about said Killer experience. This makes me question if they've played many games of Killer to come to their opinion or they played two matches, got 4k and came to the conclusion that Killer was easy.

  • @appleas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682403#Comment_3682403

    I mean, if you want to argue that 4ks are more common for you, sure go ahead. The point I was trying to make was that the people talking about how easy Killer experience was tend to leave out a lot of details about said Killer experience. This makes me question if they've played many games of Killer to come to their opinion or they played two matches, got 4k and came to the conclusion that Killer was easy.

    Let's show a one game video to someone who claims that game is eazy for killer, and see if they can explain specifically who made the mistake, how many mistakes they made, and whether it was a good decision. They probably just mention chase time and hook state numbers all the time, and just look at the 4k result and conclude that game is eazy for killer.

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682886#Comment_3682886

    By my standards, or rather by the standards of a ``really decent survivor,'' a survivor who abandons a match in the face of SM is definitely lacking in skill. Because she's a killer that's very very far from impossible to beat.

    She's always been possible to beat.


    She's tedious, unpleasant and usually played by the worst elements in the community. I don't really blame people for not putting in the effort to beat her.

  • @MaTtRoSiTy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682867#Comment_3682867

    Blight and Nurse are broken in public lobbies with builds that those doing stupid 'win streaks' use and playing in the scummiest sweaty way possible. Also players with more than 5k hours in game if I am no mistaken, so not your average weekend Andy.

    If you lose continuously as killer then something is wrong for sure as the average survivor ranges somewhat competent to completely unskilled and no functional brain. That is why the game has to always lean towards being survivor sided, even thought at present is it probably the least survivor sided it has been.

    My opinion of course, I don't claim to be an authority on all things DBD

    So despite the fact that most Killers are winning almost all of their matches, the game is...somehow still Survivor-sided.

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682896#Comment_3682896

    So you're just supporting my point that the average survivor isn't very decent.

    Yeah, no.

    Finding something enjoyable doesn't mean you're good lol.


    People H A T E Skull Merchant for a reason. She absolutely epitomizes the worst of DBD. She's not worth playing against for many people because she's so unpleasant; maybe try to figure out why and FIX IT

  • @appleas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682403#Comment_3682403

    I mean, if you want to argue that 4ks are more common for you, sure go ahead. The point I was trying to make was that the people talking about how easy Killer experience was tend to leave out a lot of details about said Killer experience. This makes me question if they've played many games of Killer to come to their opinion or they played two matches, got 4k and came to the conclusion that Killer was easy.

    They'd need more experience but generally I agree with that sentiment.

    Killer is absolutely easy at the moment

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682891#Comment_3682891

    So despite the fact that most Killers are winning almost all of their matches, the game is...somehow still Survivor-sided.

    It always will unless it‘s a 100% kill rate😂

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682332#Comment_3682332

    Does it even affect mmr actually if you intentionally lose some games like for me it seems ramdon I either get good teams after good teams after losing and bad teams after winning. I just wonder does it matter much if you lose or win?

    Yes. 3K or 4K increase your MMR, 1K or 0K decrease it.

    However: Every killer has their own MMR.

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