Survivor Mentality and Stigma Against N.O.E.D.

I would like to ask why NOED get so much salty hate from survivors. Survivors have a huge arsenal of 2nd-Chance perks...

Borrowed Time

Dead Hard

Unbreakable

Deliverance

Decisive Strike

Adrenaline

SWF/Comms

Now it's one killer against 4 survivors, facing against potentially 16 2nd-Chance perks. Mind you the killer is also now playing the match with only 3 perks (since NOED isn't activated). PLUS the totems can be broken and cleansed before the last gen so you still may not even get to use it. Let's face it, Totem spawn locations are trash as it is anyway.

But you get ONE down from NOED, not even necessarily a kill, and suddenly you're getting t-bagged at the gates and the end-game chat is full of salty survivors saying how trash the killer is, how broken NOED is, telling the killer to uninstall, go kill them self, etc. So why do the survivors have such contempt against one perk that has a 50/50 chance of actually being useful?

Comments

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598227#Comment_2598227

    Tonight is the night

    That No One Escapes From Death's

    Lit for all to see

    not you too!!!!!!!!!!!! lol lets go!!!!!!!!

    https://media.giphy.com/media/psuNQ0XMaYe1a/giphy.gif


  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598227#Comment_2598227

    Tonight is the night

    That No One Escapes From Death's

    Lit for all to see

    icy black abyss

    bedsheets prickling on my skin

    your neod haiku warms me

  • @El_Gingero said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598361#Comment_2598361

    icy black abyss

    bedsheets prickling on my skin

    your neod haiku warms me

    My apologies. I accidentally mixed two together. I've been living a lie.

    icy black abyss

    bedsheets prickling at my skin

    noeds light warms me


    icy black abyss

    bedsheets biting at my skin

    your haiku warms me

  • @El_Gingero said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598403#Comment_2598403

    My apologies. I accidentally mixed two together. I've been living a lie.

    icy black abyss

    bedsheets prickling at my skin

    noeds light warms me

    icy black abyss

    bedsheets biting at my skin

    your haiku warms me

    I awake at camp

    The nightmare will never end

    Trapped here forever

  • Survivors mentality is "we did the Gens now let us leave"

    The stigma of NOED is the Killers way of saying "no match isn't over yet"... and that "only bad Killers use NOED"

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596827#Comment_2596827

    They can play how they want. They risk being countered by those perks. Which is the whole point of bringing a perk. Killers bring perks to help them win, same as survivors.

    No, the reality is the killer's best perks don't really do anything in the grand scheme of things, while survivors have endless crutches and counters to every little possible thing the killer can do.

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596827#Comment_2596827

    But look how much complains there are about easy to counter dead hard ? its funny we cant complain about noed but killers are allowed all the glory to moan about dead hard lol.

    If you can't even deal with NOED, you belong in the bottom grades. It gives a killer the chance to get 1 kill. The rest is up to the survivors.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598251#Comment_2598251

    Yeah, I agree... Ha ha ha... Imagine playing Leatherface just to troll survivors. That would be awful and totally not who I am...

    Well if you're the one who loves face camping with Bubba just to trigger people... well, that's kind of griefing and approach of a 10 year old child, but whatever gives you fun I guess. Shame you can't just play the game instead of putting your effort into triggering people. Again - that's why I absolutely despise this community.

    If you're not like that - sorry, but that's how your response sounded.

  • You sound new to the game.

  • With the boons and how easy the game is now for a survivor im sorry to say you are going to see a lot more facecamping ,proxy camping and tunneling and most likely NOED as well.

    You have so many weapons in your arsenal survivors that you shouldnt get mad about 1 hex perk. If killer got 4 k with NOED thats mostly on you and your team. If you see NOED activate you eather go look for the totem or you get out and leave that 1 person behind.

  • @XANA7274 said:

    I would like to ask why NOED get so much salty hate from survivors. Survivors have a huge arsenal of 2nd-Chance perks...

    Borrowed Time

    Dead Hard

    Unbreakable

    Deliverance

    Decisive Strike

    Adrenaline

    SWF/Comms

    Now it's one killer against 4 survivors, facing against potentially 16 2nd-Chance perks. Mind you the killer is also now playing the match with only 3 perks (since NOED isn't activated). PLUS the totems can be broken and cleansed before the last gen so you still may not even get to use it. Let's face it, Totem spawn locations are trash as it is anyway.

    But you get ONE down from NOED, not even necessarily a kill, and suddenly you're getting t-bagged at the gates and the end-game chat is full of salty survivors saying how trash the killer is, how broken NOED is, telling the killer to uninstall, go kill them self, etc. So why do the survivors have such contempt against one perk that has a 50/50 chance of actually being useful?

    Deliverance and Adrenalin are not second-chance perks.


    Unbreakable, Decisive Strike and Borrowed Time are only useful if the killer does certain actions - meaning that the killer can completely negate the value of these perks.

    Dead-Hard is an exhaustion perk, that you can bait out.


    Your only real form of argument is that the killer does not have access to NOED until end-game, which is.. the objective of the survivors to reach. NOED is literally one of the only perks that awards a killer because the survivors completed their objective.. lol

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/290716/survivor-mentality-and-stigma-against-n-o-e-d

    Deliverance and Adrenalin are not second-chance perks.

    Unbreakable, Decisive Strike and Borrowed Time are only useful if the killer does certain actions - meaning that the killer can completely negate the value of these perks.

    Dead-Hard is an exhaustion perk, that you can bait out.

    Your only real form of argument is that the killer does not have access to NOED until end-game, which is.. the objective of the survivors to reach. NOED is literally one of the only perks that awards a killer because the survivors completed their objective.. lol

    I can’t agree with that, those perks you mention still have value by forcing the killer to avoid ‘playing optimally’.

    In fact those perks are so strong that they are respected and get value, even if you don’t have those perks equipped on any survivor in that game.

    The killer has to play as if you have those perks, because they can lose you the game if you don’t respect and play around them.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597896#Comment_2597896

    If you can't even deal with NOED, you belong in the bottom grades. It gives a killer the chance to get 1 kill. The rest is up to the survivors.

    If you need NOED because you cant catch a single survivor you belong in the bottom grades. Learn how to not get looped for 5 gens. It up to you to adapt and know who to chase and who to not. FYI I can deal with noed because with SWF all 4 of us bone rush before going to a single gen. For the 1 million time ill say noed is never an issue with swf for me its solo queue that makes it an issue.

  • It seems people still just hyprocrite and put a blind eye that its fine to use noed, but a trash killer who did nothing to even caught one person is an issue is the main thing pretty much is why noed complaining about, its acceptable like devour hope if the killer was making some type of effort, heck even if they got just 1 hook or just kill 1 person that is something, 0 kills and 5 gen loop is a big difference, Finally the complains on noed is most likely RANDOM QUEUES, am sure people have common sense with SWF and do bones sheesh.

    Granting excuse for a trash or baby killer who was stomped by a good team especially strangely the rare moments it is a random good team not even swf and noed then hits ofc is annoying whether yall wanna admit this or not, but then again some killer mains who obviously are good and know what they are doing even agrees to the noed being a pacifier perk. How can you communicate with randoms easily vs a swf then have the nerves to say its on your team mates, yes its true but again its not every killer(well the good ones at least use noed). Funny thing is when a Bubba and Myers have noed in their arsenal, says alot about that person right?

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598092#Comment_2598092

    yup as the Entitled noed killer mains who tunnel/face camp/hits on hook like immature children because they got 5 gen looped.

    That doesnt apply to me my friend you are in your own delusion. Im not speaking for other killer mains but I DO WHAT I WANT, "HOW" I WANT! Your so ignorant you dont know the uses or reason for why people use NOED. Your ignorant to the fact that it can get destroyed just as fast as loading in the trial, destroying a totem(s) in the first 20 seconds of the match. Oh but heres the best part...instead of destroying totems survivors can now instead make it into they're advantage by blessing them! lol

    You can fall back with all that, survivors have adrenaline and all these totem cleansing and blessing perks and you have the nerve to complain about NOED...pfffft please!

  • NOED is far more fair than it once was. A perk that only activates at endgame. Having 1/4 perks unused and survivors having the ability to remove it before the killer has a chance to use it.

    We have killers with insta downs that are available throughout the match. We have handfuls of perks that prompt expose. NOED is the only perk complained about because Survivors think they won when the last gen is done. I remember when Billy got this same treatment. Back when he was the only killer with an insta down basekit. Devs had to directly tell the players Billy wasn't getting change to stop the outcry.

    I'd say the past nerfs to NOED didn't meet the expectations of survivors. We should just go back to the OG NOED. That way we can relearn why it is the way it is.

  • @Edilibs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598102#Comment_2598102

    That doesnt apply to me my friend you are in your own delusion. Im not speaking for other killer mains but I DO WHAT I WANT, "HOW" I WANT! Your so ignorant you dont know the uses or reason for why people use NOED. Your ignorant to the fact that it can get destroyed just as fast as loading in the trial, destroying a totem(s) in the first 20 seconds of the match. Oh but heres the best part...instead of destroying totems survivors can now instead make it into they're advantage by blessing them! lol

    You can fall back with all that, survivors have adrenaline and all these totem cleansing and blessing perks and you have the nerve to complain about NOED...pfffft please!

    hmm 😉

  • @Edilibs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598102#Comment_2598102

    That doesnt apply to me my friend you are in your own delusion. Im not speaking for other killer mains but I DO WHAT I WANT, "HOW" I WANT! Your so ignorant you dont know the uses or reason for why people use NOED. Your ignorant to the fact that it can get destroyed just as fast as loading in the trial, destroying a totem(s) in the first 20 seconds of the match. Oh but heres the best part...instead of destroying totems survivors can now instead make it into they're advantage by blessing them! lol

    You can fall back with all that, survivors have adrenaline and all these totem cleansing and blessing perks and you have the nerve to complain about NOED...pfffft please!

    That is a pretty nice use of the caps lock key there to point out that you play the game how you want, mind you am not telling you how to play your game there friend. If it does not apply to you why the entitle survivor main remark? Did I make a noed topics here, if commenting on them is complaining vs me just stating opinions example me saying swf noed is never an issue for noed, but random queue it is an issue cause you cant communicate with randoms is complaining then uh alright think what you want.😂

  • @Mr_K said:

    NOED is far more fair than it once was. A perk that only activates at endgame. Having 1/4 perks unused and survivors having the ability to remove it before the killer has a chance to use it.

    We have killers with insta downs that are available throughout the match. We have handfuls of perks that prompt expose. NOED is the only perk complained about because Survivors think they won when the last gen is done. I remember when Billy got this same treatment. Back when he was the only killer with an insta down basekit. Devs had to directly tell the players Billy wasn't getting change to stop the outcry.

    I'd say the past nerfs to NOED didn't meet the expectations of survivors. We should just go back to the OG NOED. That way we can relearn why it is the way it is.

    I realize that we are certainly more accepting of all the other expose perks, instant downs or even devour hope, I find it real dumb if a survivor complain on devour hope, cause apparently the killer is doing what they need to do through stress of getting it. In reality I suppose people do not mind start or middle game collapse since either it can be fix or at the point just accept it as gg and be prepared for the other game vs a unexpected end game one.

    I get a trill out of seeing a spicy bones not sure if its just ruin or its haunted if the killer is using both and find it bliss if it was haunted and I just screw my swf whos being chase or they screw me when am being chase. At that point we meme each other like me saying when they go in a locker for inner heal amma throw a pebble at it because they got me exposed and hit hahahahha. If killers want survivors to stop complaining on noed, they should also stop complaining about easy to counter dead hard/boon totems or meta perks then. Both sides need to stop biasing towards the other.

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2599763#Comment_2599763

    I realize that we are certainly more accepting of all the other expose perks, instant downs or even devour hope, I find it real dumb if a survivor complain on devour hope, cause apparently the killer is doing what they need to do through stress of getting it. In reality I suppose people do not mind start or middle game collapse since either it can be fix or at the point just accept it as gg and be prepared for the other game vs a unexpected end game one.

    I get a trill out of seeing a spicy bones not sure if its just ruin or its haunted if the killer is using both and find it bliss if it was haunted and I just screw my swf whos being chase or they screw me when am being chase. At that point we meme each other like me saying when they go in a locker for inner heal amma throw a pebble at it because they got me exposed and hit hahahahha. If killers want survivors to stop complaining on noed, they should also stop complaining about easy to counter dead hard/boon totems or meta perks then. Both sides need to stop biasing towards the other.

    I for one one hate Dead Hard but I'm not one advocating for its change.

    If a perk is fair then it should stay. If a perk is fair when used by one survivor but not four, then it needs adjusting. The boon perk CoH was an issue because it stacked. The change post-ptb made it more fair.

  • @thrawn3054 said:

    BT, don't tunnel and it has zero effect.

    DH, fair enough of a complaint.

    Unbreakable, one time use only matters if you try to greed.

    Deliverance, earned with a decent chance of never triggering.

    DS, already hard nerfed and only matters if you tunnel.

    Adrenaline, again it was earned. They finished their objective.

    Swf with comms, also a fair complaint.

    So we actually only have one second chance perk.

    As for Noed, you did nothing to earn the speed boost/insta down. In other words it feels cheap. Basically it's the killer DH. Personally I'd rework Noed, but it's still a fair perk. At least in my opinion.

    I'd say it is only really cheap against sold. Even if it activates against a swf, they can still fan out and cleanse it.

  • download (49).jpg images (45).jpg

    Noed vs DS in a nutshell

  • @pyramidheadmain6233 said:

    I like using it just cause it makes people angry.

    You must be fun at parties.

  • @steamed_hamzzz said:

    Speaking as someone who plays killer about 70% of the time, NOED does feel incredibly cheap to use and even worse to go against, especially if you’ve ran the killer all game then they get in one lucky hit after NOED activates then just camp your body as your teammates leave.

    you always feel a sense of reward after you Mori a survivor using Devour Hope because you’ve earned it, but the NOED benefits feel unearned

    I personally feel there should be a prerequisite and it shouldn’t be just handed to you, there should be a hook requirement similar to No Way Out (if you want the full length version anyway). This way it would still reward good killers while making it less of a second chance perk for killers that got 0 hooks all game.

    The prerequisite is giving up a perk slot for most of the game and still having a dull totem left.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598422#Comment_2598422

    I awake at camp

    The nightmare will never end

    Trapped here forever

    lol nice

  • Thanks.

    Always fun to see some positivity amidst the constant vitriol.

  • @XANA7274 said:

    I would like to ask why NOED get so much salty hate from survivors. Survivors have a huge arsenal of 2nd-Chance perks...

    Borrowed Time

    Dead Hard

    Unbreakable

    Deliverance

    Decisive Strike

    Adrenaline

    SWF/Comms

    Now it's one killer against 4 survivors, facing against potentially 16 2nd-Chance perks. Mind you the killer is also now playing the match with only 3 perks (since NOED isn't activated). PLUS the totems can be broken and cleansed before the last gen so you still may not even get to use it. Let's face it, Totem spawn locations are trash as it is anyway.

    But you get ONE down from NOED, not even necessarily a kill, and suddenly you're getting t-bagged at the gates and the end-game chat is full of salty survivors saying how trash the killer is, how broken NOED is, telling the killer to uninstall, go kill them self, etc. So why do the survivors have such contempt against one perk that has a 50/50 chance of actually being useful?

    SWF isn't a second chance perk, but I get your point. TBH, I think NOED is whatever cause I don't sweat and get angry over this game. But I think NOED and ruin need to switch places. I think Ruin should be a base game perk and NOED should be the teachable. Cause the reason I think you see NOED so much is because people just don't have better perks. So ya

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600099#Comment_2600099

    Thanks.

    Always fun to see some positivity amidst the constant vitriol.

    Yes, having fun on the forums is a rare occurrence 😂

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/comment/2599275#Comment_2599275

    I can’t agree with that, those perks you mention still have value by forcing the killer to avoid ‘playing optimally’.

    In fact those perks are so strong that they are respected and get value, even if you don’t have those perks equipped on any survivor in that game.

    The killer has to play as if you have those perks, because they can lose you the game if you don’t respect and play around them.

    And the survivors don't have to play around killer perks and respect them? The fact that killers were the only side that had perks that literally force the other side off the objective for a very long time?


    Counter-playing around perks is a thing that exists from both sides, except most times that you have to counter-play as a killer, you still have a legitimate chance at getting value because your in-game value doesn't come from a singular survivor.

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2599624#Comment_2599624

    And the survivors don't have to play around killer perks and respect them? The fact that killers were the only side that had perks that literally force the other side off the objective for a very long time?

    Counter-playing around perks is a thing that exists from both sides, except most times that you have to counter-play as a killer, you still have a legitimate chance at getting value because your in-game value doesn't come from a singular survivor.

    The killer is 1 person playing around 4 survivors with 16 combined perks.

    They are trying to get 12 hook states before survivors can finish 80 seconds on 5 out of 7 objectives.

    Thats 24 hits/health states not counting any instadowns, and the 4 survivors can be anywhere on the map and move freely, as opposed to stationary gens that can’t run off and regress themselves.

    Healing is also many times faster than it takes a killer to catch and hit a survivor, excluding potatoes and throwers - whereas base gen regression is 200% slower than a single survivor on a gen.

    So it takes the killer 20 seconds to regress 5 seconds of a single survivor working on a gen.

    There’s 1 killer and 4 survivors.

    NoeD is fine by your reasoning right? As it’s fine that survivors have to respect and play around killer perks? They don’t even need to use perks to counter it, just do totems; and if they want to the option is there to bring a perk or item to counter killer totems right?

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598192#Comment_2598192

    Ahahah I can agree with that, issue is we was always just slap with the do bones thing and what urks is so much complaints of boons now its like a no win at this point, where told to do to counter it, we finally get perks that encourage more on doing totems but now is being bash all over the place and is wanted to be deleted then it ends up going back to now survivors complaint on noed, a non ending merry go around. Issue with small game and detective hunch is that there really was no big awards for using those perks and is nitche to where sometimes a killer wont even have noed, Least boon totems does not feel a 100% lost for doing bones when killer had no NOED. Perhaps if small game/detectives had given some type of benefits then there be no need for boon totems.

    Also on dead hard, but look how to me killers with their strange hit boxes clap you with dead hard or even pallets that you for sure felt that pallet was thrown, or ofc the meme yes you hit the killer with the pallet but they still down you

    Killers got a perk that encouraged survivors to do totems old undying and look what happened to it, it got nerfed within months because survivors didn't want to do 5 totems and was unfair yet they had perks and items to find totems, Now you get a new perk to do totems that the killer has no real counter to it and you wonder why killers are asking for it to be nerfed.

    Really what counter is there to the boon perks atm? find the totem and put it out for the survivors to relight it once the killer leaves, they bless your hex you put it out you don't get your hex perk back. See the problem killers have with the perks and that's not counting how strong they are, it's fine to give survivors perks like the boon perk but it needs to be balanced where as atm there not and they do need a nerf or like people have said let killer relight the hex perks again and see survivors complain about that.

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598214#Comment_2598214

    Killers got a perk that encouraged survivors to do totems old undying and look what happened to it, it got nerfed within months because survivors didn't want to do 5 totems and was unfair yet they had perks and items to find totems, Now you get a new perk to do totems that the killer has no real counter to it and you wonder why killers are asking for it to be nerfed.

    Really what counter is there to the boon perks atm? find the totem and put it out for the survivors to relight it once the killer leaves, they bless your hex you put it out you don't get your hex perk back. See the problem killers have with the perks and that's not counting how strong they are, it's fine to give survivors perks like the boon perk but it needs to be balanced where as atm there not and they do need a nerf or like people have said let killer relight the hex perks again and see survivors complain about that.

    Well how about killers stop telling us when someone makes a complaint about noed (do bones and use totem build aka detectives, small game and maps when there is ofc slight chances sometime the killer do not even have noed which then has become a waste of space for more useful other perks. No one is gonna running something that do not benefits em or situational its easier in SWF sure fine its not an issue but random queues, mercy am so tired of repeating the same thing that killers try to throw back at us.

    we told for how long do bones do bones do bones, run bone builds, we now doing bones via boon totem perk that encourage people to do them (which now reduce the gen rushing killers complain about) and now its an issue. When I think of it why dont killers use 4 expose type perk, if you 1 hit people , how will boon totem help then?

    https://media.giphy.com/media/U0ijtqSFrnTEs/giphy.gif


  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600443#Comment_2600443

    Well how about killers stop telling us when someone makes a complaint about noed (do bones and use totem build aka detectives, small game and maps when there is ofc slight chances sometime the killer do not even have noed which then has become a waste of space for more useful other perks. No one is gonna running something that do not benefits em or situational its easier in SWF sure fine its not an issue but random queues, mercy am so tired of repeating the same thing that killers try to throw back at us.

    we told for how long do bones do bones do bones, run bone builds, we now doing bones via boon totem perk that encourage people to do them (which now reduce the gen rushing killers complain about) and now its an issue. When I think of it why dont killers use 4 expose type perk, if you 1 hit people , how will boon totem help then?

    https://media.giphy.com/media/U0ijtqSFrnTEs/giphy.gif

    The issue is boon perks are to strong with no counter on the killers side if the perks aren't as strong as they are then killers wouldn't complain, in all off what you said you didn't list 1 good counter to boon perks which is the problem, people might hate noed but it has ways to counter it do bones (which you had perks and items to help before boon perks), do the hex when you find out the killer has noed or just leave and give the killer that 1 kill. Noed has counters and perks/items to help with it boon perks have no counter at all to them if your so happy with boon perks and don't think they need a nerf then let them bring back old undying and if we get rid off a blessed totem the hex comes back as the totem is still standing as per the perk (The Hex effects persist as long as the related Hex Totem is standing) blessing them still leaves them standing so why don't we get the hex back?

    We both know gen rushing still happens and its another problem for another thread but ill put it simple for you boon perks need a nerf or a adjustment, why can a survivor bless a hex to me that shouldn't happen you should only be able to break that totem as both perks should be in effect as the hex totem is still standing. If undying got nerfed because survivors didn't want to do bones then boon perks are on the same page as it brings something to a match the killer can't counter at all unless you can name 1 and finding the totem and putting the blessing out is not a counter, so all of us killers are waiting to hear your great counter to these perks?

  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600458#Comment_2600458

    The issue is boon perks are to strong with no counter on the killers side if the perks aren't as strong as they are then killers wouldn't complain, in all off what you said you didn't list 1 good counter to boon perks which is the problem, people might hate noed but it has ways to counter it do bones (which you had perks and items to help before boon perks), do the hex when you find out the killer has noed or just leave and give the killer that 1 kill. Noed has counters and perks/items to help with it boon perks have no counter at all to them if your so happy with boon perks and don't think they need a nerf then let them bring back old undying and if we get rid off a blessed totem the hex comes back as the totem is still standing as per the perk (The Hex effects persist as long as the related Hex Totem is standing) blessing them still leaves them standing so why don't we get the hex back?

    We both know gen rushing still happens and its another problem for another thread but ill put it simple for you boon perks need a nerf or a adjustment, why can a survivor bless a hex to me that shouldn't happen you should only be able to break that totem as both perks should be in effect as the hex totem is still standing. If undying got nerfed because survivors didn't want to do bones then boon perks are on the same page as it brings something to a match the killer can't counter at all unless you can name 1 and finding the totem and putting the blessing out is not a counter, so all of us killers are waiting to hear your great counter to these perks?

    run a expose build and just 1 hit every survivor then boon totem problem fix its the last thing I said

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600795#Comment_2600795

    run a expose build and just 1 hit every survivor then boon totem problem fix.

    still not a counter as there are killers that can 1 hit see the problem now if that's the best you can come up with then yer noed is fine it might suck to get hit by it or killed by it but it has counters and also remb the killer is only running 3 perks for most off the match also for a chance 1 might come into play, boon perks have 0 counters and are broken in more ways then 1.

  • Survivors just want to be able to click click teabag teabag bodyblock click click with no consequences, and are too lazy to do Bones. You sir, are correct.

    .

  • @DangerScouse said:

    Survivors just want to be able to click click teabag teabag bodyblock click click with no consequences, and are too lazy to do Bones. You sir, are correct.

    .

    People do bones now with boons and killers now whine lol.

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600910#Comment_2600910

    People do bones now with boons and killers now whine lol.

    Lol that's fair.

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600910#Comment_2600910

    People do bones now with boons and killers now whine lol.

    yer cause the boon perks are broken as hell and needs to be fixed anyone can see that

  • Deadhard getting a lot of hate in these comments. Not exactly sure why, it's pretty easy to bait survivors into using it early and wasting it.

    Plus they have to be injured to use it so not something you have to worry about if you have Noed and theyre healed up. I'd say sprint burst and lithe are more of a concern to anyone using Noed as they can be used in any healthstate.

    Anyway Noed is just a cheap perk. Refuse to use it as a killer and hate playing against it as a survivor.

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600170#Comment_2600170

    The killer is 1 person playing around 4 survivors with 16 combined perks.

    They are trying to get 12 hook states before survivors can finish 80 seconds on 5 out of 7 objectives.

    Thats 24 hits/health states not counting any instadowns, and the 4 survivors can be anywhere on the map and move freely, as opposed to stationary gens that can’t run off and regress themselves.

    Healing is also many times faster than it takes a killer to catch and hit a survivor, excluding potatoes and throwers - whereas base gen regression is 200% slower than a single survivor on a gen.

    So it takes the killer 20 seconds to regress 5 seconds of a single survivor working on a gen.

    There’s 1 killer and 4 survivors.

    NoeD is fine by your reasoning right? As it’s fine that survivors have to respect and play around killer perks? They don’t even need to use perks to counter it, just do totems; and if they want to the option is there to bring a perk or item to counter killer totems right?

    You're saying 16 perks as if most survivor perks aren't followed by strict conditions, which are DECIDED by the killer, not the survivor themselves - on top of most being also a one-time use only.


    Not to mention countless gen perks for the killer, either to block, highlight or regress generator progress marginally - on top of the fact that generator locations are highlighted to the killer throughout the whole match.


    You have killers, who work exceptionally in gen-pressure, and killers who excel in end-game with their powers. You, as a killer, have a choice on where you get the most value.


    You can put most of the perks that are META to shame because they quite literally demand the killer to play a certain way for them to even work. Realistically, you should hardly ever worry about a decisive strike, or borrowed time unless you actively choose to tunnel the survivor that just got unhooked. Unbreakable only works if survivors are being slugged, in which case, it's largely the killer's greed more than anything.


    NOED isn't fine because it follows a criteria that is punishing to the other side for completing their objective. It's a good perk against gen-rushing, but it's heavily punishing and unjust in an already elongated game.

  • The thing I don't really understand with all this is why people act like noed is an insta4k. It isn't, I've died to it and also escaped while it was in effect. It's always a nasty surprise but the killer still has to actually find and catch the survivors.

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598813#Comment_2598813

    If you need NOED because you cant catch a single survivor you belong in the bottom grades. Learn how to not get looped for 5 gens. It up to you to adapt and know who to chase and who to not. FYI I can deal with noed because with SWF all 4 of us bone rush before going to a single gen. For the 1 million time ill say noed is never an issue with swf for me its solo queue that makes it an issue.

    I don't use NOED, so I'm not sure why you turned that back on me. But if solos can't deal with NOED and SWF can, don't you think there's something else to blame other than just the killer using a perk which usually isn't that strong and that they're allowed to use?

  • @clowninabout said:

    The thing I don't really understand with all this is why people act like noed is an insta4k. It isn't, I've died to it and also escaped while it was in effect. It's always a nasty surprise but the killer still has to actually find and catch the survivors.

    It fires when there's only two remaining locations for survivors to have to be, though. With a 4% speed boost and a bit of spawn-RNG, it can become pretty oppressive.

    But either way, doing four totems and then getting smacked once after gen 5 is done to get killed by NOED, only to have people on the forums throwing out a 2 IQ 'dO bONeS' is immensely frustrating.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2601209#Comment_2601209

    It fires when there's only two remaining locations for survivors to have to be, though. With a 4% speed boost and a bit of spawn-RNG, it can become pretty oppressive.

    But either way, doing four totems and then getting smacked once after gen 5 is done to get killed by NOED, only to have people on the forums throwing out a 2 IQ 'dO bONeS' is immensely frustrating.

    Clairvoyance

    Counterforce

    Detective's Hunch

    Small Game

    MAPS


    Yeah... if you're that worried about totems, find and break them. And Hex Totems do NOT overwrite a Boon Totem... so break 4, one boon, no noed. Most successful group I see have one person come in with a map and their sole job is to break dull and hex totems.

  • @XANA7274 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2601732#Comment_2601732

    Clairvoyance

    Counterforce

    Detective's Hunch

    Small Game

    MAPS

    Yeah... if you're that worried about totems, find and break them. And Hex Totems do NOT overwrite a Boon Totem... so break 4, one boon, no noed. Most successful group I see have one person come in with a map and their sole job is to break dull and hex totems.

    But either way, doing four totems and then getting smacked once after gen 5 is done to get killed by NOED, only to have people on the forums throwing out a 2 IQ 'dO bONeS' is immensely frustrating.

  • @XANA7274 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2601732#Comment_2601732

    Clairvoyance

    Counterforce

    Detective's Hunch

    Small Game

    MAPS

    Yeah... if you're that worried about totems, find and break them. And Hex Totems do NOT overwrite a Boon Totem... so break 4, one boon, no noed. Most successful group I see have one person come in with a map and their sole job is to break dull and hex totems.

    As I thought since day one you killers want us to run outdated useless perks like those with maps (not saying maps are useless) over boons that give us a reason more to do bones? cat is out of the bag no I love my boons+ maps very very much better. its like telling me to run no mither over unbreakable/soul guard.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604739#Comment_2604739

    But either way, doing four totems and then getting smacked once after gen 5 is done to get killed by NOED, only to have people on the forums throwing out a 2 IQ 'dO bONeS' is immensely frustrating.

    They wont get it that we find it find its just more annoying for a scrummy baby killer who did nothing to earn it and vs swf its easy to counter noed random queue says different which is what you me and any survivor is REALLY complaining about, noed=aint no issue with swf. Its I repeat 10billion+ times RANDOMS, you cant communicate with randoms.

    https://media.giphy.com/media/LXZKPobfkekI9zJDIi/giphy.gif


  • I am not a fan of the Nurses Overly Erotic Demeanour cause she always chases me in games and I’m afraid of what she will do when she catches me cause she’s usually not wearing much, but I haven’t had been able to tell her yet that she’s not my type ! any suggestions please ?


    thanks

    Megatron

  • NOED gets so much hate because the majority of Survivor players are man children or actual children. That's it. I would make NOED a base mechanic in the game to teach people to never leave a single Totem on the map. NOED being removed as a perk and being made into an actual mechanic you have to play around EACH AND EVERY time is what the devs SHOULD do. People wouldn't be complaining as much if they knew going in every time that the Killer will one shot you if all gens are completed and there is still a Totem up.

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