Revert the Mori Change Devs

i do not like that they changed mori's again, AGAIN. with all the survivor perks they should just make it so after they get unhooked once they can no longer be killed for the rest of the trial. Devs always just listen to complaining survivors who suck at the game.

@Peanits ruining the killer experience with every patch. Man i was excited about that patch notes list until i saw that addition. Next they gonna take Mori's out completely cuz survivors dont wanna die in dead by daylight.

I personally wanted different Mori's for the different killers

EDIT: Some seem to think i'm talking about a Free win, if anyone didn't know or doesnt play killer. Mori's only granted you less than 15k or somethin which sometimes made "entity displeased". They should have tweaked survivor's keys before they touch more pinks on killers side. Survivors have a whole arsenal

Comments

  • @SasukeKun said:

    i do not like that they changed mori's again, AGAIN. with all the survivor perks they should just make it so after they get unhooked once they can no longer be killed for the rest of the trial. Devs always just listen to complaining survivors who suck at the game.

    @Peanits ruining the killer experience with every patch. Man i was excited about that patch notes list until i saw that addition. Next they gonna take Mori's out completely cuz survivors dont wanna die in dead by daylight.

    I personally wanted different Mori's for the different killers

    LMAO

    Ebony moris were game breaking, plain and simple. But yeah, survivors are the ones who suck.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805428#Comment_1805428

    But how do you know they have Franklin's until someone is already hit with it? If I ran the hag and Franklin's I could literally negate every key in the trial by simply trapping the items when I knock them out but I have nothing like that to negate the old Mori is my point, now Moris are equally balanced with a key

    you just don't have the key on you? or in swf cases your told they have franklins.

    smart survivors don't hold onto keys until they know if franklins is in the trial and that is if they didn't last second switch as it's pretty uncommon to face a killer using franklins if they see no keys or FL's are brought to the game and last second switching can't be reacted to by switching perks, if the killer is prepared good on them but that is rare.

  • @lucid4444 said:

    If you needed moris to get kills then you've got a long road of improvement ahead of you

    oh no i don't NEED a mori. I liked using mori's, i could say the same thing about people who can't live without Dead hard or self care or adrenaline or unbreakable, DS, now there's power struggle ontop of SWF

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805444#Comment_1805444

    you just don't have the key on you? or in swf cases your told they have franklins.

    smart survivors don't hold onto keys until they know if franklins is in the trial and that is if they didn't last second switch as it's pretty uncommon to face a killer using franklins if they see no keys or FL's are brought to the game and last second switching can't be reacted to by switching perks, if the killer is prepared good on them but that is rare.

    Well we can agree to disagree I guess , but I just know anytime I run Hag items or not I run Franklin's as a just in case for last second switching or keys found in game

  • YAAAAAAAAAAAAAAAY FOR THE MORI CHANGE!

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805453#Comment_1805453

    Well we can agree to disagree I guess , but I just know anytime I run Hag items or not I run Franklin's as a just in case for last second switching or keys found in game

    Unless i see like all survivors with items i never use franklins on my hag, i like to be optimal. I understand not all survivors are like i describe im just saying that a key is as broken as it's user or user's (in swf) make it. you can play safe by last second switching and drop it off somewhere safe or be dumb and equip it before you join a match so the killer can put on franklins.

  • @Hopesfall said:

    just another bullet point in the list of ways to limit how the killer plays

    zero f*cks given about killer experience

    More about this and less about "Free wins" which mori's do not guarantee

  • @ALostPuppy said:

    Sorry that moris aren't a free win anymore that you can bring alongside a killer power, 2 strong add-ons and a full perk loadout

    :(

    Perfectly stated. Thank you.

  • @Hopesfall said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805340#Comment_1805340

    key escapes "rare", but 1 hook mori's aren't?

    your experience with 1 hook mori's is less impactful than spending an entire game as killer getting hooks and babysitting gens, managing to get survivors into a 3 gen, and then having them all escape because reasons

    1 hook mori ok.. you're back to the lobby in 5 mins and in a new round; meanwhile the killer just spent 10+ minutes sweating his ass off and still gets cucked by a key, which could've been FOUND in a fking chest

    which is more impactful?

    again, people complaining how Mori's gave you a free win and now they don't lol okay. cuz 15k and entity displeased is a free win

  • @palletsarefun94 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805340#Comment_1805340

    Agreed nothing worse than loading into a match, knowing killer had a mori, and that you're more than likely to be tunneled off first hooked and killed, ruins the game. Especially when in an swf, then you have to sit there and wait for your friends, to either win the match, or inevitably meet the same end as you, I love the nerf, like seriously now the match can be properly played, and if you're someone whining about this, then you're part of that toxic issue that brought on the change, and now you can't win matches in just 10 to 15 minutes, now you actually have to play a proper game, so go watch orzdarva and learn how to play properly or watch dowsey.

    I was with you there right until you said you were in an SWF!

  • I'm going to lay this out one last time, since it's moot and they implemented the exact mori change I have long been advocating for.

    Old moris erase 1/3 of the killer's objectives. The red mori requires the killer to achieve 8 objectives instead of 12. From the moment the game loads, it just simply removes 4 of 12 objectives from the game. This is the most goalpost-moving mechanic in the entirety of Dead by Daylight. It is the equivalent of survivors starting a match with 2 of 5 generators already finished (assuming we count opening the door as 1 of 6 survivor objectives). The fact that it ever existed this way, especially when you really sit down and consider it in these terms, is mind-blowing.

    Now, moris only work on survivors who have been hooked twice. This means:

    • It is still tactically strong because it can be used to shut down a lot of Decisive Strike and Unbreakable play.
    • It may conceivably save time spent walking to a hook for the final time.
    • It retains the cool thematic bit of the mori, which is the slasher kill animation.
    • It no longer drastically moves the goalposts of the match.

    Now they just need to fix keys!

  • Doesn't matter I'll just run tombstone myers now. I haven't use a mori since the eternal blight event. I had people dc over a shroud of separation.

  • I only ever used them when people were playing like jerks or they were on death hook so it really doesn't bother me too much. I do like that you can't be tunneled out of the game instantly anymore. not gonna stop people from tunneling though..


    It might stop the Mori=DC garbage that's been going on

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805477#Comment_1805477

    More about this and less about "Free wins" which mori's do not guarantee

    If your a good killer a mori is a guaranteed win the second you decide so unless it is way too late.

    I can count all the times i lost when using a ebony mori in all my time in dbd on one hand. sure i don't use them often but the hundred or so times i have i can only recall about 1 time i lost from just playing bad and i'll be generous and triple that for you, not enough? even if you lose 10% of the games you use a mori that still falls into almost every time you win so calling it guaranteed isn't unreasonable.

  • Why does it matter that Mories have been nerfed "again"?

    DS has been nerfed numerous times and there are still posts daily about how "op" it is, and how it needs changing.

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805435#Comment_1805435

    I was with you there right until you said you were in an SWF!

    I'm not saying I'm in an swf, im just throwing out a situation, like then you have to sit there for however long it takes for that match to end, thats what I'm talking about with swf.

  • I agree, revert them until you have a key rework ready.

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805369#Comment_1805369

    it ended the round early for them because they lost to me hunting them? I get punished by less points, kills gran 1k and keys grant 5k with an extra 2.5k to obj and more on Survival for a hatch escape or whatever

    Yes, but think about it. First of all, that is not fun for the survivor about to be killed, and second, it favors the rest of the match to the killer. But it takes very little skill to have this happen. All you do is ignore the BT and down them again, or just straight up down them with help from insidious or stealth as a stealth killer. Of course, I am not saying that if you run a mori then you have 0 skill, but the fact that moriiing survivors like that is so easy makes it pretty unbalanced. Keys are also pretty BS too.

    As for the points, they just need to make some changes for both sides honestly. It is so hard for some killers and a bit tricky for survivors in general to get a good amount of points.

  • @palletsarefun94 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805340#Comment_1805340

    Agreed nothing worse than loading into a match, knowing killer had a mori, and that you're more than likely to be tunneled off first hooked and killed, ruins the game. Especially when in an swf, then you have to sit there and wait for your friends, to either win the match, or inevitably meet the same end as you, I love the nerf, like seriously now the match can be properly played, and if you're someone whining about this, then you're part of that toxic issue that brought on the change, and now you can't win matches in just 10 to 15 minutes, now you actually have to play a proper game, so go watch orzdarva and learn how to play properly or watch dowsey.

    What ranks are you playing against for 10 to 15 minute matches? Rank 15-20s? What a joke. High lvl play matches can end in 4-5 mins. Which is dumb, because now the gap for viable to nonviable killers has widened further. Sometimes if you just wanted to have fun with a less viable killer with a fun build you had to remove a survivor from the game early. Does it suck for the person that died? Obviously... But the point remains that the reason for the early mori remains unaddressed by the development team, which is why most of the killer community is very upset. Thats because it was in some instances, literally the only thing you could do at high lvl play to narrow the gap in viability. That they didn't address keys at the same time as the mori change was just the icing on an already rotten cake. Oh, and Otz is not the be all or end all for DBD. Let people have their own opinions, and discover things for themselves. And remember, killers have just as much right to have fun as survivors. If killers aren't having fun this game will eventually die. I don't care how many releases they have or what skins they put out. The most recent patch has been arguable the worst since 2016. And the lack of polish is really starting to drive people off.

  • I'm sorry that you're so entitled to the point you think you deserve free wins. Cry me a river.

  • ahahahahahahahahahahaha

    no

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805496#Comment_1805496

    If your a good killer a mori is a guaranteed win the second you decide so unless it is way too late.

    I can count all the times i lost when using a ebony mori in all my time in dbd on one hand. sure i don't use them often but the hundred or so times i have i can only recall about 1 time i lost from just playing bad and i'll be generous and triple that for you, not enough? even if you lose 10% of the games you use a mori that still falls into almost every time you win so calling it guaranteed isn't unreasonable.

    all the same i don't wanna play by the survivors rules so, they changing this game to loop and live till daylight or i dc it looks like with some of these players

  • @Rydog said:

    I'm going to lay this out one last time, since it's moot and they implemented the exact mori change I have long been advocating for.

    Old moris erase 1/3 of the killer's objectives. The red mori requires the killer to achieve 8 objectives instead of 12. From the moment the game loads, it just simply removes 4 of 12 objectives from the game. This is the most goalpost-moving mechanic in the entirety of Dead by Daylight. It is the equivalent of survivors starting a match with 2 of 5 generators already finished (assuming we count opening the door as 1 of 6 survivor objectives). The fact that it ever existed this way, especially when you really sit down and consider it in these terms, is mind-blowing.

    Now, moris only work on survivors who have been hooked twice. This means:

    • It is still tactically strong because it can be used to shut down a lot of Decisive Strike and Unbreakable play.
    • It may conceivably save time spent walking to a hook for the final time.
    • It retains the cool thematic bit of the mori, which is the slasher kill animation.
    • It no longer drastically moves the goalposts of the match.

    Now they just need to fix keys!

    Mori also denies you BB&C proc..

  • @Rydog said:

    I'm going to lay this out one last time, since it's moot and they implemented the exact mori change I have long been advocating for.

    Old moris erase 1/3 of the killer's objectives. The red mori requires the killer to achieve 8 objectives instead of 12. From the moment the game loads, it just simply removes 4 of 12 objectives from the game. This is the most goalpost-moving mechanic in the entirety of Dead by Daylight. It is the equivalent of survivors starting a match with 2 of 5 generators already finished (assuming we count opening the door as 1 of 6 survivor objectives). The fact that it ever existed this way, especially when you really sit down and consider it in these terms, is mind-blowing.

    Now, moris only work on survivors who have been hooked twice. This means:

    • It is still tactically strong because it can be used to shut down a lot of Decisive Strike and Unbreakable play.
    • It may conceivably save time spent walking to a hook for the final time.
    • It retains the cool thematic bit of the mori, which is the slasher kill animation.
    • It no longer drastically moves the goalposts of the match.

    Now they just need to fix keys!

    No i don't agree with this because you have to hook them first, it already denied DS because of this...now with it being on 2nd they get a whole other 60 seconds if invincibility if they want to save it. You know what saves time? moring after the first hook, "the goalposts of the match" its part of the game! You die and go to the next one! Only dying by hooks is the lamest ######### feature ever. I want more ways of danger and death in this game, its so boring

  • Right, since it's not a hook.

    My big assumption about the mori is that the original main design intention was its thematic effect. It now does that in a better way, without being a big goalpost-destroying gamebreaker. Balance-wise, this thing was the Mind Twist of Dead by Daylight, if there are any real old Magic: The Gathering players out there who understand that reference. :D

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806234#Comment_1806234

    Right, since it's not a hook.

    My big assumption about the mori is that the original main design intention was its thematic effect. It now does that in a better way, without being a big goalpost-destroying gamebreaker. Balance-wise, this thing was the Mind Twist of Dead by Daylight, if there are any real old Magic: The Gathering players out there who understand that reference. :D

    It does proc, you have to hook them first which procs bbq, unless you're talking about another round of seeing their aura's possibly.

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805515#Comment_1805515

    No i don't agree with this because you have to hook them first, it already denied DS because of this...now with it being on 2nd they get a whole other 60 seconds if invincibility if they want to save it. You know what saves time? moring after the first hook, "the goalposts of the match" its part of the game! You die and go to the next one! Only dying by hooks is the lamest ######### feature ever. I want more ways of danger and death in this game, its so boring

    I don't think you are understanding what I mean when I use the "moving goalposts" idiom. it changes the boundaries and victory conditions of a match super-drastically from what is commonly understood or reasonably expected. And it does this in a way that no other game option does.

    Tell me: How would you feel if there were an item that enabled survivors to begin a match with two gens already completed? That is what red moris did for the killer.

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805327#Comment_1805327

    THis ^ all i wanted was a happy medium

    https://forum.deadbydaylight.com/en/discussion/comment/1805330#Comment_1805330

    only after they deal with SWF, Dead Hard, loops, DS, Body blocks, unbreakable, power struggle. There's plenty in survs arsenal


    How would you suggest they "deal with" loops? Are survivors meant to run in straight lines? How is BHVR meant to "deal with" 'Unbreakable', a perk that lets you get yourself up once per game?


    Power struggle? What the hell is that?

  • @Rydog said:

    I'm going to lay this out one last time, since it's moot and they implemented the exact mori change I have long been advocating for.

    Old moris erase 1/3 of the killer's objectives. The red mori requires the killer to achieve 8 objectives instead of 12. From the moment the game loads, it just simply removes 4 of 12 objectives from the game. This is the most goalpost-moving mechanic in the entirety of Dead by Daylight. It is the equivalent of survivors starting a match with 2 of 5 generators already finished (assuming we count opening the door as 1 of 6 survivor objectives). The fact that it ever existed this way, especially when you really sit down and consider it in these terms, is mind-blowing.

    Now, moris only work on survivors who have been hooked twice. This means:

    • It is still tactically strong because it can be used to shut down a lot of Decisive Strike and Unbreakable play.
    • It may conceivably save time spent walking to a hook for the final time.
    • It retains the cool thematic bit of the mori, which is the slasher kill animation.
    • It no longer drastically moves the goalposts of the match.

    Now they just need to fix keys!

    Why didn’t they release the key fix at the same time by waiting? And those are all niche uses for the new mori; and still leaves it’s value at less then a penny. I.e worthless

  • @Zephinism said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805349#Comment_1805349

    How would you suggest they "deal with" loops? Are survivors meant to run in straight lines? How is BHVR meant to "deal with" 'Unbreakable', a perk that lets you get yourself up once per game?

    Power struggle? What the hell is that?

    People have this byzantine notion of game balance needing to revolve around addressing whatever subjective inequities they hold to be true, or somehow delivering some sort of justice (i.e. the whole "survivor main" and "killer main" mentality). Balance is not about that, it's about overall game health.

    They can't "deal with" loops, because that is an intended and expected core game mechanic. They can make some loops more or less risky for one role or another, and they have been steadily doing that with their map redesigns. Some maps and some tiles are always going to favor survivors, or specific killers. That is just how this wheel turns, especially with this many variables in the game.

    They can't "deal with" queuing up with your friends, because the only solution is to take it out of the game, and that would have a drastic negative impact on the game's player base. Also, people playing together aren't getting the ginormous advantage you imagine they are, most of the time.

    They can't "deal with" body blocks or Dead Hard or Unbreakable or whatever, because those are mechanics that are intended to exist this way. The way to deal with body blocks -- which is a protection tactic -- is to hit survivors who are doing it. The way to deal with Dead Hard is to bait it out and learn to time your hits well. The way to deal with Unbreakable is to pick a survivor up and hook them. It's like everybody just wants everything to be Ken vs. Ryu.

    (Also @SasukeKun since I am responding to their grievances in this post.)

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805515#Comment_1805515

    Why didn’t they release the key fix at the same time by waiting? And those are all niche uses for the new mori; and still leaves it’s value at less then a penny. I.e worthless

    See my post above this one re: imagined sense of justice/inequity as it pertains to addressing game health.

    There is no reason that a fix for one issue should hold up a fix for a different issue.

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805327#Comment_1805327

    THis ^ all i wanted was a happy medium

    https://forum.deadbydaylight.com/en/discussion/comment/1805330#Comment_1805330

    only after they deal with SWF, Dead Hard, loops, DS, Body blocks, unbreakable, power struggle. There's plenty in survs arsenal

    Did you just unironically list Power Struggle and body blocking as problematic things in the game

  • I guess me 4king the majority of my Matches without a Mori means that they are necessary in order to win. Everyone who played this game for at least 2 minutes and has a functional brain will say that Mori's were overpowered in their pre nerf state. How can you defend them? Are you the occasional Freddy Main with Spam Snares/Slowdown Add-Ons and Ebony Mori or don't you just see that Moris were always overpowered?

  • @MrDardon said:

    I guess me 4king the majority of my Matches without a Mori means that they are necessary in order to win. Everyone who played this game for at least 2 minutes and has a functional brain will say that Mori's were overpowered in their pre nerf state. How can you defend them? Are you the occasional Freddy Main with Spam Snares/Slowdown Add-Ons and Ebony Mori or don't you just see that Moris were always overpowered?

    You got some screenshots to back this up? Also your skill may not equate to the majority of killers. Which with how the devs have said before they balance this game; shouldn’t that what buffing and nerfing killers are based off? Oh wait no that’s only survivors.

  • Yikes! This change is healthy for the game and fun fact moris dont equal keys. Plenty of good killers dont need moris to kill key players. As someone who loves using moris and getting moried i appreciate the change. Makes you have to work for it where before i got kills to easy. Dont like the changes? You have 3 options!

    1. Keep playing but be annoyed

    2. Only play survivor

    Or 3. Play something else. This change will not be reverted. Get used to it or move on. Way to many good games out to not!

  • if your saying that you want moris reverted chances are your one of the people that made them an issue.

  • Ok so let's say mori's stay like this but are now just part of the killers abilities instead of a offering. Would that be a fair compromise?

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805255#Comment_1805255

    Mori's are the only reliable counter to keys, which are untouched. That is the problem with this. Nobody disagreed that they both needed changes, but they need to happen at the same time.

    Also personally i don't think making them based on 2nd hook is a good idea. This effectively makes them useless. The mori animation often takes longer than just hooking, and when using a mori you lose out on hook perks like BBQ/Pop/Thrilling. The only thing they are good for now is tunneling a survivor on their last hook, which isn't fun for anyone.

    A better mori rework:

    • Ebony and Ivory Moris now work on a token system, every time you hook a survivor you gain 1 token, every time survivors complete a generator, you lose 1 token. Spend 4 tokens to mori a downed survivor.
    • Ivory mori allows you to do this 1 time.
    • Ebony mori allows you to do this 2 times. When the trial begins, the generator furthest from the killer is automatically completed.
    • Yellow mori is now basekit.

    losing tokens makes it worthless against swf int hat one too, plus 4 hooks is a ridiculous amount to thin a swf herd quickly enough to be useful, that's not better than devour since devour lets you one shot them too. and if they gett he hex too soon just afk if they play like an annoying comms group. It's not like you'll be the one sitting waiting for the next match for over ten minutes afterwards

  • At this point, Mori should just be basekit. What's even the point of Yellow Mori?

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806257#Comment_1806257

    It does proc, you have to hook them first which procs bbq, unless you're talking about another round of seeing their aura's possibly.

    Yes...doing what the perk does = procing. So yes lmao thats what im talking about

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805470#Comment_1805470

    Unless i see like all survivors with items i never use franklins on my hag, i like to be optimal. I understand not all survivors are like i describe im just saying that a key is as broken as it's user or user's (in swf) make it. you can play safe by last second switching and drop it off somewhere safe or be dumb and equip it before you join a match so the killer can put on franklins.

    This is why I feel like if a survivor changes anything before everyone is ready they should add an extra 10 seconds to the timer so the killer could adjust accordingly

    @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805470#Comment_1805470

    Unless i see like all survivors with items i never use franklins on my hag, i like to be optimal. I understand not all survivors are like i describe im just saying that a key is as broken as it's user or user's (in swf) make it. you can play safe by last second switching and drop it off somewhere safe or be dumb and equip it before you join a match so the killer can put on franklins.

    This is why when a survivor changes anything in the killer lobby the timer should go up by 10 seconds so the killer has some time to change perks accordingly

  • @Killing_Time said:

    At this point, Mori should just be basekit. What's even the point of Yellow Mori?

    lmao right, i never use that one

  • If you need a mori to win a match, alongside your meta perk slow-down Freddy build, you're just bad at the game lol.

    Mori's were OP, all the salt from the trash killers is making me cry from laughter.

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805259#Comment_1805259

    it is because with Survivors perks and SWF that teeters more towards them surviving considering it would restart the chase, all their perks and other players they can take more hits

    That has nothing to do with moris.

  • Sorry that you have to tunnel survivors twice for the mori. :(

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805298#Comment_1805298

    you're saying someone's bad at the game just for bringing a Mori

    Don't put words in my mouth. That's not at all what I'm saying. What I'm saying is you have to be bad very very bad to lose with one. Even with most bad killers, it's a free win.

  • @Killing_Time said:

    At this point, Mori should just be basekit. What's even the point of Yellow Mori?

    this what I thinking bring them now is pointless you got to do them on 2nd hook and you get less points POINTLESS.

    just make them basekit now. get rid of the offering.

  • I'm just curious survivors can use comms to stay in contact with each other during a trial leaving the killer at a huge disadvantage.that to me seems like the best perk in the game it is something the killer can do absolutely nothing about to me as long as bhvr does nothing about that they should not touch a thing on the killers.If you are a survivor main that runs a swf with comms you have alot of balls talking about nerfing these mori or anything else on a killer cause not sure if you realise it but you are cheating its straight up cheating so until you put the comms down an play the game the way its suppose to be your opinions an suggestions mean squat sure a mori can end a match real quick it still isn't cheating it's just killer mains using what bhvr has provided for us to play the game the way it was intended.

  • Mori's being changed is not a bad thing and as many people have said already: if you're needing to use a mori to get a kill, you probably need to practice killer more.

  • DbD players upset about changes.


    In other news: Water, wet.

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