Any plans to remove the locker + DS tech?

For supposedly being an "anti-tunnel" perk, it sure is easy to force the killer to eat the stun.

Comments

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137103#Comment_1137103

    Should i have to though when im not tunneling? Ds is a anti tunnel perk right? So why shouldnt it deactivate if you unhook another survivor. Work on a gen. Or heal a survivor its obvious your not being tunneled then. (Btw survivor main moreso then killer)

    https://us.v-cdn.net/6030815/uploads/896/QVJU8XGJMRNJ.jpg

    (Actually just became rank 3 last game).

    you don't have to but if you want to avoid bt then smack them both and hook the unhooker.

  • @toxicmegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137105#Comment_1137105

    you don't have to but if you want to avoid bt then smack them both and hook the unhooker.

    Im saying why shouldnt ds deactivate if the survivor unhooks another survivor heals another survivor or does a gen its obvious they arent being tunneled and it turns into more of a minute of immunity.

  • @toxicmegg said:

    why can't you just stop tunneling and go after someone else? seriously, it's not so hard. if you tunnel someone and they enter a locker, just leave them and patrol gens. or waste your time complaining and waiting in front of the locker, or eat the DS if you want that one survivor that bad

    This. Everything about this is true.

    Here's another idea, DON'T OPEN THE LOCKER!

    It's YOUR choice, it's YOUR decision to open that locker knowing very well you're about to get hit.

  • @Pirscher said:

    DS should only activate if the survivor gets unhooked in the killer´s terror radius - then it is a true anti tunnel scenario

    Sure, then Freddy, Insidious Bubba, Michael Myers, Pig, Ghost Face, ANYONE with Insidious, Nemesis can tunnel right off hook with no repercussions. Great idea.

  • You know what's funny, there's a post on here begging killers to stop tunneling, and this post wants to get rid of the one of the only factors that allows survivors a chance against tunneling.

    Ironic.

  • @BigBrainMegMain said:

    You know what's funny, there's a post on here begging killers to stop tunneling, and this post wants to get rid of the one of the only factors that allows survivors a chance against tunneling.

    Ironic.

    You what the main, and most efficient way to counter tunnelling is?

    Do generators while the killer isn't pressuring them.

    Stop acting like an easily counter-able strategy is somehow the bane of every survivors existence.

  • @toxicmegg said:

    "i want to tunnel without getting punished in any ways at all so please make the perk useless"

    Nice bait.

    Its 60 seconds to a killer. From the killers perspetive this in a very long time. Enough time for two gens to pop. This is how long that is.

    Most of the time i have hooked somebody else in that time so tell me why you should still have the DS in this case? I did not tunnel you and you healed and are back on gens so why should you still have use of it?

    DS is broken at the moment. And it is being abused.

  • @Rivyn said:

    They haven't even fixed the window tech yet, and that's a minor issue, so I highly doubt it.

    You can't counter the window tech if you don't move after vaulting, the survivor can't go through you this way

  • @BigBrainMegMain said:

    You know what's funny, there's a post on here begging killers to stop tunneling, and this post wants to get rid of the one of the only factors that allows survivors a chance against tunneling.

    Ironic.

    Not only is that not even the correct use of irony, you seem to be under the impression that tunnelling is not easily countered by just doing gens.

    Granted, the killer will probably get whoever they are targeting, but everyone else will easily escape.

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136972#Comment_1136972

    Actually, it was a bad advice, so no logic was involved. If you see a surv hopping into a locker, you should take it, because otherwise it's a wasted time and even bigger lose of momentum. I would even advice to make that surv a priority target from now on because it's guaranteed no DS. Except when there is another surv in about 5 seconds of chase time from you, what usually never a case anyway.

    The higher ranks go the less it's killers choice to go for unhooked survivors. It's usually because there is nobody else to go after or because surv on purpose forces killers attention on them, so basically killer have to take that DS from them (if slug is not an option, what locker tech does) and try to capitalize on that (tunnel down the person DSed).

    If you know the survivor has been recently unhooked why would you take him out of the locker? How do you lose momentum when going after somebody you know doesn't have DS? You make no sense whatsoever. If you did open the locker but didn't knew it was the unhooked person than that was a simple mistake done by you. In the bright side that survivor now only has 3 perks.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136955#Comment_1136955

    This. Everything about this is true.

    Here's another idea, DON'T OPEN THE LOCKER!

    It's YOUR choice, it's YOUR decision to open that locker knowing very well you're about to get hit.

    And let them have ds for the endgame? Nah im gonna open it and eat it then catch up to you with my super speed chainsaw and down you again and put you right back on that hook. (Wonder why survivors want billy nerfed maybe because hes one of the only killers who doesnt care about ds)

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137141#Comment_1137141

    Not only is that not even the correct use of irony, you seem to be under the impression that tunnelling is not easily countered by just doing gens.

    Granted, the killer will probably get whoever they are targeting, but everyone else will easily escape.

    Then it's obviously not the survivors fault if the killer is that short bus to tunnel 1 survivor while the rest focus on gens and escape. Let's not punish that 1 survivor that had the full attention of the killer during the entire trial.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136955#Comment_1136955

    This. Everything about this is true.

    Here's another idea, DON'T OPEN THE LOCKER!

    It's YOUR choice, it's YOUR decision to open that locker knowing very well you're about to get hit.

    Also let me remind you survivors complained about nemesis legion yet nemesis only activated when you stunned legion. So what did we killers say? Pre pallet. But no that wasnt good enough survivors had to get their way and now deep wound doesnt mean shiet. And hex ruin? Just find the totem. nerfed anyway because of survivors. So killers are the only ones who should adapt?

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137138#Comment_1137138

    And let them have ds for the endgame? Nah im gonna open it and eat it then catch up to you with my super speed chainsaw and down you again and put you right back on that hook. (Wonder why survivors want billy nerfed maybe because hes one of the only killers who doesnt care about ds)

    There you go, you solved an issue.

    You chose do open it you got it and you didn't complain.

    I thank you.

  • @ChiTenshi said:

    DS should still work if the Survivor gets pulled out a Locker, reason, because they were tunnelled.

    If you're chasing them and DS is active, what's the difference between downing them and picking them up or pulling them out of a Locker?

    Honestly, nothing.

    There is a big difference if you don't pick them up after downing them.

  • @ImmortalReaver said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137085#Comment_1137085

    Not only do survivor mains expect Killers to get 12 hooks, but they also expect us to down people 16 times. 😂


    Killer main with almost 3k hours, but good try.

  • @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136953#Comment_1136953

    Nice bait.

    Its 60 seconds to a killer. From the killers perspetive this in a very long time. Enough time for two gens to pop. This is how long that is.

    Most of the time i have hooked somebody else in that time so tell me why you should still have the DS in this case? I did not tunnel you and you healed and are back on gens so why should you still have use of it?

    DS is broken at the moment. And it is being abused.

    The only way DS feels useful now it's in the endgame or if the whole team has it (which for me it's rare). Is it abusable? definitely but is much more counterable now than pre-nerf DS. That ######### to this day gives me nightmares XD.

    I agree that the devs should make the change on only one person able to have it Or maybe make the timer go out much faster when another survivor goes on hook. DS is FAR away from being broken compared to the old version.

  • @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136953#Comment_1136953

    Nice bait.

    Its 60 seconds to a killer. From the killers perspetive this in a very long time. Enough time for two gens to pop. This is how long that is.

    Most of the time i have hooked somebody else in that time so tell me why you should still have the DS in this case? I did not tunnel you and you healed and are back on gens so why should you still have use of it?

    DS is broken at the moment. And it is being abused.

    it's just facts. i think you see it the way you want to see it, not the way it is. because you and other salty killer mains want to tunnel without any issues. and if something is a bait, it's your comment. thank you, next :)

  • @toxicmegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137147#Comment_1137147

    it's just facts. i think you see it the way you want to see it, not the way it is. because you and other salty killer mains want to tunnel without any issues. and if something is a bait, it's your comment. thank you, next :)

    Passive aggression does not substitute for good arguments.

  • @ermsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137094#Comment_1137094

    There is a big difference if you don't pick them up after downing them.

    What's the difference between leaving them on the ground and leaving them in the Locker?

  • @ChiTenshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137170#Comment_1137170

    What's the difference between leaving them on the ground and leaving them in the Locker?

    Leaving them on the ground still creates pressure and another survivor will have to stop what they are doing to pick them up so you'll have two survivors that are currently not doing gens (three if you find someone else).

    If you leave them in the locker, they can leave said locker and go on to a gen immediately so potentially all survivors will be doing gens until you find somebody else.

    As you can see...there is indeed a big difference.

  • @ChiTenshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137170#Comment_1137170

    What's the difference between leaving them on the ground and leaving them in the Locker?

    The same as leaving survivor on the ground with no mither and without. First one just gets up and keeps doing their business. Except no mither has a broken effect and ds in the locker doesnt.

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136961#Comment_1136961

    DS doesn't even counter tunneling. If anything, it encourages the killer to eat the stuns early on so they don't become a free escape during the end game.

    And please don't give me that laughable excuse about "not being forced to eat the stun". That's like saying you're not forced to save a team mate and get exposed by MYC. It's your direct objective, and the perk punishes you for deciding to complete it efficiently.

    Anti-tunnel type perks like DS exist for the very reason of how you decided to play as killer. Take the stun and waste more of your time, or be much more productive and find someone else. Done deal.

  • @Ghost_Face_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136968#Comment_1136968

    Anti-tunnel type perks like DS exist for the very reason of how you decided to play as killer. Take the stun and waste more of your time, or be much more productive and find someone else. Done deal.

    I have a proposition: for a durtion of ds killer can see aura of a survivor that saved someone with ds. Done, accidental tunneling issue solved.

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137241#Comment_1137241

    The same as leaving survivor on the ground with no mither and without. First one just gets up and keeps doing their business. Except no mither has a broken effect and ds in the locker doesnt.

    Even with no mither there is a difference. The survivor still has to spend 30 seconds to recover compared to immediately being able to leave the locker.

  • LOL. Crying for something thats is easily avoidable.


    Let me guess: rank supersaiyan with more than 20k hours as killers with all of them P8. Right?

  • You can't win the argument for a DS change against people who have never been on the killer side with

    Squad of identical people and you don't know who you are chasing.

    Someone getting off the hook, pointing at you, then hopping in a locker in your face.

    Someone repeatedly getting in and out of a locker over and over and over with loud noise notifications just to annoy you because you can't do anything about it.

    Bodyblocking to use a BT hit, which then makes them the target of a chase, only to hop in a locker because you can't open it for a minute. So why not.

    The problem isn't tunneling. The problem is the ability to abuse the perk despite what the killer does. Sure it fixed tunneling. But it causes other issues.

    The solution? IDK. But it should fix tunneling without allowing bullying.

    The perk description currently could be "do whatever you want for 90 seconds. As long as you are near a locker the killer will ignore you or you can stun him"

    Which translates to

    "You can be a prick in the killers face for about 80 seconds. As long as you are near a locker, the killer will ignore you or you can stun him to further your trolling"

    It's just not fun on the killer side.

    All of this from an ex-red-rank-killer-main who is now a current-red-rank-survivor-main and I run DS every game lol. It's fun for survivors to have power like that. It's not fun for killer.

    But again. You won't win the argument. Nobody wants to give away their fun in order to fix something that's broken for someone else. Good try though. I commend the effort.

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  • @rhodamia said:

    You can't win the argument for a DS change against people who have never been on the killer side with

    Squad of identical people and you don't know who you are chasing.

    Someone getting off the hook, pointing at you, then hopping in a locker in your face.

    Someone repeatedly getting in and out of a locker over and over and over with loud noise notifications just to annoy you because you can't do anything about it.

    Bodyblocking to use a BT hit, which then makes them the target of a chase, only to hop in a locker because you can't open it for a minute. So why not.

    The problem isn't tunneling. The problem is the ability to abuse the perk despite what the killer does. Sure it fixed tunneling. But it causes other issues.

    The solution? IDK. But it should fix tunneling without allowing bullying.

    The perk description currently could be "do whatever you want for 90 seconds. As long as you are near a locker the killer will ignore you or you can stun him"

    Which translates to

    "You can be a prick in the killers face for about 80 seconds. As long as you are near a locker, the killer will ignore you or you can stun him to further your trolling"

    It's just not fun on the killer side.

    All of this from an ex-red-rank-killer-main who is now a current-red-rank-survivor-main and I run DS every game lol. It's fun for survivors to have power like that. It's not fun for killer.

    But again. You won't win the argument. Nobody wants to give away their fun in order to fix something that's broken for someone else. Good try though. I commend the effort.

    You can win an argument with a sensible change. All the changes I've seen regarding DS either heavily punish the Survivor for doing anything other than getting chased, or create situations that either a Survivor or Killer can abuse.

    Anytime those kinds of changes are suggested, you're going to get a backlash.

  • What's is your definition of an anti tunneling perk?

  • @SirCracken said:

    For supposedly being an "anti-tunnel" perk, it sure is easy to force the killer to eat the stun.

    DS is designed to get used. If you dont have a locker in sight and get downed youre most likely to wait being slugged til DS runs out, which shouldnt be possible, Or you just get moried. So ... NO. Its fine, that killers get at least slightly punished, if they choose to play the most cheap way, thats only annoying for survivors.

  • @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/134741/any-plans-to-remove-the-locker-ds-tech

    DS is designed to get used. If you dont have a locker in sight and get downed youre most likely to wait being slugged til DS runs out, which shouldnt be possible, Or you just get moried. So ... NO. Its fine, that killers get at least slightly punished, if they choose to play the most cheap way, thats only annoying for survivors.

    Hey letsplaytogether for being around so long you should know unbreakable exists. Getting slugged? Just pick yourself up and run. ######### survivor mains forget how many second chances they have.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137419#Comment_1137419

    Hey letsplaytogether for being around so long you should know unbreakable exists. Getting slugged? Just pick yourself up and run. ######### survivor mains forget how many second chances they have.

    Yeah yeah, survivors need to run perks to counter the utmost cheap play, but killers should get it as easy as possible. just what i expected from you.

  • i mean it wouldn't be soo cheesy if ds was just 5-15 seconds shorter. 

    or just make grabs not activate the perk, but that's probably asking for too much.

  • Why should they remove it? It is a strategy

  • @mistar_z said:

    i mean it wouldn't be soo cheesy if ds was just 5-15 seconds shorter. 

    Possible change; "When not being chased, DS decays 3 times faster."

  • @SirCracken said:

    For supposedly being an "anti-tunnel" perk, it sure is easy to force the killer to eat the stun.

    You force a killer to follow you (tunneling) to a locker and open it or stand there? Interesting view.

    Most killers would, idk, just not follow you? And if they see you get in a locker, idk, ######### off and find someone else?

    I didnt know you could FORCE killers to open lockers. I'm gonna have to try that.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137029#Comment_1137029

    Getting downed on purpose to stun killer with ds( in case killer picks survivor up ) is a tactic too.

    Which most killers know and will leave you on the ground. Even if you dont have DS.

  • @ChiTenshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137514#Comment_1137514

    Possible change; "When not being chased, DS decays 3 times faster."

    ######### that's even cooler

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137031#Comment_1137031

    Which most killers know and will leave you on the ground. Even if you dont have DS.

    The same way survivors cleanse totems when there may not even be noed.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137542#Comment_1137542

    The same way survivors cleanse totems when there may not even be noed.

    Well, GOOD survivors lol. Or greedy ones. I mean it IS 1k bp for a dull.

  • DS isn't just an anti tunneling perk, BT is far better.

    When I run it I try to make sure it gets used just to waste the killers seconds being stunned.

    I'm guessing BHVR are wondering how to nerf (buff) it again after toolboxes nerf (buff)

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  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137046#Comment_1137046

    dude. I'm a killer main and I'll spell it out for you. If I see the obsession icon on at least one survivor, I refrain from picking up any survivor within the first 60 seconds after them being unhooked. If I pick them up before that and get DSs'd, then that's on me.

    I have the feeling that you have no idea how punishing and unfair DS was before the rework, from the point it was released...jesus christ. Why do you have to be so annoying about this?

    wasnt your opinion on ds that it was bad ?

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  • DS should end the moment another survivor is hooked

  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137031#Comment_1137031

    You still don't get it...

    Doing something on purpose or mistake changes the whole direction of the perk or it's usage. And simply getting hit by the killer, which activates iron will isn't on purpose (for normal survivor players), it's on purpose if you wanted to save a survivor.

    The thing that changes mistake and on purpose is the reason as to why you did it.

    Sorry. Yes. Right.

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136972#Comment_1136972

    Actually, it was a bad advice, so no logic was involved. If you see a surv hopping into a locker, you should take it, because otherwise it's a wasted time and even bigger lose of momentum. I would even advice to make that surv a priority target from now on because it's guaranteed no DS. Except when there is another surv in about 5 seconds of chase time from you, what usually never a case anyway.

    The higher ranks go the less it's killers choice to go for unhooked survivors. It's usually because there is nobody else to go after or because surv on purpose forces killers attention on them, so basically killer have to take that DS from them (if slug is not an option, what locker tech does) and try to capitalize on that (tunnel down the person DSed).

    So then eat the DS like you said. Either go after someone else like they said OR do as you stated.

  • @VaJaybles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137077#Comment_1137077

    So then eat the DS like you said. Either go after someone else like they said OR do as you stated.

    Yep, that's a point. Choice is you lose more or you lose less. In the end it's still a lose - lose, and that's what kinda sucks about it.

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