“Fun” is not a valid talking point for balance

Lately, I have been seeing many posters and streamers talking about various aspects of DBD (spirit, NOED) as not being fun. This usually leads to people asking for nerfs.

The problem is that fun is way too subjective. I, as killer, do not have “fun” getting looped and genrushed etc... but I’m not going to ask for nerfs based on that. Rarely do people have fun when they lose, which means salt should probably be disregarded and not used as feedback. Just a thought.

Comments

  • @knell said:

    https://forum.deadbydaylight.com/en/discussion/comment/812791#Comment_812791

    @Peanits

    "The point people are making is that the guessing game isn't skill, it's guessing. Guessing isn't fun for most people."

    I wouldn't say "most people." In fact, I would go even further and say that most people enjoy the "guessing" aspects of games, and that most games in the world have some sort of "guessing" elements in them, whether they are games that are worldly known like Poker (bluffing games) and Blackjack (probability/risk taking games), or popular games like Werewolves/Mafia (social deduction games) or any games with heavy luck element. Whether you refer to them as 'educated guesses' or 'intuition/guts' they are one of the most important aspects of many, many games.  Don't disregard it just because some people on here are trying to use it as an excuse to buff/nerf some things to their liking.

    But if you are really concerned about "guessing" not being fun for people, how about we start by providing information for solo players so that they are not "guessing" about whether to go save someone on the hook or to remain on the generators, or "guess" how many totems are left or where the lit totems are on the map, especially if other survivors have seen it before being chased away from it. Because not only would it be "not fun" by your standard, it also continues to break the balance of this game. So two for one, you know.

    I’m glad to see that i’m not the only one who is befuddled. Like literally every video game, from COD to Mortal Kombat, requires you to guess to some extent. Hell, even card games and chess require you to make reads.

    There are SOME guessing games m1 killers can engage in, especially at unsafe loops. Maps like hawkins and badham use more unsafe pallets than other maps. Spirit just allows you to always be able to guess.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/811676#Comment_811676

    Yea... a standard part of any pvp game. Survivors should just be able to enforce safe loops with no guess? Doesn’t seem fun or skillful to me.

    So, you were claiming it to not be a guessing game, now you agree it is, you can dodge a Huntress hatchet very easily, you can tell when a killer hides their red stain most of the time so it is not as much of a guessing game as you say other killers are. When 86% (Scott’s poll) and devs claiming she ‘overperforms’, you are refusing blatant facts at this point. I’m more of a killer main before you start yelling ‘SURVIVOR MAIN’ and Spirit is unhealthy, much like gen rush, keys, moris and insta downs.

    From reading each of your responses it is clear that you arent even willing to accept another point of view because you still think that guessing is counterplay. It is not. Not. Not. I repeat...NOT counterplay. Go ahead, convince me guessing is counterplay. I’m willing to listen and change my pov.

  • @Jaguar3500 said:

    https://forum.deadbydaylight.com/en/discussion/comment/811698#Comment_811698

    So, you were claiming it to not be a guessing game, now you agree it is, you can dodge a Huntress hatchet very easily, you can tell when a killer hides their red stain most of the time so it is not as much of a guessing game as you say other killers are. When 86% (Scott’s poll) and devs claiming she ‘overperforms’, you are refusing blatant facts at this point. I’m more of a killer main before you start yelling ‘SURVIVOR MAIN’ and Spirit is unhealthy, much like gen rush, keys, moris and insta downs.

    From reading each of your responses it is clear that you arent even willing to accept another point of view because you still think that guessing is counterplay. It is not. Not. Not. I repeat...NOT counterplay. Go ahead, convince me guessing is counterplay. I’m willing to listen and change my pov.

    So if it’s not a guess, what is it then? Should it be linear, unmindgameable loops? It sounds like most people arguing here just want a bulletproof option that the killer can’t do anything about. Not a single person in this thread has been able to answer this question. Guessing is one of the purest forms of pvp. Everything else is pretty much just handholding or crap designed to help bad players feel powerful.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/811009#Comment_811009

    I mean Pallet looping is a part of the core aspect of the game if it was not then pallets would not be in the game.

    Gen rushing is also a part of the core of the game survivors need to repair gens to escape so of course they are gonna do exactly that.

    I mean you can make the argument everyone is biased i mean your statement alone is biased towards one side just saying everyone to an extent is biased.

    Pallet looping was designed by survivors and then never changed. I don't think the devs expected it at all.

  • @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/811027#Comment_811027

    Pallet looping was designed by survivors and then never changed. I don't think the devs expected it at all.

    People claim looping was unintended but i kinda dont believe that look at how pallets were back in 2016 and then try to argue looping was unintended. but either way its how the game is now if you dont like it i hear minecraft is popping off.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/813698#Comment_813698

    Thats an incorrect statement people can claim looping was unintended but either way its how the game is now if you dont like it i hear minecraft is popping off.

    Okay, it's still a correct statement. I don't care that looping exists.

    I care that running from safe pallet to safe pallet is considered skillful...it's not. It's so damn easy for me to keep a killer in a chase while my team genrushes.

  • @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/813748#Comment_813748

    Okay, it's still a correct statement. I don't care that looping exists.

    I care that running from safe pallet to safe pallet is considered skillful...it's not. It's so damn easy for me to keep a killer in a chase while my team genrushes.

    If you are running from safe pallet to safe pallet you must get the game a ton just saying.


    Also that sounds like the killer failed to break chase.


    Also if the devs didnt expect it then explain how tiles were designed in 2016 you can look at them and tell they wanted looping to be a thing double pallet jungle gyms also kinda proves that point exactly.

  • I don’t understand this post or why it’s upvoted so much.

    Games that are balanced are fun. How can you refute that?

    If you keep this game balanced it will remain fun. If you can improve the balance it will me more fun for more people. If you don’t improve balance where possible, it will be less fun.

    Plenty of legitimate criticism that is explained way beyond ‘it’s not fun’ has been provided for Spirit and generator speed. Anyone agreeing with this post isn’t actually paying attention to the discussions.

  • @hiC said:

    I don’t understand this post or why it’s upvoted so much.

    Games that are balanced are fun. How can you refute that?

    If you keep this game balanced it will remain fun. If you can improve the balance it will me more fun for more people. If you don’t improve balance where possible, it will be less fun.

    Plenty of legitimate criticism that is explained way beyond ‘it’s not fun’ has been provided for Spirit and generator speed. Anyone agreeing with this post isn’t actually paying attention to the discussions.

    Actual discussion: I can’t impose loops on Spirit when she phases, therefore she is broken. I have to guess, like with almost every other game known to man.

    On a more serious note, a game’s balance is subjective. Plenty of survivors on this forum would be A okay with legitimate infinites being in the game because they find them “fun”. Why is asking people to learn so taboo?

  • It's pretty obvious that Peanits plays and knows the game well. Every time somebody disagrees with you, it's not necessary to question their DBD "credentials."

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/813773#Comment_813773

    Actual discussion: I can’t impose loops on Spirit when she phases, therefore she is broken. I have to guess, like with almost every other game known to man.

    On a more serious note, a game’s balance is subjective. Plenty of survivors on this forum would be A okay with legitimate infinites being in the game because they find them “fun”. Why is asking people to learn so taboo?

    Again, a lot of people are (in theory anyways) trying to bring up non-balance issues.

    Just because something isn't overpowered doesn't mean the discussion is over.

    I'm obviously not advocating for Spirit nerfs. But the fundamental idea of changing something for reasons beyond balance is completely valid. Not every issue a game can have is a balance issue and those other issues still need to be addressed somehow.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/811009#Comment_811009

    I mean Pallet looping is a part of the core aspect of the game if it was not then pallets would not be in the game.

    Gen rushing is also a part of the core of the game survivors need to repair gens to escape so of course they are gonna do exactly that granted killers have way more tools to deal with generators back when i first started playing you only had ruin and that was it compared to now you have PGTW,Corrupt,Ruin,Thana and Sloppy to make healing longer.

    I mean you can make the argument everyone is biased i mean your statement alone is biased towards one side just saying everyone to an extent is biased.

    Okay but killing survivors faster ie tunneling is frowned on explain

  • @MathiaStef said:

    https://forum.deadbydaylight.com/en/discussion/comment/811027#Comment_811027

    Okay but killing survivors faster ie tunneling is frowned on explain

    I mean anything can be frowned on but thats not the argument reread what that comment was replying to and you will understand the context.

  • The same can be said about “oppressive”not being a valid talking point for balance.


    Just because a killer or perk is annoying doesn’t make it OP and doesn’t justify them not be viable. Looking at Doctor and Leatherface. 👀

    At least Doctor is getting some love soon.

  • There are legitimate balance issues on both sides. Typically, unfair setups tend to be unfun.

    It's important to keep that in mind. Just because someone says something is unfun doesn't mean they're complaining without just cause.

  • I feel most alive when rapidly approaching my death!

  • “Last One Down and a Boom Boom!”

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/813773#Comment_813773

    Actual discussion: I can’t impose loops on Spirit when she phases, therefore she is broken. I have to guess, like with almost every other game known to man.

    On a more serious note, a game’s balance is subjective. Plenty of survivors on this forum would be A okay with legitimate infinites being in the game because they find them “fun”. Why is asking people to learn so taboo?

    I asked you before, if it's an actual guess, why does she have collision with survivors? That's not a guess at all, the game tells you when you found someone. If it's a guess, why can she hear injured noises? Listening isn't a guess. Why does she have so much information on what survivors are doing but survivors don't have anything?

  • @S_Panda said:

    https://forum.deadbydaylight.com/en/discussion/comment/811113#Comment_811113

    "But those are perks and I shouldn't have to switch off the perks I can use to counter the other 16 killers extremely well but don't have as much use against the spirit"

    (I know you're joking, I just wanna reply to this XD)

    Then stop complaining about Spirit and make a build that beats a majority of the cast. 1/19 games lost.

    "But I face Spirit all the time!"

    Then change your build.

    "....But the 19 othe-"

    AAAAGGGHHHHH

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/811132#Comment_811132

    Those 3 builds are an effective counter to most any Killer in the game. Not just Spirit, any Killer can be dealt with rather well when you can simply vanish after a window/pallet vault.

    But as that build isn't in the "loop as much as possible" or "annoying the Killer" metas, no one wants to bother with it.

    I know I love me some Iron Will and Urban Evasion.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/813831#Comment_813831

    I asked you before, if it's an actual guess, why does she have collision with survivors? That's not a guess at all, the game tells you when you found someone. If it's a guess, why can she hear injured noises? Listening isn't a guess. Why does she have so much information on what survivors are doing but survivors don't have anything?

    Not trying to be blunt or rude, but you do understand that if shes feels it so do the survivors? I mean, imagine using it to find her and slam her with a pallet, or find her and body block for a friend, it gives both sides the same information "their right next to me".

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/813831#Comment_813831

    I asked you before, if it's an actual guess, why does she have collision with survivors? That's not a guess at all, the game tells you when you found someone. If it's a guess, why can she hear injured noises? Listening isn't a guess. Why does she have so much information on what survivors are doing but survivors don't have anything?

    Collision is good for her, but it mostly occurs out in the open, which other killers will also be able to down. It's difficult to tell and react within enclosures if you are colliding with objects or people, so I don't think it's that insane.Grunts still don't tell you what side of the window/pallet the survivors are on

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/814225#Comment_814225

    Not trying to be blunt or rude, but you do understand that if shes feels it so do the survivors? I mean, imagine using it to find her and slam her with a pallet, or find her and body block for a friend, it gives both sides the same information "their right next to me".

    Bodyblocking for a teammate isn't really useful unless it's the endgame. When you are out in the open with no pallets, you can't avoid bumping into something you can't see and it's a free hit for the spirit. It's a lot more useful for the spirit than it is for survivors. When you do collide with her at the pallet, she can still hit you if she is quick enough before you drop the pallet.

    @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/814225#Comment_814225

    Collision is good for her, but it mostly occurs out in the open, which other killers will also be able to down. It's difficult to tell and react within enclosures if you are colliding with objects or people, so I don't think it's that insane.Grunts still don't tell you what side of the window/pallet the survivors are on

    Umm, what? It is super easy to tell if you are colliding with people or objects.

    Grunts can tell you which side the survivors are on if your volume is high enough.

    The point is that, it's like 60% reacting to survivors feedback for the spirit and the guessing part is small but survivors literally have no feedback so it is pure, random guessing games for the most part.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/811009#Comment_811009

    I mean Pallet looping is a part of the core aspect of the game if it was not then pallets would not be in the game.

    Gen rushing is also a part of the core of the game survivors need to repair gens to escape so of course they are gonna do exactly that granted killers have way more tools to deal with generators back when i first started playing you only had ruin and that was it compared to now you have PGTW,Corrupt,Ruin,Thana and Sloppy to make healing longer.

    I mean you can make the argument everyone is biased i mean your statement alone is biased towards one side just saying everyone to an extent is biased.

    It is, but it doesn't have to be.

    I'd personally prefer Deathgarden style parkour/jukes being the norm, rather than "drop pallet, force pallet break, make it to another pallet within the 18.8 second window before the killer catches up"

  • Remember that the legion was shipped terribly because whatever group of people playing and testing the killer with some survivors said it was "Fun". But you know me personally I'm having fun until I start getting tunneled, play a spirit, play a clown, get hit through vaults after moving away from them or get the try hard people that have fun winning by any means or just wanna ruin somebody's time playing. As killer I'm usually having fun regardless win or lose but as survivor so many things can make this game feel like a huge pile of ######### waiting to ruin my morning cheerios.

  • @theman0864 said:

    Couldn't agree more. Fun is subjective what's not fun for some is fun for others. The people that beg for nerfs I imagine probably dont have a lot of experience playing and very little playing the opposite side, probably under 100 hours total. And probably less than 10 on the opposing side that they are begging for nerfs on. And most of them haven't come close to reaching their own their own potential in skill. As far as spirit is concerned I wouldn't mind if they reworked her like they did freddy but only if she was still just as strong as she is now. Just make her harder to play like nurse so we dont have a million people playing spirit stomping all over the green and yellow ranks.

    Personally I don't want "strong killers" because when we get them it seems like thats all people want to play because its easiest and it's annoying going up against the same 1-3 killers in higher ranks. (Purple and red) the occasional huntress or hag is beautiful to me. Especially when they know what they're doing and can win or come close to a 4k. Its more fun for me to play a killer I like and figure out a set of perks that works for me on the killer I like playing (Huntress, Freddy Legion Demogorgon) than to go play spirit and just win because she's strong and its easy. It's hardly any skill and you can't claim to anyone that she's a skill killer when you can outplay someone just by standing still.

  • @rch614 said:

    Fair point and I'm not one for nerfing based off "fun" either. People need to look at certain things in a PvP competitive sense as far as actual balance goes.

    One issue is that there is only one game mode of DBD. Casual players are mixed in with competitive players and this creates friction. Casuals just want to have fun while the competitives want to win in a balanced setting.

    "Competitives" need to find a new hobby.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/813773#Comment_813773

    Actual discussion: I can’t impose loops on Spirit when she phases, therefore she is broken. I have to guess, like with almost every other game known to man.

    On a more serious note, a game’s balance is subjective. Plenty of survivors on this forum would be A okay with legitimate infinites being in the game because they find them “fun”. Why is asking people to learn so taboo?

    The killer/survivor chase interaction is the core game play mechanic. Compared to every other killer in the game, Spirit is an extreme outlier in terms of how this core game play mechanic plays out. How is pointing that out so taboo?

    Balance is not completely subjective. A lot of PVP games are objectively balanced. They give each player access to the exact same tool set; CS, chess. Beyond that, you can actually apply numbers like kills/game or chase time to balance discussions in DBD. Fun is subjective. Balance may be to a point, but it can certainly be discussed with some objective information.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/812818#Comment_812818

    You absolutely can zone someone. Having to run past you means that they get less distance. A straight line to the next pallet is shorter than a line going around the loop they're at to get to the next pallet.

    I've whipped up a couple crude examples to illustrate it. Say the killer is the blue dot, the green line is a pallet, and the red line is the path the survivor needs to take to get to the next pallet as soon as possible. To the left is either the edge of the map or a zone with no more pallets.

    https://us.v-cdn.net/6030815/uploads/581/FQ90D3NUTNM4.png

    https://us.v-cdn.net/6030815/uploads/176/DY6G1HH6ZCSP.png

    Which would you rather take? The top one would mean they're half way to the next pallet by the time you finish breaking it, the bottom one means that by the time you finish break it, they're just past the end of the wall.

    RE: Huntress: It's definitely not the same. You can see her get a hatchet ready and try to break LoS. You can also react once she throws the hatchet if you're good enough. You even get an audio cue to tell when she's charging a hatchet even if you can't see her.

    @Peanits you are killing it :D nice pictures, well explained!

  • Throwin some cova for ma brothas.

  • Life isn't fun, plz nerf

  • @StarMoral said:

    https://forum.deadbydaylight.com/en/discussion/comment/811118#Comment_811118

    (I know you're joking, I just wanna reply to this XD)

    Then stop complaining about Spirit and make a build that beats a majority of the cast. 1/19 games lost.

    "But I face Spirit all the time!"

    Then change your build.

    "....But the 19 othe-"

    AAAAGGGHHHHH

    That's my entire point to it. Most killers don't have specific counters necessary so they just run the second chance / chase strengtheners to make them even weaker. Dislike facing hags? urban evasion. trappers (and bonus on hag as well)? small game. Spirit? Iron Will + 1 other bonus one to help juking. Leaves you room for your DS or BT or dead hard of your choosing

  • This is gonna cause a ######### storm but here goes.

    ''Fun" shoul be the main taken into account for both sides. Not ''Is it strong?" ''Will it win them the game?" ''Will this etc?"

    That's the reason DCs are at an all time high for Dead by Daylight. Back when the game was relatively coming into it's stride with Doctor, Huntress, etc releases? The complaints were prominently about Nurse on the survivor side and escape and exhaustion perks on killer side.

    Both have been nerfed touched now, so you think both sides would stop dcing right?

    Here's my theory. DCs are at an all time high for both sides because:

    • The game is stale. The meta is never shaken. Variety has went out the window
    • Survivor items are still too strong in groups of 4. Multiple toolboxes, medkits and flashlights all can ruin a killer's game and vibe.
    • Perk combinations have gotten insane to the point they make the game a chore for either side to combat.
    • Killer powers have gone from ''special and different" to less variety. Examples: 3 projectiles that all haver their own issues (Huntress hitboxes, vision blur on Clown's gas, pray and spray on Plague), too many one shots (back in the day there was literally Billy and Myers. Now we have so many add ons and powers that are ultimately one shots), end a chase faster than you really should, too many terror radiuses that can be shut on and off, etc
    • Half the mechanics for these powers are flawed and not fully thought out (the counter to Plague is pretty much going to destroy anyone who doesn't know how to even somewhat loop, Ghostface's mileage on revealing him varies, Spirit gives you virtually no information)
    • Killers that still can have their powers taken away too easily (Demo's tunnels, Ghostface when it works, Trapper in general.)
    • Spirit. She gets her own tab, sorry Spirit mains.
    • Generator speed and generator stalling perk band aids to fix the issue.
    • Moris, tunneling, camping.
    • Other band manners on both sides. (Teabagging, hook smacking, body blocking)
    • Getting punished by tunneling perks when you didn't really tunnel because the timer is too long.
    • Bad map design for both old and new maps. Old maps are practically killer hell most of the time. New maps are survivor and killer hell. Too many pallets, most weak and useless unless you get a stun.
    • Rewarded too heavily for playing with friends as survivor, punished as a solo survivor.

    I could keep going but really the DC problem boils down to nothing more than devs didn't balance the game right and still aren't on the right track even if they think so.

    The game has an identity crisis all over it currently. It can't decide through it's add ons and powers and perks if it wants to be a casual experience or a competitive one. It needs to be balanced one way or another. Not somewhere in the middle.

    As it stands DbD is dangerously close to losing it's ''fun" appeal for many hence why so many DCes and complaints, etc.

    The bad thing? I don't even know how they fix it.

  • TO ALL PEOPLE THAT THINK SPIRIT IS OK IN HER CURRENT STATE

    Imagine that the roles are reversed, when a survivor activates their power every 15 seconds they can go invisible, leave no way of tracking but know exactly where you (the killer) is because of sound, grass, corn etc. Now imagine if this happened at every loop, for every survivor. You wouldn’t want to play. Now imagine this happened more often in red ranks, every few games, or multiple consecutive games in a row. You wouldn’t like GUESSING where the survs go every chase, would you? Now that you have read this, please tell me how, as killer, you would counter the survivors?

    Now switch the roles back.

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