vossler25
vossler25
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/896367#Comment_896367
o there is so much more stuff tho about fallout 76
the bugs
the "we will have cosmetic only in our shop"
the duffel kerfufel
the power helmet having deadly mold
the rum incident
battle royal mode that is horrible
the list goes on
if you like fallout then I think you will like this video if you haven't heard of it
The battle royale I liked, only one I've ever liked, the start of the game was horrible for bugs but as of currently I'm yet to encounter any and atom shop is just cosmetics, if you refer to the repair kit, I see 0 issues, I've not ever needed them but I have 8 sat at my base just incase but even those I got free, if it's about that fridge, again, free, as long as atom shop you can obtain it all free I see nothing wrong, all of it is optional and not massively helpful to the game except style, cosmetics, and a kit to use incase you mess up your material count that has 0 effect in the pvp aspect which alot of the complaints sat at, the bag was scummy and the helmet was ######### there is nothing else about those, the lack of NPC was my favourite part, it felt apocalyptic, even in 3, NV and 4 I used mods to remove huge amounts of NPC that doesn't ruin quests and replaced most enemies with ghouls and buffed them with a new name of zombie and upped the number of zombies in the game, but the story was still there just now you really be surviving, but the flying enemies that actually fly, the hermit crab, mothman, capturing bases and turning it into profit in combat or trade, no one on my server ever need to worry about their power armour running out or guns running low on bullets, I supply them all, anyway, wrong forum for this but 76 is really good now
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/896331#Comment_896331
fallout 76 would like to have a word with you, but it will cost you $9.99 per sentence to hear it
Don't get the money thing and 76 has been a blast for me, if you mean the atom store, got everything from there for free, so :/ yes the membership thing they did was dumb, but I rather randoms on 76 so doesn't affect me
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/888849#Comment_888849
they probably took a page from bethesdas book and skip the QA testing to save money
Hey now, Bethesda at least has a dope story in their games, mostly elder Scrolls but fallout has a nice unsettling feel with it
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@BenZ0 said:
Thats not a noed hate or balance thread, I am simply asking why are YOU using noed, if you use it obviously. I personally and honestly dont like noed and would never use it because its way to crutch and braindead for me. Thats my personal opinion to that, However I can understand if ppl have reasons like "they are bad in this game, want to punish genrush etc". The reason "I am new to this killer and want to learn him" is not a option because you cant learn a killer if you immidiatly kill the survivor. Anyway, let me know and share your experiences!
Its not a crutch perk, it's too weak to be called that lol, but a good genuine reason for it, punish gen rush and SFW (whom mostly gen rush) as gens can be done in 2:18 easy, that's not a long chase to keep a killer away from your team, no matter how good the killer is, noed for most killers Vs gen rushers can become almost essential cause only 4 killers are good enough without it against them and I've seen and done myself most gens in 2:18 except Vs and with these 4 (forever Freddy, distressing doctor, stridor spirit, nurse but only just) the rest are just not strong enough to cope the best the other killers can hope is ruin get them an extra 30 seconds, there use to be so many builds that could make killers be viable, but now survivors are too strong, I love being a killer but I hate not having many options and the 4 viable killers are in the firing line cause survivors can't bully them like the others (I know some of y'all going to claim hillbilly and cannibal but if you get downed by them then you deserve it they are actually quite pathetic, hillbilly has turning issues, cannibal you just keep in tight areas and know where vaults are, and for anyone about to defend other killers, huntress hitbox with throwing axe is too unreliable cause Devs too lazy to finally fix it, and even then, they aren't that hard to avoid and if hit into injured you have a massive lead at that point that it becomes more a hindrance as huntress, trapper, don't make me laugh he is weaker than legion, wraith, the solo player slayer but I haven't seen solo players for ages now so I give up with him but solo people yeah he works but only if they don't see you whilst "invisible", Myers, with 2 add ons he is ok but you'll be left with 1 gen to defend as a result of basically early noed and the add on isn't common enough to be reliable, ghost face, legion can actually stealth better than him, but with use of TR and power instead of no TR, pig, too slow, hag, too slow and other than for the name of toxic and occasional bad luck, have you seen her power work at purple or red? Demogorgon, might as well not even have a power, legion, yeah he can buy time, by losing more time, most useless power, even Demogorgon power is more useful, Oni, died before he was born by survivor mains these are summed up reasons, based on games as a killer and survivor
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Gen rush is a dumb term but yes gens are too quick, 2:18 is a typical game for survivors (mostly in SFW but seen it more by solo at the moment, probably tome affected) that's next to no time to find down and hook a decent survivor, let's not start on the good survivors as that's just DC change game come back (DBD CURSE IS REAL) I do win some games but that's met with toxic messages about how my perks are for noobs (even though they run the OP meta survivor build that means you get 8 seconds (the new perk is OP #########? And to slug is met with toxic and/or just means you won't win cause they will have so much time to get up and do gens) to hook or the infamous 2:18 builds) it leaves killers no choice but to use ruin, thanatophobia, dying light and overcharge/noed (screw anyone saying this is a crutch, playing survivor is a crutch and noed can be countered super easily)/surge just so gens are at least a bit longer and forces people to heal and waste time, giving a whopping 4 minutes (average on both receiving and giving ends) and each kill you manage and extra 10 seconds per remaining gen, wow, it at least allows the game to be playable for killers, people can say "pressure" and they clearly don't do alot of killer, other than doctor, that won't work, you can pressure whilst in a chase and if you mean only go to gens then killers can't get kills, it the doctor can do gen pressure, hill Billy on a few maps but if it depends on map then you can't say they can cause every damn time I use him I get every map but those few maps, literally the only capable killers (based on survivor and killer games) Freddy, doctor, spirit (as a killer I keep getting stupid survivors that can't counter her easy counter as a survivor she never hooked me) nurse (I still struggle to use her but seen her used well, but still 50/50 games as survivor Vs her) use to be legion as well but...nerfed, Oni, I'm still trying but he is useless without the add on to increase the blood drops
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/892525#Comment_892525
not oblivious just not gonna go out of my way to prevent hooking someone in the basement.
Yes, it's not exactly your fault, not your problem, as long as (other than tome) you aren't actively aiming for the bug itself, hook wherever you can, I got a nasty message I will read it to you "######### you, you abusing the ######### bug, #########, uninstall noob" I didn't even know there was a bug until then, and I probably got reported 4 times that game
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/890021#Comment_890021
lol, if that's irony (what I do think) its the most funny thing today
Bro, the perk is so strong you just need to learn how to use it (solo player, trust, I ain't relying on a team when most of the time they doing tomes or just plain garbage, I gotta be able to do everything, self care allows that) in a chase with botany knowledge, especially on the god loop areas, you're near immortal with it, as long as you time it all right, I've played a few games where no one, I mean no one would heal me, and ended up almost losing (I managed to find a health kit used it and ended up in a chase and got hit down the line, my team doing almost nothing) I wasted more time trying to get a health kit cause a another game where this happened and I didn't go for it I got stealth killed, so I wasn't left with the choice and it became a necessity, in SFW botany knowledge or leader if you still want healing based stuff, which I do like, if I didn't have shite teams so often I wouldn't need to have it, if it ever got removed I'd never play solo again and everyone I know that plays this are in different time zones so they aren't always about for SFW, though I typed alot I really do hope this was bait cause it was good and not serious cause that's just dumb
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Well apart from never seeing BBQ actually be helpful, I say it's pretty much the same, perhaps you wish an equally useless perk for the BP? I say this on both killer and survivor ends, every hook with it, no one comes up and that doesn't mean much other than they are in a set range but that's it, not even a decent range for it to make a difference in finding and losing, and on survivor end, lol BBQ still not found me or caused the result of my demise, maybe you like the same but from gens? But you have a perk for that, maybe after a totem?
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I see some "good for them ######### you" no, slugging is completely acceptable, if you do it then leave all to die even when in sight then no, but to get the advantage yes, anyone against it needs to git gud
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/890405#Comment_890405
Balanced Landing, Instant heal med kits, MoM, Decisive Strike, the list goes on and on.
Shall we do a count? The amount of killer to survivor nerfs are so unfunny in survivors favour that these nerf may as well never even existed
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I just return with "what bug?" Saves on argument for a start and not all killers know about it so they should save the toxic for another day
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/890191#Comment_890191
You just don't listen, buddy.
I tested my internet, that's not the issue.
The game doesn't have much stability while playing.
End of discussion.
Lol ok then, again I'm also using PS4 and my friends also use PS4 and none of us experience this, you just got weak internet and in denial over it, only time I hear these issues is poor internet it's your internet end of discussion
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/890161#Comment_890161
I see why you're jailed lol.
I'm jailed cause I apparently told someone to get off the forums when it was a misunderstanding to my terminologies, I said it might be your internet cause we both use same platform and I'm not experiencing your issues on the game and then you tell me to read your post properly, I never comment until I do, but ya know, it can't be your internet connection, must be something else cause others don't experience it so it has to be otherwise, come on buddy, it's your internet, accept it
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/890146#Comment_890146
How can my reply be laggy? I don't want to hear your dumbass replies if you're gonna tell me to fix something that's not the issue.
Just told you how to fix it and it's been so long I actually forgot about this post so was a comment to how late your response was
Edit cause you're gonna defend your cheap internet, it was an exaggeration to say how long it was
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/887386#Comment_887386
Try reading my thread.
https://forum.deadbydaylight.com/en/discussion/comment/889205#Comment_889205
Xbox players have these issues too.
I don't want to downgrade as well.
Dude I think it's your internet, I use PS4 and never experienced this.....pretty sure I made that clear I read it all before I comment and still my point, get better internet it's as laggy as your reply
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Not everyone knows, tome kinda forces it, survivors can win a game in 2:18 so I see this as a balance currently
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Self care is super good, in a chase you can use any moments you get to do a bit of healing and then carry on especially at god loops, I've had a killer go through 4 states in a single chase (I was toxic so he was set on killing me) if anything it's overpowered in the right hands
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@JawsIsTheNextKiller said:
I don't like to see red rank players using Self-Care, it's the same as a red rank killer running Noed.
Perhaps they should be automatically depipped for using potato perks at red ranks even if they did well.
You need to rethink that, noed and self-care are good perks, one for solo or even chase viable the other keeps the game at gates intense but is easy countered by you know, being good
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Bro, self care is the best perk ever, are you nuts? I run a build that keeps everyone alive, self care makes using medkits on yourself last longer and have the ability to do it without, add it with botany knowledge and bang you self heal with medkits super fast and self heal without almost as fast as a normal heal, and heal everyone super quick, I run those 2 all the time with prove thyself and urban evasion, I'm rarely found, my gens are quick, and healing becomes an insignificant issue, and I've won nearly every game, red btw
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Survivors exploit 2:18 games, what's your point?
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@LetsPlayTogether said:
Why sould they address this now after they brought out such a horrible slugging killer like Oni? They did again promote something that not healthy for the game, so you can come to the conclusion, that BHVR doesnt care für game health at all, thinking that sluggging, camping and tunneling still are a thing in 2020. So now survivors have to bring in No Mither (unbreakable just works once), DS (against tunneling lol), and BT (against camper). So they have 3 out of 4 perks slot musthave due to devs not recognizing those behaviour as issues. Playing survivor becomes more and more sardistic.
Lol you think being forced perks is a survivor issue, that's cute, bro, you bring no mither you killed yourself Vs Oni, they always going to find you, so no mither got killed out the game completely, DS is not a tunneling counter it's a stupid killer counter, he just has to slug you and wait out the minute total and that's it, and BT will not help Vs campers, I've never seen It work in high ranks, but it does give some immunity so meh, killers however has to have ruin, dying light, thanatophobia and one other cause gens can be done in 2:18 easy, so if you feel your perks are forced, welcome to the killer's world
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Why is slugging bad? Unless all are down it can be used with deerstalker and be a really good altruism punishment, especially on last 2 an example before crybaby survivors attack
Start of game-down and hook
Mid game with 3 survivors 1 near death (tunneling, sue me when your gens aren't able to be done in 2 minutes 20 which I have SFW tested this extensively and survivor is now boring as every game since has been wins) down and hook if one near death, down and leave if otherwise, use them as bait for near death guy or a new friend altogether get a free hit if stealth otherwise pick up and hook as they will be gone but you get a rough idea of their location now happy hunting
End game-2 left hopefully with 2 gens (if they are solo probably) or gates getting done, down one move them away from gate, stay within kill range incase of adrenaline bait to find the last one if they go altruism for free win
I assume slugging is to do with keeping a survivor downed, but this is a typical play I do Vs SFW no chance of winning if they know the 2:18 gen repairs tactic, it's game over from there unless they try the locker trick, which I've actually become immune to now, the survivor tears I've had from it, damn, and for those about to cry about tunneling, firstly I have a set rule for it secondly being a survivor is too easy and makes killers only seem as a form of mild inconvenience, if you lose you deserve to lose until the gens are sorted which is never cause Devs only listen to survivor mains like a bunch of idiots
Tunneling rules
Time-will it be quicker to get the unhooked still injured survivor for both hook and kill or have they disappeared and left me with another survivor in sight? If they will work out the quickest to get the win, yes, you will die, deal with it hard luck I've been both ends and it's absolutely acceptable
Distance-are they super far away or just a stone throw away? If they can be seen pass 3 survivors, yes you are going to die, if I can't see you I am not wasting my time, if I happen upon you during my chase and you're still injured or if they are healthy then no matter what if you're healthy or not, you are going to die
Value-will their death bring me further to victory aiming for them first or am I going to face 3 survivors with only 1 gen? Are you good or not, usually a guess can be gained from chases, if it was quick, yes, you will die first, if it was long, I've already moved on from you anyways so probably didn't even hook, weakest die first, quickly move to another survivor with less to deal with, if all are good then you lost as a killer anyway, if you manage to win then lol nice you deserve a beer especially with SFW
Now I'm covered for crybaby attacks who still will probably, FIX THE DAMN GENS ITS TOO EASY AS A SURVIVOR
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Bruh I can't even play a damn game without gen affecting perks without it being (timed it) a total of 2 minutes and 45 seconds, how can any killer put pressure on that? And you ask why ruin? That was without ruin, 2:45 stopped typing to do a quick SFW 2:38 both red and this killer HAD ruin, gens are too quick, and after a full actual try just now, it can be done in 2:38, 3 gens in 80 seconds (1:20) another in 40 (2:00) the last quickly after as it was being worked on by previous person in chase and continued that hit 10 seconds after 4th (2:10) near gate and that opened in 16 (2:26) we all got out with only 1 hit between us which was friend in chase on the way (2:38 cause they were a fair distance) this game is a gen repair simulator with killers as a mild inconvenience, after actually timing that though, I've uninstalled cause that depressed me about the game, I joked about 4 minutes as an exaggeration, turns out no, that is literally an understatement, that was all without toolboxes on first 3, and used on the last 2, but we had prove thyself, green toolbox, imagine if we used it all from the start, we had just under half left over, hope not too many use that, but now my survivor games are useless as we can all make chases last at least 4 minutes easy (so many loops to get you to the shack loop) so yeah, GG everyone, survivors win if they have friends, and R.I.P dbd if people learn how to work SFW out and lobby jump them every time, that's a huge part gone
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@Zixology said:
If I can still average 2 kills a game at red ranks with Doc and Wraith without it, then so can they.
Lol 2 kills, ok then, what do you run?
@Widowmaker8197 said:
Why does every killer run ruin? I promise it's not mandatory in high ranks. Some of these killers just don't know how to apply pressure. I'm sure none of you will agree with me since 99% of this forum are killer mains, but it's whatever. Keep your precious crutch perk.
Firstly, ruin saves killers at most if it's ignored in red ranks, 30 seconds, makes the difference for killers, as for pressure, ok then, great meme, most games you can't apply pressure otherwise that actually makes games harder minus the doctor, he actually can, then you have stealth killers, they won't ever be able to go that
Secondly, Devs should fix gen speeds so killers don't have to
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No idea but breakout is pretty OP, ######### Devs? SFW will love this perk and abuse it to hell
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@trapped_by_daylight said:
https://forum.deadbydaylight.com/en/discussion/comment/887606#Comment_887606
Honestly, with how buggy the grab is most of the time, I’m gonna need it. Too bad I don’t have Monitor and Abuse and the Scratched Mirror on Myers rn.
Ah not as bad as the ranking system, I just used the new killer ended up ranked down (2 DC 1 sacrifice and 1 escaped through insta hatch jump) but get this, they were rank 8,9,7,7 I'm 11 (do you know how many toxic DC players there are? So far the past week every game I have won, but cause 1 DC each game and it put me from 5 to 11 good job Devs I say, for being dumb, I'm gonna get easy games at this rate and make all your new players uninstall so you fix this) the ranking should be based on kills for killers, majority of chases I win (cause ya know, a rank 5 player is being forced by toxic to 11, poor bastards) so I'm not getting the points for that, I am playing full screw you mode and tunneling to hell (against my rule set for it) so no unhooks are really done so I end up mostly 1 hooked, 2 DC and the last either hatch or hook or DC that is putting my rank further down and I couldn't be happier to kill this game until Devs get off their arses and fix the game fully
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Good luck? Stealth killers are your best bet but survivor mains killed that by making stealth killers less stealthy cause they cry over everything
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Devs-these streamers who are getting money to be extremely over the top good play this way, guess everyone does
Everyone-the hell is this? Why is it a thing? I haven't got time for this, screw it I'm playing a game where Devs actually get with the fans
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@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/882633#Comment_882633
There are no good loops, just bad killers that can only follow scratch marks
No good loops? Great bait mate, shack and jungle gym, nuff said
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Let's not forget that hooking just became impossible unless you're right there, boil over, flip flop, unbreakable and breakout (if everyone has it) good luck walking to them hooks, survivors again got an ultra boost, all of yui abilities are good, reset pallets, great I can't mind game with pallets as a killer anymore, they got tons of pallets now unless I waste time breaking it, quicker wiggle time for anyone 6 meters of you, great, 80% of the time to move not to mention the above perks I said which will give a head start and make movement harder for killers, does the devs even think? ######### this, the game as a survivor just went from easy to lol immortal locations yeah ok, agitation and iron grasp, cool, so killers perks must be iron grasp, ruin, agitation/mad grit and dying light/thanatophobia, which survivors already know how to deal with and now is at a stupid level, oh can't wait to see this abused, I don't even know why I'm even on this game anymore, survivors been getting boring cause it's too easy and made EVEN EASIER and killers aren't fun cause you have 0 chance now at high ranks, and all the high ranks gonna try to mix in low ranks so they get games, the Devs pulled a YouTube quicker than YouTube has (console so seen these in action properly today) and is going to die, I'll give a few more tries see if I can come up with a counter but now the only viable killer is forever Freddy and survivors looking to nerf that, which Devs will cause they lack the capacity to see what is going on, Jesus Christ, yes I am upset, I loved this game, it was incredible, but the more crybaby survivors that was added, the worse it got as a killer so I tried survivor, saw no issues that these survivor mains kept crying over, the truth is "I can't bully them into submission, nerf" Devs, do the damn opposite, buff every damn killer, make the game tense, every game as a survivor is 0 pressure and I can now play a game without trying and as a killer it's pressure throughout, why? That shouldn't ever be the case, it should be the opposite, but if no one can get this new survivor buff countered, then for me and probably so many other players R.I.P DBD began good (minus no EGC) and died a pile of dog #########
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@OMagic_ManO said:
Frame rate drops during gameplay, lag spikes, random booting, getting force DC'd, getting blue screened, getting hit miles away from the Killer, miles away from the window, frame rate drops while turning, vaulting causes instant lag, hit boxes (as in I get hit whilst being behind the Killer, nowhere near of their cone of hitbox) 75% of every skill check is lagged which makes Ruin super strong due to game optimization, maps never change and stay the same 2 to 3 games in a row, booted from lobbies I load into cause of "network error" (nothing I do fixes it), lobby simulator, the game freezes if the Killer leaves the after game lobby and pauses for more than 10 seconds, anything else?
Oh! You want me to state some good things about playing on console? I play on PS4, you would love to know how it's like, wouldn't you?
I think I can play the game sometimes?
Yeah, that's about it.
EDIT: It's not my internet, it's not just a me problem as multiple people have been having it, I've checked my router, everything, I live in the cities so my reception is pretty good.
Dude I think it's your internet, I use PS4 and never experienced this
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How can you nerf plague? She kinda weak already, rendering heal items useless? So? Not the most useful item to begin with, healing perks? Still not useless, cause she can down people, which is heal worthy, you really need to....she basically hits you can spread Illness which is curable and she gets a few moments of range damage when she uses them which waste time anyway, so she is fine, spirit is literally the easiest in chases, yeah she can gen grab nicely but she makes noise and grass etc still moves, so you can accept it as a hit or dodge, then use a pallet loop then a pallet vault loop, she will mostly try to stay in one spot to move around, look at the grass etc, then vault over and laugh in typical over powered survivor fashion, she deserves the ability to gen grab when chases for her are next to impossible for her except Vs new or dumb players or players that misjudge by accident but that's a hit, oh well
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/884294#Comment_884294
It’s well known that Bubba’s chainsaw isn’t that great. It’s just so easily avoidable and survivors can force him to M1 at strong loops. I’ve seen some really good players who main Bubba. I haven’t put much time into him so maybe I’m missing something.
I just meant that Bubba is more likely to down survivors in two hits than Billy and Plague so it’s more likely he’ll pip if he gets a 4K as opposed to Billy and Vommy Mommy.
Poor Bubba can’t even pip if you can use his chainsaw effectively. The sad life of Leatherdaddy :(
I disagree on the chainsaw, mega charge speed, little longer to charge than lunge but will get the insta down no problem, can't remember my add ons for him, once I finish work and get home I'll check
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So no point buying next chapter for console, cool, thank you for the money saved, but why release a new killer and make it have less kill potential than a survivor?
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/882300#Comment_882300
Chaser shouldn't even be a thing. If I run an endgame build gens are going to pop. I still may get a 4k with multiple hooks. Who cares how they happen? Maybe put a penalizer on camping.
Should have better consideration to chase, it's silly to be fair
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/882662#Comment_882662
https://forum.deadbydaylight.com/en/discussion/comment/882720#Comment_882720
1) you could use that same logic with Killbilly, and even with BBQ freddy doesnt always get someone after the teleport.
2) just an idea.
3) with the amount of pallets and windows with RNG alot of loops can keep most killers running.
1) BBQ trash never seen it actually work and it's around a 60% as I said this has been tested through a mod with serious play
2) refer to my previous comment
3) yes but there's 1 person less so still gens are affected by this, you made no valid argument there, either my style mentioned would be appropriate for DC or have obsession changed but yours would be overkill, cause there would be no way a killer will lose it, a killer doesn't need to think about if the attack is worth it or not, and would be far more dangerous, and at the start if obsession leaves it's a win for killer almost every time as gens are now being done slower
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/882726#Comment_882726
I'm pretty sure it's impossible for you to get survival maxed out first. The large majority of survival comes from escaping.
Maybe I play in a strange way? Or my entire game is bugged? Idk but it was my first to max that game, boldness second, objective third forgot what the other one was called but that's last, in that game
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/882678#Comment_882678
For BBQ to work you have to do insta hooks (fast hooking), they don't get the time to get in a locker fast enough (doesn't work all the time) and you use BBQ for the easier Bamboozles, not to start a chase.
I tried but I still get no auras
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@T0xicTyler said:
https://forum.deadbydaylight.com/en/discussion/comment/882688#Comment_882688
I think you're confused about which categories are which haha
Nope, that's definitely what I max first, I just did a game which is how I know, should have added that
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@T0xicTyler said:
https://forum.deadbydaylight.com/en/discussion/comment/882683#Comment_882683
Survival is generally the hardest point category to max out in, yes.
That's the first thing I max out though? It's easy, is there something strange in how I play? Or how you play? Is this bait?
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Did you just say the easiest to gain points was difficult?
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@Carlosylu said:
Xbox, Red ranks
Spirit: Headphones and mind tricks through experience, perks I use are End Game builds, OP as hell for her (Remember me + NOED + Blood Warden + BBQ)
Freddy: BBQ + Bamboozle + CI + NOED = 4k every game, no need of forever Freddy
Wraith: BBQ + Agitation + MYC + Iron Grasp = Basement OP build, no need to tunnel, always go for the hero cause of MYC
Trapper: BBQ + Agitation + MYC + Iron Grasp = Basement OP build, no need to tunnel, always go for the hero cause of MYC. Addons to darken traps and the one that opens traps every 30 seconds. 4k every game
BBQ works? Every time I use it I get nothing, so have to look the nearby area for ofcourse them to disappear, am I just unlucky? Also I sit purple cause red has all the toxic and as a survivor I've not lost to those combos of yours, yet, again perhaps it was good luck on me, those are reds btw
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Get BP out into new killer, them try out, Freddy is my favourite cause of the forever Freddy build and doctor is my second cause lol TR wide as hell, calm and order add ons are the best with distressing I then add every TR perk that makes being in carter's TR a true nightmare, then Myers for 2 add ons that basically makes noed look weak
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/882620#Comment_882620
1) how would Freddy be unfair??
2) i mean their bodies are still on the map.
3) if the Obsession DC's then the perk is worthless, why is it ok for the killer perks to be canceled or taken out?
1) through a mod and a custom game you can pick a gen and you are 60% likely (we played serious against each other to maximize the results) to find a survivor and stop gens, with his add ons and the forever Freddy build, this makes it too much, the charge isn't too bad anyways after the first one you see it charge almost too quickly (sleeping survivors)
2) they aren't, through sacrifice anyways, if they die from bleeding out then I'll agree but from sacrifice, timed continued effect, again they are one down, gens indirectly are going to take longer
3) early game a DC with or without that perk almost always mean an instant win, that's just salt in the wound, if late game then yes it should have a continued effect or have it continue the current bonus but no longer stackable, again, DC, less players, easier for killer, I'm thinking this on balanced terms and how fair it is, so either one or the other of these would at least keep it going but at different rates, what you suggest is complete overkill and super unbalanced
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/882584#Comment_882584
Trapper is a takes time to learn, but he is certainly not weak
You tell that to the win streak most people have on him, it's practically a free win
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1) first one I disagree with, that I thought on and it would actually be very powerful to the point of nearly being unfair
2) definitely to DC and as for dead it should be timed, maybe 60 seconds
3) hmm no, think about it, they down 1 survivor there and then, maybe late game yes but early game no, you got the same effect but indirectly instead
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It should be a new base cause when survivors are close they nearly disappear from screen, #########? As for slider, that can be used to advantage, especially for PC, long range search and chase sight, if looking far away, you lower fov as that also ends up zooming your screen, and if near you up it and you can't lose someone and close combat is too easy, so a new base, up the FOV enough that survivors are still in sight oooooor an idea I think is even better, killers have individual FOV it's stupid that someone like Carter has the same FOV as Frank who has a mask
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No, that's dumb, that's such a nerf to killers that the game becomes unplayable for killers, and encourage players to follow the killer and encourage killers to never hook thus making it more difficult than it has to be, no, shame on you, I hope this is bait
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I've thought of this, I thought for legion, have all 4 but under a rule, whoever is given Frank is just standard, the other 3 can only attack when undetected, if looked at for a few seconds, they disappear and placed in a random location that's far away from any survivor, they can crouch and hide and lunge out an attack, if successful in a hit that puts to injured, they disappear to random location, is in dying Frank can go over and then order his friend to move them, Frank can not move anyone and has to be there with another to order the move, there are 6 survivors (Frank can't move anyone) the other 3 move at the same speed as survivors, when Frank uses his power, all gain the ability except only Frank can vault the others can not, and they can get the hit even when detected, but disappear still after the hit, on the gates, all 4 now normal and will be savagely trying to kill, only Frank can be at the gates and the rest are limited to where they can be with gates being only allowed near if in chase and only for whom they are chasing, if Frank camps gate the rest lose the boost they got and good luck getting anywhere then, it's a challenge mode, not made for ease or anything but enjoyment and challenge, it's a challenge for killers as they are all limited to what they can do and a challenge for survivors cause there are 4 people and the gates are deadly to do now, reason Frank is the main one is cause he is the main one, his friends don't want to kill but he ordered it, so they do very limited help, his friends are as brutal as him after a while so gates are brutal unless Frank camps cause he is still the main killer, so it's made to be as lore friendly as possible as well as a nice challenge
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@kierstynmp said:
@vossler25 Just because of my rank doesnt mean its not a game for me lol.
And yeah @Fibijean id def take some tips been practicing like crazy. Im better than i used to be ill say that.
Guess you didn't read what I said, if your are failing this at rank 15 you need a new game not you're rank 15 this isn't the game for you, huge difference the EGC isn't any form of issue to any survivor if it is then it isn't the game for them as you get so much time