Feedback and Suggestions

Our team will be happy to read these!
  • Can we please stop releasing chase music that is a 2.5 second clip on repeat? It was bad enough they did this with Ghostface, and now Hag gets her own "washing machine" remix that is a repetitive 2.5 seconds of music. https://youtu.be/-FW2wM3LO7Q?t=208
    5 comments 121 views last activity
  • Just a very quick request but if you could redo either the Deja Vu or Kindred icons that would be a nice touch. They're just way too similar looking. (In fact they're almost identical except for the tiny shapes in the pupil of the eyes are different. If you ignore the pupils they're literally the exact same icon.)
    3 comments 91 views last activity
  • Currently this perk is used only for camping, which is a play style that i personally find boring (i prefer running around slapping people rather than standing still). So I thought of a rework idea, that could be used during normal gameplay: After hooking a survivor you become Undetectable for 15 seconds. Or a different version involving Scourge Hooks After hooking a survivor on a Scourge Hook
    0 comments 51 views last activity
  • Also buff the 10% progression loss, to 15%, to mitigate the incap removal. Incapacitated shouldn't be tied to a perk, especially like this one. The perk is ok against a good swf that calls out when they're going down, but absolutely DEVASTATING against solo que. Incap is just boring as hell, not being able to do anything for 25 seconds is abysmal. It should only be tied to killer powers (
    8 comments 201 views last activity
  • I am having, pun intended, a blast with using two flashbangs to be able to save people and also escape/extend loops. I feel like the stacking mechanic is completely fair as I still have to complete 50% of a generator to build one and also the time it takes to pause from being on a generator to hop into a locker to craft them. Being able to hold multiple is frankly a lovely quality of life bonus I
    5 comments 212 views last activity
  • Its been years, and we still haven't got our big bara muscular werewolf killer. Pls bhvr give us some love ;) a lot of us are anxious for this release :3
    15 comments 181 views last activity
  • Please keep this as a feature instead of just a bug, this sounds like an awesome and fun thing for the perk! Just add a 10 second cooldown between tosses and it'll be perfect!
    3 comments 102 views last activity
  • This question will probably never be answered, but I'm here to remedy this issue by creating a brand new meme add-on for Ghosty, introducing the Broken Lens ! Broken Lens A manual focus lens, broken during a struggle with one of the unfortunate victims. Marked Survivors suffer from the Hindered Status Effect instead of the Exposed Status Effect . Grants 50% bonus Bloodpo
    12 comments 151 views last activity
  • He is the producer for “Terrifier 2” and also zombieland and monsterland. Along with some other things. Devs please contact him! He’s trying to reach out to you
    52 comments 1,231 views last activity
  • The new Huntress arm jiggle is awful. When she walks while holding a hatchet, she repeatedly dislocates her wrist, and does an awful arm jiggle.
    0 comments 41 views last activity
  • Continuing a series of threads on the least popular perks according to Nightlight, next up is Pyramid Head's perk Forced Penance (0.28% usage) Forced Penance - Survivors who take a protection hit are inflicted with the Broken status effect for 60/70/80 seconds. Broken prevents Survivors from being healed. Forced Penance is an interesting perk because it applies a fairly powerful effect, Bro
    2 comments 41 views last activity
  • After years of playing DbD I have spent too much time in blood webs. One button to quickly unlock the page would be the best quality of life change. I don’t care about webs at all anymore and going through item by item is a looong chore.
    0 comments 11 views last activity
  • Here I want to suggest my changes on The Nurse. I think there's nothing more to say. Nurse's Basekit changes: Increased the Movement speed of The Nurse to 4.2 m/s. The Nurse's Blink Attacks are considered as Special Attacks. Base Fatigue duration is increased to 3 seconds. Chain-Blink Increases Fatigue penalty +0.5 seconds each 1 Blink: 3 seconds 2 Blinks: 3.5 seconds 3 Blinks: 4 second
    68 comments 851 views last activity
  • For some reason game started to crash after the update that came in today Also I think you can have multiple flashbangs
    0 comments 31 views last activity
  • More than month male survivors had flashlight angle bug and you didn't manage to fix that in such a big time window, so you decided to make it also to females and push that with release LOL. You are an example of those who cannot manage your code / project in 6 years. Shame. Even if consider it's hard to fix. Then why release it? Is clicky feature more important than aim which is core of flash
    1 comments 61 views last activity
  • Dont know what futere changes will bring or if youll ever put up a bot mode with unlimited moris, but please?
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  • I suggest adding in a prestige system for the Tomes like the character prestige system allowing for constant challenges to be played for those that want it and allowing prestige of a completed Tome only. When entering Prestige the rewards are reduced if needed and special challenges are changed into more generic challenges or universal challenges. I do enjoy having a task given to me and having a
    0 comments 11 views last activity
  • Those 2 cropped Screenshots are from the game in the curret state (6.3.0) They differ in size and Font. Also i fell like the images have less compression in the second one (except for BP, this looks like it was upscaled too much) I did not zoom those. Game running on 3840x1600. Also why is the Font never workin
    0 comments 21 views last activity
  • When I played the ptb I quickly noticed that the new cooldown brought 3 issues: The first one being that when doing a click to prepare to aim the cooldown was way too long and could easly break your timing The second one was that even if you manage to time the clicks, the flashlight would deplete way too fast compared to before since it's forced to stay on The third are the click spins that be
    1 comments 91 views last activity
  • Not how the mixtape works just it's look.
    2 comments 31 views last activity
  • Hey there, since the new update, which was released today, we no longer are able to modify our Engine.ini (couldn't find it). This means, we cannot turn off the Anti-Aliasing. This has a huge impact on performance. I played without Anti-Aliasing and i had no problems with frame drops whatsoever. I also played with 120 fps. It was smooth and nice to play for me. Now it's like 60 fps, if th
    0 comments 42 views last activity
  • As a random idea what if you took a old killer like Oni or Plague and put them in a modern or modernish setting basically putting them in clothing from modern times it's a random thought I would somewhat find it interesting since well what would Oni wear in a modern setting and such.
    5 comments 121 views last activity
  • Not my idea. Credit to U/johnchoe99 https://www.reddit.com/r/deadbydaylight/comments/y08jf5/decisive_strike_should_be_genbased_perk_starting/ Such a simple idea but such an amazing one. Its honestly surprising no one has suggested this until now as far as I'm aware. Basically suggests that the perk starts with 5 tokens, each token adding 1 second to the stun, but lose a token each time a gen i
    22 comments 331 views last activity
  • If you have any experience with comp Dead by daylight, perhaps watched some community made tourneys you know that each killer has invidual ruleset and not a globally shared one This is the the first issue, global addon rarity restrictions being only common and ucommon, this make no sense. Lets compare 2 killers: The Demogorgon and The Wrai
    4 comments 191 views last activity
  • With the changes to the archive, where you can just click to select a challenge, why hasnt this change also been applied to the blood web. It shouldnt take 30+ minutes to spend 2 million BP.
    0 comments 11 views last activity
  • Idk about other survivors but jeffs eye seem desynced causing it to disappear and/or bulge out of his head Screenshot (138).png Screenshot (136).png Screenshot (137).png
    Mod
    3 comments 51 views last activity
  • I'm so, so, so tired of swinging on a survivor and this stupid game decides I really wanted to hit the wall next to them. Please, fix this garbage already.
    12 comments 191 views last activity
  • And no one is complaining, everytime i see 2 flashlights and Eye Crow is insta alt + tab im not playing against an invincible strat. im talking about pictures ill show you, inside the building you have those 2 lockers (behind the pillar there is another one) that allow 2 survivors to be invincible if they run together, there is nothing you can do they can pull out saves so easily, survivors shou
    38 comments 841 views last activity
  • Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered Sounds good! Anything to put a crimp in cheaters forcing people to disconnect. Flashlight Adjustments The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed. To reduce strobing and the associated dangers regarding flash-induced seizu
    1 comments 131 views last activity
  • Continuing a series of threads on the least picked perks according to Nightlight, next up is Laurie’s perk Object of Obsession (0.32% usage) Object of Obsession - Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed. If you are the Obsession, your aura is revealed to the Killer for 3 seconds
    3 comments 71 views last activity
  • LAST STANDING/FINISHER MORI: Last Standing would only activate when the last survivor is alive that means all other Survivor must eather be Dead, Sacrificed or Escaped. If the last Survivor is caught and on the Ground the Finisher Mori beginns. That would allow the Mori overing and the Perk like Devoure Hope to stay how they are, also killers can still create fun Situations like for exampel th
    0 comments 51 views last activity
  • especially on Dead Dawg. that map is nothing but breaking walls. it's annoying
    11 comments 191 views last activity
  • Information for players at the end game is missing from DBD. Number of Pallets left and broken Who played in a SWF Summary text analysing code such as map was survivor sided with jungle gyms next to a killer shack, although this would be further on down the line Ranking Hours played Platform
    2 comments 71 views last activity
  • Continuing a series of threads on the least chosen perks on Nightlight, next up is Pyramid Head's perk Deathbound (0.57% usage) Deathbound - When a Survivor heals another Survivor for one health state at least 32 meters away from the Killer, the Survivor performing the healing action will scream, revealing their location and activating Deathbound for the next 60 seconds. During that time, th
    5 comments 91 views last activity
  • 32 meters is too much, 24 was too little, then I think 28 meters would be the perfect middle ground.
    1 comments 51 views last activity
  • Continuing a series of threads on the least picked perks on Nightlight, next up is Felix's perk Visionary (0.3% usage) Visionary - You see generator's auras within 32 meters. Anytime a generator is completed, Visionary is disabled for 20/18/16 seconds. Pretty simple perk. I'm just taking a stab in the dark, but if I had to guess why it doesn't see much use it might be because a lot of pla
    7 comments 121 views last activity
  • Continuing a series of threads on the least picked perks according to Nightlight, next up is the generic perk Claustrophobia (0.34% usage) Claustrophobia - Every time a generator is completed, all windows and vault locations within a 32 meter radius of the completed generator are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claust
    10 comments 161 views last activity
  • Nearly 1 full second is to long Cooldown, it removes adjustments but also you can click to fake a direction and attempt a spin. The only issue were Macros with 100 clicks per second. Make it so the max clicks are 10 per second. That's realistic for a human with fast fingers
    40 comments 661 views last activity
  • something i heard some people threw around on youtube. if some maps weren't so favored to one side and used by squads to make or break a lot of the killers, i'm sure most people would be perfectly be fine with them but alas we don't live in a utopia. some maps are too big or have navigation efficiency, or a recent trend with the newer maps having horrid collision, meanwhile others have question
    4 comments 71 views last activity
  • I'm beyond tired of losing pips because of this terrible matchmaking that puts survivors on my team that have no idea how to extend a chase or how to counter killer powers or even counter simple strategies like proxy camping. These players then rage DC over whatever they find "unfair" and the killer doesn't let up on the people that stay in game so that they don't lose a pip too. Do you have a
    20 comments 761 views last activity
  • I love playing this game. I'll never be an expert at it. But I'm okay. I literally played five games in a row. Where the killer stood in front of a hooked survivor. I know there's discussion saying leave that person to hang and start generators. But even when you do that seldom do you get all the generators started in order to exit. There needs to be some sort of fix where if you run up to unhook
    0 comments 21 views last activity
  • Just vertical lock the camera in his power.
    3 comments 71 views last activity
  • It was a fun little experiment, "Hey look guys we remade the map nobody liked, please play on it" This is not fun, this is not enjoyable. This is just a pure grind. You do not have to include 6-7 achievements with every DLC update. If you don't have any good ones then please, I speak for everybody who actually likes getting these, do not put any in.
    14 comments 281 views last activity
  • BHVR: "duh! *****" Well, I've never been so happy to have been proved wrong. I think you guys did a great job with patch 6.1.0 and I'm hoping you keep with adjusting things to make the game more equitable regardless of role. I've been playing for a few weeks now and haven't found the game to be completely different, but different enough to be refreshing. Survivor is a little bit harder but not
    1 comments 51 views last activity
  • It feels like you guys just make changes to make playing as survivor un-fun and completely unfair. How are you guys ok with the escape rate for survivors being so low? So are survivor players only supposed to play for the killers enjoyment only and not ours? The changes you guys made to change the meta literally did the exact opposite of what you guys were trying to do. Every single killer uses t
    12 comments 251 views last activity
  • 60 seconds of trying to look at a screen that looks like this is an eyestrain. 3 or 4 times happening in a game and I'm probably going to want out. Perhaps allowing me to dim the HUD so it's not 10% bright areas to 90% darkness. I feel like I'm the only one but Nightfall is just physically not pleasant.
    0 comments 41 views last activity
  • ... just to bring some more immorsion into the game. nothing wild, but nothing overly complicated. just some stuff to make it feel better. first, make the hatch look like sewer openings on city type maps like haddonfield and springwood and like a crawling-cave on countryside maps like sheter woods, farm, red forest, etc. second, on haddenfield we have hooks in main building that look lie ke st
    0 comments 21 views last activity
  • So if you're in the boon, everyone sees you and you see everyone else, and idk maybe as a side effect you gain a 33% speed increase to healing others. (so no self healing and no self healing stacking with med kits) I just kinda wanna take sloppy off of most my killers but I risk having boon: "haha pressure goes poof" being placed down and insta losing. And I would prefer if i wasn't forced to tu
    56 comments 1,051 views last activity
  • With soon to be 12 Tomes in the game now with four chapters each it's becoming increasingly hard to look for challenges involving specific characters (e.g. if I want to play as Spirit, and I don't happen to know off-hand which Tomes involved Spirit, you have to kind of flip through everything to look for them.) It would be a really handy feature if there was a search bar on the Archive screen whe
    0 comments 1 views last activity
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