Feedback and Suggestions
Our team will be happy to read these!
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Over the few years I've been playing, there have been some steps taken to reduce camping/tunneling, but it's still such a problem in the game. It's especially bad around rank reset. I presume because we're back in the pool with salty and inexperienced killers who want to take their frustration out on others and/or don't know any better. I'm sure this kind of thing gets posted a lot, but after h11 comments 221 views last activity
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I had suggested this in a bulk suggestion threat once in the past, and with the recent interview between The King and Mathieu Cote, he had asked the same question, will we see different ''skins'' for lockers. The question was passed, rather than a hard deny, so there is some hope it may still come. But the suggestion is rather simple and straight forward. The current lockers, big metal things li1 comments 21 views last activity
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I was just thinking about how one of the benefits of being in a swf is knowing what perks your friends are running. So maybe one way to help solo survivors out would be to show the icons of the perks all the survivors are using in the lobby to the survivor side (not the killer side obviously). That a solo survivor has more of an opportunity to switch up their loadout a bit if they want based on t10 comments 361 views last activity
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I get why you changed them but instead of making them 10x harder to use you could of simply changed the sound and visuals. You killed an already weak item.27 comments 571 views last activity
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Overcome is decent, but IMO it's just not quite on the level of some other exhaustion options, and this is one of the things holding back. Unlike sprint burst or lithe, which work even when you're getting tunneled of the hook. Overcome just won't do anything. DH is similar, but DH has the upside of being a potential extra health state instead of a slight augment of your existing health state. It'9 comments 171 views last activity
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Continuing a series of threads on the least used perks according to Nightlight, next up is Jill’s perk Counterforce (0.54% usage) Counterforce - You cleanse Totems 20% faster. After cleansing a Totem, you see the aura of the furthest Totem from you for 2/3/4 seconds and you gain an additional 20% stackable speed bonus to cleansing Totems for the remainder of the trial. Do you love cleansing12 comments 771 views last activity
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Already posted this in the discussions section. Posting it here too, as it is mostly my personal feedback to the devs. TL;DR: My 6 suggestions are at the bottom. I have played this game since its release on and off for years and have over 1000 hours of playtime by now. Recently I have read up on the upcoming Halloween event as well as changes to the Prestige system, and especially how it0 comments 51 views last activity
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Like, how are you supposed to be stealthy when your character has loud ambient noises associated with them, or using their power makes a very loud distinctive sound to telegraph it to the survivors. Myers is super loud with his breathing, and any time you make a milestone with your stalk it makes a loud noise notifying all survivors that they're playing against Myers even if they're the most10 comments 211 views last activity
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*Hex:HooksInflictBroken As long as the totem is lit, survivors will unhook 6%/8%/10% slower. After a survivor is unhooked, they are infliced with the Broken status for 90 seconds. -Broken was until the Hex is cleansed. *Anticipation While not in a chase, gain a 8%/9%/10% Haste effect. Deactivate after starting a chase. Cooldown of 60 seconds after deactivating. -likely needs cool0 comments 21 views last activity
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Thanks for adding the ability to choose one challenge for killer and another for survivors. I love that I don't have to worry about forgetting to switch. Also, kudos to the voice actors that read the Memories in the tome unlocks. Book on tape quality story readers!1 comments 21 views last activity
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They changed it so where when you select a challenge, it's instant, but not really, you can still click and hold it, I think it should be truly instantaneous, click, boom2 comments 31 views last activity
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Waiting to bleed out at the end of the match when you're the last survivor and the killer has no idea where you are; it might be nice to add a "Give Up" option to let the player suicide and end the match sooner.5 comments 71 views last activity
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Extra totems are spawned to accommodate all Hexes. Survivors don't come in permanently broken. Which side would win? Why do you think so?6 comments 131 views last activity
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I don't know why behavior has bothered to even put that option at the end of the matches. The one that lets you turn killer/players in for working with killer, taking games hostage. Etc.....They don't do anything about it. Don't even look at it. Because if they did a lot of this crap would not be happening. Am I the only one the finds this useless.0 comments 21 views last activity
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I have about 130 event offerings on my Main, more than I will ever be able to spend during this event. Not even mentioning that with every web you do, you get new ones wich basically keeps the number stable. After the event I can't use these anymore, my only hope is, that they are usable next year, but I also thought that about the Seed offerings from last year. I still have 40 on one killer I w0 comments 21 views last activity
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Title. Earlier this year, we made a big improvement to event bloodwebs by guaranteeing level 50 bloodwebs would have at least one of each event item in them. It was really great and expedited the whole experience of collecting event stuff massively, especially on survivors who always have more unique items to gather. Issue is, the new prestige system obsoleted that, because you only get the perm2 comments 91 views last activity
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As someone who plays on PS4 with some lovely friends that I met in-game that are mostly on PC, I would like to be able to communicate with them and participate in pre-game and post-game chat. I understand that there's the worry that "typing" on controller isn't as fast as typing on keyboard, but I know there are others like me who are able to do so and it's not all difficult to do. I think this0 comments 41 views last activity
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I now genuinely think that Art The Clown would make a great addition to the killer roster and i would really like to see him added to the game.0 comments 31 views last activity
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It takes way too long to distribute bps into the bloodweb, there have been many posts about this. Cut out all the charge time and make it one click instant. The animations were nice and all, but 3million bps later you hate them with all your heart.6 comments 71 views last activity
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Continuing a series of threads on the least popular perks according to Nightlight, next up is Yoichi’s perk Boon: Dark Theory (0.38%) Boon: Dark Theory - Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Any Survivors within the Boon Totem's range gain a 2% Haste status effect. This effect lingers for 2/313 comments 341 views last activity
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Before the prestige/grind reduction rework, I did appreciate the loss of all items, add-ons, and offerings (not perks, though) upon prestiging because it got rid of so much clutter in my characters' inventories. If I ever use Vigo's Blueprint or brown Fog offerings, it's merely to get rid of them. I'd rather just not have them at all. The new event brings it to mind, now. When the event is over,1 comments 32 views last activity
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A bunch of other games have rewards for completing achievements, and I think they should add some to DBD. It could range from bloodpoints, to iri shards, and maybe a character cosmetic for adept achievements. Right now there is no reason to get challenging achievements other than to say you did them, which is fine but small-medium rewards could be nice.0 comments 21 views last activity
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Some new killers have very cool lobby animations, like the mastermind or artist. Those animations help showcase the killer's powers and make waiting for a match a little bit less boring. They should update older killers and give them new animations, like trapper setting up a trap, or wraith cloaking. I don't think adding this is too difficult, and it would just make the game a little more dyna0 comments 11 views last activity
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Just a small quality of life change so i don't need to always turn down the main volume which i need to turn up again before every game. And also so i can vibe to music while leveling up my characters without always the need to turn down the main volume.0 comments 12 views last activity
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1 removing the flashlight burn mechanic on the wraith (outdated mechanic that must go) 2 make the wesker's bound attack able to block survivors at the exit gates (like Victor's pounce and pinhead's possessed chains) 3 adding more lockers in certain maps. This is a problem mainly for the Dredge since certain maps don't have lockers in certain areas... On that matter they should also remove cer0 comments 32 views last activity
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Random dies first and DCs, hears nurse noise DCs, unless its right at the start of the match which is quite unlikely the game goes on in a 3 v 1 which means most if not all slightly competent killers can win with a high degree of ease, the game should just end if no gens have been done and someone DCs. I don't want to be in a solo q 3v1 at 5 gens because someone doesn't like a killer or dying 1s4 comments 61 views last activity
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Why not give the option to spin survivors in the lobby to other players? This way, for example, players could get a better look at survivor cosmetic outfits, or they could better see what items survivors will go into the match with. The game already has an option to spin your survivor, so implementing the above wouldn't be too difficult. Also, I'd like to clarify about the option to spin your0 comments 21 views last activity
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Its just unfair that you can take a free hit every time you are in front of a Window or a pallet and dont even have to use them.3 comments 111 views last activity
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It can be quite tedious to spend 1 million+ on a blood web, when you have to click and hold for each item. On the challenges archive, you only have to click. Could we perhaps have the same mechanic on blood webs, i feel it would save so much time. Thx0 comments 61 views last activity
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In a game where every second counts it seems bizarre that you have to waste four seconds more than any other killer. I'd rather not get the speed boost in exchange for being cloaked instead of alerting everybody within earshot that I'm nearby.1 comments 51 views last activity
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There's so many charms in the game that actually finding certain charms can be kind of annoying. I think there should be some kind of filter system. Many charms are part of a collection and we should be able to filter to see specific collections. Speaking of collections, there's the character memorabilia collection where we get charms that relate back to the lore of different characters. This i1 comments 41 views last activity
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Bloodwebs take forever and are honestly a dreadful part of the game. Sometimes when I have limited time, I have to go through bloodwebs on a character I’m not playing and don’t get any actual gameplay at all. So I’d like to make 2 suggestions that would be VERY easy to implement, and would greatly reduce time spent in the bloodweb! “Click” nodes, as opposed to “click-and-hold”. They made this2 comments 42 views last activity
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Simple to prevent flashlight spammers it's annoying and basically doesn't nothing ooooo you want my attention by clicking a flashlight I don't care and what's worse they do it more often at exit gates. Simple put a cool down on flashlights wasn't BHVR doing something to help people who suffer from photosensitivity by working on the flashlight spamming well where is it and what is it.11 comments 351 views last activity
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If you blink through or into a survivor, you grab them and suck the breath out of them in a cool animation. If they are healthy, they are injured and released while the nurse basks in the survivor’s life force for a few seconds. If the survivor is injured already, the nurse then puts the survivor on her shoulder immediately. After the nurse sucks the life force from a survivor her killer power5 comments 101 views last activity
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Prove me wrong but Deathslinger should have a skin with his bandana up.0 comments 11 views last activity
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Similar to how the addon for medkits for survivors is never deactivated, I don't think the Blight Serum addon for killers should be deactivated. It offers no advantage whatsoever and is purely a meme addon. I see zero reasons why it needs to be deactivated for each Halloween, and if so, why keep the addon for survivors available? If it was overpowered, yes, but it works against most killers' po12 comments 381 views last activity
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Please bring back the 2017 Halloween main menu music for this Halloween and every Halloween. It rocked and was one of the best themes ever put in the game. It brings back some awesome memories for me and I'd be stoked if it made a return to the menu this holiday.4 comments 101 views last activity
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And you will do nothing about it because it benefits you when people trick their friends into buying it so they can SWF and not have the time they've already put into it go to waste. Thank you for at least not pretending you have any plans to bridge the gap after 6 years of this nonsense.100 comments 3,772 views last activity
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In her words, blood webs take too long to go through. She has 2.1 million blood points and doesn’t spend them because it takes too long. Her suggestion: ”They need to make it so I can spend 1 million blood points with one click, I’m not doing this anymore” My suggestion is to make it so my wife can gift me all of her blood points, thank you. 😌1 comments 71 views last activity
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Serious question: How does the official statement "we wanted to deter tunnelling" exist in a world where you then nerf basically the only anti-tunnel perk to the ground? 3 seconds you can't even get to another loop...as a killer main it's not at all a fear anymore to get DS'd. 5 games in a row ive been tunnelled tonight. I now have a 30 min dc penalty from being so frustrated with this game lat33 comments 491 views last activity
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Now i'm a killer main (I like to make that clear) and there are some games that I just don't want to be in. These games are either RPD games (let's face it who actually wants to be there) or games where the game is so unbalanced that I can't even catch anyone in a chase due to matchmaking screwing up. As a survivor if you get into a match that you feel is unbalanced because the killer is dominat16 comments 571 views last activity
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I got the switch version for this reason and ONLY this reason and the fact that it's still not implemented over two years later feels like I was scammed.0 comments 11 views last activity
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I know there are more important things. I really like the vibe of the event, however I would increase the size of the portal in the trial, maybe add some sound or light effects, to make mit more visual and eerie.0 comments 21 views last activity
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I want to play the game, not some bloodweb simulator...1 comments 51 views last activity
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Hope everyone is enjoying the event! I know I am simply due to the OG Halloween music making a comeback!!!! *Hex:Final Trick If any dull totems are left after all generators are repaired, the Hex will light up and activate. If the totem stays lit, any exit gate that is opened will reclose 1 time when opened and reset back to 55%/50%/45% progress. End Game Collapse will not Activate0 comments 21 views last activity
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It's... absolute horrendous. I have to be that blunt, because its very clear that an attempt at something new was made, but that it only has half developed ideas strewn about and ignores many problems currently in the game. To start, here is a bad pixel art grid of an overhead view of the map, trying to match scale and distances of everything as close as possible (kept having to pause and rep1 comments 91 views last activity
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Let's bring in the remaining 3 Ghostface masks featured in scary movie into DBD.0 comments 321 views last activity