Havocus
Havocus
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- Havocus
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457242#Comment_3457242
In a match were the killer and the survivors a on the approximately same skill level, there is no "breaking out of a 3-gen".
That's not true. Thanks to your wording I can use tournaments. They break 3-gen easily.
Any decent SWF is going to break 3-gen.
Issue is soloQ unless you got lucky on at least two other survivors know what to do. Well, for that you need to know what to do.
Since CoB nerfs I have yet to see any killer going full 3-gen without any commiting to chase.
Most killers try to hold 3-gen, when 3 gens are finished. Alternative is to tunnel someone out.
Most survivors just finish first gens they see and then cry on forum about 3-gen.
If you see killer that is good at 3-gen you better try to break it fast and don't chase killer around that area.
Wrong again, Skullmerchants immediately hold 3 gens. The moment they spawn in they find it and set their drones.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457724#Comment_3457724
this is not really case in 3-gen situation.
Survivors keep coming back when killer leave to other gen, so you are not really under pressure of being in chase.
1) work on gen
2) prerun if killer is going for you gen
3) go back when killer is going to different gen
4) repeat
Merchant can't really do much to stop this, that's why other killers can have better 3-gen results.
It can take long, but it's hard to screw it as survivor. She simply has low lethality.
Against merchant you can just hold W away from gens and there is nothing she can do about it. That's not really case for some other killers that are good at 3-gen.
Yes, and the part you're forgetting is when you hold W away, she returns to the generators and the match lasts an hour. The issue is right in front of you yet you just refuse to see it. You'd rather pretend like you know who I am or how I play and assume beyond belief that everyone who brings up an issue is a cry baby survivor main on the forums. If you'd like me to list some assumptions about you let me know.
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@tubalcane said:
You put yourself in that position. Stop trying to make the game easier for survivors all the time when you make mistakes.
Wahhhh camping: Go do gens.
Wahhhh tunneling: Learn to evade.
Wahhhh 3-gen: Don't leave the last 3 gens close to each other.
Tell me you don't know how to read without telling me you don't know how to read.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456215#Comment_3456215
I play mainly skull merchant since last month and I prefer playing totem builds with her.
But you are wrong if you think noone has equal or better 3-gen. There are many killers I can hold 3-gen with and most survivors won't break it.
Issue got way better for survivors with how much CoB build got nerfed. Skull merchant is nowhere near as good as she was at 3-gen. She is holding 3-gen using passive regression, but those perks got nerfed hard. They are trash.
Her changes made her 3-gen worse (for her) while buffing her overall chase potencial, which is good.
What killer can I hold 3-gen with to win most of my games?
Wraith, Hag, Legion, Demogorgon, Blight, Nurse, Artist, Knight, Wesker
Currently best killer for 3-gen is Wesker. (you can't play him right now, but otherwise)
When you use Iridescent Uroboros Vial to waste spray on start and just focus on using your power on survivors while defending gens, they will run out of Spray sooner or later, then everyone is slow and you can insta down them.
Skull merchant is better only on some maps, not overall. Midwitch and The Game are kinda end for survivors, unless it's some really good squad. Thing she doesn't have high lethality, she is similar to Legion in this aspect.
It is possible to break her 3-gen. It used to be near impossible, but that was nerfed. If you had 1 hour long game, then it simply means you didn't even try to break her 3-gen and were hiding in corner of the map, which I consider another issue.
3-gen is more of a map issue, Saloon and RPD can be defended with most killers.
But then you have maps like Groaning Storehouse where are two gens impossible to defend for most killers.
That's just overall map design.
Yes I've faced a 3 gen Wesker, once, at the peak of eruption gameplay (and when I say 3 gen in this context I mean the full sweat lords that go into the game with the intent to hold a 3 gen for an hour and a half if they have to). You know how many 3 gen skull merchants I've faced? All of them. Literally every single one. There is a fundamental flaw with the killer that you can pretend isn't there all you like. And to reference what I've already commented: You actually have a chance vs a knight, doctor, artist--as they do not have drones capable of watching all 3 gens for them, that also give them haste/stealth/exhaustion/exposure.
"Issue got way better for survivors with how much CoB build got nerfed. Skull merchant is nowhere near as good as she was at 3-gen. She is holding 3-gen using passive regression, but those perks got nerfed hard. They are trash." Blatantly false. They were just so strong you now think they're trash. In what world is 100% + regression trash, when you can just set up a drone to watch the gen regress for you? OH someone tried to get rid of the drone, let me drop this chase and head back real quick to reapply the regression and drone. Oh look at that they got exposed and I'm faster, well I guess I'll down them rq because all of the pallets in this area have been used--or they're a good survivor so I'll just return to my gens and watch.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456187#Comment_3456187
Bless you for thinking it's that fast and easy to do, also disable a character that is just 3 months old + it's on the current tome and has challenges, and they need to keep collecting feedback from. Please, let's be more serious.
Oh I'm dead serious, when something is so broken it requires fixing rather than excuses.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456199#Comment_3456199
The problem there is that if BHVR disable Skull Merchant until they fix the 3-gen problem, there's nothing actually stopping the players who want to hold a match hostage for 40 minutes from just swapping to the next best killer for it. Disable Knight, and they swap to Artist, disable her and they swap to Doctor, and so on and so forth.
Sure, maybe they'd get discouraged and stop trying, but that's kind of a gamble. If they don't, all you've done is remove SM for the players who want to play her normally/fairly.
I've yet to play a skull merchant that "want's to play fairly". I know they exist, but it is a tiny, tiny population. Other killers can't hold a 3 gen even remotely as well as SM can. You actually have a chance vs a knight, doctor, artist--as they do not have drones capable of watching all 3 gens for them, that also give them haste/stealth/exhaustion/exposure. You have zero chance against a skull merchant unless your team happened to be prepared and are in comms with brand new parts etc to bust the 3 gen.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456187#Comment_3456187
From PTB to Live she had changes that were aimed at making her more consistent across all playstyles, and after she did hit Live she got some more changes to make her a bit more viable in chase.
They have done something. Twice. Fixes take time and experimentation to develop, and on top of that just changing her has failed twice because the problem is more fundamental than just one killer's kit. Would you prefer them to say nothing while working on it, or acknowledge the problem and tell us that they're working on it?
I'm saying the issue is significant enough that it's not enough. It isn't just "some" of the time, it's nearly "ALL" of the time that this happens in sm matches. I'd prefer they acknowledge the problem by getting rid of it till they come up with something better. Otherwise the best solution to a sm match is dcing, every time.
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@jesterkind said:
I imagine it'd be "nothing", considering they're not only looking at Skull Merchant but also tackling the 3-gen problem in general too.
@adaw0ng said:
they literally addressed this already and said they're going to rework her + 3-gens will be looked into as a whole with how gens are located on the maps
Saying something, and doing something, are entirely different. This has been an issue since her release, and it is how she is played 99% of the time. It is an active issue that makes the game miserable, not a "we'll work on it" issue, more like a disable and back to the drawing board issue.
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@mikewelk said:
I don't understand why they prioritized buffing Déjà Vu as if it wouldn't affect killers that don't camp three gens.
I think the wording was something like we're going to buff this to help while we work on a solution for 3 gens. But skull merchant dropping a drone on a gen and saying lmao good luck doing this will work in any scenario with a moderate 3 gen spread.
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I've played him for a few hours now, he's alright. You have to play him like you're a cattle dog. You herd the survivors where you want them to go. I feel like he is addon dependent, but you don't need his iris (which are quite strong). The yellow addon that makes minions chase 4 seconds longer, and the brown addon that increases detection range are all you need, and honestly I wouldn't prefer anything else. Because chases can take a little while unless the survivor is cornered (in which case you let the minion hit first then you attack after for a VERY fast down) you need some gen regression perks for sure.
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https://www.youtube.com/watch?v=TIXkNx19a3E&ab_channel=Havocus
Here it is with sound, sorry.
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I just tried to play a bit as killer, I DCd at the end of the countdown timer 4x in a row to start the match. Not sure what's going on.
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Yeah it's mainly the angle that ruins it.
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new jeff perk "Eye of Cthulu" - When working on a generator with another survivor, the other survivors are shown the killer's aura through the void in Jeff's eye.
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He's keeping an eye out.
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@Boss said:
Just curious if you think it's worth it to come back to play.
I mainly played Killer and sometimes solo Survivor.
EDIT: I should also add i give 0 fricks about competitive, it's all about just having fun for me: Whether that's doing certain builds, messing around or whatever.
I know, i know: I wil ultimately decide if i will play again, but i'd like some insider info from y'all on how the game currently plays and how it is compared to 1 year ago, if you can still remember that.
Pour your heart out here all you want, i promise you that i will read it all!
'Kay, looking forward to many replies!
I quit when MMR released, just came back to play recently. I started playing DBD as a killer main, played 500hours of killer before a single survivor match, now I have 2k hours and I would guess it's 50/50 play time between killer survivor. I'm rank 1 killer and survivor (don't think that really matters).
You probably played when ruin/undying was in it's prime and busted. There is a combination of perks now that surpass even that level of broken gen regression. People that use these perks and guard a 3 gen make the game unwinnable for survivors, especially if they will not commit to a chase. I have experienced more hostage 3 gen matches in the last couple of weeks than I ever have in all my 2k hours of playing. Nurses are running rampant with Starstruck, major gen regression, hook camping, tunneling--and your team dcs or suicides on first hook the majority of these matchups. Blights doing the same thing, because "hur dur tunneling is efficient". I guess summarized, a fun match as a survivor has been rare. And just to clarify, fun doesn't only mean escaping or "winning". Give me some fun chases, some gen points etc and I'm happy to die idgaf.
As a killer I have had no issues. I stopped playing nurse as I realized it was zero fun for people to play against (they have too much ptsd from other nurses and don't know that I'm only using bbq/shadowborn and no addons--and I don't tunnel or camp). I'm a huntress main (certainly not the best but I'm above average I'd say), even vs a SWF with prove thyself, hyperfocus, BNP, I usually still get a 2k and without tunneling or hook camping. I haven't had NEARLY the terrible experience that I've had in solo Q survivor. That being said, survivor mains are experiencing what I mentioned above, therefore they are mostly on guard and cranking out those gens. So you may play, see this happen and walk away from it thinking "oh man this game is so survivor sided". Not knowing that there are some boring a f human beings who don't give a f about healthy gameplay that these survivors are having to deal with every match.
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Ex Nurse main here, I stopped playing her because I knew it just wasn't fun for anyone to play against. I would only use Shadowborn and BBQ with no addons or just brown ones and still stomp most lobbies without ever hooking the same person twice in a row or camping a hook. I know it doesn't speak for all nurses (there may be some with honor somewhere), but every--single--nurse I've played against recently after coming back to the game (quit when mmr released) uses bs gen regression, starstruck, or smooth brain "muh power lets me return to hook quickly i'll use this to muh abantage". Simply over powered and not fun to play against, hence DC or suicide on first hook for most.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/3220722#Comment_3220722
How are they unbalanced? Specifically explain how they are unbalanced?
Survivors get basekit BT for 10 seconds with 10% haste. OTR makes this 80 seconds, minus the speed, but you get Iron Will and Aura Immunity.
Reassurance is in the game, which pauses hook timer for 30 seconds at T3.
There's actually a lot that can be done against these. Not sure how they are unbalanced.
In solo queue, I agree, but generally speaking, if the team knows what they are doing. It's fine.
That's a large flaw in most peoples arguments, SWF vs solo Q. They're two totally different things you can't even compare them really. What is balanced for a SWF is downright unplayable for solo Q.
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@ArchAbhor said:
You keep "losing" because you keep being paired up with bad teammates. When escaping 100% is a team effort. No matter how good you are if your team cant play right you will lose. Thus giving you more potatoes. Low MMR hell. Luckily the devs have a fix down the pipeline for it.
You keep getting better teams when you play killer because winning is more in your hands. So If you are even remotely good at killer eventually you will reach top mmr and face the sweat squads. It makes the game kind of unfun but once you understand the bs its easier to not get so mad about it.
Its up to the devs to fix it. My suggestion is to make your effort on the team count towards survivors "winning" and raise the soft cap on mmr
If this is true they truly ruined the game with MMR. Not only do you get the bad teammates but you also get the bad killers who can only get kills via tunneling and camping. I quit playing when MMR came out knowing it was the stupidest thing they could have done, just came back recently, probably time to quit again.
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The reason people have to gen rush is because of a combination of perks that can literally hold the game hostage for an hour. Call of Brine, Eruption, Pain Resonance, and any 4th perk like Surge, Gift of Pain, Overload, Pop---put those together and a killer can lock down any 3 gen for as long as they like so long as they do not commit to chases too long (LITERALLY, NOT EXAGGERATION). It is the most boring over powered thing to play vs right now as survivors, so I find myself bringing brand new parts etc to break up 3 gens quickly, even that's not enough if the killer also decides to tunnel their first hook out of the game, which is happening every other match now it seems. Fast killers like Wesker, Wraith, don't even need the 3 close gens, they can work across the map.
This has always been the biggest flaw with DBD, it creates a feedback loop of survivors having a bad time, killers having a bad time, each reacts and changes what they do, carrying it into the next match with them, breeding more bad times.