williamsben12
williamsben12
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Whether you believe grade reset has anything to do with it or not, there's definitely a pattern I've observed there. I'm most definitely not the only one.
My friend's proposed solution to this is actually pretty clever; have the hooks move around if the killer moves too close (or stays around for too long) - there's already an in-built mechanic for this with Pyramid Head's cages. I do agree it'd have to be balanced (i.e. any anti-tunneling protection to be removed upon objective actions), because the game has to work for the killer as well.
I play killer myself and won't pretend I didn't camp/tunnel in the early stages, but ditching this dog strategy allowed me to actually learn the game. You don't need to rely on this to 4K - absolutely no honor in it, and it teaches nothing about how to play the game.