Feedback and Suggestions

Our team will be happy to read these!
  • These perks are a problem together. Take this scenario: You start out the game with a pretty fast chase, you get your first down before the first gen pops. Great! One problem. You downed them under a pallet, and you know there's another survivor nearby. What do you do in this scenario? Of course, you can't just pick up, because then somebody will come pallet save. So, you go and chase the savio
    3 comments 41 views last activity
  • locker phasing bug exploit has made the game unplayable for killers. almost every single match at least one or two survivors are doing it. disable flashlights until the bug is fixed. killswitch them now. also tell us how long its going to take to fix this bug.
    0 comments 32 views last activity
  • I have been playing the game for a long time, and the bugs don't really bother me. But for the last week I have been trying to have some fun but I have found way more hackers than usual. As a killer the hackers are just hiding in the locker and we can't do anything else. This is frustating enough to make me quit the game (I have over 1000 hours in this). And I just feel like the report a
    0 comments 11 views last activity
  • this perk has a 100% uptime. causes survivors to scream and show where they are, which interrupts actions. if they are healing with sloppy in play and are at 90%, by the time the healing can resume it has regressed to about 50%. It also interrupts gens repairs, cleansing, blessing, doors, rescues, everything!! AND its causes blindness which counters every basic players best perks for information.
    15 comments 681 views last activity
  • This is more of a total rework, to make her more fun and less frustrating while also trying to maximise build variety because thats something i personally love on a Killer, i put the total strength of the character not as much of a priority: Here is the changes aimed at making her less frustrating (aka nerfs). Drones are reduced to one, can be increased in Number via add-ons. Drones no longer
    5 comments 61 views last activity
  • I think there should be an addon that increases deathslingers projectal speed. Huntress has 2, Deathslinger 0. Since deathslinger dont have alot of good addon this could help him (like +25% (10 m/s) for yellow, +50% for green (+20 m/s). But the finetuning should be worked out on the PTB, its more about the idea
    5 comments 41 views last activity
  • Can we make excessive slugging reportable or at the very least have a built-in mechanic to counter it? I'm not complaining about slugging in general, since it's a good way of applying pressure, but it's more than a little excessive to go for a 4-man slug at the beginning of the game with the intention of just bleeding everyone out.
    18 comments 251 views last activity
  • Hello, atm the maximum gametime is 60 minutes, after that time the Killer has won the game. Would you change it if you could? In my case, i would change it to 30min. i think 30min. is allready very very long for a game to imagine it has to go on for another 30 minutes :/
    6 comments 1,941 views last activity
  • This dumb killer already is too strong at too many things, let's cut down the extraneous power.
    6 comments 142 views last activity
  • Trapper : the worst of his design is how unfair and frustating is the bear trap escape mechanic for both sides. When being close, the survivor frees himself in 2s and escapes, others the killer is far away but the survivor is trapped forever. The whole luck system needs to be removed. Basic changes: while trapped, survivors need to hold the button for 5s. Injured survivors who liberate themselv
    0 comments 11 views last activity
  • I'd like to be able to stand up at will. I like crawler mode, but I'd also like to end it when I want. To keep it from being abusable, a regular cooldown afterward seems more than fair. I'm not asking to toggle back and forth, just back. I just don't always want to play her the same way, seems like the trials are railroaded into crawler mode vs turrets, which is fun for a while, but it's too
    0 comments 41 views last activity
  • Certain perks such as Left Behind, Pharmacy, Visionary, etc should have certain tweaks to make the perks more viable Left Behind - Sure you can see the aura of the hatch within 32 meters, but what good is that if you don't have a key? The killer could easily stomp that opportunity away from you! Left Behind could be a viable perk if it could let you open the hatch open-handed. Pharmacy - A re
    0 comments 21 views last activity
  • This is not happening : now also works while being healthy. Bonus from 30% to 20%. Technician: if you are alone in a gen the repairing noises are completely silent. Prevents explosion when failing skillchecks and the gen loses 5% instead of 10%. Corrective action (new version): when repairing/healing with teammates, their failed skillchecks become good ones. Each time you hit a great skill
    1 comments 82 views last activity
  • You were born to survive, and raised to adept. Made for This activities while you are in the injured state. • You will run 1/2/3% faster for 35/40/45 seconds • When a Endurance has caused, Made for This gains 0.5% extra movement speed, for the duration of Made for This. • Made for This activities once more when get unhooked or unhook yourself or when you get injured again. ”I didn’t come h
    2 comments 81 views last activity
  • On the basis of retaining the original ability. Bear Trap can be turned on remotely. This ability cannot be used while you are in a chase. When the Bear Trap is within 8 meters of a hook with a survivor, you cannot remotely control the Bear Trap. This skill has a 30-second cooldown. When entering a chase, the cooldown will continue to recover without pausing. Add-ons reworked Iridescent Sto
    0 comments 11 views last activity
  • What if we go with the idea people have thrown around about walking through pallets while demanifested? I was thinking she could be able to break pallets by manifesting on top of them, making predropping or staying near dropped pallets dangerous against her, and perhaps nearby Survivors to this interaction gain a stack of condemn if they aren't holding a
    0 comments 11 views last activity
  • devs wanted a way for us to communicate and share our thoughts and ideas and created this, now the only thing that exists is controversial topics and ideas that will never see the light of day, ive seen so many ideas, game features, mechanics and much more that should of been added to the game long ago but anything ever said in these discussions never reach a dev
    3 comments 61 views last activity
  • It would be awesome if the HUNK Legion Skin would get "Looming Dread" as his Terror Radius. It's almost Blasphemy for RE-Fans to see HUNK run around without his Theme. And the Theme basically made to serve as a Terror Radius.
    0 comments 11 views last activity
  • 2 of the last 3 times I've been on the map was against Skull Merchant & Knight. Both of them stayed on the side with main building to guard the 3 gens. While we managed to get a 2-man out versus SM, Knight & his guards prevented us from breaking the 3-gen. This map needs to be adjusted so that it's not a 40+ minute attempt at trying to finish 5 gens.
    1 comments 21 views last activity
  • can we get visual filters in the game? like cool movie filters people could mess around with. such as a classic 50s movie filter, a vintage static, or 80s vhs static. and on a slightly different note, is it possible to change the lobby background/campfire? such as buying the silent hill chapter and being able to change the background to the silent hill campfire same with other chapters.
    1 comments 11 views last activity
  • Hey, I want to ask if one of the developers could tell us if any map gets a rework - or at least a tweak/Qolc - after the two Swampmaps get their rework. There are some maps that don't really feel fun to play on. Some example of troublesome maps: Garden Of Joy: The map is really big, the red tones are sometimes disorientating, depentend on the RNG the map can have really disgusting loops that
    1 comments 11 views last activity
  • Hello Goergie, my name is Pennywise the Dancing Clown! As you can read above... i would like to have Pennywise (IT) as an Killer for Dead by Daylight. His Map could be the the sewers in Derry with the mainroom as the circus of pennywise. (with the floating bodys above the circus) the Survivor could be one of the grown losers club like Baverly or Billy / Richie (beep beep, richie!). I
    29 comments 6,072 views last activity
  • There are some outfits of laurie in the movies that i would like to see and some new masks for Michael. It could be made like that, that the Halloween Chapter gets an expansion as own DLC that is only available with money and auric cells. (if you buy the DLC in the Steam / Playstation / Xbox store then you will get a nice extra cosmetic for Michael and Laurie [you could add the "extras" as y
    11 comments 648 views last activity
  • The Nemesis needs an overhaul. There is no doubt in my mind that the current version of Nemesis should be completely changed into something that is more in line with his character and less risk-free from design. The current version of Nemesis is, in a way, an interesting take on him but it ultimately doesn't feel like the Nemesis that the players deserve to play as or against. He is not fast, he
    22 comments 332 views last activity
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  • Can we remove the extra hud element? Its not necessary to have that .JPG thrown on screen. I know this is a minor thing but i think its kind of annoying.
    0 comments 11 views last activity
  • Here's my idea that I would love to see implented: I think there should be a killer filter for players playing survivor that would allow those players to avoid lobbies of matches of killers (as in killer characters) they can't stand to play against. Why should players be forced to play against killers they hate and have no fun playing against? I know of many players (including myself) who have
    46 comments 582 views last activity
  • genetic factors Rarity:unknown You are willing to sacrifice everything for the reproduction of the species. The alien's movement speed in standing form is reduced to 4.2, and it gains invisibility. When the alien's tail hits a survivor, an embryo is planted. When the survivor takes the hook and there is no alien within 16 meters, an alien egg will be generated next to the hook. The facehu
    0 comments 12 views last activity
  • I cant even believe this. Nobody disliked fast vaults? Are they trying to slowly remove vaults altogether? The old update was great, but reverting it wasnt even that big of a deal but to REMOVE FAST VAULTS!? This is wild!
    13 comments 1,051 views last activity
  • i cant believe the age old meme of "eventually they're going to remove the chase aspect of the game" partially came true, lmao i hope this is a temporary thing and fast vaults come back in their original, unbroken form
    0 comments 11 views last activity
  • Bhvr, i want a system at the end of the match where i can tip my killer with bloodpoints. The bloodpoints would come from those i earned and would be dispensed as i see fit. If the killer was cool, they get a tip. They meme or allow me to boop the snoot, they get a tip. They play a competitive but fun(fair) game, they get a tip. There could be limits to avoid exploitive things... I think th
    15 comments 271 views last activity
  • The Nun from the conjuring series, Pennywise from the IT movies new and old, candyman, The Grudge some how, dementors from Harry Potter, Art the clown, red face from insidious, old negan with Lucille!,Dr Chopper, and Jeepers creepers
    1 comments 11 views last activity
  • So I have seen many people say something is overpowered in the game for example some killers are more overpowered then others and that survivor perks or better then some. Some say this game is killer sided and or survivor sided and I have to be honest this game in its current state is killer sided as survivors get nerfs a lot while killers hardly get any and if they do very small unlike survivors
    4 comments 51 views last activity
  • So, console player here. I know that’ll instantly set off some people on the forums and probably get responses with “get/play better” but I don’t care. Trickster is an issue on console, and a pretty big one so I’ll break this into specific segments. Firstly, remove the recoil. I understand from a gameplay perspective on why the recoil is there, but thematically and practically, there is no reco
    0 comments 11 views last activity
  • With the release of Alien and the newest Sadako changes it's clear that Dredge could benefit from some buffs. After playing Dredge since chapter release the most clear issues that could use adjustments are Locks and Nightfall. Locks should be broken either at a much quicker rate or simply be removed from the game. Many Dredge players feel forced to use Haddie's Calendar just to deal with the imme
    9 comments 91 views last activity
  • I think it's only fair now that hope+mft and adrealine are so common so killer should have pernamently the 4% haste even if the totem get cleansed. It would even be fine to increase the haste to 5% speed now.
    4 comments 62 views last activity
  • So now that the hype is starting to settle down finally and the majority who wanted Xenomorph (Alien) in the game probably got it when is the nerf coming? This killer is pretty annoying and really-really boring to go against. It can hit through walls/windows/pallets AND have an M1 in crawler mode (and most Xeno players only use this to hard-tunnel anyway) and have a small terror radius, the turr
    Mod
    9 comments 151 views last activity
  • Recently when playing on my console I've noticed that games are dark and harder to see all of a sudden. As if before it wasn't already dark. Most people on pc will use filters to be able to see better in the game. If so many players are using filters why not make it part of the base game and give players the option to use filters so it's easier to see? I personally play on the switch, which is a
    0 comments 1 views last activity
  • So earlier today I decided to try Machine Learning for the first time ever after seeing that bizarre build idea from the DBD twitter, I gave the perk a go and I was pretty underwhelmed with the results. While as much as I'd love to blame it on the value of the haste effect, I don't think it'd exactly be fair to give killers super speed, even for such a brief duration. I then considered the way i
    4 comments 151 views last activity
  • So im newer to the game and wanted to try and practice killers against bots but ive noticed they are leagues better then players. Fron what Ive noticed they have wall hacks so they know where you are, are nearly impossible to mind game and from some others can conpletly avoid the singularities power making him useless. I think what needs to be doen is some adjustments to the bot ai, aswell as dif
    3 comments 31 views last activity
  • My complaint is about Xenomorphs tail hits. She's the only killer in the roster that you can not tell when they're about to use their power. Literally survivors have no indication, sound, or something when they're about to use their power, and you simply just die. They brought old Deathslinger back where you couldn't react to his power with a result of awful interaction with the killer. It's th
    39 comments 1,161 views last activity
  • Bloodlust is kind of in the same boat as MFT in the sense that when a survivor/killer is playing well the other side is getting a speed boost which makes people mindgame less and not take as many risks as they know they’ll just catch up to them regardless. Bloodlust 1 is absolutely fine but 2 and 3 are definitely over the top. STBFL on the other hand, the perk itself is okay but the problem wit
    Mod
    8 comments 181 views last activity
  • Dear BHVR, Rifts and Tomes have been huge part of DBD over the last 3 years and they were great content to receive. however, the last couple rifts have been very lackluster and that's due to the new system of making these rifts which is making it about the last chapter we receive. they have been feeling pretty dull tbh. although they are still nice but I really miss when we get that excitemen
    0 comments 11 views last activity
  • So for about the last few months matches has been WILDLY different every day, while I dont strive to be the very best I do get 4Ks at times and while I expect matchmaking to be fair, I also understand that it can have hiccups which is understandable. But what I cannot understand the current long line of CONSTANT hiccups that has been the last month for me in DBD. Back in my day matches were very
    0 comments 21 views last activity
  • español Quería sugerir que el modo actual sea un modo casual y el clasificatorio que sea con restricción de habilidad, me explico, si en la partida 1 usas 4 habilidades en la siguiente partida debes usar 4 habilidades distintas, de esta manera se crea una rotación de perks y variedad de builds, también sería bueno un modo hardcore donde puedes ganar mas puntos de sangre pero donde te tocan habil
    0 comments 1 views last activity
  • Couldn't you change Renato's ability so that instead of being used only on the last hook, it can be used once in the match? or once at the start and once when the generators run out?
    9 comments 121 views last activity
  • Xenomorph is way to strong since he basically has no wind up time, no audio cue until its too late, and the missed m2 cooldown and movement is so unbelievably short they can just walk through a pallet if you greed and deny the drop or wait for you to drop it and then hit you over it because the windup is so short. Also for some reason the right add ons make turrets completely useless and not pull
    23 comments 321 views last activity
  • Como es posible que la respuesta a no dar recompensas a prestigio 100 sea que hay muy pocos jugadores con este prestigio. Precisamente por esto deberían darla. No hay ningún incentivo por echar tantísimas horas y puntos a un mismo personaje, no vale para nada. Me parece surrealista la de respuesta de los desarrolladores y que no haya recompensa por esto.
    0 comments 21 views last activity
  • Need to do something to stop all the camping. After the killer hangs someone spawn them to the other side of the map or something.
    4 comments 41 views last activity
  • As the title says, especially on xeno its really oppressive at max stacks in crawler mode. Though STBFL is a huge issue in the current game in general mainly in camping situations.
    9 comments 272 views last activity
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