Idea for a Skull Merchant rework.
This is more of a total rework, to make her more fun and less frustrating while also trying to maximise build variety because thats something i personally love on a Killer, i put the total strength of the character not as much of a priority:
Here is the changes aimed at making her less frustrating (aka nerfs).
- Drones are reduced to one, can be increased in Number via add-ons.
- Drones no longer apply an AOE with exposed or any effect on their own.
- Disarming Drones no longer has any penalty and does not apply Claw traps
- Claw Traps no longer offer Haste or Pallet Destruction.
- Claw traps apply a slight repair/healing/cleansing penalty and disruption instead, their main effects are now based on add-ons.
The Fun part:
- Skully can now manually fly drones and shoot claw traps by shooting them, think of it as a mix between Victor and Singularity.
- Drones see blood brighter, similar to Victor and Wraith.
- Skully now gains a haste boost after leaving drone control similar to the Knight.
- Claw traps show the location of the survivors on your radar.
- Claw traps now apply a big variety of different effects based on add-ons, similar to Doctor and Hag add-ons.
I am not sure about the effects and rarity. Effects i would like to see include could be a permanent terror radius, a scream on command, pallet destruction on vault, a permanent speed boost or vault speed while chasing a clawed survivor, an iridescent queen type shock, basic status effects.
Comments
The question is would she still be m1 in the sense of how does she gets downs? Because if the drone is flying above survivors I think it is really hard to have counterplay against getting tagged, also on indoor maps the drine implementation would be really rough, don't know if they would go through that struggle.
Just make it fly roughly at head height. Problems solved. And also she is an M1 Killer right now so that won't change.
Can i down someone with the claw traps? Because if not that sounds like a weak twins. If you can, it sounds like twins; where is the difference?
Then you still don't solve the problem of counterplay against that drone, like how do you outplay the thing? Is it just a free tag, or is it similar to legion where you can tag/injure, but not down? Or what exactly is the point of it?
DELETE HER.
PERIOD.