Feedback and Suggestions

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  • They're ok as is, some killer ones do look pretty cool with the vein effects, but it still makes you use the default skins. Which is fine in most cases, but not in some. I know it'd be a HUGE undertaking, but it'd be really cool if the Prestige Blood was a layer you could turn on/off regardless of your cosmetic. It would add a lot of diversity and you can show off not only that you have a ton o
    0 comments 11 views last activity
  • Now that looks like people can't play without camping and tunneling, Xeno can just use a tunnel to camp inside it and just come up when someone is just unhook, tunnels near someone hook should be block
    1 comments 41 views last activity
  • It would be awesome to have all survivors of Left 4 Dead franchise like legendary skins on Bill. It would fit perfectly in DBD and there are a lot of voice lines that could match with the game. Please BHVR.
    0 comments 11 views last activity
  • This is was a game bug 10 months ago where survivor vaults a window while clicking flashlight simultaneously and they end up reverse vaulting the window with the sound cue. Please view the link I attached here for better understanding. I think this would he a nice mind game perk that works like the perk Deception but for windows. Thanks!
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  • This discussion has been moved .
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  • It would be nice if killers got more chance to get their own map offerings when going through the bloodweb say double the chance as the other offerings.
    1 comments 11 views last activity
  • Apparently I was selected without asking to test this but ok 🙃 , I ended up not liking it. the idea of this is to prevent killers from leaving the lobby right? so just increase the penalty for that, I think it's silly how weightless the dbd quit ban is (I've already taken a few due to bad internet) and it's something that isn't heavy (15~25m) so the penalty should make the killer think twice bef
    13 comments 271 views last activity
  • alien is the most unfun and oppressive killer to play against in dead by daylight history. this game used to be designed around mind gaming killers to evade chase and using resources to do so. i admit that the bugs and some of the old mechanics made it extremely survivor sided but its as if we are paying for it now. almost every killer in the last 3 years has been designed around any combination
    37 comments 593 views last activity
  • In your opinion, is nurse overpowered and why? or do you find her to be balanced for the most part? I think that shes balanced, though could use some tweaks. She has lots of counterplay via mindgames and jumping into a locker, but i feel most people never learn it because its completely different from regular dbd, leading them to think shes uncounterable. which isnt an unfair assumption to make
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    25 comments 631 views last activity
  • I just wanted to throw this out there- the idea of splitting out the current (and only) mode into a For Fun mode and a Ranked Mode. The main reason I wanted to throw this out there is because I think its honestly really bad game design to make it so that the only possible public mode you can play be a SBMM Ranked mode. This makes it so that you really get matched with try-hards and toxic killer
    2 comments 31 views last activity
  • a surrender option could be the best idea because many people are asking for penalty removal, while penalty removal is not a option i think Survivors Being able to "surrender" when; match is already over but the killer decided to slug everyone to death, impossible to win match where killer is playing to hold the game hostage, one player decided to kill on hook at 5 gens. surrender would just be a
    0 comments 21 views last activity
  • This will probably hurt the killers and need a bit of balancing, but what if hits that look like they miss or almost miss actually give deep wounds rather than false downs? It's like the weapon cuts your skin a bit rather than slicing you in half when barely nipping at your shirt.
    32 comments 362 views last activity
  • I just was in a match with the first plague I've seen since I started playing and I'm at a loss for words. It literally made me vomit after I saw it. Not trying to complain or whatever but u wanted to give kudos to the devs for making such a horrible way to die
    1 comments 81 views last activity
  • Everyone will agree with me that the SM is so overpowered at a 3 gen situation its just not funny anymore, putting up a drone is damn near impossible and I want to know why she is still allowed to place a drone on a Generator? this makes no sense, I know the knight does it but that disappears within 30s If you are going to allow her to place a drone on the generator then have it so it deactivates
    0 comments 11 views last activity
  • Question is on the title. Survivor: No Mither = This perk has high risk but no reward for using it. Sure it has infinite UB ability but killers knows it. So you will never be slugged and easy tunnel as well. Technician = This perk supposed to help new players, there is no reason to use this perk for veteran players. New players already have problems to finish generators and this perk makes it
    3 comments 51 views last activity
  • https://twitter.com/HensDBD/status/1696689989029863535?s=20 Huge distance,huge speed. Hooray to all the killer mains that cried about imaginary i-frames. Male survivors still vault further btw
    44 comments 1,611 views last activity
  • I attended for the second time in a row, and got ignored on both occasions. I submitted my question 30 seconds after opening. There were already 100 questions in front of me. I just counted how many questions were answered: 38. What's the point even if you are going to spend so little time answering people's questions? There were 4 people answering. That is less than 10 questions per person. In m
    25 comments 351 views last activity
  • That question has never truly been answered and does require clarifications. Does killing bots (or them escaping) affect Killer MMR the same way a human player would? They are obviously, in general, less skilled than the average Survivor (outside of certain loops where they simply can't be mindgamed). So perhaps they count as a Hatch escape? No MMR gain or loss? With the upcoming "surrender" s
    0 comments 41 views last activity
  • im the biggest genius that there ever was oh my god No one uses the yellow bp offerings? Use them to craft better ones. Never use map offerings? Use the to craft moris and stuff. Lower tier offerings to higher tier, craft-only offerings, special nonsense offerings. THIS IS THE BEST IDEA MAKE IT HAPPEN
    2 comments 21 views last activity
  • First, different match queues; unranked and ranked ones, since we all know that part of the toxic game begins with the point of all the games being ranked ones. This would be a good solution for people who just want to have fun; still with the hidden MMR. Also, in the unranked queues, different modes could be added, like random perks, something that all of us liked a lot, to make the game less re
    5 comments 81 views last activity
  • I think an interesting game mode would be where survivors don't have to do gens to power the exit gates but instead have to interact with random glyphs around the map and do different levels of difficulty of challenges and depending on the difficulty of the glyph it would fill up a meter ever so much when the challenge is completed and when the meter is full the exit gates will be powered (of cou
    0 comments 11 views last activity
  • Unfortunately, Teamwork perks are among the least used perks in the game currently (according to NightLight, anyway). They could pretty safely be classed as dead on arrival content. In fact, Teamwork: Collective Stealth is currently ranked as the LEAST used Survivor perk currently: (I know statistics like these aren't a 100% accurate representation, but
    8 comments 131 views last activity
  • He can just keep spamming it without any punishments at all I think it just needs a time limit on how many times he can spam it then he's good
    11 comments 291 views last activity
  • It's just an outdated perk like a fossil of old dbd. 90% of the time the perk is useless the other 10% it literally just makes a killers perk useless, sometimes even multiple. With distortion it doesn't just make a killers aura reading perk useless, it just makes them weaker. Just rework all rock paper scissor perks man 😭 it's stupid smh
    6 comments 91 views last activity
  • I think it would be a really nice change if you could share loadouts between characters. Obviously I mean survivors since technically they're all just skins (unlike killers). I'm thinking add-ons and offerings. For example: if you want to play Nea (because she's your main or something) and farm some Blood Points with offerings (flowers, party streamers, cakes) but she has only a few, meanwhile
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  • Disclaimer This is NOT meant to be a thread bashing the developers, nor anyone who took part in the Reddit AMA (both yesterday's and the one in June). The attempt to increase developer communication and transparency this year is highly appreciated, I just think the format this should take could use some adjusting. Links For those who don't know, the development team hosted an "ask me anyth
    0 comments 32 views last activity
  • Tired of toxic bully squad SWFs. If they want to torture killers, then at least let the Killer consent to it first.
    51 comments 671 views last activity
  • I spent too much time writing this thing. This is a hypothetical scenario where like killers, survivors have their own unique passive abilities. The perks in question would be removed as teachable perks, all other perks become universal. There are, after all, way too many perks in this game and they need to be condensed. The Exhaustion effect is also carried over into the abilities, forcing playe
    20 comments 373 views last activity
  • This would incentivize survivors to use emps to shut down biopods before hand instead of just waiting until they are infected to deny Singularity chase potential.
    1 comments 31 views last activity
  • I've seen lots of commotion about Xeno being a fair killer so this should be a easy question to answer. Pyramid Head has a similar ability but he has a sound cue AND a whole animation before he's able to release his ability. Nemesis can't injure people with his tentacle unless they're infected beforehand and this also has a animation and a sound cue. Huntress also has a sound cue and animati
    85 comments 1,673 views last activity
  • The title pretty much says it all, Having a way to buy Resilience perk levels so they appear on all survivors would be nice, or if you have nothing to spend on shards and don't want to buy cosmetics.
    0 comments 11 views last activity
  • I was just told I was selected to test out hiding prestige's in game lobby's. I do not think it is a good idea to even think about doing this because I personally and all my friends I brought it up to agree that the whole point of prestiging is to show off your time and effort put into the game. I hope that BHVR doesn't actually do this. The only reason I see to do this would be to stop tunneling
    59 comments 922 views last activity
  • Hello, i am one of the choosen (bullied) players who cant see the prestige levels in lobbys anymore. i play as surv more than killer but i want it back as soon as possible, plz. i was not asked to be testet but i can confirm that as hidden prestige is bad. Not only for the intended thinking that killers will dogde less; but every one deserves too see their prestige that they have worked for i
    8 comments 121 views last activity
  • Here is an idea how to buff turrets and take oppression away from the tail attack. If a Xenomorph gets hit by the flames of a Turret his tail attack wind up time gets slowed down for the next 30 seconds by 100%. That would give the Turrets a use even if they cant kick him out of his power but gives the survivors a reward for the setup time of a turrert and the chance to dodge his tail attack.
    4 comments 61 views last activity
  • Nobody likes him, the only people that like him are the people playing him. I have been in countless matches where as soon as the survivors find out it's legion they just give up immediately. Please give him a rework so every match with him doesn't feel like the worlds lamest nightmare.
    1 comments 21 views last activity
  • I want to see the prestige level in the lobby again immediately. I'm one of your test victims and I don't want to be. If you do something like that, you have to do it for everyone and not give a few players a disadvantage and an advantage for others, who then, shortly before the end of the start timer, substitute a much stronger survivor that wasn't even used in the match search. That's not fair.
    0 comments 11 views last activity
  • This perk was introduced with the Xenomorph. This perk allows you to see the furthest injured survivor after an unhook. But since it's the furthest why use it when it's overshadowed by perks like Barbecue & Chilli which does the same thing but more? It shows all survivors further than 40 meters no matter what health state. My proposal to make this equal to barbecue and chilli is to make the
    5 comments 81 views last activity
  • The main building is just way too good. It doesn't even require survivors to any kind ofmind game they just vault until it gets blocked and after that no worries because when it gets blocked there are other tiles next to main building. The map is too good even without the mainbuilding. Shack side if full of pallets and tiles that has good windows that might be connected even if it's not connected
    18 comments 301 views last activity
  • Why was the activation for these two abilities changed? It's really unintuitive to stop working on the generator to put the bloody things on them. I could see the potential of the change, but even running past a generator to put a mine on a generator as a booby trap still requires you to go into the working animation. It would be best to revert this change or straight up rework activation, perso
    9 comments 501 views last activity
  • Sooo, could we possibly do something about the bots offing themselves on hook? I know this has been an issue since they came out, but it's really kinda messed up. If they end themselves on hook, it can be worse than dealing with a DC'd survivor. Now we gotta drop everything we're doin to save the bot from missing skill checks and instantly dying. Plz fix!
    11 comments 162 views last activity
  • I would like to see more hiding places for survivors other than the lockers. It would be neat to be able to crawl into a hole in the ground or hide in old cars. Just a thought.
    0 comments 11 views last activity
  • Closed hatch and placed a pod on each door. The bot never even got close to it and decided the smartest move was to die to the end game collapse. Not that I'm complaining, I just think it's weird because they aren't scared of trapper's and hag's traps or Freddy's snares
    1 comments 11 views last activity
  • When you play as a survivor and play with their perks, you get additional effects This will help make the survivors more than just skins for each other Example: Jeff Breakdown -When Jeff rescues a survivor, the hook will break immediately after his rescue Aftercare -Survivors affected by this perks see other survivors if Jeff sees them Distortion -The blood and Jeff's pained voice are sup
    17 comments 221 views last activity
  • This has been requested so many times by so many people, should be easy to implement and yet you pretend to be deaf. Matchmaking doesn't work, you keep released unbalanced content and do not fix the core problems of your game leading to people being tunnelled out, camped or generator rushed all of which frequently leads to depipping completely out of your control. Ranks don't amount to anything
    0 comments 11 views last activity
  • I don't know whats going on but this is becoming a lot more regular going against killers who don't even get a single hook or very few hooks. I feel bad but what should i do let them have a few hits or sympathy hooks or just leave soon as possible?
    10 comments 121 views last activity
  • Before anyone here asks “how many hours do you have” and all that stuff, been playing since launch, mained trapper through all these years and over 9k hours Now, to the point at hand. I firmly believe trapper sack is a mid addon that is overpraised beyond belief. Any good trapper with time management is able to recognize when it is vital to pick up a trap or set one (which should be the second
    8 comments 361 views last activity
  • The new is way too unsafe. There is no singular loop or pallet that cannot easily be mind gamed. No shack with a God pallet, no jungle gym which is closed off. It is like Garden of Joy for killers...
    39 comments 732 views last activity
  • Hi y’all, I was just wondering, is there anyway to slow down bot op or speed, I’m trying to learn how to manorial a new killer before I go out into a live game and these bots are fast, I mean really fast lol… and please no harsh remarks, I’m just trying to practice, but these bots work better than some real players! 🤭
    3 comments 41 views last activity
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  • can someone please let me know jolt is still bugged or have they just decided to keep the screaming aspect to it? if so do you think they'll update the description?
    1 comments 31 views last activity
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