Xenomorph Tail attack and Turrets
Here is an idea how to buff turrets and take oppression away from the tail attack.
If a Xenomorph gets hit by the flames of a Turret his tail attack wind up time gets slowed down for the next 30 seconds by 100%. That would give the Turrets a use even if they cant kick him out of his power but gives the survivors a reward for the setup time of a turrert and the chance to dodge his tail attack.
Comments
Lol...
There really isn't a wind up time.
You're talking about going from 0.2s to 0.4s
that would be on nemesis level (0.38s) and if the killer has good ping its possible to dodge these.
Saw this talks about some posts which show how to counter an dodge the hits
https://www.youtube.com/watch?v=xUnmq7z6ZvY