Unused / Rarely Selected Perks - Tweak Ideas (Survivor)

Certain perks such as Left Behind, Pharmacy, Visionary, etc should have certain tweaks to make the perks more viable

Left Behind - Sure you can see the aura of the hatch within 32 meters, but what good is that if you don't have a key? The killer could easily stomp that opportunity away from you! Left Behind could be a viable perk if it could let you open the hatch open-handed.

Pharmacy - A reasonably decent perk for getting a medkit to heal yourself in a pinch, but it's always a snag to find that one unopened chest, especially if you don't have plunderer's instinct / detective's hunch. It would be neat to be able to find chests within a certain radius of your location, but not only that, maybe let you rummage through chests like appraisal or residual manifest. This would benefit the fact that the description that one has the knack for finding medicine

Visionary - This could be useful if it were applicable if it applied to totems, chests, and hooks, at a reduced range, what do you think?

Red Herring - This perk could use somewhat of a buff, but only slightly, an ability to remotely activate it

Cut Loose - I feel like during the six seconds of cut loose's active phase, it should allow you to leave no scratch marks, maybe even show you the closest window vault too? Tell me what you think!

Desperate Measures - It would be affected by Sacrificed / Dead Survivors too

All Boons & Ranged perks (ie Collective Stealth, Blood pact, etc) should visually show its range similarly to the flame turrets reveal their radius

Certain perks like breakout, unbreakable, etc should only light up when they're in use, such as break out being lit when no one is even being carried, it would make more sense for it to light up when it was affecting the carried survivor

Dead Hard - Nerf it even more :)

So what do you all think of these edits? :D

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