Suffocation Pit Needs to be Balanced

2 of the last 3 times I've been on the map was against Skull Merchant & Knight. Both of them stayed on the side with main building to guard the 3 gens. While we managed to get a 2-man out versus SM, Knight & his guards prevented us from breaking the 3-gen. This map needs to be adjusted so that it's not a 40+ minute attempt at trying to finish 5 gens.

Comments

  • @Fresh639 said:

    2 of the last 3 times I've been on the map was against Skull Merchant & Knight. Both of them stayed on the side with main building to guard the 3 gens. While we managed to get a 2-man out versus SM, Knight & his guards prevented us from breaking the 3-gen. This map needs to be adjusted so that it's not a 40+ minute attempt at trying to finish 5 gens.

    That's not really a map issue but a killer issue, knight and skull merchant are just really good at holding a 3 Gen, yes some maps like sanctum of wrath, azarovs or suffo pit are easier to 3gen than others, but it is still mostly a killer issue...