Feedback and Suggestions

Our team will be happy to read these!
  • 1) Adrenalin: CAN NOT be pocketed. 2) Sprint Burst: You have to run for "n" meters to use it. 3) Windows: gets blocked whenever you are in chase or not. 4) Decisive Strike: No more skill checks, pressing ability botton will fill wiggle gauge to 50/55/60%. Questions?
    5 comments 91 views last activity
  • It would be nice if dbd would support razer chroma keyboards. E.g. blinking with the heartbeat, having effects when generator explodes etc.
    0 comments 281 views last activity
  • This has probably been brought up before; I have an idea on how it could work and be incorporated into old maps.I'd like to call it Vigo's Challenge . Swap generators for crates and add a more too, forcing survivors to continuously search. Within these crates COULD be a key to A HATCH somewhere on the map.Skill checks could cause a sound que (animate the lid on the crate slapping on the surv
    0 comments 21 views last activity
  • Title I think most people have noticed how Legion ranks up every damn game no matter what, even if all 4 survivors escaped and sucked all match long i still get Brutal killer, it is becoming quite annoying since i have been playing a lot of games with Legion and i am not exactly the most skilled hardcore killer. Before playing legion the highest rank i got was 4 after 2 weeks of grinding wi
    0 comments 12 views last activity
  • Either all totems are lit, or dull. Doesn't even matter if the killer uses a hex perk or not. If a killer uses a hex perk, all totems could be lit, or all of them will be dull. If they don't, either of those 2 results happen.
    3 comments 51 views last activity
  • It’s the DBD Warehouse! A large, dark, indoor building loaded with DBD props and animatronics. All over the place you see Dwights and Megs and Hags and Trappers. Some are mannequins that do nothing, some jerk back and forth, some may run around in small circles. Perhaps they’ll scream if the killer hits one. Some of the killer versions will light up with the red stain when you get near, or tur
    0 comments 11 views last activity
  • So ive now wasted 14 bloody party streamers, 9 escape cakes/survivor puddings and a few other bp offerings because killers see others have put a lot on and decide to just troll or survivors see it and leave. Why is this fair or even allowed. Cant there be a way that if there is a killer dc or more than 50% of survivors dc within the first few minutes they dont lose those offerings? Or They don
    3 comments 21 views last activity
  • This low tier perk could be an alternative to popular self-care perk It is only used to farm green medkits or to do "Adept Quentin" success in practice ... In other words: pharmacy perk does not belong to any solid perk build Why does Pharmacy give you only a green medkit ? A 50% chance of purple medkit could be appreciated Chance of looting add-ons on medkit items (only medkits by
    1 comments 25 views last activity
  • Balance is already one leg in trash bin. Plese, no more presents or double bp, you're making rare things (Ebony, Pink killer addons, Insta heals) common. You made an item economy and shoot it in face.
    0 comments 41 views last activity
  • I'm just collecting some ideas I deem as good here for discussion. Legion, from what I've seen and heard (I miss my laptop) is a pain to play as and against, so here's some ideas i heard from elsewhere that i'm combining and tweaking. I think this would make him more fun to play and to play against. So, Legion needs normal speed (it doesn't make sense for him to be slow) and his power needs deb
    0 comments 31 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • As it says above possible adding in custom portraits. Yes it is possible already to have custom portrait and such, but as in a place on the forum where you can send it up to be reviewed to see if it is well-made and can not be used as an advantage way For when it gets reviewed it can go to a approved sub forum or something equal possibly and the non approved can be tagged as that way. The approv
    1 comments 251 views last activity
  • When killers get 4k in a game they receive 2500 extra bp as nobody escaped death bonus. I think it would be fair if survivors get extra bp if they escape without being hooked as unbroken bonus. Because in this current state if killer never hooks anyone you pretty much don’t earn any bp.
    2 comments 11 views last activity
  • Hello dear Devs, please remove the auto repair on hooks. Killers got the "Hangman's Trick" and nobody uses it. If people struggle with sabotage (killers) they will do things about it, like taking "Hangman's Trick" or "Iron Grasp". What do the survivors get from sabotaging? They are basically wasting a lot of time on sabotaging instead of doing gens. The longer the game goes, the more it goes into
    34 comments 291 views last activity
  • I wanted to test out Huntress Lullaby to see how effective it is. So I pick The Game map, pick spirit, and take huntress lullaby and thrill of the hunt so I can defend it well enough to get 5 stacks. - Game loads in. Camera pans around I see 1 totem, cool. - Gain control of my character, turn left, see my second totem, take a few steps towards it and.....hex notification. It was the totem behin
    3 comments 71 views last activity
  • This low tier perk could be an alternative to popular self-care perk It is only used to farm green medkits or to do "Adept Quentin" success in practice ... In other words: pharmacy perk does not belong to any solid perk build 1 ) Why does Pharmacy give you only a green medkit ? A 50% chance of purple medkit could be appreciated Chance of looting add-ons on medkit items (only medkits
    0 comments 22 views last activity
  • Since Sony seems to not like Canadians, it would be great if there was an in game stat area with things like "hours played, total escapes, total sacrifices, etc". Sometimes you just want to know or flex your pointless e-cred This wishlist item brought to you by a sad Canadian watching everyone have fun posting their DbD PS4 hours at eachother throughout the EU and US from their year in revi
    0 comments 11 views last activity
  • To get things straight first, I’m not suggesting it needs to be equal to bbq, however, as it stands, this perk is complete ass in comparison. I don’t believe it should ever grant more than 100% points, like it was before. However it should not be nearly as difficult to get that 100% bonus as it is now. Especially seen when their is competition. Either make less stacks required, or more ways to
    16 comments 102 views last activity
  • Gaining a pip is way too easy, especially on survivor side ! In my opinion, more emblems should be reached to gain a pip At least, decrease the size of the "black pip" (same amount of pip) zone/area Survivors sometimes deserve to DEPIP haha TIA
    8 comments 61 views last activity
  • I believe the hooks need to be tweaked back a bit. As they are now, there is pretty much no point in which you can wiggle free even with a coordinated swf that attempts to take hits and sabotage. The fact that the killer can pick me up with a good hook to their back and walk to a sabo/spent hook and then still be able to walk past it to a third hook and hit a survivor on the way.. and I still can
    8 comments 71 views last activity
  • I'm curious what changes will be made to Jeff and the Legion. Any guesses or ideas?
    10 comments 131 views last activity
  • Perk - Surveillance Icon Name Description Surveillance Your ingenious modifications to generators give you some indication about their states. Regressing and inactive Generators' Aura(s) are indicated in blue to you. This effect stay for 5/3/0 seconds after survivor's interaction on these.
    5 comments 61 views last activity
  • 1) Chat in spectate mode -- it would be cool to discuss with other escaped survivor while spectating 2) timer once gates open -- please, survivors just waste your life running around and hiding after gate is open, it is so annoying and wastes my precious time. there should be a timer that will kill them if they don't leave in a few minutes. 2 minutes sound reasonable to me. maybe 3. Maybe pau
    3 comments 52 views last activity
  • Consensus from the DBD areas I frequent is that Legion's getting a buff. It's also that Legion's a really unfun killer to play against, both because you spend so much time mending and there's little outplay to his chases, and if he wants to tunnel you, he might waste time, but he's usually going to get you. I had an idea that might mitigate the latter annoyance, and maybe even make the legion m
    0 comments 11 views last activity
  • It’s one of the things that’s missing on console that would be a welcomed addition
    4 comments 52 views last activity
  • I was running around looking for my totem but I couldn't find it. Turns out the aura was hidden behind the aura of a generator. This slowed me down enough that by the time I got to it the totem had been destroyed thanks to the excellent spawn locations. It would be nice if it could be seen through generators as locating it early on is very important. I've struggled to notice totems a few times,
    2 comments 32 views last activity
  • As the title suggests I wish for a rank reward system to help keep the good players in the high ranks and reward them for staying there. This could also just be a general reward to all ranks (other than 20, those guys are 2cool4us) This has been discussed many times but still doesn't get answered often, it would help balance the ranking system (however balanced it is)
    2 comments 21 views last activity
  • Darkness Falls - When the last generator is complete, 2/3/all survivors gain a token. When a survivor becomes injured, or is already injured, healing a full health state will instead remove the token. Tokens do not replenish.
    11 comments 122 views last activity
  • This has probably already been posted a ton but I don't have time to sort through all the threads. However, when surivors dc, killer gets points, BUT when the killer dc's survivors get nothing...….Now the role is reversed and nothing is being done about it until the servers go live in Summer…..Not balanced when you do that.
    8 comments 61 views last activity
  • I'll leave you my other thread to see the reasons for such thing https://forum.deadbydaylight.com/en/discussion/39477/cant-bring-myself-to-play-again#latest i have faith that you'll do the right thing !
    0 comments 21 views last activity
  • My idea for balancing SWF / the gen rush problem: Depending on whether it's SWF or a random group, the gen time should differ. 4 random players: 80 secs per gen (as it currently is) 2 SWF + 2 randoms: 83 secs 3 SWF + 1 random: 86 secs 2 x 2 SWF: 89 secs 4 SWF: 92 secs Those times are a suggestion, but you get the gist. What do you guys think?
    Mod
    35 comments 421 views last activity
  • I've watched a couple streamers playing killer, and noticed the same in my games of late - killers average enough points to go through a full blood web each round - nearly every killer today has run pinks and purples and no wonder, if they can go through a full blood web each round they just get more - their cost needs to be higher, or their game BP lowered. Really tired of all the pink mori's du
    12 comments 111 views last activity
  • It has been discussed many times in this forum. Almost everyone agreed that we should be able to get stacks from our healings as well. I hope that you make a change to this perk that will allow us to gain stacks from healings. 1-) Gaining stacks is already difficult and incentives bad game play from survivors that put their fellow teammates in danger. I understand that you think that you shoul
    5 comments 51 views last activity
  • I’m fairly new, so maybe this has been discussed, but imagine if survivors could drag each other. When a survivor goes into the dying state, other survivors can grab their foot and drag them to a safer location for healing, or even out the exit gate. To keep it fair for the killer, let’s say the drag is slow, but can be sped up with two survivors pulling. Furthermore, it should leave behind a
    2 comments 81 views last activity
  • 1) Pallet abuse: this has already been addressed with windows by blocking them after 3 jumps. I believe pallets should degrade each time a survivor crawls across. After the 3rd time, the killer can just walk right through it and it crumbles, though this will still slow the killer down a little bit. 2) Hatch battles: the killer and the final survivor have a stare-down over the hatch, wasting co
    2 comments 11 views last activity
  • Start the perk when 1 gen is completed instead of 2, starting at 8% faster actions. When all gens are complete, the speed would go from 14% up to something like 25%. The perk in its current state doesn't match up to brutal strength or bamboozle which are both active for the entire match.
    1 comments 41 views last activity
  • After the first survivor has been hooked you gain a 5% increase in every action including a 10% speed boost for 5 seconds. 2 hook on a diffrent survivor and action speeds are 35% slower for 1 minute. 3 hook on different survivor action speeds increased to 20% for 2 minutes and gen regression becomes 100% faster. 4 differen survivor hooked and killer gets everything for 1 minute and 30 seconds and
    14 comments 121 views last activity
  • I don't know if this should be in Bug Reports or Balance Feedback as I think this is a problem with how the Lobbies look for players but anyway, I'm a Rank 7 Survivor and and at the end of my last match with a Trapper who failed miserably I saw that he was a Rank 15. I was not SWF and the other Survivors were a 12 and maybe two 14s, there was no way I should have ever been paired with a 15. He go
    0 comments 11 views last activity
  • The purpose of having Keys ruins the whole point of playing a session and trying to test out your abilities against 4 Survivors or against a Killer. Also, even if you have Franklin Demise, it does not stop the whole of having them and not only that, anyone that uses them are complete wimps in my opinion, especially if they rage quit. Moreover, while doing this blood rush event, it is not easy to
    2 comments 61 views last activity
  • So yeah another morning of facecamp after facecamp after facecamp. Great game you got here btw, great community too. When you look at the killers profile many have comments enabled and its just one huge wall of people posting things like "-rep camper" or "-rep camps all game". The camping in your game is so bad it's unbearable. Everyday I try to be optimistic about survivor but I always feel lik
    48 comments 341 views last activity
  • Myers should be always able to mori the last survivor during a hatch standoff ... as soon he loaded a tombstone addon. In other words, the remaining evil within from the last survivor should be infinite
    0 comments 12 views last activity
  • I wanted to give a set of golden cells to my friend for the new year, but I found that there is no such function and can only be purchased for myself This is an urgent need to add!
    Mod
    2 comments 31 views last activity
  • Not enough opportunity to watch the game! First, for the lobby, you need to add a separate cell of the viewer, who will be able to follow the game It is extremely necessary to have the opportunity to broadcast tournaments, and accordingly, to hold them! Less necessary, but also necessary, the ability to view a friend's game With a delay and watch for any player (both for the maniac and for
    0 comments 11 views last activity
  • I really wish there was an option to toggle M1 instead of holding it. After longer survivor games it actually gets tiresome.
    0 comments 2 views last activity
  • Hi, This is not necessarily a technical issue, but I didn't know where else would be better to post this. I've been trying to get this trophy on the PS4 for months and I keep getting the problem of the fourth player leaving/disconnecting prior to the kill animation finishing, thereby preventing me from getting this trophy. Can this trophy be updated so that if someone disconnects it still coun
    Mod
    4 comments 331 views last activity
  • The current bloodweb is not sustainable over time, and forces players to purchase items that they don’t want, and will most likely never use. Instead, keep the rarities, but pay out in tokens of that rarity instead. Then add a mini-store where you can buy the items that are currently on the bloodweb, using said tokens. There should be a conversion system in place that allows higher grade token
    0 comments 21 views last activity
  • Hello all, I play both survivor and killer, and agree that Legion needs to be buffed; I've made some suggestions for that in previous posts -- increased movement speed per injured survivor, fewer number of frenzy hits to down an injured survivor, etc. The problem that I have with Legion is that while I enjoy playing it (besides losing a lot), it is boring to play against, and it will be eve
    3 comments 71 views last activity
  • Why the ######### do they take so long to fall??
    5 comments 72 views last activity
  • First I'd like to thank the devs for their hard work. They have made a fine killer. But when they tried to balance it they lost sight of one thing, what makes the killer fun. The answer is simple, we want to use the killers ability to kill. Dev said in their legion stream they wanted to make this a time wasting killer, comparing it to the pigs RBT. the problem with this is the community was never
    2 comments 51 views last activity
  • Plase solve this 8014 error and fix blurry screen 2.3.9 was best update but now i can't join any server since 10 days not just me different players has got 8014 error
    0 comments 61 views last activity