Feedback and Suggestions
Our team will be happy to read these!
-
in ptb it were 6% per stacks and everyone thought too much buffed than this perk nerfed in public server i don't think it was essential or makes sense buffing in ptb and nerf at public server this perk originally had 6/9/12/15% stats in public well that mean devs tested this perk per 6% at ptb and didn't remembered original stats and they decided to change this perk into3 comments 51 views last activity
-
Those things in my opinion really shouldn't be in the game anymore. I can't even say how annoying it is to go against any of those things. When a killer uses an ebony the like to tunnel of hook and instantly mori the survivor and instaheals literally give someone another life, it's kinda like the old ds but with a heal on top. I would like to see those either removed or nerfed pretty hard like th1 comments 61 views last activity
-
So as it is vigil is currently a pretty terrible perk Currently it Reads You look over your friends even in dire situations. You and your Allies within 8 meter range recover from Exhaustion, Hemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds. So there's a few problems with this. 1) This was good back when9 comments 431 views last activity
-
Well I honestly wish people wouldn't take this game so seriously anymore, and just play for fun for both sides. But lets face it, camping and survivors being able to dodge attacks, is always going to be there and rankings doesn't help that either. Sooo...yeah thats a dead hope. But I was thinking of new mechanic that can give you more blood points, and that can make it easier and/or harder1 comments 41 views last activity
-
2 comments 31 views last activity
-
I either face super tryhard 4man swf or 4 chill dudes who are medicore at best. No in betweens. And killers can't tell in lobby which its going to be. They take good killers with crutch stuff only to demolish chill dudes (literally noone has fun in those games) or take other killers with meme builds just to be destroyed by 4man swf. Killers should have ability to see who is in swf (and tell22 comments 202 views last activity
-
So BBQ and Chili gives you bonus blood points for Survivors you hook. This is your MAIN objective, whereas We're Gonna Live Forever gives you bonus blood points for unhooking survivors. You have a 1 in 3 chance of unhooking a survivor, and I feel like this is a big reason why killers get more BP than survivors. I feel like We're Gonna Live Forever should give you the blood points based on generat23 comments 532 views last activity
-
Hey all, so I noticed that throughout a lot of matches I play, bloodlust might as well be inactive. Either who I'm chasing I catch (meaning bloodlust wasn't needed for the catch anyway.), or the survivor outwits me and manages to lose me(GG). But I find it awful how I can chase a survivor for a long long time and after a lengthy and boring chase, I finally get bloodlust level 1, and then get hit4 comments 291 views last activity
-
In the current state, no mither there's a perk that simply just gets you tunneled by Killers who want an easy sacrifice. Would it be so bad if the perk was changed to where you started at full health but when you got hit you had to remain injured for the rest of the game with no indication of being broken? No killer is going to slug any player with no mither which, essentially, renders the perk u0 comments 61 views last activity
-
By now anyone that knows they exist knows they take 25 sacrifices of each original survivor to unlock. There's no big secret about them to hide. It'd be nice to see 5/25 on them or something so I could know what I'm working towards. As it is all I know is that I've dealt with 2 Jakes, a Dwight and 2 Megs in the past few hours, but I have no idea how many that is total. It isn't fun to not know,0 comments 21 views last activity
-
When you're running while looking the opposite direction, your view jumps to the direction the hag trap appears and forces you to react in half a second or run straight at the trap and it's such a pain. It's practically a guaranteed hit and depending on the direction your running, majority of the time you end up running towards the trap because of the camera jolt giving you no time to get away w3 comments 41 views last activity
-
I love this perk already, but i think there is enough potencial to improve it. I thought it would be cool to have the opportunity to stack the perk up to 3 tokens(75% Regression). There is still the timer and the killer needs to act fast, but it would be such an satisfying reward. Maybe after the killer hooked someone, the timer refreshes.3 comments 51 views last activity
-
Part of Corrupt Intervention's weakness is that you can easily read it as a survivor. The moment the game starts the gens are blocked, and even if you dont see the Entity block them, you can hear the noise created when they do get blocked. Thus making survivors go in Immersion Mode . My suggested change is to make it so that the blocked gens look like they can be worked on, until you get close5 comments 101 views last activity
-
Change the %s to 50%, 75%, 100%. It's to weak right now. All it does is save 5 seconds to the game.10 comments 161 views last activity
-
When a Killer is breaking a pallet, looking down as they do so, they can still be blind with a Flashlight?1 comments 21 views last activity
-
I have an interesting idea to make blindness a bit more useful. So a while back (pig’s release iirc) they buffed blindness to hide the auras of survivors on the hook. The idea was to make blindness, more specifically he :third seal, more playable. Clearly, that didn’t work. The notification for when a survivor gets hooked makes the buff completely irrelevant, and still there is the downs3 comments 31 views last activity
-
So, I know this isn't the first time this has been brought up, but I feel it is a viable game mode that a lot of players would enjoy seeing. 2 killers enter a map. 6 survivors have 3 generators to fix to escape. Totems are now divided between killers. Killers can injure to slow or possibly stun eachother to impede progress for a time. The killers try to out do eachother to gain more bl0 comments 21 views last activity
-
RBT timers expire in 120 seconds . (was 150 seconds) The crouching animation takes 1 second . (was 1.3 seconds) It takes 3 seconds to put a RBT onto a dying Survivor. (was 3.3 seconds) Rules Set No.2 is now in her base kit. Any other ideas?2 comments 52 views last activity
-
I love nurse and she was my main (now I play her on and off). But she has become a bit too strong with the the survivor nerfs added over the year. Anyone can take the time to get good with her nowadays. 1-2 years ago she actually was hard to play and took dedication to get good with. But that was because of the bugs that plagued her and how finicky her blinks were. You needed to adapt to her, le24 comments 212 views last activity
-
I noticed that the last killer who had a 1st person Mori was the clown. All killers after him had the same view on the Mori as the survivor. I would like to see a 1st person mori again. I think it kinda feels better if you play killer. I also thought about the release date for chapter 13. Since it will probably come out in September, I checked if there is a Friday 13th. And there is. So maybe r4 comments 101 views last activity
-
I've always thought this would be both hilarious and fun. An optional play mode of course, and only during special events or something similar because it is not something you would want in the game 24/7. Allow me to explain: -The maps are tiles are arranged in a semi-random fashion, no two maps are exactly the same but anyone with a decent amount of experience knows where certain things should1 comments 231 views last activity
-
This could do well with some other perk combinations allow some slugging strategies I can see trapper/hag benefiting from such a perk.1 comments 12 views last activity
-
Killers have lots of great perks to choose from, much more then they can fit in only 4 slots. Survivors should be the same. That is all.12 comments 122 views last activity
-
I know some sharacters reletively new to the game has no skins but I was hoping that The Pig can finally get something to shake up her appearance. As I am aware that The Pig is Amanda and her version of The Pig is what we have tas of now tue? but can we pretend that The Pig is other people too? What I am saying is that throughout the SAW Movies there have been a few Pig Heads really so I5 comments 1,621 views last activity
-
I've been thinking these days that it would be sooo cool to watch a whole DBD trial from a top down perspective. Perhaps only the devs can do this, but I'm sure as hell it would be cool to watch.14 comments 101 views last activity
-
WGLF in it's current state promotes farming others off the hook allowing the killer to just down the unhooked survivor almost right away again. This happens way to often because everyone is competeing for stacks because only one survivor can get an unhook. The way I am suggesting you fix this issue is to allow survivors to get stacks by healing each other. This would not only curb the competition14 comments 291 views last activity
-
Base Kit The Doctor no longer generates a static field in Treatment Mode . The Doctor is no longer slowed down while charging or using Shock Therapy . The default range of Shock Therapy has been increased by 75 percent. Madness gain from the use of Shock Therapy has been increased by 55 percent. Madness 1 Afflictions Survivors hear the terror radius as if Th2 comments 101 views last activity
-
Yukari's Doctor Rework Base Kit The Doctor no longer generates a static field in Treatment Mode . The Doctor is no longer slowed down while charging or using Shock Therapy . The default range of Shock Therapy has been increased by 75 percent. Madness gain from the use of Shock Therapy has been increased by 50 percent. Madness 1 Afflictions Survivors h1 comments 22 views last activity
-
I don't know if any of the devs have ever dropped offa small ledge while holding an object near their weight, but you don't typically keep holding onto it. The killers who drop off a ledge or out of a window with a survivor in their arms should be momentarily stunned (cause it's a weight issue) and should drop the survivor (cause the unbalanced weight on one side of the body), or for the bigg12 comments 81 views last activity
-
Keep ruin how it is but instead of getting no progession bonus the gen gets a slight bonus like ruin 1 is 5% ruin 2 is 3% and 3 is 0% progession per great skill check.9 comments 141 views last activity
-
This is something I've been thinking about for a while. What if NOED chose a totem at the beginning of the trial to attach to, but the totem only lit up at the end when it's active. Instead of having to cleanse every dull totem to get rid of its effects, you only had to cleanse the one the perk chose. Its a little bit random, but it would make counter play to the perk more effective.11 comments 121 views last activity
-
Hopefully this can be done as part of the Dedicated server rollout, and I may have missed this if it was covered before, but it would be great if we could pick our region. It gets a little boring in the EU with the amount of russian players, and when playing Solo its nice to be able to at least speak the same language in post game etc. I know you can change it in steam, but many other games1 comments 11 views last activity
-
IT SUCKS, The tricket is too easy to find, Make it to 3 instead off 4, Having this is just a massive risk. What do you guys think?4 comments 71 views last activity
-
The rank system needs to be fixed the reason no one likes to play as killer is because When they do, they end up getting survive with friends a lot of times who from my experience are playing against survivors who are a lot higher rank than what they are as a killer. I just played a few games not even five minutes ago I’m a rank 15 killer playing against rank seven survivors how is that even remot2 comments 22 views last activity
-
Ghostface needs some miner tweaks/buffs..I’ve been playing ghostface since the hr he came out all the way to p3 to having every perk and there are small changes I’d like to see..first of all let’s talk about his night shroud recovery time...as it stands it’s 30 seconds it needs to be 20 considering literally everything can break you out pallets,downed or hooked survivors l,attacking or being spot0 comments 31 views last activity
-
Hi, i'm your worst nightmare! (?) And i'm here with another discussion on how this game is gonna be great again! (???) I keep hearing about "Gen rush meta" and i keep having games where, it doesnt matter how hard you try, gens are rushed this bunch of a hell. My question now is: Is this kind of game FUN for any of the 2 parts? We all know that the answer is no. I thought a lot about this problem8 comments 42 views last activity
-
Can you add a leaderboard into DBD based on all of the in game points but separated into different slides like one slide telling you how many blood points people have earned in total worldwide another slide telling you the longest time people have been in a chase for and another slide based on skill?0 comments 61 views last activity
-
I think Autodidact needs an increase in skill checks as you gain tokens. It's already hard enough to get to 5 tokens because of the randomness of skill checks. It would be fair if the player is rewarded for all of that healing and earning tokens. There are rare times where a player gets to five tokens but still isn't able to use the benefits of the perk because it doesn't proc a skill check. By t2 comments 111 views last activity
-
0 comments 1 views last activity
-
Discordance 1 highlights the aura of the gen for 8 seconds AFTER there are no more than 1 survivor (or maybe none) on that gen. Discordance 3 is 12 seconds. The reason I think D1 is better is because D3 conveys false information. In fact, discordance should last less, like 4 seconds. A perk that tells you "There have been more than 2 people on this gen 12 seconds ago" sometimes is deceptive, and1 comments 91 views last activity
-
Hello, everyone. I've come to propose changes to the bonus Bloodpoint offerings that's currently exist in Dead by Daylight. Here's how it looks like currently. Three offerings per bloodpoint category at three different strengths (50/75/100%). 12 in total. One 25% to everything offering. One 25% to everything for all survivors offering. (Survivor unique) One personal 100% to everythi41 comments 782 views last activity
-
I think it would be nice and a good way to pass the time if we could browse the store while searching for a game0 comments 61 views last activity
-
Yes this is beating a dead horse but seriously, they should treat this game like EVERY OTHER GAME where you play with friends that PREVENTS you from queuing up together if you're much higher ranked than your friends. Yes this is restricting but it's been working just perfectly fine in other games. Make it so you can only SWF with people of the same ranks: Red SWF with Red only, Purple with Purpl8 comments 61 views last activity
-
My biggest problem with the game is that its way to grindy!!!!!! DOnt get me wrong, I am an Diablo 3 player so I am common with grinding. My suggestion would be this: Survivor: equippable Item (like flashlight or med kit) that doubles all points gained after the game Killer: Addon that doubles all points gained after the game and disables every second addon At this way people could give up s3 comments 41 views last activity
-
Всем привет! Предлагаю задуматься об уникальности каждого выжившего,как у убийцы.Добавить личный пассивный талант или какую нибудь механику... Тогда будет интерес покупать новых и прокачивать старых персонажей....1 comments 11 views last activity
-
Here's my idea for Leatherface throw your hammer and it can be a collect thing like huntress and he should have quicker revving or acceleration speed.2 comments 81 views last activity
-
This discussion has been moved .0 comments 1 views last activity
-
Coming from a lore idea on the hatch in the Lore subforum, I think it would be an exciting change if on the odd occasion, a survivor who escapes through the hatch triggers a killer score event called "Fresh Blood" accompanied with that survivor's scream.1 comments 31 views last activity
-
Barbecue and chili is such a great perk, not only for farming but for general use as well on killer. This is specifically why people use it to both get more bloodpoints, leading to most people playing killer during events, and also know where survivors are. I think We're Gonna Live Forever should definitely get some sort of buff or addition to it to not only increase bloodpoints but to have10 comments 312 views last activity
-
I know, it's up to the killer to be an ass all they want but what if the entity just appears slower when the killer is close to the hook? Wasting much more of his precious time, allowing other survivors to do things for longer and would simply pressure the killer to look for others instead.9 comments 111 views last activity
