Feedback and Suggestions

Our team will be happy to read these!
  • I feel like one of 2 things should be added to/changed about No Mither. 1. 100% increase in post trial bloodpoint gain 2. Increasing the 50% noise reduction to 100% I think it wouldn't even be that bad if both were added at the same time
    2 comments 31 views last activity
  • Title. It is painfully slow. 360's are annoyingly hard to counter with a controller.
    8 comments 111 views last activity
  • During the live stream, I noticed that someone mentioned “why would I want to wake up at all?”. Let’s compare Freddy’s passive to the Plagues passive. The pros for the plague are that if you do nothing about sickness, you will be injured and you will infect other survivors, and you’ll also make more noise and be easier to track (windows and lockers will be green). There’s another pro in that if
    2 comments 51 views last activity
  • Since gens are unexistent in the game and most killers are just non-viable mouse 1 killers, why don't we just give 32k points to survivors just by pressing "Find a Match"? They could join a game where they just do whatever they want and farm, since when you play trials, killer or not it is not game changing. I don't think they would mind this change of pace since right now it's just like this tha
    3 comments 81 views last activity
  • I will start this topic by saying that I am biased for Huntress. However, is there anything more satisfying than hitting a hatchet from across the entire map? Definitively not. Sadly though, with every new map Huntress is forgotten and left with a smaller pool of map you can do this on. We really only have the Autohaven maps + The Clown map that can be considered good maps for her. I'm happy her
    9 comments 125 views last activity
  • Is it necessary to display the offerings before a match. I get that it is nice to know when you are going to acquire more bloodpoints and other things but near as I can tell when something like survivor pudding or an offering to go to a specific map are seen and survivors run away in fear. I know we are getting new anti-toxic mechanics before long but I don't think that will address people killin
    0 comments 11 views last activity
  • they mostly mentioned devs forgot what freddy is good for and complained changed him completely different into another mixed unfunny killer personally i think they could accept better with just adding gen teleport ability without whole dream world change? cause they were good at running classphoto+nancy or pillbottle / double cubes to prevent things and gets free hits when pull th
    11 comments 251 views last activity
  • There is some talk about survivors getting a BP rework. And while I'm not entirely sure if this is a good thing or not in the grand scheme of things, it does make me happy that I might be able to still play survivor and get a good handful of bloodpoints regardless. But on top of the already planned changes (which, at least after reading the Dev logs, seem a little uneventful), I think a buff to W
    14 comments 461 views last activity
  • In the Developer Update it was mentioned that the Bridge for Bloodpoint scoring between survivors and Killers will be bridged. I think this is completely fine apart from one thing, Killer Add ons. I believed Killers earned more for essentially having to do more in a trial as well as loosing add ons every trial while survivors get to keep their items when they escape. If survivors are now goi
    12 comments 231 views last activity
  • 0 comments 1 views last activity
  • Too many a times have last survivors been able to simply creep up behind me while the second to last survivor was busy being dragged away by the entity. Too many a times have cocky survivors been allowed to key the black lock and escape right under my nose while I attempt my old trick of grabbing them. Even in the loading screen it used to be said that the entity was especially pleased with hatch
    Mod
    11 comments 151 views last activity
  • Most players don't seem to understand how Clown's Power actually works. The short answer is, it doesn't . Basically it's placebo and most value gained from it is due to Survivors giving it more respect than it deserves, ruining a good loop just to avoid the gas. This has been known to a few since his release and the problems have never been fixed. Remember in PTB when holding a Bottle slowed hi
    44 comments 2,383 views last activity
  • Survivors being able to fail a self care skillcheck mid chase after being hit, stripping Freddy of all of his power, turning him into a total M1 killer, as waking up mid chase doesn't hurt survivors at all, as Freddy is visible at all times when he's close enough Solutions: 1) Failing a self care skillcheck no longer wakes you up 2) You have to fail 2 self care skillchecks in a row in order t
    6 comments 62 views last activity
  • Hello there, I’m excited to see Archives to come to the game, as it’ll give more lore. However, I’d like that achievements / trophies are added for completing Archives. As they’ll stay forever after a Rift ends, I want achievements to motivate me to complete all of the Archives, especially if there will be difficult tasks. Please consider this addition.
    0 comments 31 views last activity
  • Hello, As you can everybody see when playing DBD you see in your lobby multiple ranks.. Let me explain this for example you're survivor rank 8 and often happen that killer is rank 16 and your teammates 3, 8, 11. So my suggestion is that when you playing SWF and your ranks are 1, 8, 20, 18 the lowest rank in lobby (1) will be killer rank so it will be fair for killer because when your ranks are
    0 comments 11 views last activity
  • While i consider Ghostface to be arguably balanced. I personally believe that he is not fun for several reasons. I will point out my personal gripes with him and propose a rework that will make him more fun, balanced and unique. Problems: 1. He lacks any sort of uniqueness. Not only is he very similar designed to Myers (note that Ghostface was meant to be a Myers parody) he also lacks any re
    1 comments 21 views last activity
  • This allows him to keep his power during end game when all gens are finished, and so if you're running a teleport addon build it wont be completely redundant when at the end of the match. This would keep Freddy's theme of not allowing survivors to escape, considering his perks, Blood Warden and Remember Me.
    0 comments 21 views last activity
  • I'd love to see an indicator in the corner of where my badge progress is while in game and even a bar with total bloodpoints earned up to that point in time. It would change how I play the game and make it easier to focus on what needs to be done in order to rank up.
    1 comments 11 views last activity
  • Per every survivor Injured 5%/5.5%/6% decreased action speed The injured survivor is not affected by they're own 6% decreased speed (but everyone else is affected by the injured person decreased speed healed or injured doesn't matter) That makes it good because you injure the survivor and then you continue to chase them while other's do objectives , currently when you're being chased as sur
    1 comments 41 views last activity
  • To improve boil over, I was thinking why not disable the nearest usable hook a killer can use? Also increasing the perks effectiveness to 100% instead of 75% so that iron grasp doesn't make a useless perk completely useless while still being good against it. The aura reading for the hooks seem useless if killers are able to see hooks that close anyway. It would be cool if it received bloodpoints
    Mod
    9 comments 181 views last activity
  • This was already the case last patch when the devs destroyed the audio, now they're going to claim it was intentional and for Balance all along? I'm doubtful that's true, but if it is, then the skill ceiling for Survivors has yet again been lowered yet again... Hearing the Huntress's lullaby constantly and "centered" sonically has ruined the fun in playing against her. It no longer feels fair n
    Mod
    18 comments 471 views last activity
  • Could we maybe give physics to her teddy bear necklace? It's long enough to have physics and even Kate's necklaces have full physics. And some of them are shorter then the one on Feng's new outfit. I know it's a small request but it would make me so happy. @Shelby @MandyTalk @Peanits Could you pass this along to the art team, or whatever team deals with that aspect? Would be much appreci
    1 comments 81 views last activity
  • i think it should stack every possible way of survivor play cause its one perk penalty but getting token from safe unhook is very situational protection not viable for lots of killers or doesn't works when even pop up protection score and you surely covered other by blocking killer still system say half times.. thats no count only sure to get token from protection score is killer car
    0 comments 21 views last activity
  • Apply the fatigue VFX to knocked out Survivors, making it more difficult for them to know their surroundings. This would mostly be a QoL change to combat voice comms.
    8 comments 41 views last activity
  • In its current state, having it only activate during bloodlust one makes it virtually ineffective simply by virtue of it taking far too long to activate. You can also lose it (even before you have it) way too easily due to poor chase detection or simply by breaking a pallet. Most experienced killers can also accomplish the same effect by moon-walking but it requires you to lose sight of your targ
    0 comments 11 views last activity
  • I was thinking of how neat it would be if Wraith could pick up survivors when he's cloaked. However, I'd imagine that half way through the pick up animation he would uncloak. It would also be neat if Wraith could execute his mori while cloaked. Just imagine, you're laying there on the ground thinking the Wraith has left you, but then out of nowhere your leg get's grabbed and then Wraith materiali
    3 comments 21 views last activity
  • I know they buffed it recently but I think the perk shouldn't even have a cool down.
    8 comments 81 views last activity
  • Since the Legion update, the Legion ended up losing a lot of lethality, alongside turning to be a really boring and basic killer. These changes were thought so the Legion gains more lethality, while bringing back fun aspects of the old Legion. Power Changes : Increased movement speed while in Feral Frenzy to 5.4 m/s. The Legion is supposed to chain hits whilst using Feral Frenzy, but that
    5 comments 72 views last activity
  • Will you please finally fix one of the biggest problems in the game for nearly 3 years? Nurse is insanely broken, why rush to fix Legion with how broken he was in just a few months, but just ignore this problem for so long?
    21 comments 301 views last activity
  • I think there is something that this game would rly need among all things... Skill checks for survivors are a very important part of the trial. There are some who have managed to understand how to hit great part of their skill checks in "great" and there are others that simply didn't. I feel like something is missing, something that actually limits the presence of skillchecks, both ways more an
    0 comments 21 views last activity
  • In the moment the perk is useless, i played a lot more solo survivor, because the long waiting times as killer since the last update(😑) . The condition is ridiculous and just possible in a swf. You literally chase the killer to get this tokens😂 its unwearable as solo survivor on high ranks. I know its a high risk high reward perk, but thats just silly. Maybe if they change the whole perk
    5 comments 91 views last activity
  • I keep getting that error and it's so annoying IDK what to do
    4 comments 51 views last activity
  • Here is a suggestion for a slight change to the perk that both sides can agree with: Currently, DS is working on a timer based system, however, in some cases you are simply slugged for the minute which doesn't mean you weren't tunneled at least to the ground. On the killer's perspective you can have 3 other hooks within the timer and you are still considered 'hit' by this 'anti-tunneling' perk.
    4 comments 122 views last activity
  • When you have a perfect/nearly perfect game in terms of points, but safety pip or only barely get one pip, it's evidence that the two scoring systems are at odds with each other. I understand that the emblem system is a common gripe among many that pick at the mechanics of the game and see room for improvement. I'm not adding to that, just saying that BP and Emblems should actually reflect each
    0 comments 11 views last activity
  • When you play survive with friends you have to invite them after each game to play with them again. it would be nice if we could keep the lobby like almost every other multiplayer game has.
    0 comments 21 views last activity
  • Can you add the quote "Welcome to prime time #########" in the game as the mori or something?
    2 comments 31 views last activity
  • Tl;dr: Don't mind normal loops, the unmindgameable loops and loops that go on forever need nerfed. Tbh getting sick of loops that go on forever or just can't be worked around. I get it before I get any spammed messages not every killer can be up to par...it's just isn't shouldn't have to play nurse or hillbilly all the time to beat these loops even then it's not enough sometimes given the sur
    5 comments 81 views last activity
  • Here is a simple picture on what the map would look like. The windows, exits, lockers, totems, chests, and pallets are not included. The red dots are generators. Your going to have to zoom in to see the writing. Hold down ctrl and press the pluss sign on your keyborad to do so, or if there is another way, do that. Backstorie: This park was bombed in WW2
    0 comments 41 views last activity
  • Ghostface is pretty neat kinda like a reverse Myers. Although his power isn't as consistent. It's actually kinda fun to play the peek a boo game trying to get the survivor marked for a faster down. However, sometimes you get revealed behind a wall and sometimes they are looking right at you with no reveal. There is really no rhyme or reason to the reveal mechanic. It really needs some fine tuning
    0 comments 31 views last activity
  • 0 comments 21 views last activity
  • When you down a survivor who was 2 phases on the hook you can kill a survivor. Instead of a Sacrifice-Animation you start the Kill-Animation. Maybe as base kit or still as an Offering but no longer ultra rare. I mean it doesnt matter if you get killed or sacrificed after the second hook stage. Most Mori-Durations match with the time it needs to hook a survivor.
    4 comments 111 views last activity
  • I think there still has to be a penalty for repairing while being asleep. If not, people will be asleep and just rush through the gens and leave. All the fun mechanics and gameplay you've designed (and you thought might slow the game down) will be useless if people just ignore it with no downside, gen rush and leave. For instance, ignoring Plague's power and gameplay and keep repairing has a HU
    2 comments 71 views last activity
  • On the release on the ghostface patch there was for some people audio problems which is never a good thing. Everyone seemed to experience it differently, but for me and some of my friends our music was gone completely. This included the chase music when we played as survivors. To our surprise this was actually really nice. And I would love if they game would have the option to just lower the mus
    0 comments 11 views last activity
  • Hatches opened using a key should not be available for closure by killer - they have a set time that they work and it should stay open that amount of time. End game is too biased toward killers as it is
    2 comments 21 views last activity
  • 0 comments 1 views last activity
  • Like this spot just have 4 "god" window with huge walls around to break bloodlust. Deal with it can Nurse/Spirit and maybe Trapper/Hag, but what about other killers. Probably someone say "Nah...This loop is fine just find someone else" but sorry this is not a solution.
    4 comments 371 views last activity
  • See title. Happens way to much taht in a mid chase where i press M1 as killer i click on the notification, lose my gamefocus and get have to deal with the new opened window.
    0 comments 11 views last activity
  • Each survivor gains bloodpoints among four categories: Objectives, Survival, Altruism and Boldness. While there are numerous actions that give the score to the other categories, it's very hard, almost impossible, to cap 8,000 in the Survival in a real trial (no farming). For example, it does not take into account the time for which the survivor managed to escape death: a poor player, who has
    9 comments 111 views last activity
  • Dear developers! Please remove the new sound of maniac’s footsteps, this is very annoying!
    0 comments 21 views last activity
  • Please rework the first and last post-game screens into one - not sure who cares about points vs others - I want to see how many bloodpoints I scored total. Showing the breakout would be ideal (scores from what areas, bonus from perks, bonus from offering, bonus from events). This would help pinpoint bugs in this area too.
    0 comments 11 views last activity